File: WebGLRenderTargetCube.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:WebGLRenderTarget] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			Used by the [page:CubeCamera] as its [page:WebGLRenderTarget].
		</p>

		<h2>Examples</h2>

		<p>See [page:CubeCamera] for examples.</p>


		<h2>Constructor</h2>


		<h3>[name]([param:Number width], [param:Number height], [param:Object options])</h3>
		<p>
		[page:Float width] - The width of the renderTarget. <br />
		[page:Float height] - The height of the renderTarget. <br />
		options - (optional) object that holds texture parameters for an auto-generated target
		texture and depthBuffer/stencilBuffer booleans.

		For an explanation of the texture parameters see [page:Texture Texture]. The following are
		valid options:<br /><br />

		[page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping]. <br />
		[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping]. <br />
		[page:Constant magFilter] - default is [page:Textures .LinearFilter]. <br />
		[page:Constant minFilter] - default is [page:Textures LinearFilter]. <br />
		[page:Constant format] - default is [page:Textures RGBAFormat]. <br />
		[page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
		[page:Number anisotropy] - default is *1*. See [page:Texture.anistropy]<br />
		[page:Constant encoding] - default is [page:Textures LinearEncoding]. <br />
		[page:Boolean depthBuffer] - default is *true*. Set this to false if you don't need it. <br />
		[page:Boolean stencilBuffer] - default is *true*. Set this to false if you don't need it.<br /><br />

		Creates a new [name]
		</p>

		<h2>Properties</h2>

		<h3>See [page:WebGLRenderTarget] for inherited properties</h3>


		<h2>Methods</h2>

		<h3>See [page:WebGLRenderTarget] for inherited methods</h3>

		<h3>[method:WebGLRenderTargetCube fromEquirectangularTexture]( [param:WebGLRenderer renderer], [param:Texture texture] )</h3>
		<p>
			[page:WebGLRenderer renderer] — the renderer.<br/>
			[page:Texture texture] — the equirectangular texture.
		</p>
		<p>
			Use this method if you want to convert an equirectangular panorama to the cubemap format.
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
	</body>
</html>