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/* TIATracker, (c) 2016 Andre "Kylearan" Wichmann.
* Website: https://bitbucket.org/kylearan/tiatracker
* Email: andre.wichmann@gmx.de
* See the file "license.txt" for information on usage and redistribution
* of this file.
*/
#include <QThread>
#include <QTimer>
#include <iostream>
#include "track/track.h"
#include "track/instrument.h"
#include "track/pattern.h"
#include "player.h"
#include <SDL.h>
#include <QElapsedTimer>
#include <QVector>
#include <QCoreApplication>
namespace Emulation {
Player::Player(Track::Track *parentTrack, QObject *parent) : QObject(parent)
{
pTrack = parentTrack;
tiaSound.channels(2, false);
sdlSound.setFrameRate(50.0);
sdlSound.open();
sdlSound.mute(false);
sdlSound.setEnabled(true);
sdlSound.setVolume(100);
sdlSound.set(AUDC0, 0, 10);
sdlSound.set(AUDV0, 0, 15);
sdlSound.set(AUDF0, 0, 18);
}
Player::~Player()
{
/*
delete eTimer;
for (int i = 0; i < deltas.size(); ++i) {
std::cout << elapsedValues[i] << "/" << deltas[i] << ", ";
}
std::cout << "\nnumFrames: " << statsNumFrames - 120 << ", average delta: " << double(statsJitterSum)/double(statsNumFrames - 120) << ", max: " << statsJitterMax << "\n";
*/
}
/*************************************************************************/
void Player::setFrameRate(float rate) {
sdlSound.close();
sdlSound.setFrameRate(rate);
sdlSound.open();
}
/*************************************************************************/
void Player::startTimer() {
QElapsedTimer elapsedTimer;
elapsedTimer.start();
double lastReplayTime = 0;
doReplay = true;
unsigned long long timestamp;
// Replay loop
while (doReplay) {
double frameDuration = replayTvStandard == TiaSound::TvStandard::PAL ? 1000.0/50.0 : 1000.0/60.0;
// Wait and allow events until shortly before next update
while (elapsedTimer.elapsed() < lastReplayTime + (frameDuration - 10.0)) {
QCoreApplication::processEvents(QEventLoop::AllEvents, 5);
}
// Busy-wait until next update
do {
timestamp = elapsedTimer.elapsed();
} while (timestamp < lastReplayTime + frameDuration);
// Do updates
while (lastReplayTime < timestamp) {
timerFired();
lastReplayTime += frameDuration;
}
}
/*
eTimer = new QElapsedTimer;
eTimer->start();
*/
}
/*************************************************************************/
void Player::stopTimer() {
//timer->stop();
doReplay = false;
}
/*************************************************************************/
void Player::silence() {
mode = PlayMode::None;
}
/*************************************************************************/
void Player::playInstrument(Track::Instrument *instrument, int frequency) {
if (mode != PlayMode::Instrument) {
currentInstrument = instrument;
currentInstrumentFrequency = frequency;
currentInstrumentFrame = 0;
mode = PlayMode::Instrument;
}
}
/*************************************************************************/
void Player::playInstrumentOnce(Track::Instrument *instrument, int frequency) {
currentInstrument = instrument;
currentInstrumentFrequency = frequency;
currentInstrumentFrame = 0;
mode = PlayMode::InstrumentOnce;
}
/*************************************************************************/
void Player::stopInstrument() {
if (currentInstrument != nullptr) {
currentInstrumentFrame = currentInstrument->getReleaseStart();
}
}
/*************************************************************************/
void Player::playPercussion(Track::Percussion *percussion) {
currentPercussion = percussion;
currentPercussionFrame = 0;
mode = PlayMode::Percussion;
}
/*************************************************************************/
void Player::stopPercussion() {
mode = PlayMode::None;
}
/*************************************************************************/
void Player::stopTrack() {
mode = PlayMode::None;
}
/*************************************************************************/
