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<body>
<h1>[name]</h1>
<h2>Overview</h2>
<div>
<p>
Three.js can use WebGL to render your scenes on all modern browsers. For older browsers, especially Internet Explorer 10 and below, you may have to fallback to one of the other [link:https://github.com/mrdoob/three.js/tree/master/examples/js/renderers renderers] (CSS2DRenderer, CSS3DRenderer, SVGRenderer). Additionally, you may have to include some polyfills, especially if you are using files from the [link:https://github.com/mrdoob/three.js/tree/master/examples /examples] folder.
</p>
<p>
Note: if you don't need to support these old browsers, then it is not recommended to use the other renderers as they are slower and support less features than the WebGLRenderer.
</p>
</div>
<h2>Browsers that support WebGL</h2>
<div>
<p>
Google Chrome 9+, Firefox 4+, Opera 15+, Safari 5.1+, Internet Explorer 11 and Microsoft Edge. You can find which browsers support WebGL at [link:https://caniuse.com/#feat=webgl Can I use WebGL].
</p>
</div>
<h2>JavaScript Language Features or Web APIs Used in three.js</h2>
<div>
<p>
Here are some features used in three.js. Some of them may require additional polyfills.
</p>
<table>
<thead>
<tr>
<th>Feature</th>
<th>Use Scope</th>
<th>Modules</th>
</tr>
</thead>
<tbody>
<tr>
<td>Typed Arrays</td>
<td>Source</td>
<td>BufferAttribute, BufferGeometry, etc.</td>
</tr>
<tr>
<td>Web Audio API</td>
<td>Source</td>
<td>Audio, AudioContext, AudioListener, etc.</td>
</tr>
<tr>
<td>WebVR API</td>
<td>Source</td>
<td>WebVRManager, etc.</td>
</tr>
<tr>
<td>Blob</td>
<td>Source</td>
<td>FileLoader, etc.</td>
</tr>
<tr>
<td>Promise</td>
<td>Examples</td>
<td>GLTFLoader, GLTFExporter, WebVR, VREffect, etc.</td>
</tr>
<tr>
<td>Fetch</td>
<td>Examples</td>
<td>ImageBitmapLoader, etc.</td>
</tr>
<tr>
<td>File API</td>
<td>Examples</td>
<td>GLTFExporter, etc.</td>
</tr>
<tr>
<td>URL API</td>
<td>Examples</td>
<td>GLTFLoader, etc.</td>
</tr>
<tr>
<td>Pointer Lock API</td>
<td>Examples</td>
<td>PointerLockControls</td>
</tr>
</tbody>
</table>
</div>
<h2>Polyfills</h2>
<div>
<p>Just import polyfills based on your requirements. Taking IE9 as an example, you need to polyfill at least these features:</p>
<ul>
<li>Typed Arrays</li>
<li>Blob</li>
</ul>
</div>
<h3>Suggested polyfills</h3>
<div>
<ul>
<li>
[link:https://github.com/zloirock/core-js core-js]
</li>
<li>
[link:https://github.com/inexorabletash/polyfill/blob/master/typedarray.js typedarray.js]
</li>
<li>
[link:https://github.com/stefanpenner/es6-promise/ ES6-Promise]
</li>
<li>
[link:https://github.com/eligrey/Blob.js Blob.js]
</li>
<li>
[link:https://github.com/github/fetch fetch]
</li>
</ul>
</div>
</body>
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