1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299
|
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
* Contains some contributions under the Thrift Software License.
* Please see doc/old-thrift-license.txt in the Thrift distribution for
* details.
*/
using System;
using System.Threading;
using Thrift.Protocol;
using Thrift.Transport;
using Thrift.Processor;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
namespace Thrift.Server
{
/// <summary>
/// Server that uses C# built-in ThreadPool to spawn threads when handling requests.
/// </summary>
public class TThreadPoolAsyncServer : TServer
{
private const int DEFAULT_MIN_THREADS = -1; // use .NET ThreadPool defaults
private const int DEFAULT_MAX_THREADS = -1; // use .NET ThreadPool defaults
private volatile bool stop = false;
private CancellationToken ServerCancellationToken;
public struct Configuration
{
public int MinWorkerThreads;
public int MaxWorkerThreads;
public int MinIOThreads;
public int MaxIOThreads;
public Configuration(int min = DEFAULT_MIN_THREADS, int max = DEFAULT_MAX_THREADS)
{
MinWorkerThreads = min;
MaxWorkerThreads = max;
MinIOThreads = min;
MaxIOThreads = max;
}
public Configuration(int minWork, int maxWork, int minIO, int maxIO)
{
MinWorkerThreads = minWork;
MaxWorkerThreads = maxWork;
MinIOThreads = minIO;
MaxIOThreads = maxIO;
}
}
public TThreadPoolAsyncServer(ITAsyncProcessor processor, TServerTransport serverTransport, ILogger logger = null)
: this(new TSingletonProcessorFactory(processor), serverTransport,
null, null, // defaults to TTransportFactory()
new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory(),
new Configuration(), logger)
{
}
public TThreadPoolAsyncServer(ITAsyncProcessor processor,
TServerTransport serverTransport,
TTransportFactory transportFactory,
TProtocolFactory protocolFactory)
: this(new TSingletonProcessorFactory(processor), serverTransport,
transportFactory, transportFactory,
protocolFactory, protocolFactory,
new Configuration())
{
}
public TThreadPoolAsyncServer(ITProcessorFactory processorFactory,
TServerTransport serverTransport,
TTransportFactory transportFactory,
TProtocolFactory protocolFactory)
: this(processorFactory, serverTransport,
transportFactory, transportFactory,
protocolFactory, protocolFactory,
new Configuration())
{
}
public TThreadPoolAsyncServer(ITProcessorFactory processorFactory,
TServerTransport serverTransport,
TTransportFactory inputTransportFactory,
TTransportFactory outputTransportFactory,
TProtocolFactory inputProtocolFactory,
TProtocolFactory outputProtocolFactory,
int minThreadPoolThreads, int maxThreadPoolThreads, ILogger logger = null)
: this(processorFactory, serverTransport, inputTransportFactory, outputTransportFactory,
inputProtocolFactory, outputProtocolFactory,
new Configuration(minThreadPoolThreads, maxThreadPoolThreads),
logger)
{
}
public TThreadPoolAsyncServer(ITProcessorFactory processorFactory,
TServerTransport serverTransport,
TTransportFactory inputTransportFactory,
TTransportFactory outputTransportFactory,
TProtocolFactory inputProtocolFactory,
TProtocolFactory outputProtocolFactory,
Configuration threadConfig,
ILogger logger = null)
: base(processorFactory, serverTransport, inputTransportFactory, outputTransportFactory,
inputProtocolFactory, outputProtocolFactory, logger)
{
lock (typeof(TThreadPoolAsyncServer))
{
if ((threadConfig.MaxWorkerThreads > 0) || (threadConfig.MaxIOThreads > 0))
{
ThreadPool.GetMaxThreads(out int work, out int comm);
if (threadConfig.MaxWorkerThreads > 0)
work = threadConfig.MaxWorkerThreads;
if (threadConfig.MaxIOThreads > 0)
comm = threadConfig.MaxIOThreads;
if (!ThreadPool.SetMaxThreads(work, comm))
throw new Exception("Error: could not SetMaxThreads in ThreadPool");
}
if ((threadConfig.MinWorkerThreads > 0) || (threadConfig.MinIOThreads > 0))
{
ThreadPool.GetMinThreads(out int work, out int comm);
if (threadConfig.MinWorkerThreads > 0)
work = threadConfig.MinWorkerThreads;
if (threadConfig.MinIOThreads > 0)
comm = threadConfig.MinIOThreads;
if (!ThreadPool.SetMinThreads(work, comm))
throw new Exception("Error: could not SetMinThreads in ThreadPool");
}
}
}
/// <summary>
/// Use new ThreadPool thread for each new client connection.
