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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use CompositionPipeline;
use SendableFrameTree;
use compositor_thread::{CompositorProxy, CompositorReceiver};
use compositor_thread::{InitialCompositorState, Msg};
use euclid::{TypedPoint2D, TypedVector2D, TypedScale};
use gfx_traits::Epoch;
use gleam::gl;
use image::{DynamicImage, ImageFormat, RgbImage};
use ipc_channel::ipc::{self, IpcSharedMemory};
use libc::c_void;
use msg::constellation_msg::{PipelineId, PipelineIndex, PipelineNamespaceId};
use net_traits::image::base::{Image, PixelFormat};
use nonzero::NonZero;
use profile_traits::time::{self, ProfilerCategory, profile};
use script_traits::{AnimationState, AnimationTickType, ConstellationMsg, LayoutControlMsg};
use script_traits::{MouseButton, MouseEventType, ScrollState, TouchEventType, TouchId};
use script_traits::{UntrustedNodeAddress, WindowSizeData, WindowSizeType};
use script_traits::CompositorEvent::{MouseMoveEvent, MouseButtonEvent, TouchEvent};
use servo_config::opts;
use servo_geometry::DeviceIndependentPixel;
use std::collections::HashMap;
use std::fs::File;
use std::rc::Rc;
use std::sync::mpsc::Sender;
use std::time::{Duration, Instant};
use style_traits::{CSSPixel, DevicePixel, PinchZoomFactor};
use style_traits::cursor::CursorKind;
use style_traits::viewport::ViewportConstraints;
use time::{precise_time_ns, precise_time_s};
use touch::{TouchHandler, TouchAction};
use webrender;
use webrender_api::{self, DeviceUintRect, DeviceUintSize, HitTestFlags, HitTestResult};
use webrender_api::{LayoutVector2D, ScrollEventPhase, ScrollLocation};
use windowing::{self, MouseWindowEvent, WebRenderDebugOption, WindowMethods};
#[derive(Debug, PartialEq)]
enum UnableToComposite {
WindowUnprepared,
NotReadyToPaintImage(NotReadyToPaint),
}
#[derive(Debug, PartialEq)]
enum NotReadyToPaint {
AnimationsActive,
JustNotifiedConstellation,
WaitingOnConstellation,
}
// Default viewport constraints
const MAX_ZOOM: f32 = 8.0;
const MIN_ZOOM: f32 = 0.1;
trait ConvertPipelineIdFromWebRender {
fn from_webrender(&self) -> PipelineId;
}
impl ConvertPipelineIdFromWebRender for webrender_api::PipelineId {
fn from_webrender(&self) -> PipelineId {
PipelineId {
namespace_id: PipelineNamespaceId(self.0),
index: PipelineIndex(NonZero::new(self.1).expect("Webrender pipeline zero?")),
}
}
}
/// Holds the state when running reftests that determines when it is
/// safe to save the output image.
#[derive(Clone, Copy, Debug, PartialEq)]
enum ReadyState {
Unknown,
WaitingForConstellationReply,
ReadyToSaveImage,
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
struct FrameTreeId(u32);
impl FrameTreeId {
pub fn next(&mut self) {
self.0 += 1;
}
}
/// One pixel in layer coordinate space.
///
/// This unit corresponds to a "pixel" in layer coordinate space, which after scaling and
/// transformation becomes a device pixel.
#[derive(Clone, Copy, Debug)]
enum LayerPixel {}
/// NB: Never block on the constellation, because sometimes the constellation blocks on us.
pub struct IOCompositor<Window: WindowMethods> {
/// The application window.
pub window: Rc<Window>,
/// The port on which we receive messages.
port: CompositorReceiver,
/// The root pipeline.
root_pipeline: Option<CompositionPipeline>,
/// Tracks details about each active pipeline that the compositor knows about.
pipeline_details: HashMap<PipelineId, PipelineDetails>,
/// The scene scale, to allow for zooming and high-resolution painting.
scale: TypedScale<f32, LayerPixel, DevicePixel>,
/// The size of the rendering area.
frame_size: DeviceUintSize,
/// The position and size of the window within the rendering area.
window_rect: DeviceUintRect,
/// "Mobile-style" zoom that does not reflow the page.
viewport_zoom: PinchZoomFactor,
/// Viewport zoom constraints provided by @viewport.
min_viewport_zoom: Option<PinchZoomFactor>,
max_viewport_zoom: Option<PinchZoomFactor>,
/// "Desktop-style" zoom that resizes the viewport to fit the window.
page_zoom: TypedScale<f32, CSSPixel, DeviceIndependentPixel>,
/// The device pixel ratio for this window.
scale_factor: TypedScale<f32, DeviceIndependentPixel, DevicePixel>,
/// The type of composition to perform
composite_target: CompositeTarget,
/// Tracks whether we should composite this frame.
composition_request: CompositionRequest,
/// Tracks whether we are in the process of shutting down, or have shut down and should close
/// the compositor.
pub shutdown_state: ShutdownState,
/// Tracks the last composite time.
last_composite_time: u64,
/// Tracks whether the zoom action has happened recently.
zoom_action: bool,
/// The time of the last zoom action has started.
zoom_time: f64,
/// The current frame tree ID (used to reject old paint buffers)
frame_tree_id: FrameTreeId,
/// The channel on which messages can be sent to the constellation.
constellation_chan: Sender<ConstellationMsg>,
/// The channel on which messages can be sent to the time profiler.
time_profiler_chan: time::ProfilerChan,
/// Touch input state machine
touch_handler: TouchHandler,
/// Pending scroll/zoom events.
pending_scroll_zoom_events: Vec<ScrollZoomEvent>,
/// Whether we're waiting on a recomposite after dispatching a scroll.
waiting_for_results_of_scroll: bool,
/// Used by the logic that determines when it is safe to output an
/// image for the reftest framework.
ready_to_save_state: ReadyState,
/// Whether a scroll is in progress; i.e. whether the user's fingers are down.
scroll_in_progress: bool,
in_scroll_transaction: Option<Instant>,
/// The webrender renderer.
webrender: webrender::Renderer,
/// The active webrender document.
webrender_document: webrender_api::DocumentId,
/// The webrender interface, if enabled.
webrender_api: webrender_api::RenderApi,
/// GL functions interface (may be GL or GLES)
gl: Rc<gl::Gl>,
/// Map of the pending paint metrics per layout thread.
