File: CSS2DRenderer.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		<h1>CSS 2D渲染器([name])</h1>

		<p class="desc">[name]是[page:CSS3DRenderer](CSS 3D渲染器)的简化版本,唯一支持的变换是位移。<br /><br />
			如果你希望将三维物体和基于HTML的标签相结合,则这一渲染器将十分有用。在这里,各个DOM元素也被包含到一个*CSS2DObject*实例中,并被添加到场景图中。<br />
		</p>

		<script>

		// iOS iframe auto-resize workaround

		if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {

			var scene = document.getElementById( 'scene' );

			scene.style.width = getComputedStyle( scene ).width;
			scene.style.height = getComputedStyle( scene ).height;
			scene.setAttribute( 'scrolling', 'no' );

		}

		</script>

		<h2>示例</h2>

		<p>
			[example:css2d_label]<br>
			[example:webgl_loader_pdb molecules]
		</p>

		<h2>构造函数</h2>

		<h3>[name]()</h3>

		<h2>方法</h2>

		<h3>[method:Object getSize]()</h3>
		<p>
			返回一个包含有渲染器宽和高的对象。
		</p>

		<h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
		<p>
			使用[page:Camera camera]渲染[page:Scene scene]。<br />
		</p>

		<h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
		<p>
			将渲染器的尺寸调整为(width, height).
		</p>

		<h2>源代码</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/CSS2DRenderer.js examples/js/renderers/CSS2DRenderer.js]
		</p>
	</body>
</html>