1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96
|
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Loader] →
<h1>[name]</h1>
<p class="desc">
A loader for loading a [page:Material] in JSON format.
This uses the [page:FileLoader] internally for loading files.
</p>
<h2>Example</h2>
<code>
// instantiate a loader
var loader = new THREE.MaterialLoader();
// load a resource
loader.load(
// resource URL
'path/to/material.json',
// onLoad callback
function ( material ) {
object.material = material;
},
// onProgress callback
function ( xhr ) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
},
// onError callback
function ( err ) {
console.log( 'An error happened' );
}
);
</code>
<h2>Constructor</h2>
<h3>[name]( [param:LoadingManager manager] )</h3>
<p>
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
Creates a new [name].
</p>
<h2>Properties</h2>
<p>See the base [page:Loader] class for common properties.</p>
<h3>[property:Object textures]</h3>
<p>Object holding any textures used by the material. See [page:.setTextures].</p>
<h2>Methods</h2>
<p>See the base [page:Loader] class for common methods.</p>
<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
<p>
[page:String url] — the path or URL to the file. This can also be a
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Material].<br />
[page:Function onProgress] — Will be called while load progresses. The argument will be the progress event.<br />
[page:Function onError] — Will be called when load errors.<br /><br />
Begin loading from url.
</p>
<h3>[method:Material parse]( [param:Object json] )</h3>
<p>
[page:Object json] — The json object containing the parameters of the Material.<br /><br />
Parse a <em>JSON</em> structure and create a new [page:Material] of the type [page:String json.type] with parameters defined in the json object.
</p>
<h3>[method:MaterialLoader setTextures]( [param:Object textures] )</h3>
<p>
[page:Object textures] — object containing any textures used by the material.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>
|