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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use canvas_traits::webgl::{WebGLCommand, WebGLFramebufferBindingRequest, WebGLFramebufferId};
use canvas_traits::webgl::{WebGLMsgSender, WebGLResult, WebGLError};
use canvas_traits::webgl::webgl_channel;
use dom::bindings::cell::DomRefCell;
use dom::bindings::codegen::Bindings::WebGLFramebufferBinding;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use dom::bindings::reflector::reflect_dom_object;
use dom::bindings::root::{Dom, DomRoot};
use dom::webglobject::WebGLObject;
use dom::webglrenderbuffer::WebGLRenderbuffer;
use dom::webgltexture::WebGLTexture;
use dom::window::Window;
use dom_struct::dom_struct;
use std::cell::Cell;
#[must_root]
#[derive(Clone, JSTraceable, MallocSizeOf)]
enum WebGLFramebufferAttachment {
Renderbuffer(Dom<WebGLRenderbuffer>),
Texture { texture: Dom<WebGLTexture>, level: i32 },
}
#[dom_struct]
pub struct WebGLFramebuffer {
webgl_object: WebGLObject,
id: WebGLFramebufferId,
/// target can only be gl::FRAMEBUFFER at the moment
target: Cell<Option<u32>>,
is_deleted: Cell<bool>,
size: Cell<Option<(i32, i32)>>,
status: Cell<u32>,
#[ignore_malloc_size_of = "Defined in ipc-channel"]
renderer: WebGLMsgSender,
// The attachment points for textures and renderbuffers on this
// FBO.
color: DomRefCell<Option<WebGLFramebufferAttachment>>,
depth: DomRefCell<Option<WebGLFramebufferAttachment>>,
stencil: DomRefCell<Option<WebGLFramebufferAttachment>>,
depthstencil: DomRefCell<Option<WebGLFramebufferAttachment>>,
}
impl WebGLFramebuffer {
fn new_inherited(renderer: WebGLMsgSender,
id: WebGLFramebufferId)
-> WebGLFramebuffer {
WebGLFramebuffer {
webgl_object: WebGLObject::new_inherited(),
id: id,
target: Cell::new(None),
is_deleted: Cell::new(false),
renderer: renderer,
size: Cell::new(None),
status: Cell::new(constants::FRAMEBUFFER_UNSUPPORTED),
color: DomRefCell::new(None),
depth: DomRefCell::new(None),
stencil: DomRefCell::new(None),
depthstencil: DomRefCell::new(None),
}
}
pub fn maybe_new(window: &Window, renderer: WebGLMsgSender)
-> Option<DomRoot<WebGLFramebuffer>> {
let (sender, receiver) = webgl_channel().unwrap();
renderer.send(WebGLCommand::CreateFramebuffer(sender)).unwrap();
let result = receiver.recv().unwrap();
result.map(|fb_id| WebGLFramebuffer::new(window, renderer, fb_id))
}
pub fn new(window: &Window,
renderer: WebGLMsgSender,
id: WebGLFramebufferId)
-> DomRoot<WebGLFramebuffer> {
reflect_dom_object(Box::new(WebGLFramebuffer::new_inherited(renderer, id)),
window,
WebGLFramebufferBinding::Wrap)
}
}
impl WebGLFramebuffer {
pub fn id(&self) -> WebGLFramebufferId {
self.id
}
pub fn bind(&self, target: u32) {
// Update the framebuffer status on binding. It may have
// changed if its attachments were resized or deleted while
// we've been unbound.