/// The layout thread for each specific pipeline expects the compositor to
/// paint frames with specific given IDs (epoch). Once the compositor paints
/// these frames, it records the paint time for each of them and sends the
/// metric to the corresponding layout thread.
pending_paint_metrics: HashMap<PipelineId, Epoch>,
}
#[derive(Clone, Copy)]
struct ScrollZoomEvent {
/// Change the pinch zoom level by this factor
magnification: f32,
/// Scroll by this offset, or to Start or End
scroll_location: ScrollLocation,
/// Apply changes to the frame at this location
cursor: TypedPoint2D<i32, DevicePixel>,
/// The scroll event phase.
phase: ScrollEventPhase,
/// The number of OS events that have been coalesced together into this one event.
event_count: u32,
}
#[derive(Debug, PartialEq)]
enum CompositionRequest {
NoCompositingNecessary,
CompositeNow(CompositingReason),
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum ShutdownState {
NotShuttingDown,
ShuttingDown,
FinishedShuttingDown,
}
struct PipelineDetails {
/// The pipeline associated with this PipelineDetails object.
pipeline: Option<CompositionPipeline>,
/// Whether animations are running
animations_running: bool,
/// Whether there are animation callbacks
animation_callbacks_running: bool,
/// Whether this pipeline is visible
visible: bool,
}
impl PipelineDetails {
fn new() -> PipelineDetails {
PipelineDetails {
pipeline: None,
animations_running: false,
animation_callbacks_running: false,
visible: true,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
enum CompositeTarget {
/// Normal composition to a window
Window,
/// Compose as normal, but also return a PNG of the composed output
WindowAndPng,
/// Compose to a PNG, write it to disk, and then exit the browser (used for reftests)
PngFile
}
struct RenderTargetInfo {
framebuffer_ids: Vec<gl::GLuint>,
renderbuffer_ids: Vec<gl::GLuint>,
texture_ids: Vec<gl::GLuint>,
}
impl RenderTargetInfo {
fn empty() -> RenderTargetInfo {
RenderTargetInfo {
framebuffer_ids: Vec::new(),
renderbuffer_ids: Vec::new(),
texture_ids: Vec::new(),
}
}
}
fn initialize_png(gl: &gl::Gl, width: usize, height: usize) -> RenderTargetInfo {
let framebuffer_ids = gl.gen_framebuffers(1);
gl.bind_framebuffer(gl::FRAMEBUFFER, framebuffer_ids[0]);
let texture_ids = gl.gen_textures(1);
gl.bind_texture(gl::TEXTURE_2D, texture_ids[0]);
gl.tex_image_2d(gl::TEXTURE_2D, 0, gl::RGB as gl::GLint, width as gl::GLsizei,
height as gl::GLsizei, 0, gl::RGB, gl::UNSIGNED_BYTE, None);
gl.tex_parameter_i(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST as gl::GLint);
gl.tex_parameter_i(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST as gl::GLint);
gl.framebuffer_texture_2d(gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D,
texture_ids[0], 0);
gl.bind_texture(gl::TEXTURE_2D, 0);
let renderbuffer_ids = gl.gen_renderbuffers(1);
let depth_rb = renderbuffer_ids[0];
gl.bind_renderbuffer(gl::RENDERBUFFER, depth_rb);
gl.renderbuffer_storage(gl::RENDERBUFFER,
gl::DEPTH_COMPONENT24,
width as gl::GLsizei,
height as gl::GLsizei);
gl.framebuffer_renderbuffer(gl::FRAMEBUFFER,
gl::DEPTH_ATTACHMENT,
gl::RENDERBUFFER,
depth_rb);
RenderTargetInfo {
framebuffer_ids: framebuffer_ids,
renderbuffer_ids: renderbuffer_ids,
texture_ids: texture_ids,
}
}
#[derive(Clone)]
pub struct RenderNotifier {
compositor_proxy: CompositorProxy,
}
impl RenderNotifier {
pub fn new(compositor_proxy: CompositorProxy) -> RenderNotifier {
RenderNotifier {
compositor_proxy: compositor_proxy,
}
}
}
impl webrender_api::RenderNotifier for RenderNotifier {
fn clone(&self) -> Box<webrender_api::RenderNotifier> {
Box::new(RenderNotifier::new(self.compositor_proxy.clone()))
}
fn wake_up(&self) {
self.compositor_proxy.recomposite(CompositingReason::NewWebRenderFrame);
}
fn new_document_ready(
&self,
_document_id: webrender_api::DocumentId,
scrolled: bool,
composite_needed: bool,
) {
if scrolled {
self.compositor_proxy.send(Msg::NewScrollFrameReady(composite_needed));
} else {
self.wake_up();
}
}
}
impl<Window: WindowMethods> IOCompositor<Window> {
fn new(window: Rc<Window>, state: InitialCompositorState)
-> IOCompositor<Window> {
let frame_size = window.framebuffer_size();
let window_rect = window.window_rect();
let scale_factor = window.hidpi_factor();
let composite_target = match opts::get().output_file {
Some(_) => CompositeTarget::PngFile,
None => CompositeTarget::Window
};
IOCompositor {
gl: window.gl(),
window: window,
port: state.receiver,
root_pipeline: None,
pipeline_details: HashMap::new(),
frame_size: frame_size,
window_rect: window_rect,
scale: TypedScale::new(1.0),
scale_factor: scale_factor,
composition_request: CompositionRequest::NoCompositingNecessary,
touch_handler: TouchHandler::new(),
pending_scroll_zoom_events: Vec::new(),
waiting_for_results_of_scroll: false,
composite_target: composite_target,
shutdown_state: ShutdownState::NotShuttingDown,
page_zoom: TypedScale::new(1.0),
viewport_zoom: PinchZoomFactor::new(1.0),
min_viewport_zoom: None,
max_viewport_zoom: None,
zoom_action: false,
zoom_time: 0f64,
frame_tree_id: FrameTreeId(0),
constellation_chan: state.constellation_chan,
time_profiler_chan: state.time_profiler_chan,
last_composite_time: 0,
ready_to_save_state: ReadyState::Unknown,
scroll_in_progress: false,
in_scroll_transaction: None,
webrender: state.webrender,
webrender_document: state.webrender_document,
webrender_api: state.webrender_api,
pending_paint_metrics: HashMap::new(),
}
}
pub fn create(window: Rc<Window>, state: InitialCompositorState) -> IOCompositor<Window> {
let mut compositor = IOCompositor::new(window, state);
// Set the size of the root layer.
compositor.update_zoom_transform();
// Tell the constellation about the initial window size.
