1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418
|
<!DOCTYPE html>
<meta charset=utf-8>
<title>Setting the timeline of scroll animation</title>
<link rel="help"
href="https://drafts.csswg.org/web-animations-1/#setting-the-timeline">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/web-animations/testcommon.js"></script>
<script src="testcommon.js"></script>
<style>
.scroller {
overflow-x: hidden;
overflow-y: auto;
height: 200px;
width: 100px;
will-change: transform;
}
.contents {
/* The height is set to align scrolling in pixels with logical time in ms */
height: 1200px;
width: 100%;
}
@keyframes anim {
from { opacity: 0; }
to { opacity: 1; }
}
.anim {
animation: anim 1s paused linear;
}
#target {
height: 100px;
width: 100px;
background-color: green;
margin-top: -1000px;
}
</style>
<body>
<script>
'use strict';
function createAnimation(t) {
const elem = createDiv(t);
const animation = elem.animate({ opacity: [1, 0] }, 1000);
return animation;
}
function createPausedCssAnimation(t) {
const elem = createDiv(t);
elem.classList.add('anim');
return elem.getAnimations()[0];
}
function updateScrollPosition(timeline, offset) {
const scroller = timeline.source;
assert_true(!!scroller, 'source is resolved');
scroller.scrollTop = offset;
// Wait for new animation frame which allows the timeline to compute new
// current time.
return waitForNextFrame();
}
function assert_timeline_current_time(animation, timeline_current_time) {
if (animation.currentTime instanceof CSSUnitValue){
assert_percents_equal(animation.timeline.currentTime, timeline_current_time,
`Timeline's currentTime aligns with the scroll ` +
`position even when paused`);
}
else {
assert_times_equal(animation.timeline.currentTime, timeline_current_time,
`Timeline's currentTime aligns with the scroll ` +
`position even when paused`);
}
}
function assert_scroll_synced_times(animation, timeline_current_time,
animation_current_time) {
assert_timeline_current_time(animation, timeline_current_time);
if (animation.currentTime instanceof CSSUnitValue){
assert_percents_equal(animation.currentTime, animation_current_time,
`Animation's currentTime aligns with the scroll position`);
}
else {
assert_times_equal(animation.currentTime, animation_current_time,
`Animation's currentTime aligns with the scroll position`);
}
}
function assert_paused_times(animation, timeline_current_time,
animation_current_time) {
assert_timeline_current_time(animation, timeline_current_time);
if (animation.currentTime instanceof CSSUnitValue){
assert_percents_equal(animation.currentTime, animation_current_time,
`Animation's currentTime is fixed while paused`);
}
else {
assert_times_equal(animation.currentTime, animation_current_time,
`Animation's currentTime is fixed while paused`);
}
}
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createAnimation(t);
animation.timeline = scrollTimeline;
assert_true(animation.pending);
await animation.ready;
assert_equals(animation.playState, 'running');
assert_scroll_synced_times(animation, 10, 10);
}, 'Setting a scroll timeline on a play-pending animation synchronizes ' +
'currentTime of the animation with the scroll position.');
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createAnimation(t);
animation.pause();
animation.timeline = scrollTimeline;
assert_true(animation.pending);
await animation.ready;
assert_equals(animation.playState, 'paused');
assert_paused_times(animation, 10, 0);
await updateScrollPosition(animation.timeline, 200);
assert_equals(animation.playState, 'paused');
assert_paused_times(animation, 20, 0);
animation.play();
await animation.ready;
assert_scroll_synced_times(animation, 20, 20);
}, 'Setting a scroll timeline on a pause-pending animation fixes the ' +
'currentTime of the animation based on the scroll position once resumed');
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createAnimation(t);
animation.reverse();
animation.timeline = scrollTimeline;
await animation.ready;
assert_equals(animation.playState, 'running');
assert_scroll_synced_times(animation, 10, 90);
}, 'Setting a scroll timeline on a reversed play-pending animation ' +
'synchronizes the currentTime of the animation with the scroll ' +
'position.');
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createAnimation(t);
