File: hit-test-unpainted-element.html

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<!DOCTYPE html>
<html class=reftest-wait>
<title>View transitions: hit test shared element at the real dom location</title>
<link rel="help" href="https://drafts.csswg.org/css-view-transitions-1/">
<link rel="author" href="mailto:vmpstr@chromium.org">
<link rel="match" href="hit-test-unpainted-element-ref.html">

<script src="/resources/testdriver.js"></script>
<script src="/resources/testdriver-actions.js"></script>
<script src="/resources/testdriver-vendor.js"></script>
<script src="/common/reftest-wait.js"></script>

<style>
html { view-transition-name: none }
div {
  width: 100px;
  height: 100px;
  contain: paint;
  view-transition-name: shared;
}
.before {
  position: relative;
  background: yellow;
  left: 200px;
}
.after {
  background: green;
}
.after:hover {
  background: red;
}

html::view-transition-group(shared) {
  animation-delay: 300s;
}
html::view-transition-old(shared) {
  animation: unset;
  opacity: 0;
}
html::view-transition-new(shared) {
  animation: unset;
  opacity: 1;
}
</style>

<div id=target class=before></div>

<script>
failIfNot(document.startViewTransition, "Missing document.startViewTransition");

function mouseMoveToTarget(x, y) {
  return new test_driver.Actions().pointerMove(x, y).send();
}

async function runTest() {
  document.startViewTransition(() => {
    target.classList.toggle("before");
    target.classList.toggle("after");
    // Ensure that we exit the capture phase before doing the rest of the test,
    // since we want the animating phase to do hit-testing.
    requestAnimationFrame(async () => {
      await mouseMoveToTarget(10, 10);
      requestAnimationFrame(takeScreenshot);
    });
  });
}

onload = () => requestAnimationFrame(() => requestAnimationFrame(runTest));
</script>