File: default_neteq_controller_factory.h

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/*
 *  Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
 *
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
 *  in the file PATENTS.  All contributing project authors may
 *  be found in the AUTHORS file in the root of the source tree.
 */

#ifndef API_NETEQ_DEFAULT_NETEQ_CONTROLLER_FACTORY_H_
#define API_NETEQ_DEFAULT_NETEQ_CONTROLLER_FACTORY_H_

#include <memory>

#include "api/environment/environment.h"
#include "api/neteq/neteq_controller.h"
#include "api/neteq/neteq_controller_factory.h"

namespace webrtc {

// This NetEqControllerFactory will use WebRTC's built-in controller logic.
class DefaultNetEqControllerFactory : public NetEqControllerFactory {
 public:
  DefaultNetEqControllerFactory();
  ~DefaultNetEqControllerFactory() override;
  DefaultNetEqControllerFactory(const DefaultNetEqControllerFactory&) = delete;
  DefaultNetEqControllerFactory& operator=(
      const DefaultNetEqControllerFactory&) = delete;

  std::unique_ptr<NetEqController> Create(
      const Environment& env,
      const NetEqController::Config& config) const override;
};

}  // namespace webrtc
#endif  // API_NETEQ_DEFAULT_NETEQ_CONTROLLER_FACTORY_H_