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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
* Copyright 2009-2019 Pierre Ossman for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// -=- Single-Threaded VNC Server implementation
// Note about how sockets get closed:
//
// Closing sockets to clients is non-trivial because the code which calls
// VNCServerST must explicitly know about all the sockets (so that it can block
// on them appropriately). However, VNCServerST may want to close clients for
// a number of reasons, and from a variety of entry points. The simplest is
// when processSocketEvent() is called for a client, and the remote end has
// closed its socket. A more complex reason is when processSocketEvent() is
// called for a client which has just sent a ClientInit with the shared flag
// set to false - in this case we want to close all other clients. Yet another
// reason for disconnecting clients is when the desktop size has changed as a
// result of a call to setPixelBuffer().
//
// The responsibility for creating and deleting sockets is entirely with the
// calling code. When VNCServerST wants to close a connection to a client it
// calls the VNCSConnectionST's close() method which calls shutdown() on the
// socket. Eventually the calling code will notice that the socket has been
// shut down and call removeSocket() so that we can delete the
// VNCSConnectionST. Note that the socket must not be deleted by the calling
// code until after removeSocket() has been called.
//
// One minor complication is that we don't allocate a VNCSConnectionST object
// for a blacklisted host (since we want to minimise the resources used for
// dealing with such a connection). In order to properly implement the
// getSockets function, we must maintain a separate closingSockets list,
// otherwise blacklisted connections might be "forgotten".
#include <assert.h>
#include <stdlib.h>
#include <rfb/ComparingUpdateTracker.h>
#include <rfb/KeyRemapper.h>
#include <rfb/LogWriter.h>
#include <rfb/Security.h>
#include <rfb/ServerCore.h>
#include <rfb/VNCServerST.h>
#include <rfb/VNCSConnectionST.h>
#include <rfb/util.h>
#include <rfb/ledStates.h>
#include <rdr/types.h>
using namespace rfb;
static LogWriter slog("VNCServerST");
static LogWriter connectionsLog("Connections");
//
// -=- VNCServerST Implementation
//
// -=- Constructors/Destructor
VNCServerST::VNCServerST(const char* name_, SDesktop* desktop_)
: blHosts(&blacklist), desktop(desktop_), desktopStarted(false),
blockCounter(0), pb(0), ledState(ledUnknown),
name(strDup(name_)), pointerClient(0), clipboardClient(0),
comparer(0), cursor(new Cursor(0, 0, Point(), NULL)),
renderedCursorInvalid(false),
keyRemapper(&KeyRemapper::defInstance),
idleTimer(this), disconnectTimer(this), connectTimer(this),
frameTimer(this)
{
slog.debug("creating single-threaded server %s", name.buf);
// FIXME: Do we really want to kick off these right away?
if (rfb::Server::maxIdleTime)
idleTimer.start(secsToMillis(rfb::Server::maxIdleTime));
if (rfb::Server::maxDisconnectionTime)
disconnectTimer.start(secsToMillis(rfb::Server::maxDisconnectionTime));
}
VNCServerST::~VNCServerST()
{
slog.debug("shutting down server %s", name.buf);
// Close any active clients, with appropriate logging & cleanup
closeClients("Server shutdown");
// Stop trying to render things
stopFrameClock();
// Delete all the clients, and their sockets, and any closing sockets
while (!clients.empty()) {
VNCSConnectionST* client;
client = clients.front();
clients.pop_front();
delete client;
}
// Stop the desktop object if active, *only* after deleting all clients!
stopDesktop();
if (comparer)
comparer->logStats();
delete comparer;
delete cursor;
}
// SocketServer methods
void VNCServerST::addSocket(network::Socket* sock, bool outgoing)
{
// - Check the connection isn't black-marked
// *** do this in getSecurity instead?
