File: ArrayCamera.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:Object3D] &rarr; [page:Camera] &rarr; [page:PerspectiveCamera] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			[name] can be used in order to efficiently render a scene with a predefined set of cameras. This is an important performance aspect for rendering VR scenes.<br />
			An instance of [name] always has an array of sub cameras. It's mandatory to define for each sub camera the *viewport* property which determines the part of the viewport that is rendered with this camera.
		</p>

		<h2>Example</h2>

		<p>[example:webgl_camera_array camera / array ]</p>

		<h2>Constructor</h2>

		<h3>[name]( [param:Array array] )</h3>
		<p>
			An array of cameras.
		</p>


		<h2>Properties</h2>
		<p>See the base [page:PerspectiveCamera] class for common properties.</p>

		<h3>[property:Array cameras]</h3>
		<p>
			An array of cameras.
		</p>

		<h2>Methods</h2>
		<p>See the base [page:PerspectiveCamera] class for common methods.</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>