/// </summary>
public override async Task ServeAsync(CancellationToken cancellationToken)
{
ServerCancellationToken = cancellationToken;
try
{
try
{
ServerTransport.Listen();
}
catch (TTransportException ttx)
{
LogError("Error, could not listen on ServerTransport: " + ttx);
return;
}
//Fire the preServe server event when server is up but before any client connections
if (ServerEventHandler != null)
await ServerEventHandler.PreServeAsync(cancellationToken);
while (!(stop || ServerCancellationToken.IsCancellationRequested))
{
try
{
TTransport client = await ServerTransport.AcceptAsync(cancellationToken);
_ = Task.Run(async () => await ExecuteAsync(client), cancellationToken); // intentionally ignoring retval
}
catch (TaskCanceledException)
{
stop = true;
}
catch (TTransportException ttx)
{
if (!stop || ttx.Type != TTransportException.ExceptionType.Interrupted)
{
LogError(ttx.ToString());
}
}
}
if (stop)
{
try
{
ServerTransport.Close();
}
catch (TTransportException ttx)
{
LogError("TServerTransport failed on close: " + ttx.Message);
}
stop = false;
}
}
finally
{
ServerCancellationToken = default;
}
}
/// <summary>
/// Loops on processing a client forever
/// client will be a TTransport instance
/// </summary>
/// <param name="client"></param>
private async Task ExecuteAsync(TTransport client)
{
var cancellationToken = ServerCancellationToken;
using (client)
{
ITAsyncProcessor processor = ProcessorFactory.GetAsyncProcessor(client, this);
TTransport inputTransport = null;
TTransport outputTransport = null;
TProtocol inputProtocol = null;
TProtocol outputProtocol = null;
object connectionContext = null;
try
{
try
{
inputTransport = InputTransportFactory.GetTransport(client);
outputTransport = OutputTransportFactory.GetTransport(client);
inputProtocol = InputProtocolFactory.GetProtocol(inputTransport);
outputProtocol = OutputProtocolFactory.GetProtocol(outputTransport);
//Recover event handler (if any) and fire createContext server event when a client connects
if (ServerEventHandler != null)
connectionContext = await ServerEventHandler.CreateContextAsync(inputProtocol, outputProtocol, cancellationToken);
//Process client requests until client disconnects
while (!(stop || cancellationToken.IsCancellationRequested))
{
if (!await inputTransport.PeekAsync(cancellationToken))
break;
//Fire processContext server event
//N.B. This is the pattern implemented in C++ and the event fires provisionally.
//That is to say it may be many minutes between the event firing and the client request
//actually arriving or the client may hang up without ever makeing a request.
if (ServerEventHandler != null)
await ServerEventHandler.ProcessContextAsync(connectionContext, inputTransport, cancellationToken);
//Process client request (blocks until transport is readable)
if (!await processor.ProcessAsync(inputProtocol, outputProtocol, cancellationToken))
break;
}
}
catch (TTransportException)
{
//Usually a client disconnect, expected
}
catch (Exception x)
{
//Unexpected
LogError("Error: " + x);
}
//Fire deleteContext server event after client disconnects
if (ServerEventHandler != null)
await ServerEventHandler.DeleteContextAsync(connectionContext, inputProtocol, outputProtocol, cancellationToken);
}
finally
{
//Close transports
inputTransport?.Close();
outputTransport?.Close();
// disposable stuff should be disposed
inputProtocol?.Dispose();
outputProtocol?.Dispose();
inputTransport?.Dispose();
outputTransport?.Dispose();
}
}
}
public override void Stop()
{
stop = true;
ServerTransport?.Close();
}
}
}
|