File: MMDLoader.html

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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:Loader] &rarr;

		<h1>[name]</h1>

		<p class="desc"> A loader for <a href="http://www.geocities.jp/higuchuu4/index_e.htm"><em>MMD</em></a> resources. <br /><br />
		[name] creates Three.js Objects from MMD resources as PMD, PMX, VMD, and VPD files.
		See [page:MMDAnimationHelper] for MMD animation handling as IK, Grant, and Physics.<br /><br />

		If you want raw content of MMD resources, use .loadPMD/PMX/VMD/VPD methods.

		<h2>Example</h2>

		<code>
		// Instantiate a loader
		var loader = new THREE.MMDLoader();

		// Load a MMD model
		loader.load(
			// path to PMD/PMX file
			'models/mmd/miku.pmd',
			// called when the resource is loaded
			function ( mesh ) {

				scene.add( mesh );

			},
			// called when loading is in progresses
			function ( xhr ) {

				console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );

			},
			// called when loading has errors
			function ( error ) {

				console.log( 'An error happened' );

			}
		);
		</code>

		[example:webgl_loader_mmd]<br />
		[example:webgl_loader_mmd_pose]<br />
		[example:webgl_loader_mmd_audio]<br />

		<br />
		<hr>

		<h2>Constructor</h2>

		<h3>[name]( [param:LoadingManager manager] )</h3>
		<p>
		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
		</p>
		<p>
		Creates a new [name].
		</p>

		<h2>Properties</h2>
		<p>See the base [page:Loader] class for common properties.</p>

		<h2>Methods</h2>
		<p>See the base [page:Loader] class for common methods.</p>

		<h3>[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
		<p>
		[page:String url] — A string containing the path/URL of the <em>.pmd</em> or <em>.pmx</em> file.<br />
		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
		[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, that contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
		[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
		</p>
		<p>
		Begin loading PMD/PMX model file from url and fire the callback function with the parsed [page:SkinnedMesh] containing [page:BufferGeometry] and an array of [page:MeshToonMaterial].
		</p>

		<h3>[method:null loadAnimation]( [param:String url], [param:Object3D object], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
		<p>
		[page:String url] — A string or an array of string containing the path/URL of the <em>.vmd</em> file(s).If two or more files are specified, they'll be merged.<br />
		[page:Object3D object] — [page:SkinnedMesh] or [page:Camera]. Clip and its tracks will be fitting to this object.<br />
		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
		[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, that contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
		[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
		</p>
		<p>
		Begin loading VMD motion file(s) from url(s) and fire the callback function with the parsed [page:AnimatioinClip].
		</p>

		<h3>[method:null loadWithAnimation]( [param:String modelUrl], [param:String vmdUrl], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
		<p>
		[page:String modelUrl] — A string containing the path/URL of the <em>.pmd</em> or <em>.pmx</em> file.<br />
		[page:String vmdUrl] — A string or an array of string containing the path/URL of the <em>.vmd</em> file(s).<br />
		[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
		[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, that contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
		[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
		</p>
		<p>
		Begin loading PMD/PMX model file and VMD motion file(s) from urls and fire the callback function with an [page:Object] containing parsed [page:SkinnedMesh] and [page:AnimationClip] fitting to the [page:SkinnedMesh].
		</p>

		<h3>[method:MMDLoader setAnimationPath]( [param:String animationPath] )</h3>
		<p>
		[page:String animationPath] — Base path for loading animation data (VMD/VPD files).
		</p>
		<p>
		Set the base path for additional resources like textures.
		</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/MMDLoader.js examples/js/loaders/MMDLoader.js]
		</p>
	</body>
</html>