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<!DOCTYPE html>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="resources/webxr_util.js"></script>
<script src="resources/webxr_test_constants.js"></script>
<script src="resources/webxr_test_asserts.js"></script>
<script>
const testName = "Updating XRBoundedReferenceSpace origin offset updates view, input matrices, and bounds geometry.";
const INITIAL_VIEW_OFFSET = {
position: [1, 2, 3],
orientation: [0,0,0,1]
};
const VIEWS_WITH_OFFSET = [{
eye:"left",
projectionMatrix: VALID_PROJECTION_MATRIX,
viewOffset: INITIAL_VIEW_OFFSET,
resolution: VALID_RESOLUTION
}, {
eye:"right",
projectionMatrix: VALID_PROJECTION_MATRIX,
viewOffset: INITIAL_VIEW_OFFSET,
resolution: VALID_RESOLUTION
}];
const FLOOR_TRANSFORM = {
position: [-0.1, -0.2, -0.3],
orientation: [0, 0, 0, 1]
};
const fakeDeviceInitParams = {
supportsImmersive: true,
supportedModes: ["inline", "immersive-vr"],
views: VIEWS_WITH_OFFSET,
viewerOrigin: IDENTITY_TRANSFORM,
floorOrigin: FLOOR_TRANSFORM,
supportedFeatures: ALL_FEATURES,
boundsCoordinates: [
{ x: 1, z: -1.5 },
{ x: 1, z: 1.5 },
{ x: -1, z: 1.5 },
{ x: -1, z: -1.5 }
]
};
function testFunction(session, fakeDeviceController, t) {
const INITIAL_GRIP_TRANSFORM = {
position: [1, 2, 3],
orientation: [0, 0, 0, 1]
};
const LOCAL_POINTER_TRANSFORM = {
position: [1.01, 2.02, 3.03],
orientation: [0, 0, 0, 1]
}
let input_source = fakeDeviceController.simulateInputSourceConnection({
handedness: "right",
targetRayMode: "tracked-pointer",
pointerOrigin: LOCAL_POINTER_TRANSFORM,
gripOrigin: INITIAL_GRIP_TRANSFORM,
profiles: []
});
return new Promise((resolve, reject) => {
session.requestReferenceSpace('bounded-floor').then((referenceSpace) => {
requestSkipAnimationFrame(session, (time, frame) => {
let input_source = session.inputSources[0];
function CheckState(
reference_space,
expected_view_matrix,
expected_grip_matrix,
expected_ray_matrix,
expected_bounds_geometry
) {
t.step(() => {
let pose = frame.getViewerPose(reference_space);
let grip_pose = frame.getPose(input_source.gripSpace, reference_space);
let input_pose = frame.getPose(input_source.targetRaySpace, reference_space);
let view_matrix = pose.views[0].transform.inverse.matrix;
let grip_matrix = grip_pose.transform.matrix;
let ray_matrix = input_pose.transform.matrix;
assert_matrix_approx_equals(view_matrix, expected_view_matrix);
assert_matrix_approx_equals(grip_matrix, expected_grip_matrix);
assert_matrix_approx_equals(ray_matrix, expected_ray_matrix);
assert_equals(reference_space.boundsGeometry.length, expected_bounds_geometry.length);
for (var i = 0; i < reference_space.boundsGeometry.length; ++i) {
assert_point_approx_equals(reference_space.boundsGeometry[i], expected_bounds_geometry[i]);
}
});
}
const EXPECTED_VIEW_MATRIX_1 = [
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
-1.1, -2.2, -3.3, 1,
];
const EXPECTED_GRIP_MATRIX_1 = [