CharArray address(sock->getPeerAddress());
if (blHosts->isBlackmarked(address.buf)) {
connectionsLog.error("blacklisted: %s", address.buf);
try {
rdr::OutStream& os = sock->outStream();
// Shortest possible way to tell a client it is not welcome
os.writeBytes("RFB 003.003\n", 12);
os.writeU32(0);
const char* reason = "Too many security failures";
os.writeU32(strlen(reason));
os.writeBytes(reason, strlen(reason));
os.flush();
} catch (rdr::Exception&) {
}
sock->shutdown();
closingSockets.push_back(sock);
return;
}
CharArray name;
name.buf = sock->getPeerEndpoint();
connectionsLog.status("accepted: %s", name.buf);
// Adjust the exit timers
if (rfb::Server::maxConnectionTime && clients.empty())
connectTimer.start(secsToMillis(rfb::Server::maxConnectionTime));
disconnectTimer.stop();
VNCSConnectionST* client = new VNCSConnectionST(this, sock, outgoing);
clients.push_front(client);
client->init();
}
void VNCServerST::removeSocket(network::Socket* sock) {
// - If the socket has resources allocated to it, delete them
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->getSock() == sock) {
// - Remove any references to it
if (pointerClient == *ci)
pointerClient = NULL;
if (clipboardClient == *ci)
handleClipboardAnnounce(*ci, false);
clipboardRequestors.remove(*ci);
CharArray name(strDup((*ci)->getPeerEndpoint()));
// - Delete the per-Socket resources
delete *ci;
clients.remove(*ci);
connectionsLog.status("closed: %s", name.buf);
// - Check that the desktop object is still required
if (authClientCount() == 0)
stopDesktop();
if (comparer)
comparer->logStats();
// Adjust the exit timers
connectTimer.stop();
if (rfb::Server::maxDisconnectionTime && clients.empty())
disconnectTimer.start(secsToMillis(rfb::Server::maxDisconnectionTime));
return;
}
}
// - If the Socket has no resources, it may have been a closingSocket
closingSockets.remove(sock);
}
void VNCServerST::processSocketReadEvent(network::Socket* sock)
{
// - Find the appropriate VNCSConnectionST and process the event
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->getSock() == sock) {
(*ci)->processMessages();
return;
}
}
throw rdr::Exception("invalid Socket in VNCServerST");
}
void VNCServerST::processSocketWriteEvent(network::Socket* sock)
{
// - Find the appropriate VNCSConnectionST and process the event
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->getSock() == sock) {
(*ci)->flushSocket();
return;
}
}
throw rdr::Exception("invalid Socket in VNCServerST");
}
// VNCServer methods
void VNCServerST::blockUpdates()
{
blockCounter++;
stopFrameClock();
}
void VNCServerST::unblockUpdates()
{
assert(blockCounter > 0);
blockCounter--;
// Restart the frame clock if we have updates
if (blockCounter == 0) {
if (!comparer->is_empty())
startFrameClock();
}
}
void VNCServerST::setPixelBuffer(PixelBuffer* pb_, const ScreenSet& layout)
{
if (comparer)
comparer->logStats();
pb = pb_;
delete comparer;
comparer = 0;
if (!pb) {
screenLayout = ScreenSet();
if (desktopStarted)
throw Exception("setPixelBuffer: null PixelBuffer when desktopStarted?");
return;
}
if (!layout.validate(pb->width(), pb->height()))
throw Exception("setPixelBuffer: invalid screen layout");
screenLayout = layout;
// Assume the framebuffer contents wasn't saved and reset everything
// that tracks its contents
comparer = new ComparingUpdateTracker(pb);
renderedCursorInvalid = true;
add_changed(pb->getRect());
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
ci_next = ci; ci_next++;
(*ci)->pixelBufferChange();
// Since the new pixel buffer means an ExtendedDesktopSize needs to
// be sent anyway, we don't need to call screenLayoutChange.