compositor.send_window_size(WindowSizeType::Initial);
compositor
}
pub fn deinit(self) {
self.webrender.deinit();
}
pub fn maybe_start_shutting_down(&mut self) {
if self.shutdown_state == ShutdownState::NotShuttingDown {
debug!("Shutting down the constellation for WindowEvent::Quit");
self.start_shutting_down();
}
}
fn start_shutting_down(&mut self) {
debug!("Compositor sending Exit message to Constellation");
if let Err(e) = self.constellation_chan.send(ConstellationMsg::Exit) {
warn!("Sending exit message to constellation failed ({}).", e);
}
self.shutdown_state = ShutdownState::ShuttingDown;
}
fn finish_shutting_down(&mut self) {
debug!("Compositor received message that constellation shutdown is complete");
// Drain compositor port, sometimes messages contain channels that are blocking
// another thread from finishing (i.e. SetFrameTree).
while self.port.try_recv_compositor_msg().is_some() {}
// Tell the profiler, memory profiler, and scrolling timer to shut down.
if let Ok((sender, receiver)) = ipc::channel() {
self.time_profiler_chan.send(time::ProfilerMsg::Exit(sender));
let _ = receiver.recv();
}
self.shutdown_state = ShutdownState::FinishedShuttingDown;
}
fn handle_browser_message(&mut self, msg: Msg) -> bool {
match (msg, self.shutdown_state) {
(_, ShutdownState::FinishedShuttingDown) => {
error!("compositor shouldn't be handling messages after shutting down");
return false
}
(Msg::Exit, _) => {
self.start_shutting_down();
}
(Msg::ShutdownComplete, _) => {
self.finish_shutting_down();
return false;
}
(Msg::ChangeRunningAnimationsState(pipeline_id, animation_state),
ShutdownState::NotShuttingDown) => {
self.change_running_animations_state(pipeline_id, animation_state);
}
(Msg::SetFrameTree(frame_tree),
ShutdownState::NotShuttingDown) => {
self.set_frame_tree(&frame_tree);
self.send_viewport_rects();
}
(Msg::Recomposite(reason), ShutdownState::NotShuttingDown) => {
self.composition_request = CompositionRequest::CompositeNow(reason)
}
(Msg::TouchEventProcessed(result), ShutdownState::NotShuttingDown) => {
self.touch_handler.on_event_processed(result);
}
(Msg::CreatePng(reply), ShutdownState::NotShuttingDown) => {
let res = self.composite_specific_target(CompositeTarget::WindowAndPng);
if let Err(ref e) = res {
info!("Error retrieving PNG: {:?}", e);
}
let img = res.unwrap_or(None);
if let Err(e) = reply.send(img) {
warn!("Sending reply to create png failed ({}).", e);
}
}
(Msg::ViewportConstrained(pipeline_id, constraints),
ShutdownState::NotShuttingDown) => {
self.constrain_viewport(pipeline_id, constraints);
}
(Msg::IsReadyToSaveImageReply(is_ready), ShutdownState::NotShuttingDown) => {
assert_eq!(self.ready_to_save_state, ReadyState::WaitingForConstellationReply);
if is_ready {
self.ready_to_save_state = ReadyState::ReadyToSaveImage;
if opts::get().is_running_problem_test {
println!("ready to save image!");
}
} else {
self.ready_to_save_state = ReadyState::Unknown;
if opts::get().is_running_problem_test {
println!("resetting ready_to_save_state!");
}
}
self.composite_if_necessary(CompositingReason::Headless);
}
(Msg::PipelineVisibilityChanged(pipeline_id, visible), ShutdownState::NotShuttingDown) => {
self.pipeline_details(pipeline_id).visible = visible;
if visible {
self.process_animations();
}
}
(Msg::PipelineExited(pipeline_id, sender), _) => {
debug!("Compositor got pipeline exited: {:?}", pipeline_id);
self.remove_pipeline_root_layer(pipeline_id);
let _ = sender.send(());
}
(Msg::NewScrollFrameReady(recomposite_needed), ShutdownState::NotShuttingDown) => {
self.waiting_for_results_of_scroll = false;
if recomposite_needed {
self.composition_request = CompositionRequest::CompositeNow(
CompositingReason::NewWebRenderScrollFrame);
}
}
(Msg::Dispatch(func), ShutdownState::NotShuttingDown) => {
// The functions sent here right now are really dumb, so they can't panic.
// But if we start running more complex code here, we should really catch panic here.
func();
}
(Msg::LoadComplete(_), ShutdownState::NotShuttingDown) => {
// If we're painting in headless mode, schedule a recomposite.
if opts::get().output_file.is_some() || opts::get().exit_after_load {
self.composite_if_necessary(CompositingReason::Headless);
}
},
(Msg::PendingPaintMetric(pipeline_id, epoch), _) => {
self.pending_paint_metrics.insert(pipeline_id, epoch);
}
// When we are shutting_down, we need to avoid performing operations
// such as Paint that may crash because we have begun tearing down
// the rest of our resources.
(_, ShutdownState::ShuttingDown) => {}
}
true
}
/// Sets or unsets the animations-running flag for the given pipeline, and schedules a
/// recomposite if necessary.
fn change_running_animations_state(&mut self,
pipeline_id: PipelineId,
animation_state: AnimationState) {
match animation_state {
AnimationState::AnimationsPresent => {
let visible = self.pipeline_details(pipeline_id).visible;
self.pipeline_details(pipeline_id).animations_running = true;
if visible {
self.composite_if_necessary(CompositingReason::Animation);
}
}
AnimationState::AnimationCallbacksPresent => {
let visible = self.pipeline_details(pipeline_id).visible;
self.pipeline_details(pipeline_id).animation_callbacks_running = true;
if visible {
self.tick_animations_for_pipeline(pipeline_id);
}
}
AnimationState::NoAnimationsPresent => {
self.pipeline_details(pipeline_id).animations_running = false;
}
AnimationState::NoAnimationCallbacksPresent => {
self.pipeline_details(pipeline_id).animation_callbacks_running = false;
}
}
}
fn pipeline_details(&mut self, pipeline_id: PipelineId) -> &mut PipelineDetails {
if !self.pipeline_details.contains_key(&pipeline_id) {
self.pipeline_details.insert(pipeline_id, PipelineDetails::new());
}
self.pipeline_details.get_mut(&pipeline_id).expect("Insert then get failed!")
