File: SceneUtils.html

package info (click to toggle)
three.js 111%2Bdfsg1-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 15,184 kB
  • sloc: javascript: 133,174; makefile: 24; sh: 1
file content (35 lines) | stat: -rw-r--r-- 1,071 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		<h1>[name]</h1>

		<p class="desc">A class containing useful utility functions for scene manipulation.</p>


		<h2>Methods</h2>


		<h3>[method:Group createMultiMaterialObject]( [param:Geometry geometry], [param:Array materials] )</h3>
		<p>
		geometry -- The geometry for the set of materials. <br />
		materials -- The materials for the object.
		</p>
		<p>
		Creates a new Group that contains a new mesh for each material defined in materials. Beware that this is not the same as an array of materials which defines multiple materials for 1 mesh.<br />
		This is mostly useful for objects that need both a material and a wireframe implementation.
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/examples/js/utils/SceneUtils.js examples/js/utils/SceneUtils.js]
		</p>
	</body>
</html>