File: mod.rs

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/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

//! Enum wrappers to be able to select different channel implementations at runtime.

mod ipc;
mod mpsc;

use ::webgl::WebGLMsg;
use serde::{Deserialize, Serialize};
use servo_config::opts;

lazy_static! {
    static ref IS_MULTIPROCESS: bool = {
        opts::multiprocess()
    };
}

#[derive(Clone, Deserialize, Serialize)]
pub enum WebGLSender<T: Serialize> {
    Ipc(ipc::WebGLSender<T>),
    Mpsc(mpsc::WebGLSender<T>),
}

impl<T: Serialize> WebGLSender<T> {
    #[inline]
    pub fn send(&self, msg: T) -> WebGLSendResult {
        match *self {
            WebGLSender::Ipc(ref sender) => {
                sender.send(msg).map_err(|_| ())
            },
            WebGLSender::Mpsc(ref sender) => {
                sender.send(msg).map_err(|_| ())
            }
        }
    }
}

pub type WebGLSendResult = Result<(), ()>;

pub enum WebGLReceiver<T> where T: for<'de> Deserialize<'de> + Serialize {
    Ipc(ipc::WebGLReceiver<T>),
    Mpsc(mpsc::WebGLReceiver<T>),
}

impl<T> WebGLReceiver<T> where T: for<'de> Deserialize<'de> + Serialize {
    pub fn recv(&self) -> Result<T, ()> {
        match *self {
            WebGLReceiver::Ipc(ref receiver) => {
                receiver.recv().map_err(|_| ())
            },
            WebGLReceiver::Mpsc(ref receiver) => {
                receiver.recv().map_err(|_| ())
            }
        }
    }
}

pub fn webgl_channel<T>() -> Result<(WebGLSender<T>, WebGLReceiver<T>), ()>
                             where T: for<'de> Deserialize<'de> + Serialize {
    if *IS_MULTIPROCESS {
        ipc::webgl_channel().map(|(tx, rx)| (WebGLSender::Ipc(tx), WebGLReceiver::Ipc(rx)))
                            .map_err(|_| ())
    } else {
        mpsc::webgl_channel().map(|(tx, rx)| (WebGLSender::Mpsc(tx), WebGLReceiver::Mpsc(rx)))
    }
}

#[derive(Clone, Deserialize, Serialize)]
pub struct WebGLChan(pub WebGLSender<WebGLMsg>);

impl WebGLChan {
    #[inline]
    pub fn send(&self, msg: WebGLMsg) -> WebGLSendResult {
        self.0.send(msg)
    }
}

#[derive(Clone, Deserialize, Serialize)]
pub struct WebGLPipeline(pub WebGLChan);

impl WebGLPipeline {
    pub fn channel(&self) -> WebGLChan {
        self.0.clone()
    }
}