File: NormalMapShader.js

package info (click to toggle)
three.js 111%2Bdfsg1-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 15,184 kB
  • sloc: javascript: 133,174; makefile: 24; sh: 1
file content (59 lines) | stat: -rw-r--r-- 1,097 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
/**
 * @author alteredq / http://alteredqualia.com/
 *
 * Normal map shader
 * - compute normals from heightmap
 */

import {
	Vector2
} from "../../../build/three.module.js";

var NormalMapShader = {

	uniforms: {

		"heightMap": { value: null },
		"resolution": { value: new Vector2( 512, 512 ) },
		"scale": { value: new Vector2( 1, 1 ) },
		"height": { value: 0.05 }

	},

	vertexShader: [

		"varying vec2 vUv;",

		"void main() {",

		"	vUv = uv;",
		"	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",

		"}"

	].join( "\n" ),

	fragmentShader: [

		"uniform float height;",
		"uniform vec2 resolution;",
		"uniform sampler2D heightMap;",

		"varying vec2 vUv;",

		"void main() {",

		"	float val = texture2D( heightMap, vUv ).x;",

		"	float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;",
		"	float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;",

		"	gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height  ) ) + 0.5 ), 1.0 );",

		"}"

	].join( "\n" )

};

export { NormalMapShader };