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
1.1, 2.2, 3.3, 1,
];
const EXPECTED_RAY_MATRIX_1 = [
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
1.11, 2.22, 3.33, 1,
];
const EXPECTED_BOUNDS_GEOMETRY_1 = [
{x: 1, y: 0, z: -1.5, w: 1},
{x: 1, y: 0, z: 1.5, w: 1},
{x: -1, y: 0, z: 1.5, w: 1},
{x: -1, y: 0, z: -1.5, w: 1},
];
// Check state after initialization
CheckState(
referenceSpace,
EXPECTED_VIEW_MATRIX_1,
EXPECTED_GRIP_MATRIX_1,
EXPECTED_RAY_MATRIX_1,
EXPECTED_BOUNDS_GEOMETRY_1
);
const RADIANS_90D = Math.PI / 2;
// Perform arbitrary transformation to reference space originOffset
const new_position1 = {
x: 10, // Translate 10 units along the x-axis
y: -3, // Translate -3 units along the y-axis
z: 5, // Translate 5 units along the z-axis
};
const new_orientation1 = {
x: Math.sin(RADIANS_90D / 2), // Rotate 90 degrees around the x-axis
y: 0,
z: 0,
w: Math.cos(RADIANS_90D / 2),
};
referenceSpace = referenceSpace.getOffsetReferenceSpace(new XRRigidTransform(new_position1, new_orientation1));
const EXPECTED_VIEW_MATRIX_2 = [
1, 0, 0, 0,
0, 0, 1, 0,
0, -1, 0, 0,
8.9, -5.2, 1.7, 1,
];
const EXPECTED_GRIP_MATRIX_2 = [
1, 0, 0, 0,
0, 0, -1, 0,
0, 1, 0, 0,
-8.9, -1.7, -5.2, 1,
];
const EXPECTED_RAY_MATRIX_2 = [
1, 0, 0, 0,
0, 0, -1, 0,
0, 1, 0, 0,
-8.89, -1.67, -5.22, 1,
];
const EXPECTED_BOUNDS_GEOMETRY_2 = [
{x: -9, y: -6.5, z: -3, w: 1},
{x: -9, y: -3.5, z: -3, w: 1},
{x: -11, y: -3.5, z: -3, w: 1},
{x: -11, y: -6.5, z: -3, w: 1},
];
// Check state after transformation
CheckState(
referenceSpace,
EXPECTED_VIEW_MATRIX_2,
EXPECTED_GRIP_MATRIX_2,
EXPECTED_RAY_MATRIX_2,
EXPECTED_BOUNDS_GEOMETRY_2
);
// Perform arbitrary transformation to reference space originOffset
const new_position2 = {
x: 5, // Translate 5 units along the x-axis
y: 2, // Translate 2 units along the y-axis
z: 0,
};
const new_orientation2 = {
x: 0,
y: Math.sin(RADIANS_90D / 2), // Rotate 90 degrees about the y-axis
z: 0,
w: Math.cos(RADIANS_90D / 2),
};
referenceSpace = referenceSpace.getOffsetReferenceSpace(new XRRigidTransform(new_position2, new_orientation2));
const EXPECTED_VIEW_MATRIX_3 = [
0, 1, 0, 0,
0, 0, 1, 0,
1, 0, 0, 0,
13.9, -5.2, 3.7, 1,
];
const EXPECTED_GRIP_MATRIX_3 = [
0, 0, 1, 0,
1, 0, 0, 0,
0, 1, 0, 0,
5.2, -3.7, -13.9, 1,
];
const EXPECTED_RAY_MATRIX_3 = [
0, 0, 1, 0,
1, 0, 0, 0,
0, 1, 0, 0,
5.22, -3.67, -13.89, 1,
];
const EXPECTED_BOUNDS_GEOMETRY_3 = [
{x: 3, y: -8.5, z: -14, w: 1},
{x: 3, y: -5.5, z: -14, w: 1},
{x: 3, y: -5.5, z: -16, w: 1},
{x: 3, y: -8.5, z: -16, w: 1},
];
// Check state after transformation
CheckState(
referenceSpace,
EXPECTED_VIEW_MATRIX_3,
EXPECTED_GRIP_MATRIX_3,
EXPECTED_RAY_MATRIX_3,
EXPECTED_BOUNDS_GEOMETRY_3
);
resolve();
});
});
});
};
xr_session_promise_test(
testName, testFunction, fakeDeviceInitParams, 'immersive-vr', { 'requiredFeatures': ['bounded-floor'] });
</script>
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