File: playing-an-animation.html

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<!DOCTYPE html>
<meta charset=utf-8>
<title>Playing an animation</title>
<link rel="help"
      href="https://drafts.csswg.org/web-animations/#playing-an-animation-section">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../../testcommon.js"></script>
<body>
<div id="log"></div>
<script>
'use strict';

test(t => {
  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
  animation.currentTime = 1 * MS_PER_SEC;
  assert_time_equals_literal(animation.currentTime, 1 * MS_PER_SEC);
  animation.play();
  assert_time_equals_literal(animation.currentTime, 1 * MS_PER_SEC);
}, 'Playing a running animation leaves the current time unchanged');

test(t => {
  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
  animation.finish();
  assert_time_equals_literal(animation.currentTime, 100 * MS_PER_SEC);
  animation.play();
  assert_time_equals_literal(animation.currentTime, 0);
}, 'Playing a finished animation seeks back to the start');

test(t => {
  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
  animation.playbackRate = -1;
  animation.currentTime = 0;
  assert_time_equals_literal(animation.currentTime, 0);
  animation.play();
  assert_time_equals_literal(animation.currentTime, 100 * MS_PER_SEC);
}, 'Playing a finished and reversed animation seeks to end');

test(t => {
  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
  animation.cancel();
  const promise = animation.ready;
  animation.play();
  assert_not_equals(animation.ready, promise);
}, 'The ready promise should be replaced if the animation is not already'
   + ' pending');

promise_test(async t => {
  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
  const promise = animation.ready;
  const promiseResult = await promise;
  assert_equals(promiseResult, animation);
  assert_equals(animation.ready, promise);
}, 'A pending ready promise should be resolved and not replaced when the'
   + ' animation enters the running state');

promise_test(async t => {
  // Seek animation beyond target end
  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
  animation.currentTime = -100 * MS_PER_SEC;
  await animation.ready;

  // Set pending playback rate to the opposite direction
  animation.updatePlaybackRate(-1);
  assert_true(animation.pending);
  assert_equals(animation.playbackRate, 1);

  // When we play, we should seek to the target end, NOT to zero (which
  // is where we would seek to if we used the playbackRate of 1.
  animation.play();
  assert_time_equals_literal(animation.currentTime, 100 * MS_PER_SEC);
}, 'A pending playback rate is used when determining auto-rewind behavior');

</script>
</body>