}
pub fn pipeline(&self, pipeline_id: PipelineId) -> Option<&CompositionPipeline> {
match self.pipeline_details.get(&pipeline_id) {
Some(ref details) => details.pipeline.as_ref(),
None => {
warn!("Compositor layer has an unknown pipeline ({:?}).", pipeline_id);
None
}
}
}
fn set_frame_tree(&mut self, frame_tree: &SendableFrameTree) {
debug!("Setting the frame tree for pipeline {}", frame_tree.pipeline.id);
self.root_pipeline = Some(frame_tree.pipeline.clone());
let pipeline_id = frame_tree.pipeline.id.to_webrender();
let mut txn = webrender_api::Transaction::new();
txn.set_root_pipeline(pipeline_id);
txn.generate_frame();
self.webrender_api.send_transaction(self.webrender_document, txn);
self.create_pipeline_details_for_frame_tree(&frame_tree);
self.send_window_size(WindowSizeType::Initial);
self.frame_tree_id.next();
}
fn create_pipeline_details_for_frame_tree(&mut self, frame_tree: &SendableFrameTree) {
self.pipeline_details(frame_tree.pipeline.id).pipeline = Some(frame_tree.pipeline.clone());
for kid in &frame_tree.children {
self.create_pipeline_details_for_frame_tree(kid);
}
}
fn remove_pipeline_root_layer(&mut self, pipeline_id: PipelineId) {
self.pipeline_details.remove(&pipeline_id);
}
fn send_window_size(&self, size_type: WindowSizeType) {
let dppx = self.page_zoom * self.hidpi_factor();
self.webrender_api.set_window_parameters(self.webrender_document,
self.frame_size,
self.window_rect,
self.hidpi_factor().get());
let initial_viewport = self.window_rect.size.to_f32() / dppx;
let data = WindowSizeData {
device_pixel_ratio: dppx,
initial_viewport: initial_viewport,
};
let top_level_browsing_context_id = self.root_pipeline.as_ref().map(|pipeline| {
pipeline.top_level_browsing_context_id
});
let msg = ConstellationMsg::WindowSize(top_level_browsing_context_id, data, size_type);
if let Err(e) = self.constellation_chan.send(msg) {
warn!("Sending window resize to constellation failed ({}).", e);
}
}
pub fn on_resize_window_event(&mut self) {
debug!("compositor resize requested");
// A size change could also mean a resolution change.
let new_scale_factor = self.window.hidpi_factor();
if self.scale_factor != new_scale_factor {
self.scale_factor = new_scale_factor;
self.update_zoom_transform();
}
let new_window_rect = self.window.window_rect();
let new_frame_size = self.window.framebuffer_size();
if self.window_rect == new_window_rect &&
self.frame_size == new_frame_size {
return;
}
self.frame_size = new_frame_size;
self.window_rect = new_window_rect;
self.send_window_size(WindowSizeType::Resize);
}
pub fn on_mouse_window_event_class(&mut self, mouse_window_event: MouseWindowEvent) {
if opts::get().convert_mouse_to_touch {
match mouse_window_event {
MouseWindowEvent::Click(_, _) => {}
MouseWindowEvent::MouseDown(_, p) => self.on_touch_down(TouchId(0), p),
MouseWindowEvent::MouseUp(_, p) => self.on_touch_up(TouchId(0), p),
}
return
}
self.dispatch_mouse_window_event_class(mouse_window_event);
}
fn dispatch_mouse_window_event_class(&mut self, mouse_window_event: MouseWindowEvent) {
let point = match mouse_window_event {
MouseWindowEvent::Click(_, p) => p,
MouseWindowEvent::MouseDown(_, p) => p,
MouseWindowEvent::MouseUp(_, p) => p,
};
let results = self.hit_test_at_point(point);
let result = match results.items.first() {
Some(result) => result,
None => return,
};
let (button, event_type) = match mouse_window_event {
MouseWindowEvent::Click(button, _) => (button, MouseEventType::Click),
MouseWindowEvent::MouseDown(button, _) => (button, MouseEventType::MouseDown),
MouseWindowEvent::MouseUp(button, _) => (button, MouseEventType::MouseUp),
};
let event_to_send = MouseButtonEvent(
event_type,
button,
result.point_in_viewport.to_untyped(),
Some(UntrustedNodeAddress(result.tag.0 as *const c_void)),
Some(result.point_relative_to_item.to_untyped()),
);
let pipeline_id = PipelineId::from_webrender(result.pipeline);
let msg = ConstellationMsg::ForwardEvent(pipeline_id, event_to_send);
if let Err(e) = self.constellation_chan.send(msg) {
warn!("Sending event to constellation failed ({}).", e);
}
}
fn hit_test_at_point(&self, point: TypedPoint2D<f32, DevicePixel>) -> HitTestResult {
let dppx = self.page_zoom * self.hidpi_factor();
let scaled_point = (point / dppx).to_untyped();
let world_cursor = webrender_api::WorldPoint::from_untyped(&scaled_point);
self.webrender_api.hit_test(
self.webrender_document,
None,
world_cursor,
HitTestFlags::empty()
)
}
pub fn on_mouse_window_move_event_class(&mut self, cursor: TypedPoint2D<f32, DevicePixel>) {
if opts::get().convert_mouse_to_touch {
self.on_touch_move(TouchId(0), cursor);
return
}
self.dispatch_mouse_window_move_event_class(cursor);
}
fn dispatch_mouse_window_move_event_class(&mut self, cursor: TypedPoint2D<f32, DevicePixel>) {
let root_pipeline_id = match self.get_root_pipeline_id() {
Some(root_pipeline_id) => root_pipeline_id,
None => return,
};
if self.pipeline(root_pipeline_id).is_none() {
return;
}
let results = self.hit_test_at_point(cursor);
if let Some(item) = results.items.first() {
let node_address = Some(UntrustedNodeAddress(item.tag.0 as *const c_void));
let event = MouseMoveEvent(Some(item.point_in_viewport.to_untyped()), node_address);
let pipeline_id = PipelineId::from_webrender(item.pipeline);
let msg = ConstellationMsg::ForwardEvent(pipeline_id, event);
if let Err(e) = self.constellation_chan.send(msg) {
warn!("Sending event to constellation failed ({}).", e);
}
if let Some(cursor) = CursorKind::from_u8(item.tag.1 as _).ok() {
let msg = ConstellationMsg::SetCursor(cursor);
if let Err(e) = self.constellation_chan.send(msg) {
warn!("Sending event to constellation failed ({}).", e);
}
}
}
}
fn send_touch_event(
&self,
event_type: TouchEventType,
identifier: TouchId,
point: TypedPoint2D<f32, DevicePixel>)
{
let results = self.hit_test_at_point(point);
if let Some(item) = results.items.first() {
let event = TouchEvent(
event_type,
identifier,
item.point_in_viewport.to_untyped(),
Some(UntrustedNodeAddress(item.tag.0 as *const c_void)),
);
let pipeline_id = PipelineId::from_webrender(item.pipeline);
let msg = ConstellationMsg::ForwardEvent(pipeline_id, event);
if let Err(e) = self.constellation_chan.send(msg) {
warn!("Sending event to constellation failed ({}).", e);
}
}
}
pub fn on_touch_event(&mut self,
event_type: TouchEventType,
identifier: TouchId,
location: TypedPoint2D<f32, DevicePixel>) {
match event_type {
TouchEventType::Down => self.on_touch_down(identifier, location),
TouchEventType::Move => self.on_touch_move(identifier, location),
TouchEventType::Up => self.on_touch_up(identifier, location),
TouchEventType::Cancel => self.on_touch_cancel(identifier, location),
}
}
fn on_touch_down(&mut self, identifier: TouchId, point: TypedPoint2D<f32, DevicePixel>) {
self.touch_handler.on_touch_down(identifier, point);
self.send_touch_event(TouchEventType::Down, identifier, point);
}
fn on_touch_move(&mut self, identifier: TouchId, point: TypedPoint2D<f32, DevicePixel>) {
match self.touch_handler.on_touch_move(identifier, point) {
TouchAction::Scroll(delta) => {
match point.cast() {
Some(point) => self.on_scroll_window_event(
ScrollLocation::Delta(
LayoutVector2D::from_untyped(&delta.to_untyped())
),
point
),
None => error!("Point cast failed."),
}
}
TouchAction::Zoom(magnification, scroll_delta) => {
let cursor = TypedPoint2D::new(-1, -1); // Make sure this hits the base layer.
