1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457
|
<!DOCTYPE html>
<meta charset=utf-8>
<title>Updating the finished state</title>
<meta name="timeout" content="long">
<link rel="help" href="https://drafts.csswg.org/web-animations/#updating-the-finished-state">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../../testcommon.js"></script>
<body>
<div id="log"></div>
<script>
'use strict';
// --------------------------------------------------------------------
//
// TESTS FOR UPDATING THE HOLD TIME
//
// --------------------------------------------------------------------
// CASE 1: playback rate > 0 and current time >= target effect end
// (Also the start time is resolved and there is pending task)
// Did seek = false
promise_test(async t => {
const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
// Here and in the following tests we wait until ready resolves as
// otherwise we don't have a resolved start time. We test the case
// where the start time is unresolved in a subsequent test.
await anim.ready;
// Seek to 1ms before the target end and then wait 1ms
anim.currentTime = 100 * MS_PER_SEC - 1;
await waitForAnimationFramesWithDelay(1);
assert_equals(anim.currentTime, 100 * MS_PER_SEC,
'Hold time is set to target end clamping current time');
}, 'Updating the finished state when playing past end');
// Did seek = true
promise_test(async t => {
const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
await anim.ready;
anim.currentTime = 200 * MS_PER_SEC;
await waitForNextFrame();
assert_equals(anim.currentTime, 200 * MS_PER_SEC,
'Hold time is set so current time should NOT change');
}, 'Updating the finished state when seeking past end');
// Test current time == target end
//
// We can't really write a test for current time == target end with
// did seek = false since that would imply setting up an animation where
// the next animation frame time happens to exactly align with the target end.
//
// Fortunately, we don't need to test that case since even if the implementation
// fails to set the hold time on such a tick, it should be mostly unobservable
// (on the subsequent tick the hold time will be set to the same value anyway).
// Did seek = true
promise_test(async t => {
const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
await anim.ready;
anim.currentTime = 100 * MS_PER_SEC;
await waitForNextFrame();
assert_equals(anim.currentTime, 100 * MS_PER_SEC,
'Hold time is set so current time should NOT change');
}, 'Updating the finished state when seeking exactly to end');
// CASE 2: playback rate < 0 and current time <= 0
// (Also the start time is resolved and there is pending task)
// Did seek = false
promise_test(async t => {
const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
anim.playbackRate = -1;
anim.play(); // Make sure animation is not initially finished
await anim.ready;
// Seek to 1ms before 0 and then wait 1ms
anim.currentTime = 1;
await waitForAnimationFramesWithDelay(1);
assert_equals(anim.currentTime, 0 * MS_PER_SEC,
'Hold time is set to zero clamping current time');
}, 'Updating the finished state when playing in reverse past zero');
// Did seek = true
promise_test(async t => {
const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
anim.playbackRate = -1;
anim.play();
await anim.ready;
anim.currentTime = -100 * MS_PER_SEC;
await waitForNextFrame();
assert_equals(anim.currentTime, -100 * MS_PER_SEC,
'Hold time is set so current time should NOT change');
}, 'Updating the finished state when seeking a reversed animation past zero');
// As before, it's difficult to test current time == 0 for did seek = false but
// it doesn't really matter.
// Did seek = true
promise_test(async t => {
const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
anim.playbackRate = -1;
anim.play();
await anim.ready;
anim.currentTime = 0;
await waitForNextFrame();
assert_equals(anim.currentTime, 0 * MS_PER_SEC,
'Hold time is set so current time should NOT change');
}, 'Updating the finished state when seeking a reversed animation exactly'
+ ' to zero');
// CASE 3: playback rate > 0 and current time < target end OR
// playback rate < 0 and current time > 0
// (Also the start time is resolved and there is pending task)
// Did seek = false; playback rate > 0
promise_test(async t => {
const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
// We want to test that the hold time is cleared so first we need to
// put the animation in a state where the hold time is set.
anim.finish();
await anim.ready;
assert_equals(anim.currentTime, 100 * MS_PER_SEC,
'Hold time is initially set');
// Then extend the duration so that the hold time is cleared and on
// the next tick the current time will increase.
anim.effect.updateTiming({
duration: anim.effect.getComputedTiming().duration * 2,
});
await waitForNextFrame();
assert_greater_than(anim.currentTime, 100 * MS_PER_SEC,
'Hold time is not set so current time should increase');
}, 'Updating the finished state when playing before end');
// Did seek = true; playback rate > 0
promise_test(async t => {
const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
anim.finish();
await anim.ready;
anim.currentTime = 50 * MS_PER_SEC;
// When did seek = true, updating the finished state: (i) updates
// the animation's start time and (ii) clears the hold time.
