File: test_noprog_draw.html

package info (click to toggle)
thunderbird 1%3A60.9.0-1~deb9u1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 2,339,492 kB
  • sloc: cpp: 5,457,040; ansic: 2,360,385; python: 596,167; asm: 340,963; java: 326,296; xml: 258,830; sh: 84,445; makefile: 23,705; perl: 17,317; objc: 3,768; yacc: 1,766; ada: 1,681; lex: 1,364; pascal: 1,264; cs: 879; exp: 527; php: 436; lisp: 258; ruby: 153; awk: 152; sed: 53; csh: 27
file content (80 lines) | stat: -rw-r--r-- 1,829 bytes parent folder | download | duplicates (24)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
<!DOCTYPE HTML>
<meta http-equiv="content-type" content="text/html; charset=utf-8" />

<title>WebGL test: Drawing with a null program</title>

<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css">
<script src="driver-info.js"></script>
<script src="webgl-util.js"></script>


<script id="vs" type="x-shader/x-vertex">

void main(void) {
  gl_PointSize = 16.0;
  gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}

</script>
<script id="fs" type="x-shader/x-fragment">

precision mediump float;

void main(void) {
  gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}

</script>
<body>
<canvas id="c" width="64" height="64"></canvas>
<script>

// Give ourselves a scope to return early from:
(function() {
  var gl = WebGLUtil.getWebGL('c');
  if (!gl) {
    todo(false, 'WebGL is unavailable.');
    return;
  }

  function errorFunc(str) {
    ok(false, 'Error: ' + str);
  }
  WebGLUtil.setErrorFunc(errorFunc);
  WebGLUtil.setWarningFunc(errorFunc);

  gl.disable(gl.DEPTH_TEST);

  var prog   = WebGLUtil.createProgramByIds(gl, 'vs', 'fs');
  if (!prog) {
    ok(false, 'Program linking should succeed.');
    return;
  }

  function checkGLError(func, info, refValue) {
    if (!refValue)
      refValue = 0;

    var error = gl.getError();
    func(error == refValue,
         '[' + info + '] gl.getError should be 0x' + refValue.toString(16) +
                                        ', was 0x' + error.toString(16) + '.');
  }

  // Start drawing
  checkGLError(ok, 'after setup');

  gl.useProgram(prog);
  gl.drawArrays(gl.POINTS, 0, 1);
  checkGLError(ok, 'after non-null-program DrawArrays');

  gl.useProgram(null);
  gl.drawArrays(gl.POINTS, 0, 1);
  checkGLError(ok, 'after null-program DrawArrays', gl.INVALID_OPERATION);

  ok(true, 'Test complete.');
})();

</script>