}
}
void VNCServerST::setPixelBuffer(PixelBuffer* pb_)
{
ScreenSet layout = screenLayout;
// Check that the screen layout is still valid
if (pb_ && !layout.validate(pb_->width(), pb_->height())) {
Rect fbRect;
ScreenSet::iterator iter, iter_next;
fbRect.setXYWH(0, 0, pb_->width(), pb_->height());
for (iter = layout.begin();iter != layout.end();iter = iter_next) {
iter_next = iter; ++iter_next;
if (iter->dimensions.enclosed_by(fbRect))
continue;
iter->dimensions = iter->dimensions.intersect(fbRect);
if (iter->dimensions.is_empty()) {
slog.info("Removing screen %d (%x) as it is completely outside the new framebuffer",
(int)iter->id, (unsigned)iter->id);
layout.remove_screen(iter->id);
}
}
}
// Make sure that we have at least one screen
if (layout.num_screens() == 0)
layout.add_screen(Screen(0, 0, 0, pb_->width(), pb_->height(), 0));
setPixelBuffer(pb_, layout);
}
void VNCServerST::setScreenLayout(const ScreenSet& layout)
{
if (!pb)
throw Exception("setScreenLayout: new screen layout without a PixelBuffer");
if (!layout.validate(pb->width(), pb->height()))
throw Exception("setScreenLayout: invalid screen layout");
screenLayout = layout;
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
ci_next = ci; ci_next++;
(*ci)->screenLayoutChangeOrClose(reasonServer);
}
}
void VNCServerST::requestClipboard()
{
if (clipboardClient == NULL) {
slog.debug("Got request for client clipboard but no client currently owns the clipboard");
return;
}
clipboardClient->requestClipboardOrClose();
}
void VNCServerST::announceClipboard(bool available)
{
std::list<VNCSConnectionST*>::iterator ci, ci_next;
clipboardRequestors.clear();
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->announceClipboardOrClose(available);
}
}
void VNCServerST::sendClipboardData(const char* data)
{
std::list<VNCSConnectionST*>::iterator ci, ci_next;
if (strchr(data, '\r') != NULL)
throw Exception("Invalid carriage return in clipboard data");
for (ci = clipboardRequestors.begin();
ci != clipboardRequestors.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->sendClipboardDataOrClose(data);
}
clipboardRequestors.clear();
}
void VNCServerST::bell()
{
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->bellOrClose();
}
}
void VNCServerST::setName(const char* name_)
{
name.replaceBuf(strDup(name_));
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->setDesktopNameOrClose(name_);
}
}
void VNCServerST::add_changed(const Region& region)
{
if (comparer == NULL)
return;
comparer->add_changed(region);
startFrameClock();
}
void VNCServerST::add_copied(const Region& dest, const Point& delta)
{
if (comparer == NULL)
return;
comparer->add_copied(dest, delta);
startFrameClock();
}
void VNCServerST::setCursor(int width, int height, const Point& newHotspot,
const rdr::U8* data)
{
delete cursor;
cursor = new Cursor(width, height, newHotspot, data);
cursor->crop();
renderedCursorInvalid = true;
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->renderedCursorChange();
(*ci)->setCursorOrClose();
}
}
void VNCServerST::setCursorPos(const Point& pos, bool warped)
{
if (!cursorPos.equals(pos)) {
cursorPos = pos;
renderedCursorInvalid = true;
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
(*ci)->renderedCursorChange();
if (warped)
(*ci)->cursorPositionChange();
}
}
}
void VNCServerST::setLEDState(unsigned int state)
{
std::list<VNCSConnectionST*>::iterator ci, ci_next;
if (state == ledState)
return;
ledState = state;
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->setLEDStateOrClose(state);
}
}
// Event handlers
void VNCServerST::keyEvent(rdr::U32 keysym, rdr::U32 keycode, bool down)
{
if (rfb::Server::maxIdleTime)
idleTimer.start(secsToMillis(rfb::Server::maxIdleTime));
// Remap the key if required
if (keyRemapper) {
rdr::U32 newkey;
newkey = keyRemapper->remapKey(keysym);
if (newkey != keysym) {
slog.debug("Key remapped to 0x%x", newkey);
keysym = newkey;
}
}
desktop->keyEvent(keysym, keycode, down);
}
void VNCServerST::pointerEvent(VNCSConnectionST* client,
const Point& pos, int buttonMask)
{
if (rfb::Server::maxIdleTime)
idleTimer.start(secsToMillis(rfb::Server::maxIdleTime));
// Let one client own the cursor whilst buttons are pressed in order
// to provide a bit more sane user experience
if ((pointerClient != NULL) && (pointerClient != client))
return;
if (buttonMask)
pointerClient = client;
else
pointerClient = NULL;
desktop->pointerEvent(pos, buttonMask);
}
void VNCServerST::handleClipboardRequest(VNCSConnectionST* client)
{
clipboardRequestors.push_back(client);
if (clipboardRequestors.size() == 1)
desktop->handleClipboardRequest();
}
void VNCServerST::handleClipboardAnnounce(VNCSConnectionST* client,
bool available)
{
if (available)
clipboardClient = client;
else {
if (client != clipboardClient)
return;
clipboardClient = NULL;
}
desktop->handleClipboardAnnounce(available);
}
void VNCServerST::handleClipboardData(VNCSConnectionST* client,
const char* data)
{
if (client != clipboardClient) {
slog.debug("Ignoring unexpected clipboard data");
return;
}
desktop->handleClipboardData(data);
}
unsigned int VNCServerST::setDesktopSize(VNCSConnectionST* requester,
int fb_width, int fb_height,
const ScreenSet& layout)
{
unsigned int result;
std::list<VNCSConnectionST*>::iterator ci, ci_next;
// We can't handle a framebuffer larger than this, so don't let a
// client set one (see PixelBuffer.cxx)
if ((fb_width > 16384) || (fb_height > 16384))
return resultProhibited;
// Don't bother the desktop with an invalid configuration
if (!layout.validate(fb_width, fb_height))
return resultInvalid;
// FIXME: the desktop will call back to VNCServerST and an extra set
// of ExtendedDesktopSize messages will be sent. This is okay
// protocol-wise, but unnecessary.