await animation.ready;
animation.timeline = scrollTimeline;
assert_true(animation.pending);
assert_equals(animation.playState, 'running');
await animation.ready;
assert_scroll_synced_times(animation, 10, 10);
}, 'Setting a scroll timeline on a running animation synchronizes the ' +
'currentTime of the animation with the scroll position.');
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createAnimation(t);
animation.pause();
await animation.ready;
animation.timeline = scrollTimeline;
assert_false(animation.pending);
assert_equals(animation.playState, 'paused');
assert_paused_times(animation, 10, 0);
animation.play();
await animation.ready;
assert_scroll_synced_times(animation, 10, 10);
}, 'Setting a scroll timeline on a paused animation fixes the currentTime of ' +
'the animation based on the scroll position when resumed');
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createAnimation(t);
animation.reverse();
animation.pause();
await animation.ready;
animation.timeline = scrollTimeline;
assert_false(animation.pending);
assert_equals(animation.playState, 'paused');
assert_paused_times(animation, 10, 100);
animation.play();
await animation.ready;
assert_scroll_synced_times(animation, 10, 90);
}, 'Setting a scroll timeline on a reversed paused animation ' +
'fixes the currentTime of the animation based on the scroll ' +
'position when resumed');
promise_test(async t => {
const animation = createAnimation(t);
const scrollTimeline = createScrollTimeline(t);
animation.timeline = scrollTimeline;
await animation.ready;
await updateScrollPosition(scrollTimeline, 100);
animation.timeline = document.timeline;
assert_times_equal(animation.currentTime, 100);
}, 'Transitioning from a scroll timeline to a document timeline on a running ' +
'animation preserves currentTime');
promise_test(async t => {
const animation = createAnimation(t);
const scrollTimeline = createScrollTimeline(t);
animation.timeline = scrollTimeline;
await animation.ready;
await updateScrollPosition(scrollTimeline, 100);
animation.pause();
animation.timeline = document.timeline;
await animation.ready;
assert_times_equal(animation.currentTime, 100);
}, 'Transitioning from a scroll timeline to a document timeline on a ' +
'pause-pending animation preserves currentTime');
promise_test(async t => {
const animation = createAnimation(t);
const scrollTimeline = createScrollTimeline(t);
animation.timeline = scrollTimeline;
animation.reverse();
await animation.ready;
await updateScrollPosition(scrollTimeline, 100);
animation.pause();
await animation.ready;
assert_scroll_synced_times(animation, 10, 90);
animation.timeline = document.timeline;
assert_false(animation.pending);
assert_equals(animation.playState, 'paused');
assert_times_equal(animation.currentTime, 900);
}, 'Transition from a scroll timeline to a document timeline on a reversed ' +
'paused animation maintains correct currentTime');
promise_test(async t => {
const animation = createAnimation(t);
const scrollTimeline = createScrollTimeline(t);
animation.timeline = scrollTimeline;
await animation.ready;
await updateScrollPosition(scrollTimeline, 100);
const progress = animation.currentTime.value / 100;
const duration = animation.effect.getTiming().duration;
animation.timeline = null;
const expectedCurrentTime = progress * duration;
assert_times_equal(animation.currentTime, expectedCurrentTime);
}, 'Transitioning from a scroll timeline to a null timeline on a running ' +
'animation preserves current progress.');
promise_test(async t => {
const keyframeEfect = new KeyframeEffect(createDiv(t),
{ opacity: [0, 1] },
1000);
const animation = new Animation(keyframeEfect, null);
animation.startTime = 0;
assert_equals(animation.playState, 'running');
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
animation.timeline = scrollTimeline;
assert_equals(animation.playState, 'running');
await animation.ready;
assert_percents_equal(animation.currentTime, 10);
}, 'Switching from a null timeline to a scroll timeline on an animation with ' +
'a resolved start time preserved the play state');
promise_test(async t => {
const firstScrollTimeline = createScrollTimeline(t);
await updateScrollPosition(firstScrollTimeline, 100);
const secondScrollTimeline = createScrollTimeline(t);