self.pending_scroll_zoom_events.push(ScrollZoomEvent {
magnification: magnification,
scroll_location: ScrollLocation::Delta(webrender_api::LayoutVector2D::from_untyped(
&scroll_delta.to_untyped())),
cursor: cursor,
phase: ScrollEventPhase::Move(true),
event_count: 1,
});
}
TouchAction::DispatchEvent => {
self.send_touch_event(TouchEventType::Move, identifier, point);
}
_ => {}
}
}
fn on_touch_up(&mut self, identifier: TouchId, point: TypedPoint2D<f32, DevicePixel>) {
self.send_touch_event(TouchEventType::Up, identifier, point);
if let TouchAction::Click = self.touch_handler.on_touch_up(identifier, point) {
self.simulate_mouse_click(point);
}
}
fn on_touch_cancel(&mut self, identifier: TouchId, point: TypedPoint2D<f32, DevicePixel>) {
// Send the event to script.
self.touch_handler.on_touch_cancel(identifier, point);
self.send_touch_event(TouchEventType::Cancel, identifier, point);
}
/// <http://w3c.github.io/touch-events/#mouse-events>
fn simulate_mouse_click(&mut self, p: TypedPoint2D<f32, DevicePixel>) {
let button = MouseButton::Left;
self.dispatch_mouse_window_move_event_class(p);
self.dispatch_mouse_window_event_class(MouseWindowEvent::MouseDown(button, p));
self.dispatch_mouse_window_event_class(MouseWindowEvent::MouseUp(button, p));
self.dispatch_mouse_window_event_class(MouseWindowEvent::Click(button, p));
}
pub fn on_scroll_event(&mut self,
delta: ScrollLocation,
cursor: TypedPoint2D<i32, DevicePixel>,
phase: TouchEventType) {
match phase {
TouchEventType::Move => self.on_scroll_window_event(delta, cursor),
TouchEventType::Up | TouchEventType::Cancel => {
self.on_scroll_end_window_event(delta, cursor);
}
TouchEventType::Down => {
self.on_scroll_start_window_event(delta, cursor);
}
}
}
fn on_scroll_window_event(&mut self,
scroll_location: ScrollLocation,
cursor: TypedPoint2D<i32, DevicePixel>) {
let event_phase = match (self.scroll_in_progress, self.in_scroll_transaction) {
(false, None) => ScrollEventPhase::Start,
(false, Some(last_scroll)) if last_scroll.elapsed() > Duration::from_millis(80) =>
ScrollEventPhase::Start,
(_, _) => ScrollEventPhase::Move(self.scroll_in_progress),
};
self.in_scroll_transaction = Some(Instant::now());
self.pending_scroll_zoom_events.push(ScrollZoomEvent {
magnification: 1.0,
scroll_location: scroll_location,
cursor: cursor,
phase: event_phase,
event_count: 1,
});
}
fn on_scroll_start_window_event(&mut self,
scroll_location: ScrollLocation,
cursor: TypedPoint2D<i32, DevicePixel>) {
self.scroll_in_progress = true;
self.pending_scroll_zoom_events.push(ScrollZoomEvent {
magnification: 1.0,
scroll_location: scroll_location,
cursor: cursor,
phase: ScrollEventPhase::Start,
event_count: 1,
});
}
fn on_scroll_end_window_event(&mut self,
scroll_location: ScrollLocation,
cursor: TypedPoint2D<i32, DevicePixel>) {
self.scroll_in_progress = false;
self.pending_scroll_zoom_events.push(ScrollZoomEvent {
magnification: 1.0,
scroll_location: scroll_location,
cursor: cursor,
phase: ScrollEventPhase::End,
event_count: 1,
});
}
fn process_pending_scroll_events(&mut self) {
let had_events = self.pending_scroll_zoom_events.len() > 0;
// Batch up all scroll events into one, or else we'll do way too much painting.
let mut last_combined_event: Option<ScrollZoomEvent> = None;
for scroll_event in self.pending_scroll_zoom_events.drain(..) {
let this_cursor = scroll_event.cursor;
let this_delta = match scroll_event.scroll_location {
ScrollLocation::Delta(delta) => delta,
ScrollLocation::Start | ScrollLocation::End => {
// If this is an event which is scrolling to the start or end of the page,
// disregard other pending events and exit the loop.
last_combined_event = Some(scroll_event);
break;
}
};
if let Some(combined_event) = last_combined_event {
if combined_event.phase != scroll_event.phase {
let combined_delta = match combined_event.scroll_location {
ScrollLocation::Delta(delta) => delta,
ScrollLocation::Start | ScrollLocation::End => {
// If this is an event which is scrolling to the start or end of the page,
// disregard other pending events and exit the loop.
last_combined_event = Some(scroll_event);
break;
}
};
// TODO: units don't match!
let delta = combined_delta / self.scale.get();
let cursor =
(combined_event.cursor.to_f32() / self.scale).to_untyped();
let location = webrender_api::ScrollLocation::Delta(delta);
let cursor = webrender_api::WorldPoint::from_untyped(&cursor);
let mut txn = webrender_api::Transaction::new();
txn.scroll(location, cursor, combined_event.phase);
self.webrender_api.send_transaction(self.webrender_document, txn);
last_combined_event = None
}
}
match (&mut last_combined_event, scroll_event.phase) {
(last_combined_event @ &mut None, _) => {
*last_combined_event = Some(ScrollZoomEvent {
magnification: scroll_event.magnification,
scroll_location: ScrollLocation::Delta(webrender_api::LayoutVector2D::from_untyped(
&this_delta.to_untyped())),
cursor: this_cursor,
phase: scroll_event.phase,
event_count: 1,
})
}
(&mut Some(ref mut last_combined_event),
ScrollEventPhase::Move(false)) => {
// Mac OS X sometimes delivers scroll events out of vsync during a
// fling. This causes events to get bunched up occasionally, causing
// nasty-looking "pops". To mitigate this, during a fling we average
// deltas instead of summing them.