result = desktop->setScreenLayout(fb_width, fb_height, layout);
if (result != resultSuccess)
return result;
// Sanity check
if (screenLayout != layout)
throw Exception("Desktop configured a different screen layout than requested");
// Notify other clients
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
ci_next = ci; ci_next++;
if ((*ci) == requester)
continue;
(*ci)->screenLayoutChangeOrClose(reasonOtherClient);
}
return resultSuccess;
}
// Other public methods
void VNCServerST::approveConnection(network::Socket* sock, bool accept,
const char* reason)
{
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->getSock() == sock) {
(*ci)->approveConnectionOrClose(accept, reason);
return;
}
}
}
void VNCServerST::closeClients(const char* reason, network::Socket* except)
{
std::list<VNCSConnectionST*>::iterator i, next_i;
for (i=clients.begin(); i!=clients.end(); i=next_i) {
next_i = i; next_i++;
if ((*i)->getSock() != except)
(*i)->close(reason);
}
}
void VNCServerST::getSockets(std::list<network::Socket*>* sockets)
{
sockets->clear();
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
sockets->push_back((*ci)->getSock());
}
std::list<network::Socket*>::iterator si;
for (si = closingSockets.begin(); si != closingSockets.end(); si++) {
sockets->push_back(*si);
}
}
SConnection* VNCServerST::getConnection(network::Socket* sock) {
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->getSock() == sock)
return (SConnection*)*ci;
}
return 0;
}
bool VNCServerST::handleTimeout(Timer* t)
{
if (t == &frameTimer) {
// We keep running until we go a full interval without any updates
if (comparer->is_empty())
return false;
writeUpdate();
// If this is the first iteration then we need to adjust the timeout
if (frameTimer.getTimeoutMs() != 1000/rfb::Server::frameRate) {
frameTimer.start(1000/rfb::Server::frameRate);
return false;
}
return true;
} else if (t == &idleTimer) {
slog.info("MaxIdleTime reached, exiting");
desktop->terminate();
} else if (t == &disconnectTimer) {
slog.info("MaxDisconnectionTime reached, exiting");
desktop->terminate();
} else if (t == &connectTimer) {
slog.info("MaxConnectionTime reached, exiting");
desktop->terminate();
}
return false;
}
void VNCServerST::queryConnection(VNCSConnectionST* client,
const char* userName)
{
// - Authentication succeeded - clear from blacklist
CharArray name;
name.buf = client->getSock()->getPeerAddress();
blHosts->clearBlackmark(name.buf);
// - Prepare the desktop for that the client will start requiring
// resources after this
startDesktop();
// - Special case to provide a more useful error message
if (rfb::Server::neverShared &&
!rfb::Server::disconnectClients &&
authClientCount() > 0) {
approveConnection(client->getSock(), false,
"The server is already in use");
return;
}
// - Are we configured to do queries?
if (!rfb::Server::queryConnect &&
!client->getSock()->requiresQuery()) {
approveConnection(client->getSock(), true, NULL);
return;
}
// - Does the client have the right to bypass the query?
