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/* Copyright 2020 Samuel Mannehed for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
#ifndef __WIN32TOUCHHANDLER_H__
#define __WIN32TOUCHHANDLER_H__
#include <windows.h>
#include "BaseTouchHandler.h"
#include "GestureEvent.h"
class Win32TouchHandler: public BaseTouchHandler {
public:
Win32TouchHandler(HWND hWnd);
bool processEvent(UINT Msg, WPARAM wParam, LPARAM lParam);
private:
void handleWin32GestureEvent(GESTUREINFO gi);
bool isSinglePan(GESTUREINFO gi);
protected:
virtual void fakeMotionEvent(const GestureEvent origEvent);
virtual void fakeButtonEvent(bool press, int button,
const GestureEvent origEvent);
virtual void fakeKeyEvent(bool press, int keycode,
const GestureEvent origEvent);
private:
void pushFakeEvent(UINT Msg, WPARAM wParam, LPARAM lParam);
private:
HWND hWnd;
bool gesturesConfigured;
bool startedSinglePan;
POINT gestureStart;
bool gestureActive;
bool ignoringGesture;
int fakeButtonMask;
POINT lastFakeMotionPos;
};
#endif // __WIN32TOUCHHANDLER_H__
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