void Player::setChannel0(int distortion, int frequency, int volume) {
sdlSound.set(AUDC0, distortion, 10);
sdlSound.set(AUDV0, volume, 15);
sdlSound.set(AUDF0, frequency, 18);
}
/*************************************************************************/
void Player::setChannel(int channel, int distortion, int frequency, int volume) {
int audC = channel == 0 ? AUDC0 : AUDC1;
int audV = channel == 0 ? AUDV0 : AUDV1;
int audF = channel == 0 ? AUDF0 : AUDF1;
sdlSound.set(audC, distortion, 10);
sdlSound.set(audV, volume, 15);
sdlSound.set(audF, frequency, 18);
}
/*************************************************************************/
void Player::playWaveform(TiaSound::Distortion waveform, int frequency, int volume) {
int distortion = TiaSound::getDistortionInt(waveform);
setChannel0(distortion, frequency, volume);
mode = PlayMode::Waveform;
}
/*************************************************************************/
void Player::playTrack(int start1, int start2) {
pTrack->lock();
trackCurNoteIndex[0] = pTrack->getNoteIndexInPattern(0, start1);
trackCurNoteIndex[1] = pTrack->getNoteIndexInPattern(1, start2);
trackCurEntryIndex[0] = pTrack->getSequenceEntryIndex(0, start1);
trackCurEntryIndex[1] = pTrack->getSequenceEntryIndex(1, start2);
trackCurTick = 0;
trackMode[0] = Track::Note::instrumentType::Hold;
trackMode[1] = Track::Note::instrumentType::Hold;
// InstrumentNumber -1 means: No note yet
Track::Note startNote(Track::Note::instrumentType::Instrument, -1, -1);
trackCurNote[0] = startNote;
trackCurNote[1] = startNote;
trackIsOverlay[0] = false;
trackIsOverlay[1] = false;
mode = PlayMode::Track;
isFirstNote = true;
pTrack->unlock();
}
/*************************************************************************/
void Player::selectedChannelChanged(int newChannel) {
channelSelected = newChannel;
}
/*************************************************************************/
void Player::toggleLoop(bool toggle) {
loopPattern = toggle;
}
/*************************************************************************/
void Player::setTVStandard(int iNewStandard) {
replayTvStandard = static_cast<TiaSound::TvStandard>(iNewStandard);
if (replayTvStandard == TiaSound::TvStandard::PAL) {
setFrameRate(50.0);
} else {
setFrameRate(60.0);
}
}
/*************************************************************************/
void Player::updateSilence() {
setChannel(0, 0, 0, 0);
setChannel(1, 0, 0, 0);
}
/*************************************************************************/
void Player::updateInstrument() {
/* Play current frame */
// Check if instrument has changed and made currentFrame illegal
if (currentInstrumentFrame >= currentInstrument->getEnvelopeLength()) {
// Go into silence if currentFrame is illegal
mode = PlayMode::None;
} else {
int CValue = currentInstrument->getAudCValue(currentInstrumentFrequency);
int realFrequency = currentInstrumentFrequency <= 31 ? currentInstrumentFrequency : currentInstrumentFrequency - 32;
int FValue = realFrequency + currentInstrument->frequencies[currentInstrumentFrame];
// Check if envelope has caused an underrun
if (FValue < 0) {
FValue = 256 + FValue;
}
int VValue = currentInstrument->volumes[currentInstrumentFrame];
setChannel0(CValue, FValue, VValue);
/* Advance frame */
currentInstrumentFrame++;
// Check for end of sustain or release
if (mode != PlayMode::InstrumentOnce
&& currentInstrumentFrame == currentInstrument->getReleaseStart()) {
currentInstrumentFrame = currentInstrument->getSustainStart();
} else if (currentInstrumentFrame == currentInstrument->getEnvelopeLength()) {
// End of release: Go into silence
mode = PlayMode::None;
}
}
}
/*************************************************************************/
void Player::updatePercussion() {
/* Play current frame */
if (currentPercussionFrame >= currentPercussion->getEnvelopeLength()) {
// Go into silence if currentFrame is illegal
mode = PlayMode::None;