if (client->accessCheck(SConnection::AccessNoQuery))
{
approveConnection(client->getSock(), true, NULL);
return;
}
desktop->queryConnection(client->getSock(), userName);
}
void VNCServerST::clientReady(VNCSConnectionST* client, bool shared)
{
if (!shared) {
if (rfb::Server::disconnectClients &&
client->accessCheck(SConnection::AccessNonShared)) {
// - Close all the other connected clients
slog.debug("non-shared connection - closing clients");
closeClients("Non-shared connection requested", client->getSock());
} else {
// - Refuse this connection if there are existing clients, in addition to
// this one
if (authClientCount() > 1) {
client->close("Server is already in use");
return;
}
}
}
}
// -=- Internal methods
void VNCServerST::startDesktop()
{
if (!desktopStarted) {
slog.debug("starting desktop");
desktop->start(this);
if (!pb)
throw Exception("SDesktop::start() did not set a valid PixelBuffer");
desktopStarted = true;
// The tracker might have accumulated changes whilst we were
// stopped, so flush those out
if (!comparer->is_empty())
writeUpdate();
}
}
void VNCServerST::stopDesktop()
{
if (desktopStarted) {
slog.debug("stopping desktop");
desktopStarted = false;
desktop->stop();
stopFrameClock();
}
}
int VNCServerST::authClientCount() {
int count = 0;
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++) {
if ((*ci)->authenticated())
count++;
}
return count;
}
inline bool VNCServerST::needRenderedCursor()
{
std::list<VNCSConnectionST*>::iterator ci;
for (ci = clients.begin(); ci != clients.end(); ci++)
if ((*ci)->needRenderedCursor()) return true;
return false;
}
void VNCServerST::startFrameClock()
{
if (frameTimer.isStarted())
return;
if (blockCounter > 0)
return;
if (!desktopStarted)
return;
// The first iteration will be just half a frame as we get a very
// unstable update rate if we happen to be perfectly in sync with
// the application's update rate
frameTimer.start(1000/rfb::Server::frameRate/2);
}
void VNCServerST::stopFrameClock()
{
frameTimer.stop();
}
int VNCServerST::msToNextUpdate()
{
// FIXME: If the application is updating slower than frameRate then
// we could allow the clients more time here
if (!frameTimer.isStarted())
return 1000/rfb::Server::frameRate/2;
else
return frameTimer.getRemainingMs();
}
// writeUpdate() is called on a regular interval in order to see what
// updates are pending and propagates them to the update tracker for
// each client. It uses the ComparingUpdateTracker's compare() method
// to filter out areas of the screen which haven't actually changed. It
// also checks the state of the (server-side) rendered cursor, if
// necessary rendering it again with the correct background.
void VNCServerST::writeUpdate()
{
UpdateInfo ui;
Region toCheck;
std::list<VNCSConnectionST*>::iterator ci, ci_next;
assert(blockCounter == 0);
assert(desktopStarted);
comparer->getUpdateInfo(&ui, pb->getRect());
toCheck = ui.changed.union_(ui.copied);
if (needRenderedCursor()) {
Rect clippedCursorRect = Rect(0, 0, cursor->width(), cursor->height())
.translate(cursorPos.subtract(cursor->hotspot()))
.intersect(pb->getRect());
if (!toCheck.intersect(clippedCursorRect).is_empty())
renderedCursorInvalid = true;
}
pb->grabRegion(toCheck);
if (getComparerState())
comparer->enable();
else
comparer->disable();
if (comparer->compare())
comparer->getUpdateInfo(&ui, pb->getRect());
comparer->clear();
for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
ci_next = ci; ci_next++;
(*ci)->add_copied(ui.copied, ui.copy_delta);
(*ci)->add_changed(ui.changed);
(*ci)->writeFramebufferUpdateOrClose();
}
}
// checkUpdate() is called by clients to see if it is safe to read from
// the framebuffer at this time.
Region VNCServerST::getPendingRegion()
{
UpdateInfo ui;
// Block clients as the frame buffer cannot be safely accessed
if (blockCounter > 0)
return pb->getRect();
// Block client from updating if there are pending updates
if (comparer->is_empty())
return Region();
comparer->getUpdateInfo(&ui, pb->getRect());
return ui.changed.union_(ui.copied);
}
const RenderedCursor* VNCServerST::getRenderedCursor()
{
if (renderedCursorInvalid) {
renderedCursor.update(pb, cursor, cursorPos);
renderedCursorInvalid = false;
}
return &renderedCursor;
}
bool VNCServerST::getComparerState()
{
if (rfb::Server::compareFB == 0)
return false;
if (rfb::Server::compareFB != 2)
return true;
std::list<VNCSConnectionST*>::iterator ci, ci_next;
for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
ci_next = ci; ci_next++;
if ((*ci)->getComparerState())
return true;
}
return false;
}
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