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/**
* @author WestLangley / http://github.com/WestLangley
*
* Gamma Correction Shader
* http://en.wikipedia.org/wiki/gamma_correction
*/
var GammaCorrectionShader = {
uniforms: {
"tDiffuse": { value: null }
},
vertexShader: [
"varying vec2 vUv;",
"void main() {",
" vUv = uv;",
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join( "\n" ),
fragmentShader: [
"uniform sampler2D tDiffuse;",
"varying vec2 vUv;",
"void main() {",
" vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );",
" gl_FragColor = LinearToGamma( tex, float( GAMMA_FACTOR ) );",
"}"
].join( "\n" )
};
export { GammaCorrectionShader };
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