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/* Copyright (C) 2000-2003 Constantin Kaplinsky. All Rights Reserved.
* Copyright (C) 2011 D. R. Commander. All Rights Reserved.
* Copyright 2014-2018 Pierre Ossman for Cendio AB
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
#include <stdlib.h>
#include <rfb/EncodeManager.h>
#include <rfb/Encoder.h>
#include <rfb/Palette.h>
#include <rfb/SConnection.h>
#include <rfb/SMsgWriter.h>
#include <rfb/UpdateTracker.h>
#include <rfb/LogWriter.h>
#include <rfb/RawEncoder.h>
#include <rfb/RREEncoder.h>
#include <rfb/HextileEncoder.h>
#include <rfb/ZRLEEncoder.h>
#include <rfb/TightEncoder.h>
#include <rfb/TightJPEGEncoder.h>
using namespace rfb;
static LogWriter vlog("EncodeManager");
// Split each rectangle into smaller ones no larger than this area,
// and no wider than this width.
static const int SubRectMaxArea = 65536;
static const int SubRectMaxWidth = 2048;
// The size in pixels of either side of each block tested when looking
// for solid blocks.
static const int SolidSearchBlock = 16;
// Don't bother with blocks smaller than this
static const int SolidBlockMinArea = 2048;
namespace rfb {
enum EncoderClass {
encoderRaw,
encoderRRE,
encoderHextile,
encoderTight,
encoderTightJPEG,
encoderZRLE,
encoderClassMax,
};
enum EncoderType {
encoderSolid,
encoderBitmap,
encoderBitmapRLE,
encoderIndexed,
encoderIndexedRLE,
encoderFullColour,
encoderTypeMax,
};
struct RectInfo {
int rleRuns;
Palette palette;
};
};
static const char *encoderClassName(EncoderClass klass)
{
switch (klass) {
case encoderRaw:
return "Raw";
case encoderRRE:
return "RRE";
case encoderHextile:
return "Hextile";
case encoderTight:
return "Tight";
case encoderTightJPEG:
return "Tight (JPEG)";
case encoderZRLE:
return "ZRLE";
case encoderClassMax:
break;
}
return "Unknown Encoder Class";
}
static const char *encoderTypeName(EncoderType type)
{
switch (type) {
case encoderSolid:
return "Solid";
case encoderBitmap:
return "Bitmap";
case encoderBitmapRLE:
return "Bitmap RLE";
case encoderIndexed:
return "Indexed";
case encoderIndexedRLE:
return "Indexed RLE";
case encoderFullColour:
return "Full Colour";
case encoderTypeMax:
break;
}
return "Unknown Encoder Type";
}
EncodeManager::EncodeManager(SConnection* conn_) : conn(conn_)
{
StatsVector::iterator iter;
encoders.resize(encoderClassMax, NULL);
activeEncoders.resize(encoderTypeMax, encoderRaw);
encoders[encoderRaw] = new RawEncoder(conn);
encoders[encoderRRE] = new RREEncoder(conn);
encoders[encoderHextile] = new HextileEncoder(conn);
encoders[encoderTight] = new TightEncoder(conn);
encoders[encoderTightJPEG] = new TightJPEGEncoder(conn);
encoders[encoderZRLE] = new ZRLEEncoder(conn);
updates = 0;
memset(©Stats, 0, sizeof(copyStats));
stats.resize(encoderClassMax);
for (iter = stats.begin();iter != stats.end();++iter) {
StatsVector::value_type::iterator iter2;
iter->resize(encoderTypeMax);
for (iter2 = iter->begin();iter2 != iter->end();++iter2)
memset(&*iter2, 0, sizeof(EncoderStats));
}
}
EncodeManager::~EncodeManager()
{
std::vector<Encoder*>::iterator iter;
logStats();
for (iter = encoders.begin();iter != encoders.end();iter++)
delete *iter;
}
void EncodeManager::logStats()
{
size_t i, j;
unsigned rects;
unsigned long long pixels, bytes, equivalent;
double ratio;
char a[1024], b[1024];
rects = 0;
pixels = bytes = equivalent = 0;
vlog.info("Framebuffer updates: %u", updates);
if (copyStats.rects != 0) {
vlog.info(" %s:", "CopyRect");
rects += copyStats.rects;
pixels += copyStats.pixels;
bytes += copyStats.bytes;
equivalent += copyStats.equivalent;
ratio = (double)copyStats.equivalent / copyStats.bytes;
siPrefix(copyStats.rects, "rects", a, sizeof(a));
siPrefix(copyStats.pixels, "pixels", b, sizeof(b));
vlog.info(" %s: %s, %s", "Copies", a, b);
iecPrefix(copyStats.bytes, "B", a, sizeof(a));
vlog.info(" %*s %s (1:%g ratio)",
(int)strlen("Copies"), "",
a, ratio);
}
for (i = 0;i < stats.size();i++) {
// Did this class do anything at all?