// We can test both by checking that the currentTime is initially
// updated and then increases.
assert_equals(anim.currentTime, 50 * MS_PER_SEC, 'Start time is updated');
await waitForNextFrame();
assert_greater_than(anim.currentTime, 50 * MS_PER_SEC,
'Hold time is not set so current time should increase');
}, 'Updating the finished state when seeking before end');
// Did seek = false; playback rate < 0
//
// Unfortunately it is not possible to test this case. We need to have
// a hold time set, a resolved start time, and then perform some
// operation that updates the finished state with did seek set to true.
//
// However, the only situation where this could arrive is when we
// replace the timeline and that procedure is likely to change. For all
// other cases we either have an unresolved start time (e.g. when
// paused), we don't have a set hold time (e.g. regular playback), or
// the current time is zero (and anything that gets us out of that state
// will set did seek = true).
// Did seek = true; playback rate < 0
promise_test(async t => {
const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
anim.playbackRate = -1;
await anim.ready;
anim.currentTime = 50 * MS_PER_SEC;
assert_equals(anim.currentTime, 50 * MS_PER_SEC, 'Start time is updated');
await waitForNextFrame();
assert_less_than(anim.currentTime, 50 * MS_PER_SEC,
'Hold time is not set so current time should decrease');
}, 'Updating the finished state when seeking a reversed animation before end');
// CASE 4: playback rate == 0
// current time < 0
promise_test(async t => {
const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
anim.playbackRate = 0;
await anim.ready;
anim.currentTime = -100 * MS_PER_SEC;
await waitForNextFrame();
assert_equals(anim.currentTime, -100 * MS_PER_SEC,
'Hold time should not be cleared so current time should'
+ ' NOT change');
}, 'Updating the finished state when playback rate is zero and the'
+ ' current time is less than zero');
// current time < target end
promise_test(async t => {
const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
anim.playbackRate = 0;
await anim.ready;
anim.currentTime = 50 * MS_PER_SEC;
await waitForNextFrame();
assert_equals(anim.currentTime, 50 * MS_PER_SEC,
'Hold time should not be cleared so current time should'
+ ' NOT change');
}, 'Updating the finished state when playback rate is zero and the'
+ ' current time is less than end');
// current time > target end
promise_test(async t => {
const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
anim.playbackRate = 0;
await anim.ready;
anim.currentTime = 200 * MS_PER_SEC;
await waitForNextFrame();
assert_equals(anim.currentTime, 200 * MS_PER_SEC,
'Hold time should not be cleared so current time should'
+ ' NOT change');
}, 'Updating the finished state when playback rate is zero and the'
+ ' current time is greater than end');
// CASE 5: current time unresolved
promise_test(async t => {
const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
anim.cancel();
// Trigger a change that will cause the "update the finished state"
// procedure to run.
anim.effect.updateTiming({ duration: 200 * MS_PER_SEC });
assert_equals(anim.currentTime, null,
'The animation hold time / start time should not be updated');
// The "update the finished state" procedure is supposed to run after any
// change to timing, but just in case an implementation defers that, let's
// wait a frame and check that the hold time / start time has still not been
// updated.
await waitForAnimationFrames(1);
assert_equals(anim.currentTime, null,
'The animation hold time / start time should not be updated');
}, 'Updating the finished state when current time is unresolved');
// CASE 6: has a pending task
test(t => {
const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
anim.cancel();
anim.currentTime = 75 * MS_PER_SEC;
anim.play();
// We now have a pending task and a resolved current time.
//
// In the next step we will adjust the timing so that the current time
// is greater than the target end. At this point the "update the finished
// state" procedure should run and if we fail to check for a pending task
// we will set the hold time to the target end, i.e. 50ms.
anim.effect.updateTiming({ duration: 50 * MS_PER_SEC });
assert_equals(anim.currentTime, 75 * MS_PER_SEC,
'Hold time should not be updated');
}, 'Updating the finished state when there is a pending task');
// CASE 7: start time unresolved
// Did seek = false
promise_test(async t => {
const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
anim.cancel();
// Make it so that only the start time is unresolved (to avoid overlapping
// with the test case where current time is unresolved)
anim.currentTime = 150 * MS_PER_SEC;
// Trigger a change that will cause the "update the finished state"
// procedure to run (did seek = false).
anim.effect.updateTiming({ duration: 200 * MS_PER_SEC });
await waitForAnimationFrames(1);
assert_equals(anim.currentTime, 150 * MS_PER_SEC,
'The animation hold time should not be updated');
assert_equals(anim.startTime, null,
'The animation start time should not be updated');
}, 'Updating the finished state when start time is unresolved and'
+ ' did seek = false');
// Did seek = true
test(t => {
const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
anim.cancel();
anim.currentTime = 150 * MS_PER_SEC;
// Trigger a change that will cause the "update the finished state"
// procedure to run.