await updateScrollPosition(secondScrollTimeline, 200);
const animation = createAnimation(t);
animation.timeline = firstScrollTimeline;
await animation.ready;
assert_percents_equal(animation.currentTime, 10);
animation.timeline = secondScrollTimeline;
await animation.ready;
assert_percents_equal(animation.currentTime, 20);
}, 'Switching from one scroll timeline to another updates currentTime');
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createPausedCssAnimation(t);
animation.timeline = scrollTimeline;
await animation.ready;
assert_equals(animation.playState, 'paused');
assert_percents_equal(animation.currentTime, 0);
const target = animation.effect.target;
target.style.animationPlayState = 'running';
await animation.ready;
assert_percents_equal(animation.currentTime, 10);
}, 'Switching from a document timeline to a scroll timeline updates ' +
'currentTime when unpaused via CSS.');
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createAnimation(t);
animation.pause();
animation.currentTime = 500; // 50%
animation.timeline = scrollTimeline;
await animation.ready;
assert_percents_equal(animation.currentTime, 50);
animation.play();
await animation.ready;
assert_percents_equal(animation.currentTime, 10);
}, 'Switching from a document timeline to a scroll timeline and updating ' +
'currentTime preserves the progress while paused.');
promise_test(async t => {
const elem = createDiv(t);
const animation = elem.animate(null, Infinity);
await animation.ready;
animation.timeline = new ScrollTimeline();
let timing = animation.effect.getComputedTiming();
assert_percents_equal(timing.endTime, 100);
assert_percents_equal(timing.activeDuration, 100);
assert_percents_equal(timing.duration, 100);
animation.effect.updateTiming({ iterations: 2 });
timing = animation.effect.getComputedTiming();
assert_percents_equal(timing.endTime, 100);
assert_percents_equal(timing.activeDuration, 100);
assert_percents_equal(timing.duration, 50);
// Blink implementation does not permit setting an infinite number of
// iterations on a scroll-linked animation. Workaround by temporarily
// switching back to a document timeline.
animation.timeline = document.timeline;
animation.effect.updateTiming({ iterations: Infinity });
animation.timeline = new ScrollTimeline();
timing = animation.effect.getComputedTiming();
// Having an infinite number of iterations with a finite timeline results in
// each iteration having zero duration.
assert_percents_equal(timing.duration, 0);
// If either the iteration duration or iteration count is zero, the active
// duration is always zero.
assert_percents_equal(timing.activeDuration, 0);
assert_percents_equal(timing.endTime, 0);
}, 'Switching from a document timeline to a scroll timeline on an infinite ' +
'duration animation.');
promise_test(async t => {
const scrollTimeline = createScrollTimeline(t);
const view_timeline = createViewTimeline(t);
await updateScrollPosition(scrollTimeline, 100);
const animation = createAnimation(t);
animation.timeline = scrollTimeline;
// Range name is ignored while attached to a non-view scroll-timeline.
// Offsets are still applied to the scroll-timeline.
animation.rangeStart = { rangeName: 'contain', offset: CSS.percent(10) };
animation.rangeEnd = { rangeName: 'contain', offset: CSS.percent(90) };
await animation.ready;
assert_scroll_synced_times(animation, 10, 0);
assert_percents_equal(animation.startTime, 10);
animation.timeline = view_timeline;
assert_true(animation.pending);
await animation.ready;
// Cover range is [0px, 300px]
// Contain range is [100px, 200px]
// start time = (contain 10% pos - cover start pos) / cover range * 100%
const expected_start_time = 110 / 300 * 100;
// timeline time = (scroll pos - cover start pos) / cover range * 100%
const expected_timeline_time = 100 / 300 * 100;
// current time = timeline time - start time.
const expected_current_time = expected_timeline_time - expected_start_time;
assert_percents_equal(animation.startTime, expected_start_time);
assert_percents_equal(animation.timeline.currentTime, expected_timeline_time);
assert_percents_equal(animation.currentTime, expected_current_time);
}, 'Changing from a scroll-timeline to a view-timeline updates start time.');
</script>
</body>
|