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/*
* Copyright (c) 2015 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef RTC_BASE_PLATFORM_THREAD_H_
#define RTC_BASE_PLATFORM_THREAD_H_
#include <functional>
#include <string>
#include "absl/strings/string_view.h"
#include "absl/types/optional.h"
#include "rtc_base/platform_thread_types.h"
#include "rtc_base/deprecated/recursive_critical_section.h"
namespace rtc {
// Bug 1691641
class PlatformUIThread;
enum class ThreadPriority {
kLow = 1,
kNormal,
kHigh,
kRealtime,
};
struct ThreadAttributes {
ThreadPriority priority = ThreadPriority::kNormal;
ThreadAttributes& SetPriority(ThreadPriority priority_param) {
priority = priority_param;
return *this;
}
};
// Represents a simple worker thread.
class PlatformThread final {
public:
// Handle is the base platform thread handle.
#if defined(WEBRTC_WIN)
using Handle = HANDLE;
#else
using Handle = pthread_t;
#endif // defined(WEBRTC_WIN)
// This ctor creates the PlatformThread with an unset handle (returning true
// in empty()) and is provided for convenience.
// TODO(bugs.webrtc.org/12727) Look into if default and move support can be
// removed.
PlatformThread() = default;
// Moves `rhs` into this, storing an empty state in `rhs`.
// TODO(bugs.webrtc.org/12727) Look into if default and move support can be
// removed.
PlatformThread(PlatformThread&& rhs);
// Copies won't work since we'd have problems with joinable threads.
PlatformThread(const PlatformThread&) = delete;
PlatformThread& operator=(const PlatformThread&) = delete;
// Moves `rhs` into this, storing an empty state in `rhs`.
// TODO(bugs.webrtc.org/12727) Look into if default and move support can be
// removed.
PlatformThread& operator=(PlatformThread&& rhs);
// For a PlatformThread that's been spawned joinable, the destructor suspends
// the calling thread until the created thread exits unless the thread has
// already exited.
virtual ~PlatformThread();
// Finalizes any allocated resources.
// For a PlatformThread that's been spawned joinable, Finalize() suspends
// the calling thread until the created thread exits unless the thread has
// already exited.
// empty() returns true after completion.
void Finalize();
// Returns true if default constructed, moved from, or Finalize()ed.
bool empty() const { return !handle_.has_value(); }
// Creates a started joinable thread which will be joined when the returned
// PlatformThread destructs or Finalize() is called.
static PlatformThread SpawnJoinable(
std::function<void()> thread_function,
absl::string_view name,
ThreadAttributes attributes = ThreadAttributes());
// Creates a started detached thread. The caller has to use external
// synchronization as nothing is provided by the PlatformThread construct.
static PlatformThread SpawnDetached(
std::function<void()> thread_function,
absl::string_view name,
ThreadAttributes attributes = ThreadAttributes());
// Returns the base platform thread handle of this thread.
absl::optional<Handle> GetHandle() const;
#if defined(WEBRTC_WIN)
// Queue a Windows APC function that runs when the thread is alertable.
bool QueueAPC(PAPCFUNC apc_function, ULONG_PTR data);
#endif
private:
PlatformThread(Handle handle, bool joinable);
static PlatformThread SpawnThread(std::function<void()> thread_function,
absl::string_view name,
ThreadAttributes attributes,
bool joinable);
absl::optional<Handle> handle_;
bool joinable_ = false;
// Bug 1691641
friend PlatformUIThread;
};
} // namespace rtc
#endif // RTC_BASE_PLATFORM_THREAD_H_
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