if let ScrollLocation::Delta(delta) = last_combined_event.scroll_location {
let old_event_count =
TypedScale::new(last_combined_event.event_count as f32);
last_combined_event.event_count += 1;
let new_event_count =
TypedScale::new(last_combined_event.event_count as f32);
last_combined_event.scroll_location = ScrollLocation::Delta(
(delta * old_event_count + this_delta) /
new_event_count);
}
}
(&mut Some(ref mut last_combined_event), _) => {
if let ScrollLocation::Delta(delta) = last_combined_event.scroll_location {
last_combined_event.scroll_location = ScrollLocation::Delta(delta + this_delta);
last_combined_event.event_count += 1
}
}
}
}
if let Some(combined_event) = last_combined_event {
let scroll_location = match combined_event.scroll_location {
ScrollLocation::Delta(delta) => {
let scaled_delta = (TypedVector2D::from_untyped(&delta.to_untyped()) / self.scale)
.to_untyped();
let calculated_delta = webrender_api::LayoutVector2D::from_untyped(&scaled_delta);
ScrollLocation::Delta(calculated_delta)
},
// Leave ScrollLocation unchanged if it is Start or End location.
sl @ ScrollLocation::Start | sl @ ScrollLocation::End => sl,
};
let cursor = (combined_event.cursor.to_f32() / self.scale).to_untyped();
let cursor = webrender_api::WorldPoint::from_untyped(&cursor);
let mut txn = webrender_api::Transaction::new();
txn.scroll(scroll_location, cursor, combined_event.phase);
self.webrender_api.send_transaction(self.webrender_document, txn);
self.waiting_for_results_of_scroll = true
}
if had_events {
self.send_viewport_rects();
}
}
/// If there are any animations running, dispatches appropriate messages to the constellation.
fn process_animations(&mut self) {
let mut pipeline_ids = vec![];
for (pipeline_id, pipeline_details) in &self.pipeline_details {
if (pipeline_details.animations_running ||
pipeline_details.animation_callbacks_running) &&
pipeline_details.visible {
pipeline_ids.push(*pipeline_id);
}
}
let animation_state = if pipeline_ids.is_empty() {
windowing::AnimationState::Idle
} else {
windowing::AnimationState::Animating
};
self.window.set_animation_state(animation_state);
for pipeline_id in &pipeline_ids {
self.tick_animations_for_pipeline(*pipeline_id)
}
}
fn tick_animations_for_pipeline(&mut self, pipeline_id: PipelineId) {
let animation_callbacks_running = self.pipeline_details(pipeline_id).animation_callbacks_running;
if animation_callbacks_running {
let msg = ConstellationMsg::TickAnimation(pipeline_id, AnimationTickType::Script);
if let Err(e) = self.constellation_chan.send(msg) {
warn!("Sending tick to constellation failed ({}).", e);
}
}
// We may need to tick animations in layout. (See #12749.)
let animations_running = self.pipeline_details(pipeline_id).animations_running;
if animations_running {
let msg = ConstellationMsg::TickAnimation(pipeline_id, AnimationTickType::Layout);
if let Err(e) = self.constellation_chan.send(msg) {
warn!("Sending tick to constellation failed ({}).", e);
}
}
}
fn constrain_viewport(&mut self, pipeline_id: PipelineId, constraints: ViewportConstraints) {
let is_root = self.root_pipeline.as_ref().map_or(false, |root_pipeline| {
root_pipeline.id == pipeline_id
});
if is_root {
self.viewport_zoom = constraints.initial_zoom;
self.min_viewport_zoom = constraints.min_zoom;
self.max_viewport_zoom = constraints.max_zoom;
self.update_zoom_transform();
}
}
fn hidpi_factor(&self) -> TypedScale<f32, DeviceIndependentPixel, DevicePixel> {
match opts::get().device_pixels_per_px {
Some(device_pixels_per_px) => TypedScale::new(device_pixels_per_px),
None => match opts::get().output_file {
Some(_) => TypedScale::new(1.0),
None => self.scale_factor
}
}
}
fn device_pixels_per_page_px(&self) -> TypedScale<f32, CSSPixel, DevicePixel> {
self.page_zoom * self.hidpi_factor()
}
fn update_zoom_transform(&mut self) {
let scale = self.device_pixels_per_page_px();
self.scale = TypedScale::new(scale.get());
}
pub fn on_zoom_reset_window_event(&mut self) {
self.page_zoom = TypedScale::new(1.0);
self.update_zoom_transform();
self.send_window_size(WindowSizeType::Resize);
self.update_page_zoom_for_webrender();
}
pub fn on_zoom_window_event(&mut self, magnification: f32) {
self.page_zoom = TypedScale::new((self.page_zoom.get() * magnification)
.max(MIN_ZOOM).min(MAX_ZOOM));
self.update_zoom_transform();
self.send_window_size(WindowSizeType::Resize);
self.update_page_zoom_for_webrender();
}
fn update_page_zoom_for_webrender(&mut self) {
let page_zoom = webrender_api::ZoomFactor::new(self.page_zoom.get());
let mut txn = webrender_api::Transaction::new();
txn.set_page_zoom(page_zoom);
self.webrender_api.send_transaction(self.webrender_document, txn);
}
/// Simulate a pinch zoom
pub fn on_pinch_zoom_window_event(&mut self, magnification: f32) {
self.pending_scroll_zoom_events.push(ScrollZoomEvent {
magnification: magnification,
scroll_location: ScrollLocation::Delta(TypedVector2D::zero()), // TODO: Scroll to keep the center in view?
cursor: TypedPoint2D::new(-1, -1), // Make sure this hits the base layer.
phase: ScrollEventPhase::Move(true),
event_count: 1,
});
}
fn send_viewport_rects(&self) {
let mut scroll_states_per_pipeline = HashMap::new();
for scroll_layer_state in self.webrender_api.get_scroll_node_state(self.webrender_document) {
let scroll_state = ScrollState {
scroll_id: scroll_layer_state.id,
scroll_offset: scroll_layer_state.scroll_offset.to_untyped(),
};
scroll_states_per_pipeline
.entry(scroll_layer_state.id.pipeline_id())
.or_insert(vec![])
.push(scroll_state);
}
for (pipeline_id, scroll_states) in scroll_states_per_pipeline {
if let Some(pipeline) = self.pipeline(pipeline_id.from_webrender()) {
let msg = LayoutControlMsg::SetScrollStates(scroll_states);
let _ = pipeline.layout_chan.send(msg);
}
}
}
// Check if any pipelines currently have active animations or animation callbacks.
