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[animation-computed.html]
[Default animation value]
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[Property animation value '1s']
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[Property animation value 'cubic-bezier(0, -2, 1, 3)']
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[Property animation value 'ease-in-out']
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[Property animation value '1s -3s']
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[Property animation value '4']
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[Property animation value 'reverse']
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[Property animation value 'both']
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[Property animation value 'paused']
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[Property animation value 'none']
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[Property animation value 'anim']
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[Property animation value 'anim paused both reverse, 4 1s -3s cubic-bezier(0, -2, 1, 3)']
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[Property animation value 'none, none']
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
[Animation with a delay but no duration]
expected:
if (os == "mac") and not debug: [PASS, FAIL]
if (os == "android") and not debug: [PASS, FAIL]
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