File: test_vertexattrib4f_update.html

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<!DOCTYPE html>
<html>
  <head>
    <meta charset='utf-8'>
    <title>Bug 1426289 - vertexAttrib4f should actually update.</title>
    <script src='/tests/SimpleTest/SimpleTest.js'></script>
    <link rel='stylesheet' href='/tests/SimpleTest/test.css'>
    <script src='webgl-util.js'></script>
  </head>
  <body>
    <script id='eVertSource' type='none'>
attribute vec4 aColor;
varying vec4 vColor;

void main() {
  gl_PointSize = 64.0;
  gl_Position = vec4(vec3(0.0), 1.0);
  vColor = aColor;
}
    </script>
    <script id='eFragSource' type='none'>
precision mediump float;
varying vec4 vColor;

void main() {
  gl_FragColor = vColor;
}
    </script>
    <script>
const canvas = document.createElement('canvas');
canvas.width = 1;
canvas.height = 1;
const gl = canvas.getContext('webgl');

const prog = WebGLUtil.linkProgramByIds(gl, eVertSource, eFragSource);
gl.useProgram(prog);

function getRgb() {
  const data = new Uint32Array(1);
  gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(data.buffer));
  return data[0] & 0xffffff;
}

gl.clearColor(0.0, 0.0, 0.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
let was = getRgb();
ok(was == 0x000000, '0x'+was.toString(16));

gl.disableVertexAttribArray(prog.aColor);

gl.vertexAttrib4f(prog.aColor, 1, 0, 0, 1);
gl.drawArrays(gl.POINTS, 0, 1);
was = getRgb();
ok(was == 0x0000ff, '0x'+was.toString(16));

gl.vertexAttrib4f(prog.aColor, 0, 1, 0, 1);
gl.drawArrays(gl.POINTS, 0, 1);
was = getRgb();
ok(was == 0x00ff00, '0x'+was.toString(16));
    </script>
  </body>
</html>