for (j = 0;j < stats[i].size();j++) {
if (stats[i][j].rects != 0)
break;
}
if (j == stats[i].size())
continue;
vlog.info(" %s:", encoderClassName((EncoderClass)i));
for (j = 0;j < stats[i].size();j++) {
if (stats[i][j].rects == 0)
continue;
rects += stats[i][j].rects;
pixels += stats[i][j].pixels;
bytes += stats[i][j].bytes;
equivalent += stats[i][j].equivalent;
ratio = (double)stats[i][j].equivalent / stats[i][j].bytes;
siPrefix(stats[i][j].rects, "rects", a, sizeof(a));
siPrefix(stats[i][j].pixels, "pixels", b, sizeof(b));
vlog.info(" %s: %s, %s", encoderTypeName((EncoderType)j), a, b);
iecPrefix(stats[i][j].bytes, "B", a, sizeof(a));
vlog.info(" %*s %s (1:%g ratio)",
(int)strlen(encoderTypeName((EncoderType)j)), "",
a, ratio);
}
}
ratio = (double)equivalent / bytes;
siPrefix(rects, "rects", a, sizeof(a));
siPrefix(pixels, "pixels", b, sizeof(b));
vlog.info(" Total: %s, %s", a, b);
iecPrefix(bytes, "B", a, sizeof(a));
vlog.info(" %s (1:%g ratio)", a, ratio);
}
bool EncodeManager::supported(int encoding)
{
switch (encoding) {
case encodingRaw:
case encodingRRE:
case encodingHextile:
case encodingZRLE:
case encodingTight:
return true;
default:
return false;
}
}
bool EncodeManager::needsLosslessRefresh(const Region& req)
{
return !lossyRegion.intersect(req).is_empty();
}
void EncodeManager::pruneLosslessRefresh(const Region& limits)
{
lossyRegion.assign_intersect(limits);
}
void EncodeManager::writeUpdate(const UpdateInfo& ui, const PixelBuffer* pb,
const RenderedCursor* renderedCursor)
{
doUpdate(true, ui.changed, ui.copied, ui.copy_delta, pb, renderedCursor);
}
void EncodeManager::writeLosslessRefresh(const Region& req, const PixelBuffer* pb,
const RenderedCursor* renderedCursor,
size_t maxUpdateSize)
{
doUpdate(false, getLosslessRefresh(req, maxUpdateSize),
Region(), Point(), pb, renderedCursor);
}
void EncodeManager::doUpdate(bool allowLossy, const Region& changed_,
const Region& copied, const Point& copyDelta,
const PixelBuffer* pb,
const RenderedCursor* renderedCursor)
{
int nRects;
Region changed, cursorRegion;
updates++;
prepareEncoders(allowLossy);
changed = changed_;
/*
* We need to render the cursor seperately as it has its own
* magical pixel buffer, so split it out from the changed region.
*/
if (renderedCursor != NULL) {
cursorRegion = changed.intersect(renderedCursor->getEffectiveRect());
changed.assign_subtract(renderedCursor->getEffectiveRect());
}
if (conn->cp.supportsLastRect)
nRects = 0xFFFF;
else {
nRects = copied.numRects();
nRects += computeNumRects(changed);
nRects += computeNumRects(cursorRegion);
}
conn->writer()->writeFramebufferUpdateStart(nRects);
writeCopyRects(copied, copyDelta);
/*
* We start by searching for solid rects, which are then removed
* from the changed region.
