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/**
* @author mrdoob / http://mrdoob.com/
*/
Menubar.Edit = function ( editor ) {
var strings = editor.strings;
var container = new UI.Panel();
container.setClass( 'menu' );
var title = new UI.Panel();
title.setClass( 'title' );
title.setTextContent( strings.getKey( 'menubar/edit' ) );
container.add( title );
var options = new UI.Panel();
options.setClass( 'options' );
container.add( options );
// Undo
var undo = new UI.Row();
undo.setClass( 'option' );
undo.setTextContent( strings.getKey( 'menubar/edit/undo' ) );
undo.onClick( function () {
editor.undo();
} );
options.add( undo );
// Redo
var redo = new UI.Row();
redo.setClass( 'option' );
redo.setTextContent( strings.getKey( 'menubar/edit/redo' ) );
redo.onClick( function () {
editor.redo();
} );
options.add( redo );
// Clear History
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( strings.getKey( 'menubar/edit/clear_history' ) );
option.onClick( function () {
if ( confirm( 'The Undo/Redo History will be cleared. Are you sure?' ) ) {
editor.history.clear();
}
} );
options.add( option );
editor.signals.historyChanged.add( function () {
var history = editor.history;
undo.setClass( 'option' );
redo.setClass( 'option' );
if ( history.undos.length == 0 ) {
undo.setClass( 'inactive' );
}
if ( history.redos.length == 0 ) {
redo.setClass( 'inactive' );
}
} );
// ---
options.add( new UI.HorizontalRule() );
// Clone
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( strings.getKey( 'menubar/edit/clone' ) );
option.onClick( function () {
var object = editor.selected;
if ( object.parent === null ) return; // avoid cloning the camera or scene
object = object.clone();
editor.execute( new AddObjectCommand( editor, object ) );
} );
options.add( option );
// Delete
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( strings.getKey( 'menubar/edit/delete' ) );
option.onClick( function () {
var object = editor.selected;
var parent = object.parent;
if ( parent === undefined ) return; // avoid deleting the camera or scene
editor.execute( new RemoveObjectCommand( editor, object ) );
} );
options.add( option );
// Minify shaders
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( strings.getKey( 'menubar/edit/minify_shaders' ) );
option.onClick( function() {
var root = editor.selected || editor.scene;
var errors = [];
var nMaterialsChanged = 0;
var path = [];
function getPath ( object ) {
path.length = 0;
var parent = object.parent;
if ( parent !== undefined ) getPath( parent );
path.push( object.name || object.uuid );
return path;
}
var cmds = [];
root.traverse( function ( object ) {
var material = object.material;
if ( material.isShaderMaterial ) {
try {
var shader = glslprep.minifyGlsl( [
material.vertexShader, material.fragmentShader ] );
cmds.push( new SetMaterialValueCommand( editor, object, 'vertexShader', shader[ 0 ] ) );
cmds.push( new SetMaterialValueCommand( editor, object, 'fragmentShader', shader[ 1 ] ) );
++nMaterialsChanged;
} catch ( e ) {
var path = getPath( object ).join( "/" );
if ( e instanceof glslprep.SyntaxError )
errors.push( path + ":" +
e.line + ":" + e.column + ": " + e.message );
else {
errors.push( path +
": Unexpected error (see console for details)." );
console.error( e.stack || e );
}
}
}
} );
if ( nMaterialsChanged > 0 ) {
editor.execute( new MultiCmdsCommand( editor, cmds ), 'Minify Shaders' );
}
window.alert( nMaterialsChanged +
" material(s) were changed.\n" + errors.join( "\n" ) );
} );
options.add( option );
options.add( new UI.HorizontalRule() );
// Set textures to sRGB. See #15903
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( strings.getKey( 'menubar/edit/fixcolormaps' ) );
option.onClick( function () {
editor.scene.traverse( fixColorMap );
} );
options.add( option );
var colorMaps = [ 'map', 'envMap', 'emissiveMap' ];
function fixColorMap( obj ) {
var material = obj.material;
if ( material !== undefined ) {
if ( Array.isArray( material ) === true ) {
for ( var i = 0; i < material.length; i ++ ) {
fixMaterial( material[ i ] );
}
} else {
fixMaterial( material );
}
editor.signals.sceneGraphChanged.dispatch();
}
}
function fixMaterial( material ) {
var needsUpdate = material.needsUpdate;
for ( var i = 0; i < colorMaps.length; i ++ ) {
var map = material[ colorMaps[ i ] ];
if ( map ) {
map.encoding = THREE.sRGBEncoding;
needsUpdate = true;
}
}
material.needsUpdate = needsUpdate;
}
return container;
};
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