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<!DOCTYPE HTML>
<html>
<head>
<title>WebGL in OffscreenCanvas</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script src="/tests/SimpleTest/WindowSnapshot.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css">
</head>
<body>
<script>
SimpleTest.waitForExplicitFinish();
function createCanvas(initWithMask) {
var canvas = document.createElement("canvas");
canvas.width = 64;
canvas.height = 64;
document.body.appendChild(canvas);
if (initWithMask) {
canvas.style.mask = "url('offscreencanvas_mask.svg#fade_mask_both')";
}
return canvas;
}
async function getRefSnapshot(initWithMask) {
var refCanvas = createCanvas(!initWithMask);
var ctx = refCanvas.getContext("2d");
ctx.rect(0, 0, 64, 64);
ctx.fillStyle = "#00FF00";
ctx.fill();
var result = await snapshotWindow(window);
document.body.removeChild(refCanvas);
return result;
}
function runTest(initWithMask) {
var htmlCanvas = createCanvas(initWithMask);
var worker = new Worker("offscreencanvas.js");
worker.onmessage = async function(evt) {
var msg = evt.data || {};
if (msg.type == "draw") {
if (msg.count === 10) {
// Change the fallback state dynamically when drawing count reaches 10.
if (initWithMask) {
htmlCanvas.style.mask = "";
} else {
htmlCanvas.style.mask = "url('offscreencanvas_mask.svg#fade_mask_both')";
}
} else if (msg.count === 20) {
worker.terminate();
var snapshotFallback = await snapshotWindow(window);
document.body.removeChild(htmlCanvas);
var results = compareSnapshots(snapshotFallback, await getRefSnapshot(initWithMask), true);
ok(results[0], "after dynamic fallback, screenshots should be the same");
if (initWithMask) {
SimpleTest.finish();
} else {
runTest(true);
}
}
}
}
var offscreenCanvas = htmlCanvas.transferControlToOffscreen();
worker.postMessage({test: 'webgl_fallback', canvas: offscreenCanvas}, [offscreenCanvas]);
}
SpecialPowers.pushPrefEnv({'set': [
['webgl.force-enabled', true],
]}, runTest.bind(false));
</script>
</body>
</html>
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