*/
if (conn->cp.supportsLastRect)
writeSolidRects(&changed, pb);
writeRects(changed, pb);
writeRects(cursorRegion, renderedCursor);
conn->writer()->writeFramebufferUpdateEnd();
}
void EncodeManager::prepareEncoders(bool allowLossy)
{
enum EncoderClass solid, bitmap, bitmapRLE;
enum EncoderClass indexed, indexedRLE, fullColour;
rdr::S32 preferred;
std::vector<int>::iterator iter;
solid = bitmap = bitmapRLE = encoderRaw;
indexed = indexedRLE = fullColour = encoderRaw;
// Try to respect the client's wishes
preferred = conn->getPreferredEncoding();
switch (preferred) {
case encodingRRE:
// Horrible for anything high frequency and/or lots of colours
bitmapRLE = indexedRLE = encoderRRE;
break;
case encodingHextile:
// Slightly less horrible
bitmapRLE = indexedRLE = fullColour = encoderHextile;
break;
case encodingTight:
if (encoders[encoderTightJPEG]->isSupported() &&
(conn->cp.pf().bpp >= 16) && allowLossy)
fullColour = encoderTightJPEG;
else
fullColour = encoderTight;
indexed = indexedRLE = encoderTight;
bitmap = bitmapRLE = encoderTight;
break;
case encodingZRLE:
fullColour = encoderZRLE;
bitmapRLE = indexedRLE = encoderZRLE;
bitmap = indexed = encoderZRLE;
break;
}
// Any encoders still unassigned?
if (fullColour == encoderRaw) {
if (encoders[encoderTightJPEG]->isSupported() &&
(conn->cp.pf().bpp >= 16) && allowLossy)
fullColour = encoderTightJPEG;
else if (encoders[encoderZRLE]->isSupported())
fullColour = encoderZRLE;
else if (encoders[encoderTight]->isSupported())
fullColour = encoderTight;
else if (encoders[encoderHextile]->isSupported())
fullColour = encoderHextile;
}
if (indexed == encoderRaw) {
if (encoders[encoderZRLE]->isSupported())
indexed = encoderZRLE;
else if (encoders[encoderTight]->isSupported())
indexed = encoderTight;
else if (encoders[encoderHextile]->isSupported())
indexed = encoderHextile;
}
if (indexedRLE == encoderRaw)
indexedRLE = indexed;
if (bitmap == encoderRaw)
bitmap = indexed;
if (bitmapRLE == encoderRaw)
bitmapRLE = bitmap;
if (solid == encoderRaw) {
if (encoders[encoderTight]->isSupported())
solid = encoderTight;
else if (encoders[encoderRRE]->isSupported())
solid = encoderRRE;
else if (encoders[encoderZRLE]->isSupported())
solid = encoderZRLE;
else if (encoders[encoderHextile]->isSupported())
solid = encoderHextile;
}
// JPEG is the only encoder that can reduce things to grayscale
if ((conn->cp.subsampling == subsampleGray) &&
encoders[encoderTightJPEG]->isSupported() && allowLossy) {
solid = bitmap = bitmapRLE = encoderTightJPEG;
indexed = indexedRLE = fullColour = encoderTightJPEG;
}
activeEncoders[encoderSolid] = solid;
activeEncoders[encoderBitmap] = bitmap;
activeEncoders[encoderBitmapRLE] = bitmapRLE;
activeEncoders[encoderIndexed] = indexed;
activeEncoders[encoderIndexedRLE] = indexedRLE;
activeEncoders[encoderFullColour] = fullColour;
for (iter = activeEncoders.begin(); iter != activeEncoders.end(); ++iter) {
Encoder *encoder;
encoder = encoders[*iter];
encoder->setCompressLevel(conn->cp.compressLevel);
encoder->setQualityLevel(conn->cp.qualityLevel);
encoder->setFineQualityLevel(conn->cp.fineQualityLevel,
conn->cp.subsampling);
}
}
Region EncodeManager::getLosslessRefresh(const Region& req,
size_t maxUpdateSize)
{
std::vector<Rect> rects;
Region refresh;
size_t area;
