File: SVGRenderer.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		<h1>[name]</h1>

		<div class="desc">
			<p>
				[name] can be used to render geometric data using SVG. The produced vector graphics are particular useful in the following use cases:
			</p>
			<ul>
				<li>Animated logos or icons</li>
				<li>Interactive 2D/3D diagrams or graphs</li>
				<li>Interactive maps</li>
				<li>Complex or animated user interfaces</li>
			</ul>
			<p>
				[name] has various advantages. It produces crystal-clear and sharp output which is independent of the actual viewport resolution.<br />
				SVG elements can be styled via CSS. And they have good accessibility since it's possible to add metadata like title or description (useful for search engines or screen readers).
			</p>
			<p>
				There are, however, some important limitations:
			</p>
			<ul>
				<li>No advanced shading</li>
				<li>No texture support</li>
				<li>No shadow support</li>
			</ul>
		</div>

		<script>

		// iOS iframe auto-resize workaround

		if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {

			var scene = document.getElementById( 'scene' );

			scene.style.width = getComputedStyle( scene ).width;
			scene.style.height = getComputedStyle( scene ).height;
			scene.setAttribute( 'scrolling', 'no' );

		}

		</script>

		<h2>Examples</h2>

		<p>
			[example:svg_lines lines]<br />
			[example:svg_sandbox sandbox]
		</p>

		<h2>Constructor</h2>

		<h3>[name]()</h3>

		<h2>Properties</h2>

		<h3>[property:Number overdraw]</h3>
		<p>
		Number of fractional pixels to enlarge polygons in order to prevent anti-aliasing gaps. Range is [0..1]. Default is *0.5*.
		</p>

		<h2>Methods</h2>

		<h3>[method:null clear]()</h3>
		<p>
			Tells the renderer to clear its drawing surface.
		</p>

		<h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
		<p>
			Renders a [page:Scene scene] using a [page:Camera camera].
		</p>

		<h3>[method:null setClearColor]( [param:Color color], [param:number alpha] )</h3>
		<p>
			Sets the clearColor and the clearAlpha.
		</p>

		<h3>[method:null setPrecision]( [param:Number precision] )</h3>
		<p>
			Sets the precision of the data used to create a path.
		</p>

		<h3>[method:null setQuality]()</h3>
		<p>
			Sets the render quality. Possible values are *low* and *high* (default).
		</p>

		<h3>[method:null setSize]( [param:Number width], [param:Number height] )</h3>
		<p>
			Resizes the renderer to (width, height).
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/SVGRenderer.js examples/js/renderers/SVGRenderer.js]
		</p>
	</body>
</html>