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diff --git a/gfx/gl/GLContextSkia.cpp b/gfx/gl/GLContextSkia.cpp
--- a/gfx/gl/GLContextSkia.cpp
+++ b/gfx/gl/GLContextSkia.cpp
@@ -303,39 +303,47 @@ const GLubyte* glGetString_mozilla(GrGLe
if (name == LOCAL_GL_VERSION) {
if (sGLContext.get()->IsGLES2()) {
return reinterpret_cast<const GLubyte*>("OpenGL ES 2.0");
} else {
return reinterpret_cast<const GLubyte*>("2.0");
}
} else if (name == LOCAL_GL_EXTENSIONS) {
// Only expose the bare minimum extensions we want to support to ensure a functional Ganesh
// as GLContext only exposes certain extensions
static bool extensionsStringBuilt = false;
- static char extensionsString[120];
+ static char extensionsString[256];
if (!extensionsStringBuilt) {
if (sGLContext.get()->IsExtensionSupported(GLContext::EXT_texture_format_BGRA8888)) {
strcpy(extensionsString, "GL_EXT_texture_format_BGRA8888 ");
}
if (sGLContext.get()->IsExtensionSupported(GLContext::OES_packed_depth_stencil)) {
strcat(extensionsString, "GL_OES_packed_depth_stencil ");
}
if (sGLContext.get()->IsExtensionSupported(GLContext::EXT_packed_depth_stencil)) {
strcat(extensionsString, "GL_EXT_packed_depth_stencil ");
}
if (sGLContext.get()->IsExtensionSupported(GLContext::OES_rgb8_rgba8)) {
strcat(extensionsString, "GL_OES_rgb8_rgba8 ");
}
+ if (sGLContext.get()->IsExtensionSupported(GLContext::EXT_bgra)) {
+ strcat(extensionsString, "GL_EXT_bgra ");
+ }
+
+ if (sGLContext.get()->IsExtensionSupported(GLContext::EXT_read_format_bgra)) {
+ strcat(extensionsString, "GL_EXT_read_format_bgra ");
+ }
+
extensionsStringBuilt = true;
}
return reinterpret_cast<const GLubyte*>(extensionsString);
} else if (name == LOCAL_GL_SHADING_LANGUAGE_VERSION) {
if (sGLContext.get()->IsGLES2()) {
return reinterpret_cast<const GLubyte*>("OpenGL ES GLSL ES 1.0");
} else {
return reinterpret_cast<const GLubyte*>("1.10");
diff --git a/gfx/skia/src/gpu/gl/GrGpuGL.cpp b/gfx/skia/src/gpu/gl/GrGpuGL.cpp
--- a/gfx/skia/src/gpu/gl/GrGpuGL.cpp
+++ b/gfx/skia/src/gpu/gl/GrGpuGL.cpp
@@ -1,18 +1,18 @@
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
-
+#include <algorithm>
#include "GrGpuGL.h"
#include "GrGLStencilBuffer.h"
#include "GrGLPath.h"
#include "GrGLShaderBuilder.h"
#include "GrTemplates.h"
#include "GrTypes.h"
#include "SkTemplates.h"
static const GrGLuint GR_MAX_GLUINT = ~0U;
static const GrGLint GR_INVAL_GLINT = ~0;
@@ -1381,29 +1381,67 @@ bool GrGpuGL::readPixelsWillPayForYFlip(
// Note the rowBytes might be tight to the passed in data, but if data
// gets clipped in x to the target the rowBytes will no longer be tight.