} else {
TiaSound::Distortion waveform = currentPercussion->waveforms[currentPercussionFrame];
int CValue = TiaSound::getDistortionInt(waveform);
int FValue = currentPercussion->frequencies[currentPercussionFrame];
int VValue = currentPercussion->volumes[currentPercussionFrame];
setChannel0(CValue, FValue, VValue);
/* Advance frame. End of waveform is handled next frame */
currentPercussionFrame++;
}
}
/*************************************************************************/
void Player::sequenceChannel(int channel) {
if (mode == PlayMode::None) {
return;
}
// Get next note if not first one and not in overlay mode
if (!isFirstNote && !trackIsOverlay[channel]
&& !pTrack->getNextNoteWithGoto(channel, &(trackCurEntryIndex[channel]), &(trackCurNoteIndex[channel]),
channel == channelSelected && loopPattern)) {
mode = PlayMode::None;
return;
}
int patternIndex = pTrack->channelSequences[channel].sequence[trackCurEntryIndex[channel]].patternIndex;
Track::Note *nextNote = &(pTrack->patterns[patternIndex].notes[trackCurNoteIndex[channel]]);
// Parse and validate next note
switch(nextNote->type) {
case Track::Note::instrumentType::Hold:
break;
case Track::Note::instrumentType::Instrument:
// No need to do anything if it has been pre-fetched by overlay already
if (!trackIsOverlay[channel]) {
trackMode[channel] = Track::Note::instrumentType::Instrument;
trackCurNote[channel] = *nextNote;
trackCurEnvelopeIndex[channel] = 0;
}
break;
case Track::Note::instrumentType::Pause:
if (trackMode[channel] != Track::Note::instrumentType::Instrument) {
mode = PlayMode::None;
updateSilence();
emit invalidNoteFound(channel, trackCurEntryIndex[channel], trackCurNoteIndex[channel],
"A pause can follow only after a melodic instrument!");
} else {
trackMode[channel] = Track::Note::instrumentType::Hold;
Track::Instrument *curInstrument = &(pTrack->instruments[trackCurNote[channel].instrumentNumber]);
trackCurEnvelopeIndex[channel] = curInstrument->getReleaseStart();
}
break;
case Track::Note::instrumentType::Percussion:
trackMode[channel] = Track::Note::instrumentType::Percussion;
trackCurNote[channel] = *nextNote;
trackCurEnvelopeIndex[channel] = 0;
break;
case Track::Note::instrumentType::Slide:
if (trackMode[channel] != Track::Note::instrumentType::Instrument) {
mode = PlayMode::None;
updateSilence();
emit invalidNoteFound(channel, trackCurEntryIndex[channel], trackCurNoteIndex[channel],
"A slide can follow only after a melodic instrument!");
} else {
trackCurNote[channel].value += nextNote->value;
// Check for over-/underflow
if (trackCurNote[channel].value < 0
|| (trackCurNote[channel].value)%32 > 31) {
mode = PlayMode::None;
updateSilence();
emit invalidNoteFound(channel, trackCurEntryIndex[channel], trackCurNoteIndex[channel],
"A slide cannot change a frequency value to below 0 or above 31!");
}
}
break;
}
trackIsOverlay[channel] = false;
}
/*************************************************************************/
void Player::updateChannel(int channel) {
if (mode == PlayMode::None) {
return;
}
// Play current note
if (trackCurNote[channel].instrumentNumber != -1) {
switch(trackCurNote[channel].type) {
case Track::Note::instrumentType::Instrument:
{
Track::Instrument *curInstrument = &(pTrack->instruments[trackCurNote[channel].instrumentNumber]);
int CValue = curInstrument->getAudCValue(trackCurNote[channel].value);
// If at end of release, play silence; otherwise ADSR envelope
if (trackCurEnvelopeIndex[channel] >= curInstrument->getEnvelopeLength()) {
setChannel(channel, CValue, 0, 0);
} else {
int curFrequency = trackCurNote[channel].value;
int realFrequency = curFrequency <= 31 ? curFrequency : curFrequency - 32;
int FValue = realFrequency + curInstrument->frequencies[trackCurEnvelopeIndex[channel]];
// Check if envelope has caused an underrun
if (FValue < 0) {
FValue = 256 + FValue;
}
int VValue = curInstrument->volumes[trackCurEnvelopeIndex[channel]];