self.update_status();
self.target.set(Some(target));
let cmd = WebGLCommand::BindFramebuffer(target, WebGLFramebufferBindingRequest::Explicit(self.id));
self.renderer.send(cmd).unwrap();
}
pub fn delete(&self) {
if !self.is_deleted.get() {
self.is_deleted.set(true);
let _ = self.renderer.send(WebGLCommand::DeleteFramebuffer(self.id));
}
}
pub fn is_deleted(&self) -> bool {
self.is_deleted.get()
}
pub fn size(&self) -> Option<(i32, i32)> {
self.size.get()
}
fn update_status(&self) {
let c = self.color.borrow();
let z = self.depth.borrow();
let s = self.stencil.borrow();
let zs = self.depthstencil.borrow();
let has_c = c.is_some();
let has_z = z.is_some();
let has_s = s.is_some();
let has_zs = zs.is_some();
let attachments = [&*c, &*z, &*s, &*zs];
// From the WebGL spec, 6.6 ("Framebuffer Object Attachments"):
//
// "In the WebGL API, it is an error to concurrently attach
// renderbuffers to the following combinations of
// attachment points:
//
// DEPTH_ATTACHMENT + DEPTH_STENCIL_ATTACHMENT
// STENCIL_ATTACHMENT + DEPTH_STENCIL_ATTACHMENT
// DEPTH_ATTACHMENT + STENCIL_ATTACHMENT
//
// If any of the constraints above are violated, then:
//
// checkFramebufferStatus must return FRAMEBUFFER_UNSUPPORTED."
if (has_zs && (has_z || has_s)) ||
(has_z && has_s) {
self.status.set(constants::FRAMEBUFFER_UNSUPPORTED);
return;
}
let mut fb_size = None;
for attachment in &attachments {
// Get the size of this attachment.
let size = match **attachment {
Some(WebGLFramebufferAttachment::Renderbuffer(ref att_rb)) => {
att_rb.size()
}
Some(WebGLFramebufferAttachment::Texture { texture: ref att_tex, level } ) => {
let info = att_tex.image_info_at_face(0, level as u32);
Some((info.width() as i32, info.height() as i32))
}
None => None,
};
// Make sure that, if we've found any other attachment,
// that the size matches.
if size.is_some() {
if fb_size.is_some() && size != fb_size {
self.status.set(constants::FRAMEBUFFER_INCOMPLETE_DIMENSIONS);
return;
} else {
fb_size = size;
}
}
}
self.size.set(fb_size);
if has_c || has_z || has_zs || has_s {
self.status.set(constants::FRAMEBUFFER_COMPLETE);
} else {
self.status.set(constants::FRAMEBUFFER_UNSUPPORTED);
}
}
pub fn check_status(&self) -> u32 {
return self.status.get();
}
pub fn renderbuffer(&self, attachment: u32, rb: Option<&WebGLRenderbuffer>) -> WebGLResult<()> {
let binding = match attachment {
constants::COLOR_ATTACHMENT0 => &self.color,
constants::DEPTH_ATTACHMENT => &self.depth,
constants::STENCIL_ATTACHMENT => &self.stencil,
constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
_ => return Err(WebGLError::InvalidEnum),
};
let rb_id = match rb {
Some(rb) => {
*binding.borrow_mut() = Some(WebGLFramebufferAttachment::Renderbuffer(Dom::from_ref(rb)));
Some(rb.id())
}
_ => {
*binding.borrow_mut() = None;
None
}
};
self.renderer.send(WebGLCommand::FramebufferRenderbuffer(constants::FRAMEBUFFER,
attachment,
constants::RENDERBUFFER,
rb_id)).unwrap();
self.update_status();
Ok(())
}
pub fn texture2d(&self, attachment: u32, textarget: u32, texture: Option<&WebGLTexture>,
level: i32) -> WebGLResult<()> {
let binding = match attachment {
constants::COLOR_ATTACHMENT0 => &self.color,
constants::DEPTH_ATTACHMENT => &self.depth,
constants::STENCIL_ATTACHMENT => &self.stencil,
constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
_ => return Err(WebGLError::InvalidEnum),
};
let tex_id = match texture {
// Note, from the GLES 2.0.25 spec, page 113:
// "If texture is zero, then textarget and level are ignored."
