1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300
|
/**
* @author Kai Salmen / https://kaisalmen.de
* Development repository: https://github.com/kaisalmen/WWOBJLoader
*/
import {
BufferAttribute,
BufferGeometry,
LineSegments,
Mesh,
Points
} from "../../../../../build/three.module.js";
/**
*
* @param {MaterialHandler} materialHandler
* @constructor
*/
const MeshReceiver = function ( materialHandler ) {
this.logging = {
enabled: false,
debug: false
};
this.callbacks = {
onProgress: null,
onMeshAlter: null
};
this.materialHandler = materialHandler;
};
MeshReceiver.prototype = {
constructor: MeshReceiver,
/**
* Enable or disable logging in general (except warn and error), plus enable or disable debug logging.
*
* @param {boolean} enabled True or false.
* @param {boolean} debug True or false.
*/
setLogging: function ( enabled, debug ) {
this.logging.enabled = enabled === true;
this.logging.debug = debug === true;
},
/**
*
* @param {Function} onProgress
* @param {Function} onMeshAlter
* @private
*/
_setCallbacks: function ( onProgress, onMeshAlter ) {
if ( onProgress !== null && onProgress !== undefined && onProgress instanceof Function ) {
this.callbacks.onProgress = onProgress;
}
if ( onMeshAlter !== null && onMeshAlter !== undefined && onMeshAlter instanceof Function ) {
this.callbacks.onMeshAlter = onMeshAlter;
}
},
/**
* Builds one or multiple meshes from the data described in the payload (buffers, params, material info).
*
* @param {Object} meshPayload Raw mesh description (buffers, params, materials) used to build one to many meshes.
* @returns {Mesh[]} mesh Array of {@link Mesh}
*/
buildMeshes: function ( meshPayload ) {
let meshName = meshPayload.params.meshName;
let buffers = meshPayload.buffers;
let bufferGeometry = new BufferGeometry();
if ( buffers.vertices !== undefined && buffers.vertices !== null ) {
bufferGeometry.setAttribute( 'position', new BufferAttribute( new Float32Array( buffers.vertices ), 3 ) );
}
if ( buffers.indices !== undefined && buffers.indices !== null ) {
bufferGeometry.setIndex( new BufferAttribute( new Uint32Array( buffers.indices ), 1 ) );
}
if ( buffers.colors !== undefined && buffers.colors !== null ) {
bufferGeometry.setAttribute( 'color', new BufferAttribute( new Float32Array( buffers.colors ), 3 ) );
}
if ( buffers.normals !== undefined && buffers.normals !== null ) {
bufferGeometry.setAttribute( 'normal', new BufferAttribute( new Float32Array( buffers.normals ), 3 ) );
} else {
bufferGeometry.computeVertexNormals();
}
if ( buffers.uvs !== undefined && buffers.uvs !== null ) {
bufferGeometry.setAttribute( 'uv', new BufferAttribute( new Float32Array( buffers.uvs ), 2 ) );
}
if ( buffers.skinIndex !== undefined && buffers.skinIndex !== null ) {
bufferGeometry.setAttribute( 'skinIndex', new BufferAttribute( new Uint16Array( buffers.skinIndex ), 4 ) );
}
if ( buffers.skinWeight !== undefined && buffers.skinWeight !== null ) {
bufferGeometry.setAttribute( 'skinWeight', new BufferAttribute( new Float32Array( buffers.skinWeight ), 4 ) );
}
let material, materialName, key;
let materialNames = meshPayload.materials.materialNames;
let createMultiMaterial = meshPayload.materials.multiMaterial;
let multiMaterials = [];
for ( key in materialNames ) {
materialName = materialNames[ key ];
material = this.materialHandler.getMaterial( materialName );
if ( createMultiMaterial ) multiMaterials.push( material );
}
if ( createMultiMaterial ) {
material = multiMaterials;
let materialGroups = meshPayload.materials.materialGroups;
let materialGroup;
for ( key in materialGroups ) {
materialGroup = materialGroups[ key ];
bufferGeometry.addGroup( materialGroup.start, materialGroup.count, materialGroup.index );
}
}
let meshes = [];
let mesh;
let callbackOnMeshAlterResult;
let useOrgMesh = true;
let geometryType = meshPayload.geometryType === null ? 0 : meshPayload.geometryType;
if ( this.callbacks.onMeshAlter ) {
callbackOnMeshAlterResult = this.callbacks.onMeshAlter(
{
detail: {
meshName: meshName,
bufferGeometry: bufferGeometry,
material: material,
geometryType: geometryType
}
}
);
}
// here LoadedMeshUserOverride is required to be provided by the callback used to alter the results
if ( callbackOnMeshAlterResult ) {
if ( callbackOnMeshAlterResult.isDisregardMesh() ) {
useOrgMesh = false;
} else if ( callbackOnMeshAlterResult.providesAlteredMeshes() ) {
for ( let i in callbackOnMeshAlterResult.meshes ) {
meshes.push( callbackOnMeshAlterResult.meshes[ i ] );
}
useOrgMesh = false;
}
}
if ( useOrgMesh ) {
if ( meshPayload.computeBoundingSphere ) bufferGeometry.computeBoundingSphere();
if ( geometryType === 0 ) {
mesh = new Mesh( bufferGeometry, material );
} else if ( geometryType === 1 ) {
mesh = new LineSegments( bufferGeometry, material );
} else {
mesh = new Points( bufferGeometry, material );
}
mesh.name = meshName;
meshes.push( mesh );
}
let progressMessage = meshPayload.params.meshName;
if ( meshes.length > 0 ) {
let meshNames = [];
for ( let i in meshes ) {
mesh = meshes[ i ];
meshNames[ i ] = mesh.name;
}
progressMessage += ': Adding mesh(es) (' + meshNames.length + ': ' + meshNames + ') from input mesh: ' + meshName;
progressMessage += ' (' + ( meshPayload.progress.numericalValue * 100 ).toFixed( 2 ) + '%)';
} else {
progressMessage += ': Not adding mesh: ' + meshName;
progressMessage += ' (' + ( meshPayload.progress.numericalValue * 100 ).toFixed( 2 ) + '%)';
}
if ( this.callbacks.onProgress ) {
this.callbacks.onProgress( 'progress', progressMessage, meshPayload.progress.numericalValue );
}
return meshes;
}
};
/**
* Object to return by callback onMeshAlter. Used to disregard a certain mesh or to return one to many meshes.
* @class
*
* @param {boolean} disregardMesh=false Tell implementation to completely disregard this mesh
* @param {boolean} disregardMesh=false Tell implementation that mesh(es) have been altered or added
*/
const LoadedMeshUserOverride = function ( disregardMesh, alteredMesh ) {
this.disregardMesh = disregardMesh === true;
this.alteredMesh = alteredMesh === true;
this.meshes = [];
};
LoadedMeshUserOverride.prototype = {
constructor: LoadedMeshUserOverride,
/**
* Add a mesh created within callback.
*
* @param {Mesh} mesh
*/
addMesh: function ( mesh ) {
this.meshes.push( mesh );
this.alteredMesh = true;
},
/**
* Answers if mesh shall be disregarded completely.
*
* @returns {boolean}
*/
isDisregardMesh: function () {
return this.disregardMesh;
},
/**
* Answers if new mesh(es) were created.
*
* @returns {boolean}
*/
providesAlteredMeshes: function () {
return this.alteredMesh;
}
};
export {
MeshReceiver,
LoadedMeshUserOverride
};
|