anim.currentTime = 50 * MS_PER_SEC;
assert_equals(anim.currentTime, 50 * MS_PER_SEC,
'The animation hold time should not be updated');
assert_equals(anim.startTime, null,
'The animation start time should not be updated');
}, 'Updating the finished state when start time is unresolved and'
+ ' did seek = true');
// --------------------------------------------------------------------
//
// TESTS FOR RUNNING FINISH NOTIFICATION STEPS
//
// --------------------------------------------------------------------
function waitForFinishEventAndPromise(animation) {
const eventPromise = new Promise(resolve => {
animation.onfinish = resolve;
});
return Promise.all([eventPromise, animation.finished]);
}
promise_test(t => {
const animation = createDiv(t).animate(null, 1);
animation.onfinish =
t.unreached_func('Seeking to finish should not fire finish event');
animation.finished.then(
t.unreached_func('Seeking to finish should not resolve finished promise'));
animation.currentTime = 1;
animation.currentTime = 0;
animation.pause();
return waitForAnimationFrames(3);
}, 'Finish notification steps don\'t run when the animation seeks to finish'
+ ' and then seeks back again');
promise_test(async t => {
const animation = createDiv(t).animate(null, 1);
await animation.ready;
return waitForFinishEventAndPromise(animation);
}, 'Finish notification steps run when the animation completes normally');
promise_test(async t => {
const effect = new KeyframeEffect(null, null, 1);
const animation = new Animation(effect, document.timeline);
animation.play();
await animation.ready;
return waitForFinishEventAndPromise(animation);
}, 'Finish notification steps run when an animation without a target'
+ ' effect completes normally');
promise_test(async t => {
const animation = createDiv(t).animate(null, 1);
await animation.ready;
animation.currentTime = 10;
return waitForFinishEventAndPromise(animation);
}, 'Finish notification steps run when the animation seeks past finish');
promise_test(async t => {
const animation = createDiv(t).animate(null, 1);
await animation.ready;
// Register for notifications now since once we seek away from being
// finished the 'finished' promise will be replaced.
const finishNotificationSteps = waitForFinishEventAndPromise(animation);
animation.finish();
animation.currentTime = 0;
animation.pause();
return finishNotificationSteps;
}, 'Finish notification steps run when the animation completes with .finish(),'
+ ' even if we then seek away');
promise_test(async t => {
const animation = createDiv(t).animate(null, 1);
const initialFinishedPromise = animation.finished;
await animation.finished;
animation.currentTime = 0;
assert_not_equals(initialFinishedPromise, animation.finished);
}, 'Animation finished promise is replaced after seeking back to start');
promise_test(async t => {
const animation = createDiv(t).animate(null, 1);
const initialFinishedPromise = animation.finished;
await animation.finished;
animation.play();
assert_not_equals(initialFinishedPromise, animation.finished);
}, 'Animation finished promise is replaced after replaying from start');
async_test(t => {
const animation = createDiv(t).animate(null, 1);
animation.onfinish = event => {
animation.currentTime = 0;
animation.onfinish = event => {
t.done();
};
};
}, 'Animation finish event is fired again after seeking back to start');
async_test(t => {
const animation = createDiv(t).animate(null, 1);
animation.onfinish = event => {
animation.play();
animation.onfinish = event => {
t.done();
};
};
}, 'Animation finish event is fired again after replaying from start');
async_test(t => {
const anim = createDiv(t).animate(null,
{ duration: 100000, endDelay: 50000 });
anim.onfinish = t.step_func(event => {
assert_unreached('finish event should not be fired');
});
anim.ready.then(() => {
anim.currentTime = 100000;
return waitForAnimationFrames(2);
}).then(t.step_func(() => {
t.done();
}));
}, 'finish event is not fired at the end of the active interval when the'
+ ' endDelay has not expired');
async_test(t => {
const anim = createDiv(t).animate(null,
{ duration: 100000, endDelay: 30000 });
anim.ready.then(() => {
anim.currentTime = 110000; // during endDelay
anim.onfinish = t.step_func(event => {
assert_unreached('onfinish event should not be fired during endDelay');
});
return waitForAnimationFrames(2);
}).then(t.step_func(() => {
anim.onfinish = t.step_func(event => {
t.done();
});
anim.currentTime = 130000; // after endTime
}));
}, 'finish event is fired after the endDelay has expired');
</script>
</body>
|