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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>CSS 2D渲染器([name])</h1>
<p class="desc">[name]是[page:CSS3DRenderer](CSS 3D渲染器)的简化版本,唯一支持的变换是位移。<br /><br />
如果你希望将三维物体和基于HTML的标签相结合,则这一渲染器将十分有用。在这里,各个DOM元素也被包含到一个*CSS2DObject*实例中,并被添加到场景图中。<br />
</p>
<script>
// iOS iframe auto-resize workaround
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
var scene = document.getElementById( 'scene' );
scene.style.width = getComputedStyle( scene ).width;
scene.style.height = getComputedStyle( scene ).height;
scene.setAttribute( 'scrolling', 'no' );
}
</script>
<h2>示例</h2>
<p>
[example:css2d_label]<br>
[example:webgl_loader_pdb molecules]
</p>
<h2>构造函数</h2>
<h3>[name]()</h3>
<h2>方法</h2>
<h3>[method:Object getSize]()</h3>
<p>
返回一个包含有渲染器宽和高的对象。
</p>
<h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
<p>
使用[page:Camera camera]渲染[page:Scene scene]。<br />
</p>
<h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
<p>
将渲染器的尺寸调整为(width, height).
</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/CSS2DRenderer.js examples/js/renderers/CSS2DRenderer.js]
</p>
</body>
</html>
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