setChannel(channel, CValue, FValue, VValue);
// Advance frame
trackCurEnvelopeIndex[channel]++;
// Check for end of sustain
if (trackCurEnvelopeIndex[channel] == curInstrument->getReleaseStart()) {
trackCurEnvelopeIndex[channel] = curInstrument->getSustainStart();
}
}
break;
}
case Track::Note::instrumentType::Percussion:
{
Track::Percussion *curPercussion = &(pTrack->percussion[trackCurNote[channel].instrumentNumber]);
if (!trackIsOverlay[channel]
&& trackCurEnvelopeIndex[channel] < curPercussion->getEnvelopeLength()) {
TiaSound::Distortion waveform = curPercussion->waveforms[trackCurEnvelopeIndex[channel]];
int CValue = TiaSound::getDistortionInt(waveform);
int FValue = curPercussion->frequencies[trackCurEnvelopeIndex[channel]];
int VValue = curPercussion->volumes[trackCurEnvelopeIndex[channel]];
setChannel(channel, CValue, FValue, VValue);
// Advance frame
trackCurEnvelopeIndex[channel]++;
// Check for overlay
if (trackCurEnvelopeIndex[channel] == curPercussion->getEnvelopeLength()
&& curPercussion->overlay) {
// Get next note
if (!pTrack->getNextNoteWithGoto(channel, &(trackCurEntryIndex[channel]), &(trackCurNoteIndex[channel]))) {
mode = PlayMode::None;
} else {
trackIsOverlay[channel] = true;
int patternIndex = pTrack->channelSequences[channel].sequence[trackCurEntryIndex[channel]].patternIndex;
Track::Note *nextNote = &(pTrack->patterns[patternIndex].notes[trackCurNoteIndex[channel]]);
// Only start if melodic instrument
if (nextNote->type == Track::Note::instrumentType::Instrument) {
// Start in sustain
trackMode[channel] = Track::Note::instrumentType::Instrument;
trackCurNote[channel] = *nextNote;
trackCurEnvelopeIndex[channel] = pTrack->instruments[nextNote->instrumentNumber].getSustainStart();
}
}
}
} else {
// Percussion has finished, or overlay is active but no instrument followed: Silence
// Get last AUDC value, to mimick play routine. Needed?
TiaSound::Distortion waveform = curPercussion->waveforms.last();
int CValue = TiaSound::getDistortionInt(waveform);
setChannel(channel, CValue, 0, 0);
}
break;
}
default:
break;
}
}
}
/*************************************************************************/
void Player::updateTrack() {
if (--trackCurTick < 0) {
sequenceChannel(0);
sequenceChannel(1);
if (mode == PlayMode::None) {
return;
}
isFirstNote = false;
if (pTrack->globalSpeed) {
trackCurTick = trackCurNoteIndex[0]%2 == 0 ? pTrack->oddSpeed - 1 : pTrack->evenSpeed - 1;
} else {
int patternIndex = pTrack->channelSequences[0].sequence[trackCurEntryIndex[0]].patternIndex;
Track::Pattern *curPattern = &(pTrack->patterns[patternIndex]);
trackCurTick = trackCurNoteIndex[0]%2 == 0 ? curPattern->oddSpeed - 1 : curPattern->evenSpeed - 1;
}
int pos1 = pTrack->channelSequences[0].sequence[trackCurEntryIndex[0]].firstNoteNumber
+ trackCurNoteIndex[0];
int pos2 = pTrack->channelSequences[1].sequence[trackCurEntryIndex[1]].firstNoteNumber
+ trackCurNoteIndex[1];
emit newPlayerPos(pos1, pos2);
}
for (int channel = 0; channel < 2; ++channel) {
if (!channelMuted[channel]) {
updateChannel(channel);
} else {
setChannel(channel, 0, 0, 0);
}
}
}
/*************************************************************************/
void Player::timerFired() {
/*
// Jitter test statistics
long elapsed = (long)eTimer->elapsed();
eTimer->restart();
elapsedValues.append(elapsed);
deltas.append(int(20 - elapsed));
statsNumFrames++;
if (statsNumFrames >= 120) {
long delta = std::abs(20 - elapsed);
statsJitterSum += delta;
if (delta > statsJitterMax) {
statsJitterMax = delta;
}
}
*/
pTrack->lock();
switch (mode) {
case PlayMode::Instrument:
case PlayMode::InstrumentOnce:
updateInstrument();
break;
case PlayMode::Waveform:
break;
case PlayMode::Percussion:
updatePercussion();
break;
case PlayMode::Track:
updateTrack();
break;
default:
updateSilence();
}
pTrack->unlock();
}
}
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