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/* Copyright (c) 2010 The Chromium Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**
* Defines the PPB_Var_Deprecated struct.
* See http://code.google.com/p/ppapi/wiki/InterfacingWithJavaScript
* for general information on using this interface.
* {PENDING: Should the generated doc really be pointing to methods?}
*/
label Chrome {
M39 = 0.3
};
[iname="PPB_Var(Deprecated)"]
interface PPB_Var_Deprecated {
/**
* Adds a reference to the given var. If this is not a refcounted object,
* this function will do nothing so you can always call it no matter what the
* type.
*/
void AddRef([in] PP_Var var);
/**
* Removes a reference to given var, deleting it if the internal refcount
* becomes 0. If the given var is not a refcounted object, this function will
* do nothing so you can always call it no matter what the type.
*/
void Release([in] PP_Var var);
/**
* Creates a string var from a string. The string must be encoded in valid
* UTF-8 and is NOT NULL-terminated, the length must be specified in |len|.
* It is an error if the string is not valid UTF-8.
*
* If the length is 0, the |data| pointer will not be dereferenced and may
* be NULL. Note, however, that if you do this, the "NULL-ness" will not be
* preserved, as VarToUtf8 will never return NULL on success, even for empty
* strings.
*
* The resulting object will be a refcounted string object. It will be
* AddRef()ed for the caller. When the caller is done with it, it should be
* Release()d.
*
* On error (basically out of memory to allocate the string, or input that
* is not valid UTF-8), this function will return a Null var.
*/
PP_Var VarFromUtf8([in] PP_Module module, [in] str_t data, [in] uint32_t len);
/**
* Converts a string-type var to a char* encoded in UTF-8. This string is NOT
* NULL-terminated. The length will be placed in |*len|. If the string is
* valid but empty the return value will be non-NULL, but |*len| will still
* be 0.
*
* If the var is not a string, this function will return NULL and |*len| will
* be 0.
*
* The returned buffer will be valid as long as the underlying var is alive.
* If the plugin frees its reference, the string will be freed and the pointer
* will be to random memory.
*/
str_t VarToUtf8([in] PP_Var var, [out] uint32_t len);
/**
* Returns true if the property with the given name exists on the given
* object, false if it does not. Methods are also counted as properties.
*
* The name can either be a string or an integer var. It is an error to pass
* another type of var as the name.
*
* If you pass an invalid name or object, the exception will be set (if it is
* non-NULL, and the return value will be false).
*/
PP_Bool HasProperty([in] PP_Var object,
[in] PP_Var name,
[out] PP_Var exception);
/**
* Identical to HasProperty, except that HasMethod additionally checks if the
* property is a function.
*/
PP_Bool HasMethod([in] PP_Var object,
[in] PP_Var name,
[out] PP_Var exception);
/**
* Returns the value of the given property. If the property doesn't exist, the
* exception (if non-NULL) will be set and a "Void" var will be returned.
*/
PP_Var GetProperty([in] PP_Var object,
[in] PP_Var name,
[out] PP_Var exception);
/**
* Retrieves all property names on the given object. Property names include
* methods.
*
* If there is a failure, the given exception will be set (if it is non-NULL).
* On failure, |*properties| will be set to NULL and |*property_count| will be
* set to 0.
*
* A pointer to the array of property names will be placesd in |*properties|.
* The caller is responsible for calling Release() on each of these properties
* (as per normal refcounted memory management) as well as freeing the array
* pointer with PPB_Core.MemFree().
*
* This function returns all "enumerable" properties. Some JavaScript
* properties are "hidden" and these properties won't be retrieved by this
* function, yet you can still set and get them.
*
* Example:
* <pre> uint32_t count;
* PP_Var* properties;
* ppb_var.GetAllPropertyNames(object, &count, &properties);
*
* ...use the properties here...
*
* for (uint32_t i = 0; i < count; i++)
* ppb_var.Release(properties[i]);
* ppb_core.MemFree(properties); </pre>
*/
void GetAllPropertyNames([in] PP_Var object,
[out] uint32_t property_count,
[out, size_is(property_count)] PP_Var[] properties,
[out] PP_Var exception);
/**
* Sets the property with the given name on the given object. The exception
* will be set, if it is non-NULL, on failure.
*/
void SetProperty([in] PP_Var object,
[in] PP_Var name,
[in] PP_Var value,
[out] PP_Var exception);
/**
* Removes the given property from the given object. The property name must
* be an string or integer var, using other types will throw an exception
* (assuming the exception pointer is non-NULL).
*/
void RemoveProperty([in] PP_Var object,
[in] PP_Var name,
[out] PP_Var exception);
// TODO(brettw) need native array access here.
/**
* Invoke the function |method_name| on the given object. If |method_name|
* is a Null var, the default method will be invoked, which is how you can
* invoke function objects.
*
* Unless it is type Null, |method_name| must be a string. Unlike other
* Var functions, integer lookup is not supported since you can't call
* functions on integers in JavaScript.
*
* Pass the arguments to the function in order in the |argv| array, and the
* number of arguments in the |argc| parameter. |argv| can be NULL if |argc|
* is zero.
*
* Example:
* Call(obj, VarFromUtf8("DoIt"), 0, NULL, NULL) = obj.DoIt() in JavaScript.
* Call(obj, PP_MakeNull(), 0, NULL, NULL) = obj() in JavaScript.
*/
PP_Var Call([in] PP_Var object,
[in] PP_Var method_name,
[in] uint32_t argc,
[in, size_is(argc)] PP_Var[] argv,
[out] PP_Var exception);
/**
* Invoke the object as a constructor.
*
* For example, if |object| is |String|, this is like saying |new String| in
* JavaScript.
*/
PP_Var Construct([in] PP_Var object,
[in] uint32_t argc,
[in, size_is(argc)] PP_Var[] argv,
[out] PP_Var exception);
/**
* If the object is an instance of the given class, then this method returns
* true and sets *object_data to the value passed to CreateObject provided
* object_data is non-NULL. Otherwise, this method returns false.
*/
PP_Bool IsInstanceOf([in] PP_Var var,
[in, ref] PPP_Class_Deprecated object_class,
[out] mem_t object_data);
/**
* Creates an object that the plugin implements. The plugin supplies a
* pointer to the class interface it implements for that object, and its
* associated internal data that represents that object. This object data
* must be unique among all "live" objects.
*
* The returned object will have a reference count of 1. When the reference
* count reached 0, the class' Destruct function wlil be called.
*
* On failure, this will return a null var. This probably means the module
* was invalid.
*
* Example: Say we're implementing a "Point" object.
* <pre> void PointDestruct(void* object) {
* delete (Point*)object;
* }
*
* const PPP_Class_Deprecated point_class = {
* ... all the other class functions go here ...
* &PointDestruct
* };
*
* * The plugin's internal object associated with the point.
* class Point {
* ...
* };
*
* PP_Var MakePoint(int x, int y) {
* return CreateObject(&point_class, new Point(x, y));
* }</pre>
*/
PP_Var CreateObject([in] PP_Instance instance,
[in, ref] PPP_Class_Deprecated object_class,
[inout] mem_t object_data);
// Like CreateObject but takes a module. This will be deleted when all callers
// can be changed to use the PP_Instance CreateObject one.
PP_Var CreateObjectWithModuleDeprecated(
[in] PP_Module module,
[in, ref] PPP_Class_Deprecated object_class,
[inout] mem_t object_data);
};
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