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[page:EventDispatcher] →
<h1>[name]</h1>
<p class="desc">
This class can be used to provide a drag'n'drop interaction.
</p>
<h2>Example</h2>
<p>[example:misc_controls_drag misc / controls / drag ]</p>
<code>
var controls = new THREE.DragControls( objects, camera, renderer.domElement );
// add event listener to highlight dragged objects
controls.addEventListener( 'dragstart', function ( event ) {
event.object.material.emissive.set( 0xaaaaaa );
} );
controls.addEventListener( 'dragend', function ( event ) {
event.object.material.emissive.set( 0x000000 );
} );
</code>
<h2>Constructor</h2>
<h3>[name]( [param:Array objects], [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
<p>
<p>
[page:Array objects]: An array of draggable 3D objects.
</p>
<p>
[page:Camera camera]: The camera of the rendered scene.
</p>
<p>
[page:HTMLDOMElement domElement]: The HTML element used for event listeners.
</p>
<p>
Creates a new instance of [name].
</p>
</p>
<h2>Events</h2>
<h3>dragstart</h3>
<p>
Fires when the user starts to drag a 3D object.
</p>
<h3>drag</h3>
<p>
Fires when the user drags a 3D object.
</p>
<h3>dragend</h3>
<p>
Fires when the user has finished dragging a 3D object.
</p>
<h3>hoveron</h3>
<p>
Fires when the pointer is moved onto a 3D object, or onto one of its children.
</p>
<h3>hoveroff</h3>
<p>
Fires when the pointer is moved out of a 3D object.
</p>
<h2>Properties</h2>
<h3>[property:Boolean enabled]</h3>
<p>
Whether or not the controls are enabled.
</p>
<h2>Methods</h2>
<p>See the base [page:EventDispatcher] class for common methods.</p>
<h3>[method:null activate] ()</h3>
<p>
Adds the event listeners of the controls.
</p>
<h3>[method:null deactivate] ()</h3>
<p>
Removes the event listeners of the controls.
</p>
<h3>[method:null dispose] ()</h3>
<p>
Should be called if the controls is no longer required.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/controls/DragControls.js examples/js/controls/DragControls.js]
</p>
</body>
</html>
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