fn animations_active(&self) -> bool {
for (_, details) in &self.pipeline_details {
// If animations are currently running, then don't bother checking
// with the constellation if the output image is stable.
if details.animations_running {
return true;
}
if details.animation_callbacks_running {
return true;
}
}
false
}
/// Query the constellation to see if the current compositor
/// output matches the current frame tree output, and if the
/// associated script threads are idle.
fn is_ready_to_paint_image_output(&mut self) -> Result<(), NotReadyToPaint> {
match self.ready_to_save_state {
ReadyState::Unknown => {
// Unsure if the output image is stable.
// Collect the currently painted epoch of each pipeline that is
// complete (i.e. has *all* layers painted to the requested epoch).
// This gets sent to the constellation for comparison with the current
// frame tree.
let mut pipeline_epochs = HashMap::new();
for (id, _) in &self.pipeline_details {
let webrender_pipeline_id = id.to_webrender();
if let Some(webrender_api::Epoch(epoch)) = self.webrender
.current_epoch(webrender_pipeline_id) {
let epoch = Epoch(epoch);
pipeline_epochs.insert(*id, epoch);
}
}
// Pass the pipeline/epoch states to the constellation and check
// if it's safe to output the image.
let msg = ConstellationMsg::IsReadyToSaveImage(pipeline_epochs);
if let Err(e) = self.constellation_chan.send(msg) {
warn!("Sending ready to save to constellation failed ({}).", e);
}
self.ready_to_save_state = ReadyState::WaitingForConstellationReply;
Err(NotReadyToPaint::JustNotifiedConstellation)
}
ReadyState::WaitingForConstellationReply => {
// If waiting on a reply from the constellation to the last
// query if the image is stable, then assume not ready yet.
Err(NotReadyToPaint::WaitingOnConstellation)
}
ReadyState::ReadyToSaveImage => {
// Constellation has replied at some point in the past
// that the current output image is stable and ready
// for saving.
// Reset the flag so that we check again in the future
// TODO: only reset this if we load a new document?
if opts::get().is_running_problem_test {
println!("was ready to save, resetting ready_to_save_state");
}
self.ready_to_save_state = ReadyState::Unknown;
Ok(())
}
}
}
pub fn composite(&mut self) {
let target = self.composite_target;
match self.composite_specific_target(target) {
Ok(_) => if opts::get().output_file.is_some() || opts::get().exit_after_load {
println!("Shutting down the Constellation after generating an output file or exit flag specified");
self.start_shutting_down();
},
Err(e) => if opts::get().is_running_problem_test {
if e != UnableToComposite::NotReadyToPaintImage(NotReadyToPaint::WaitingOnConstellation) {
println!("not ready to composite: {:?}", e);
}
},
}
}
/// Composite either to the screen or to a png image or both.
/// Returns Ok if composition was performed or Err if it was not possible to composite
/// for some reason. If CompositeTarget is Window or Png no image data is returned;
/// in the latter case the image is written directly to a file. If CompositeTarget
/// is WindowAndPng Ok(Some(png::Image)) is returned.
fn composite_specific_target(&mut self,
target: CompositeTarget)
-> Result<Option<Image>, UnableToComposite> {
let (width, height) =
(self.frame_size.width as usize, self.frame_size.height as usize);
if !self.window.prepare_for_composite(width, height) {
return Err(UnableToComposite::WindowUnprepared)
}
self.webrender.update();
let wait_for_stable_image = match target {
CompositeTarget::WindowAndPng | CompositeTarget::PngFile => true,
CompositeTarget::Window => opts::get().exit_after_load,
};
if wait_for_stable_image {
// The current image may be ready to output. However, if there are animations active,
// tick those instead and continue waiting for the image output to be stable AND
// all active animations to complete.
if self.animations_active() {
self.process_animations();
return Err(UnableToComposite::NotReadyToPaintImage(NotReadyToPaint::AnimationsActive));
}
if let Err(result) = self.is_ready_to_paint_image_output() {
return Err(UnableToComposite::NotReadyToPaintImage(result))
}
}
let render_target_info = match target {
CompositeTarget::Window => RenderTargetInfo::empty(),
_ => initialize_png(&*self.gl, width, height)
};
profile(ProfilerCategory::Compositing, None, self.time_profiler_chan.clone(), || {
debug!("compositor: compositing");
// Paint the scene.
// TODO(gw): Take notice of any errors the renderer returns!
self.webrender.render(self.frame_size).ok();
});
// If there are pending paint metrics, we check if any of the painted epochs is
// one of the ones that the paint metrics recorder is expecting . In that case,
// we get the current time, inform the layout thread about it and remove the
// pending metric from the list.
if !self.pending_paint_metrics.is_empty() {
let paint_time = precise_time_ns();
let mut to_remove = Vec::new();
// For each pending paint metrics pipeline id
for (id, pending_epoch) in &self.pending_paint_metrics {
// we get the last painted frame id from webrender
if let Some(webrender_api::Epoch(epoch)) = self.webrender.current_epoch(id.to_webrender()) {
// and check if it is the one the layout thread is expecting,
let epoch = Epoch(epoch);
if *pending_epoch != epoch {
continue;
}
// in which case, we remove it from the list of pending metrics,
to_remove.push(id.clone());
if let Some(pipeline) = self.pipeline(*id) {
// and inform the layout thread with the measured paint time.
let msg = LayoutControlMsg::PaintMetric(epoch, paint_time);
if let Err(e) = pipeline.layout_chan.send(msg) {
warn!("Sending PaintMetric message to layout failed ({}).", e);
}
}
}
}
for id in to_remove.iter() {
self.pending_paint_metrics.remove(id);
}
}
let rv = match target {
CompositeTarget::Window => None,
CompositeTarget::WindowAndPng => {
let img = self.draw_img(render_target_info,
width,
height);
Some(Image {
width: img.width(),
height: img.height(),
format: PixelFormat::RGB8,
bytes: IpcSharedMemory::from_bytes(&*img),
id: None,
})
}
CompositeTarget::PngFile => {
profile(ProfilerCategory::ImageSaving, None, self.time_profiler_chan.clone(), || {
match opts::get().output_file.as_ref() {
Some(path) => match File::create(path) {
Ok(mut file) => {
let img = self.draw_img(render_target_info, width, height);
let dynamic_image = DynamicImage::ImageRgb8(img);
if let Err(e) = dynamic_image.save(&mut file, ImageFormat::PNG) {
error!("Failed to save {} ({}).", path, e);
}
},
Err(e) => error!("Failed to create {} ({}).", path, e),
},
None => error!("No file specified."),
}
});
None
}
};
// Perform the page flip. This will likely block for a while.
self.window.present();
self.last_composite_time = precise_time_ns();
self.composition_request = CompositionRequest::NoCompositingNecessary;
self.process_animations();
self.start_scrolling_bounce_if_necessary();
self.waiting_for_results_of_scroll = false;
Ok(rv)
}
fn draw_img(&self,
render_target_info: RenderTargetInfo,
width: usize,
height: usize)
-> RgbImage {
// For some reason, OSMesa fails to render on the 3rd
// attempt in headless mode, under some conditions.