Some(texture) => {
// From the GLES 2.0.25 spec, page 113:
//
// "level specifies the mipmap level of the texture image
// to be attached to the framebuffer and must be
// 0. Otherwise, INVALID_VALUE is generated."
if level != 0 {
return Err(WebGLError::InvalidValue);
}
// "If texture is not zero, then texture must either
// name an existing texture object with an target of
// textarget, or texture must name an existing cube
// map texture and textarget must be one of:
// TEXTURE_CUBE_MAP_POSITIVE_X,
// TEXTURE_CUBE_MAP_POSITIVE_Y,
// TEXTURE_CUBE_MAP_POSITIVE_Z,
// TEXTURE_CUBE_MAP_NEGATIVE_X,
// TEXTURE_CUBE_MAP_NEGATIVE_Y, or
// TEXTURE_CUBE_MAP_NEGATIVE_Z. Otherwise,
// INVALID_OPERATION is generated."
let is_cube = match textarget {
constants::TEXTURE_2D => false,
constants::TEXTURE_CUBE_MAP_POSITIVE_X => true,
constants::TEXTURE_CUBE_MAP_POSITIVE_Y => true,
constants::TEXTURE_CUBE_MAP_POSITIVE_Z => true,
constants::TEXTURE_CUBE_MAP_NEGATIVE_X => true,
constants::TEXTURE_CUBE_MAP_NEGATIVE_Y => true,
constants::TEXTURE_CUBE_MAP_NEGATIVE_Z => true,
_ => return Err(WebGLError::InvalidEnum),
};
match texture.target() {
Some(constants::TEXTURE_CUBE_MAP) if is_cube => {}
Some(_) if !is_cube => {}
_ => return Err(WebGLError::InvalidOperation),
}
*binding.borrow_mut() = Some(WebGLFramebufferAttachment::Texture {
texture: Dom::from_ref(texture),
level: level }
);
Some(texture.id())
}
_ => {
*binding.borrow_mut() = None;
None
}
};
self.renderer.send(WebGLCommand::FramebufferTexture2D(constants::FRAMEBUFFER,
attachment,
textarget,
tex_id,
level)).unwrap();
self.update_status();
Ok(())
}
fn with_matching_renderbuffers<F>(&self, rb: &WebGLRenderbuffer, mut closure: F)
where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>)
{
let attachments = [&self.color,
&self.depth,
&self.stencil,
&self.depthstencil];
for attachment in &attachments {
let matched = {
match *attachment.borrow() {
Some(WebGLFramebufferAttachment::Renderbuffer(ref att_rb))
if rb.id() == att_rb.id() => true,
_ => false,
}
};
if matched {
closure(attachment);
}
}
}
fn with_matching_textures<F>(&self, texture: &WebGLTexture, mut closure: F)
where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>)
{
let attachments = [&self.color,
&self.depth,
&self.stencil,
&self.depthstencil];
for attachment in &attachments {
let matched = {
match *attachment.borrow() {
Some(WebGLFramebufferAttachment::Texture { texture: ref att_texture, .. })
if texture.id() == att_texture.id() => true,
_ => false,
}
};
if matched {
closure(attachment);
}
}
}
pub fn detach_renderbuffer(&self, rb: &WebGLRenderbuffer) {
self.with_matching_renderbuffers(rb, |att| {
*att.borrow_mut() = None;
self.update_status();
});
}
pub fn detach_texture(&self, texture: &WebGLTexture) {
self.with_matching_textures(texture, |att| {
*att.borrow_mut() = None;
self.update_status();
});
}
pub fn invalidate_renderbuffer(&self, rb: &WebGLRenderbuffer) {
self.with_matching_renderbuffers(rb, |_att| {
self.update_status();
});
}
pub fn invalidate_texture(&self, texture: &WebGLTexture) {
self.with_matching_textures(texture, |_att| {
self.update_status();
});
}
pub fn target(&self) -> Option<u32> {
self.target.get()
}
}
impl Drop for WebGLFramebuffer {
fn drop(&mut self) {
self.delete();
}
}
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