File: test_peerConnection_basicAudioNoisyUDPBlock.html

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<!DOCTYPE HTML>
<html>
<head>
  <script type="application/javascript" src="pc.js"></script>
</head>
<body>
<pre id="test">
<script type="application/javascript">
createHTML({
  bug: "1231975",
  title: "Basic audio-only peer connection where UDP sockets return errors on send"
});

// This test uses the NAT simulator, which doesn't work in https, so we turn
// on getUserMedia in http, which requires a reload.
if (!("mediaDevices" in navigator)) {
  SpecialPowers.pushPrefEnv({set: [['media.devices.insecure.enabled', true]]},
                            () => location.reload());
} else {
  runNetworkTest(async (options = {}) => {
    await pushPrefs(
        ['media.peerconnection.ice.obfuscate_host_addresses', false],
        ['media.peerconnection.nat_simulator.filtering_type', 'PORT_DEPENDENT'],
        ['media.peerconnection.nat_simulator.mapping_type', 'PORT_DEPENDENT'],
        ['media.peerconnection.nat_simulator.block_udp', true],
        ['media.peerconnection.nat_simulator.error_code_for_drop', 3 /*R_INTERNAL*/],
        ['media.peerconnection.nat_simulator.block_tls', true],
        // The above triggers warning about 5 ICE servers
        ['media.peerconnection.treat_warnings_as_errors', false],
        ['media.getusermedia.insecure.enabled', true]);
    options.expectedLocalCandidateType = "relay-tcp";
    options.expectedRemoteCandidateType = "relay-tcp";
    // No reason to wait for gathering to complete like the other NAT tests,
    // since relayed-tcp is the only thing that can work.
    const test = new PeerConnectionTest(options);
    test.setMediaConstraints([{audio: true}], [{audio: true}]);
    await test.run();
  }, { useIceServer: true });
}
</script>
</pre>
</body>
</html>