if (left >= 0 && (left + width) < renderTarget->width()) {
return 0 == rowBytes ||
GrBytesPerPixel(config) * width == rowBytes;
} else {
return false;
}
}
+static void swizzleRow(void* buffer, int byteLen) {
+ uint8_t* src = (uint8_t*)buffer;
+ uint8_t* end = src + byteLen;
+
+ GrAssert((end - src) % 4 == 0);
+
+ for (; src != end; src += 4) {
+ std::swap(src[0], src[2]);
+ }
+}
+
+bool GrGpuGL::canReadBGRA() const
+{
+ if (kDesktop_GrGLBinding == this->glBinding() ||
+ this->hasExtension("GL_EXT_bgra"))
+ return true;
+
+ if (this->hasExtension("GL_EXT_read_format_bgra")) {
+ GrGLint readFormat = 0;
+ GrGLint readType = 0;
+
+ GL_CALL(GetIntegerv(GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat));
+ GL_CALL(GetIntegerv(GR_GL_IMPLEMENTATION_COLOR_READ_TYPE, &readType));
+
+ return readFormat == GR_GL_BGRA && readType == GR_GL_UNSIGNED_BYTE;
+ }
+
+ return false;
+}
+
bool GrGpuGL::onReadPixels(GrRenderTarget* target,
int left, int top,
int width, int height,
GrPixelConfig config,
void* buffer,
size_t rowBytes) {
GrGLenum format;
GrGLenum type;
bool flipY = kBottomLeft_GrSurfaceOrigin == target->origin();
+ bool needSwizzle = false;
+
+ if (kBGRA_8888_GrPixelConfig == config && !this->canReadBGRA()) {
+ // Read RGBA and swizzle after
+ config = kRGBA_8888_GrPixelConfig;
+ needSwizzle = true;
+ }
+
if (!this->configToGLFormats(config, false, NULL, &format, &type)) {
return false;
}
size_t bpp = GrBytesPerPixel(config);
if (!adjust_pixel_ops_params(target->width(), target->height(), bpp,
&left, &top, &width, &height,
const_cast<const void**>(&buffer),
&rowBytes)) {
return false;
}
@@ -1478,35 +1516,46 @@ bool GrGpuGL::onReadPixels(GrRenderTarge
scratch.reset(tightRowBytes);
void* tmpRow = scratch.get();
// flip y in-place by rows
const int halfY = height >> 1;
char* top = reinterpret_cast<char*>(buffer);
char* bottom = top + (height - 1) * rowBytes;
for (int y = 0; y < halfY; y++) {
memcpy(tmpRow, top, tightRowBytes);
memcpy(top, bottom, tightRowBytes);
memcpy(bottom, tmpRow, tightRowBytes);
+
+ if (needSwizzle) {
+ swizzleRow(top, tightRowBytes);
+ swizzleRow(bottom, tightRowBytes);
+ }
+
top += rowBytes;
bottom -= rowBytes;
}
}
} else {
- GrAssert(readDst != buffer); GrAssert(rowBytes != tightRowBytes);
+ GrAssert(readDst != buffer);
+ GrAssert(rowBytes != tightRowBytes);
// copy from readDst to buffer while flipping y
// const int halfY = height >> 1;
const char* src = reinterpret_cast<const char*>(readDst);
char* dst = reinterpret_cast<char*>(buffer);
if (flipY) {
dst += (height-1) * rowBytes;
}
for (int y = 0; y < height; y++) {
memcpy(dst, src, tightRowBytes);
+ if (needSwizzle) {
+ swizzleRow(dst, tightRowBytes);
+ }
+
src += readDstRowBytes;
if (!flipY) {
dst += rowBytes;
} else {
dst -= rowBytes;
}
}
}
return true;
}
diff --git a/gfx/skia/src/gpu/gl/GrGpuGL.h b/gfx/skia/src/gpu/gl/GrGpuGL.h
--- a/gfx/skia/src/gpu/gl/GrGpuGL.h
+++ b/gfx/skia/src/gpu/gl/GrGpuGL.h
@@ -243,20 +243,22 @@ private:
GrPixelConfig dataConfig,
const void* data,
size_t rowBytes);
bool createRenderTargetObjects(int width, int height,
GrGLuint texID,
GrGLRenderTarget::Desc* desc);
void fillInConfigRenderableTable();
+ bool canReadBGRA() const;
+
GrGLContext fGLContext;
// GL program-related state
ProgramCache* fProgramCache;
SkAutoTUnref<GrGLProgram> fCurrentProgram;
///////////////////////////////////////////////////////////////////////////
///@name Caching of GL State
///@{
int fHWActiveTextureUnitIdx;
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