File: LuminosityHighPassShader.js

package info (click to toggle)
three.js 111%2Bdfsg1-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 15,184 kB
  • sloc: javascript: 133,174; makefile: 24; sh: 1
file content (70 lines) | stat: -rw-r--r-- 1,288 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
/**
 * @author bhouston / http://clara.io/
 *
 * Luminosity
 * http://en.wikipedia.org/wiki/Luminosity
 */

import {
	Color
} from "../../../build/three.module.js";

var LuminosityHighPassShader = {

	shaderID: "luminosityHighPass",

	uniforms: {

		"tDiffuse": { value: null },
		"luminosityThreshold": { value: 1.0 },
		"smoothWidth": { value: 1.0 },
		"defaultColor": { value: new Color( 0x000000 ) },
		"defaultOpacity": { value: 0.0 }

	},

	vertexShader: [

		"varying vec2 vUv;",

		"void main() {",

		"	vUv = uv;",

		"	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",

		"}"

	].join( "\n" ),

	fragmentShader: [

		"uniform sampler2D tDiffuse;",
		"uniform vec3 defaultColor;",
		"uniform float defaultOpacity;",
		"uniform float luminosityThreshold;",
		"uniform float smoothWidth;",

		"varying vec2 vUv;",

		"void main() {",

		"	vec4 texel = texture2D( tDiffuse, vUv );",

		"	vec3 luma = vec3( 0.299, 0.587, 0.114 );",

		"	float v = dot( texel.xyz, luma );",

		"	vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );",

		"	float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );",

		"	gl_FragColor = mix( outputColor, texel, alpha );",

		"}"

	].join( "\n" )

};

export { LuminosityHighPassShader };