File: OBJLoader.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:Loader] &rarr;

		<h1>[name]</h1>

		<p class="desc">A loader for loading a <em>.obj</em> resource.<br />
		The <a href="https://en.wikipedia.org/wiki/Wavefront_.obj_file">OBJ file format</a> is a simple data-format
		that represents 3D geometry in a human readable format as the position of each vertex, the UV position of
		each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of
		vertices, and texture vertices.
		</p>


		<h2>Example</h2>

		<code>
		// instantiate a loader
		var loader = new THREE.OBJLoader();

		// load a resource
		loader.load(
			// resource URL
			'models/monster.obj',
			// called when resource is loaded
			function ( object ) {

				scene.add( object );

			},
			// called when loading is in progresses
			function ( xhr ) {

				console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );

			},
			// called when loading has errors
			function ( error ) {

				console.log( 'An error happened' );

			}
		);
		</code>

		[example:webgl_loader_obj]


		<h2>Constructor</h2>

		<h3>[name]( [param:LoadingManager manager] )</h3>
		<p>
		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
		</p>
		<p>
		Creates a new [name].
		</p>

		<h2>Properties</h2>
		<p>See the base [page:Loader] class for common properties.</p>

		<h2>Methods</h2>
		<p>See the base [page:Loader] class for common methods.</p>

		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
		<p>
		[page:String url] — A string containing the path/URL of the <em>.obj</em> file.<br />
		[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:Object3D] as an argument.<br />
		[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The function receives a XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes.<br />
		[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
		</p>
		<p>
		Begin loading from url and call onLoad with the parsed response content.
		</p>

		<h3>[method:Object3D parse]( [param:String text] )</h3>
		<p>
		[page:String text] — The textual <em>obj</em> structure to parse.
		</p>
		<p>
		Returns an [page:Object3D]. It contains the parsed meshes as [page:Mesh] and lines as [page:LineSegments].<br />
		All geometry is created as [page:BufferGeometry]. Default materials are created as [page:MeshPhongMaterial].<br />
		If an <em>obj</em> object or group uses multiple materials while declaring faces, geometry groups and an array of materials are used.
		</p>

		<h3>[method:OBJLoader setMaterials]( [param:MTLLoader.MaterialCreator materials] )</h3>
		<p>
		[page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator materials] - A MaterialCreator instance.
		</p>
		<p>
		Sets materials loaded by MTLLoader or any other supplier of a [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator].
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader.js examples/js/loaders/OBJLoader.js]
		</p>
	</body>
</html>