// I think this can only be some kind of synchronization
// bug in OSMesa, but explicitly un-binding any vertex
// array here seems to work around that bug.
// See https://github.com/servo/servo/issues/18606.
self.gl.bind_vertex_array(0);
let mut pixels = self.gl.read_pixels(0, 0,
width as gl::GLsizei,
height as gl::GLsizei,
gl::RGB, gl::UNSIGNED_BYTE);
self.gl.bind_framebuffer(gl::FRAMEBUFFER, 0);
self.gl.delete_buffers(&render_target_info.texture_ids);
self.gl.delete_renderbuffers(&render_target_info.renderbuffer_ids);
self.gl.delete_framebuffers(&render_target_info.framebuffer_ids);
// flip image vertically (texture is upside down)
let orig_pixels = pixels.clone();
let stride = width * 3;
for y in 0..height {
let dst_start = y * stride;
let src_start = (height - y - 1) * stride;
let src_slice = &orig_pixels[src_start .. src_start + stride];
(&mut pixels[dst_start .. dst_start + stride]).clone_from_slice(&src_slice[..stride]);
}
RgbImage::from_raw(width as u32, height as u32, pixels).expect("Flipping image failed!")
}
fn composite_if_necessary(&mut self, reason: CompositingReason) {
if self.composition_request == CompositionRequest::NoCompositingNecessary {
if opts::get().is_running_problem_test {
println!("updating composition_request ({:?})", reason);
}
self.composition_request = CompositionRequest::CompositeNow(reason)
} else if opts::get().is_running_problem_test {
println!("composition_request is already {:?}", self.composition_request);
}
}
fn get_root_pipeline_id(&self) -> Option<PipelineId> {
self.root_pipeline.as_ref().map(|pipeline| pipeline.id)
}
fn start_scrolling_bounce_if_necessary(&mut self) {
if self.scroll_in_progress {
return
}
if self.webrender.layers_are_bouncing_back() {
let mut txn = webrender_api::Transaction::new();
txn.tick_scrolling_bounce_animations();
self.webrender_api.send_transaction(self.webrender_document, txn);
self.send_viewport_rects()
}
}
pub fn receive_messages(&mut self) -> bool {
// Check for new messages coming from the other threads in the system.
let mut compositor_messages = vec![];
let mut found_recomposite_msg = false;
while let Some(msg) = self.port.try_recv_compositor_msg() {
match msg {
Msg::Recomposite(_) if found_recomposite_msg => {}
Msg::Recomposite(_) => {
found_recomposite_msg = true;
compositor_messages.push(msg)
}
_ => compositor_messages.push(msg),
}
}
for msg in compositor_messages {
if !self.handle_browser_message(msg) {
return false
}
}
true
}
pub fn perform_updates(&mut self) -> bool {
if self.shutdown_state == ShutdownState::FinishedShuttingDown {
return false;
}
// If a pinch-zoom happened recently, ask for tiles at the new resolution
if self.zoom_action && precise_time_s() - self.zoom_time > 0.3 {
self.zoom_action = false;
}
match self.composition_request {
CompositionRequest::NoCompositingNecessary => {}
CompositionRequest::CompositeNow(_) => {
self.composite()
}
}
if !self.pending_scroll_zoom_events.is_empty() && !self.waiting_for_results_of_scroll {
self.process_pending_scroll_events()
}
self.shutdown_state != ShutdownState::FinishedShuttingDown
}
/// Repaints and recomposites synchronously. You must be careful when calling this, as if a
/// paint is not scheduled the compositor will hang forever.
///
/// This is used when resizing the window.
pub fn repaint_synchronously(&mut self) {
while self.shutdown_state != ShutdownState::ShuttingDown {
let msg = self.port.recv_compositor_msg();
let need_recomposite = match msg {
Msg::Recomposite(_) => true,
_ => false,
};
let keep_going = self.handle_browser_message(msg);
if need_recomposite {
self.composite();
break
}
if !keep_going {
break
}
}
}
pub fn pinch_zoom_level(&self) -> f32 {
// TODO(gw): Access via WR.
1.0
}
pub fn toggle_webrender_debug(&mut self, option: WebRenderDebugOption) {
let mut flags = self.webrender.get_debug_flags();
let flag = match option {
WebRenderDebugOption::Profiler => {
webrender::DebugFlags::PROFILER_DBG |
webrender::DebugFlags::GPU_TIME_QUERIES |
webrender::DebugFlags::GPU_SAMPLE_QUERIES
}
WebRenderDebugOption::TextureCacheDebug => {
webrender::DebugFlags::TEXTURE_CACHE_DBG
}
WebRenderDebugOption::RenderTargetDebug => {
webrender::DebugFlags::RENDER_TARGET_DBG
}
};
flags.toggle(flag);
self.webrender.set_debug_flags(flags);
let mut txn = webrender_api::Transaction::new();
txn.generate_frame();
self.webrender_api.send_transaction(self.webrender_document, txn);
}
}
/// Why we performed a composite. This is used for debugging.
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum CompositingReason {
/// We hit the delayed composition timeout. (See `delayed_composition.rs`.)
DelayedCompositeTimeout,
/// The window has been scrolled and we're starting the first recomposite.
Scroll,
/// A scroll has continued and we need to recomposite again.
ContinueScroll,
/// We're performing the single composite in headless mode.
Headless,
/// We're performing a composite to run an animation.
Animation,
/// A new frame tree has been loaded.
NewFrameTree,
/// New painted buffers have been received.
NewPaintedBuffers,
/// The window has been zoomed.
Zoom,
/// A new WebRender frame has arrived.
NewWebRenderFrame,
/// WebRender has processed a scroll event and has generated a new frame.
NewWebRenderScrollFrame,
}
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