File: animation-trigger-addAnimation.tentative.html

package info (click to toggle)
thunderbird 1%3A143.0.1-1
  • links: PTS, VCS
  • area: main
  • in suites: experimental
  • size: 4,703,968 kB
  • sloc: cpp: 7,770,492; javascript: 5,943,842; ansic: 3,918,754; python: 1,418,263; xml: 653,354; asm: 474,045; java: 183,079; sh: 111,238; makefile: 20,410; perl: 14,359; objc: 13,059; yacc: 4,583; pascal: 3,405; lex: 1,720; ruby: 999; exp: 762; sql: 715; awk: 580; php: 436; lisp: 430; sed: 69; csh: 10
file content (147 lines) | stat: -rw-r--r-- 5,563 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
<!DOCTYPE html>
<html>
  <head>
    <link rel="help" src="https://drafts.csswg.org/css-animations-2/#animation-trigger">
    <script src="/resources/testharness.js"></script>
    <script src="/resources/testharnessreport.js"></script>
    <script src="/web-animations/testcommon.js"></script>
    <script src="/dom/events/scrolling/scroll_support.js"></script>
    <script src="support/support.js"></script>
  </head>
  <body>
    <style>
      .subject, .target {
        height: 50px;
        width: 50px;
        background-color: red;
      }
      .scroller {
        overflow-y: scroll;
        height: 500px;
        width: 500px;
        border: solid 1px;
        position: relative;
      }
      #space {
        width: 50px;
        height: 600px;
      }
    </style>
    <div id="wrapper">
      <div id="scroller" class="scroller">
        <div id="space"></div>
        <div id="subject" class="subject"></div>
        <div id="space"></div>
      </div>
      <div id="target" class="target"></div>
    </div>
    <script>
      // The trigger and exit ranges are the same for this test.
      const TRIGGER_START_PX = 150;
      const TRIGGER_END_PX = 200;
      const scroller = document.getElementById("scroller");
      const target = document.getElementById("target");
      const COVER_START_OFFSET = 100;
      const rangeBoundaries = getRangeBoundariesForTest(
                                    COVER_START_OFFSET + TRIGGER_START_PX,
                                    COVER_START_OFFSET + TRIGGER_END_PX,
                                    COVER_START_OFFSET + TRIGGER_START_PX,
                                    COVER_START_OFFSET + TRIGGER_END_PX,
                                    scroller);
      const ANIMATION_DURATION_MS = 1;
      const view_timeline = new ViewTimeline({ subject: subject });
      function setupAnimation() {
        const animation = new Animation(
          new KeyframeEffect(
            target,
            [
              { transform: "scaleX(1)", backgroundColor: "pink", left: "0px" },
              { transform: "scaleX(5)", backgroundColor: "pink", left: "10px" }
            ],
            { duration: ANIMATION_DURATION_MS, fill: "both" }
          ));
        return animation;
      }
      function setupAnimationTrigger(use_default_trigger=false) {
        const trigger = use_default_trigger ? new AnimationTrigger()
            : new AnimationTrigger({
              behavior: "alternate",
              timeline: view_timeline,
              rangeStart: `${TRIGGER_START_PX}px`,
              rangeEnd: `${TRIGGER_END_PX}px`
            });
        return trigger;
      }

      promise_test(async (test) => {
        const animation = setupAnimation();
        const trigger = setupAnimationTrigger(/*use_default_trigger=*/true);

        // As the default trigger is always  in the tripped state, the animation
        // should be played right away.
        trigger.addAnimation(animation);
        await animation.finished;

        assert_times_equal(animation.currentTime, ANIMATION_DURATION_MS,
          "animation finish reflected in currentTime");
        assert_equals(animation.playState, "finished",
          "animation finish reflected in playeState");
      }, "Animation attached to tripped (default) trigger plays.");

      promise_test(async (test) => {
        const animation = setupAnimation();
        const trigger = setupAnimationTrigger();

        assert_equals(animation.playState, "idle", "animation is idle");
        assert_equals(animation.currentTime, null, "currentTime is null");

        assert_equals(scroller.scrollTop, 0, "scroller is not scrolled, i.e. " +
          "not within the trigger range");

        trigger.addAnimation(animation);

        await waitForAnimationFrames(2);

        assert_equals(animation.playState, "paused",
          "animation is paused, awaiting trigger event");
        assert_times_equal(animation.currentTime, 0, "currentTime is 0");

        // Entering the trigger range should play the animation.
        rangeBoundaries.enterTriggerRange();
        await animation.finished;

        assert_equals(animation.playState, "finished",
          "animation is paused, awaiting trigger event");
        assert_times_equal(animation.currentTime, ANIMATION_DURATION_MS,
          "currentTime is 0");
      }, "Animation attached to untripped trigger is paused at the beginning.");

      promise_test(async (test) => {
        await waitForScrollReset(test, scroller);

        assert_equals(scroller.scrollTop, 0, "scroller is not scrolled, i.e. " +
          "not within the trigger range");

        const animation = setupAnimation();
        const trigger = setupAnimationTrigger();

        assert_equals(animation.playState, "idle", "animation is idle");
        assert_equals(animation.currentTime, null, "currentTime is null");

        rangeBoundaries.enterTriggerRange();
        await waitForAnimationFrames(2);

        assert_equals(animation.playState, "idle", "animation is still idle");
        assert_equals(animation.currentTime, null, "currentTime is still null");

        trigger.addAnimation(animation);
        await animation.finished;

        assert_equals(animation.playState, "finished",
          "animation is paused, awaiting trigger event");
        assert_times_equal(animation.currentTime, ANIMATION_DURATION_MS,
          `currentTime is ${ANIMATION_DURATION_MS}`);
      }, "Animation attached to tripped trigger is played immediately.");
    </script>
  </body>
</html>