File: device-pixel-ratio-ref.html

package info (click to toggle)
thunderbird 1%3A143.0.1-1
  • links: PTS, VCS
  • area: main
  • in suites: experimental
  • size: 4,703,968 kB
  • sloc: cpp: 7,770,492; javascript: 5,943,842; ansic: 3,918,754; python: 1,418,263; xml: 653,354; asm: 474,045; java: 183,079; sh: 111,238; makefile: 20,410; perl: 14,359; objc: 13,059; yacc: 4,583; pascal: 3,405; lex: 1,720; ruby: 999; exp: 762; sql: 715; awk: 580; php: 436; lisp: 430; sed: 69; csh: 10
file content (24 lines) | stat: -rw-r--r-- 907 bytes parent folder | download | duplicates (30)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
<!DOCTYPE html>
<html>
<style>
html, body { margin: 0; padding: 0; }
canvas {width: 150px; height: 150px; }
</style>
<body>
<p>This test ensures that the PaintWorkletGlobalScope.devicePixelRatio returns
the correct value, which should be identical as window.devicePixelRatio. To
manually test, open both this file and "device-pixel-ratio-ref.html" with a
browser, and you should see two idential green rectangles.</p>
<canvas id ="canvas" width="100" height="100"></canvas>
<script>
var canvas = document.getElementById('canvas');
canvas.width = 150 * window.devicePixelRatio;
canvas.height = 150 * window.devicePixelRatio;
var context = canvas.getContext("2d");
context.fillStyle = 'green';
var draw_width = Math.floor(canvas.width / window.devicePixelRatio);
var draw_height = Math.floor(canvas.height / window.devicePixelRatio);
context.fillRect(0, 0, draw_width, draw_height);
</script>
</body>
</html>