// We make a conservative guess at the compression ratio at 2:1
maxUpdateSize *= 2;
area = 0;
lossyRegion.intersect(req).get_rects(&rects);
while (!rects.empty()) {
size_t idx;
Rect rect;
// Grab a random rect so we don't keep damaging and restoring the
// same rect over and over
idx = rand() % rects.size();
rect = rects[idx];
// Add rects until we exceed the threshold, then include as much as
// possible of the final rect
if ((area + rect.area()) > maxUpdateSize) {
// Use the narrowest axis to avoid getting to thin rects
if (rect.width() > rect.height()) {
int width = (maxUpdateSize - area) / rect.height();
rect.br.x = rect.tl.x + __rfbmax(1, width);
} else {
int height = (maxUpdateSize - area) / rect.width();
rect.br.y = rect.tl.y + __rfbmax(1, height);
}
refresh.assign_union(Region(rect));
break;
}
area += rect.area();
refresh.assign_union(Region(rect));
rects.erase(rects.begin() + idx);
}
return refresh;
}
int EncodeManager::computeNumRects(const Region& changed)
{
int numRects;
std::vector<Rect> rects;
std::vector<Rect>::const_iterator rect;
numRects = 0;
changed.get_rects(&rects);
for (rect = rects.begin(); rect != rects.end(); ++rect) {
int w, h, sw, sh;
w = rect->width();
h = rect->height();
// No split necessary?
if (((w*h) < SubRectMaxArea) && (w < SubRectMaxWidth)) {
numRects += 1;
continue;
}
if (w <= SubRectMaxWidth)
sw = w;
else
sw = SubRectMaxWidth;
sh = SubRectMaxArea / sw;
// ceil(w/sw) * ceil(h/sh)
numRects += (((w - 1)/sw) + 1) * (((h - 1)/sh) + 1);
}
return numRects;
}
Encoder *EncodeManager::startRect(const Rect& rect, int type)
{
Encoder *encoder;
int klass, equiv;
activeType = type;
klass = activeEncoders[activeType];
beforeLength = conn->getOutStream()->length();
stats[klass][activeType].rects++;
stats[klass][activeType].pixels += rect.area();
equiv = 12 + rect.area() * conn->cp.pf().bpp/8;
stats[klass][activeType].equivalent += equiv;
encoder = encoders[klass];
conn->writer()->startRect(rect, encoder->encoding);
if (encoder->flags & EncoderLossy)
lossyRegion.assign_union(Region(rect));
else
lossyRegion.assign_subtract(Region(rect));
return encoder;
}
void EncodeManager::endRect()
{
int klass;
int length;
conn->writer()->endRect();
length = conn->getOutStream()->length() - beforeLength;
klass = activeEncoders[activeType];
stats[klass][activeType].bytes += length;
}
void EncodeManager::writeCopyRects(const Region& copied, const Point& delta)
{
std::vector<Rect> rects;
std::vector<Rect>::const_iterator rect;
Region lossyCopy;
beforeLength = conn->getOutStream()->length();
copied.get_rects(&rects, delta.x <= 0, delta.y <= 0);
for (rect = rects.begin(); rect != rects.end(); ++rect) {
int equiv;
copyStats.rects++;
copyStats.pixels += rect->area();
equiv = 12 + rect->area() * conn->cp.pf().bpp/8;
copyStats.equivalent += equiv;
conn->writer()->writeCopyRect(*rect, rect->tl.x - delta.x,
rect->tl.y - delta.y);
}
copyStats.bytes += conn->getOutStream()->length() - beforeLength;
lossyCopy = lossyRegion;
lossyCopy.translate(delta);
lossyCopy.assign_intersect(copied);
lossyRegion.assign_union(lossyCopy);
}
void EncodeManager::writeSolidRects(Region *changed, const PixelBuffer* pb)
{
std::vector<Rect> rects;
std::vector<Rect>::const_iterator rect;
changed->get_rects(&rects);
for (rect = rects.begin(); rect != rects.end(); ++rect)
findSolidRect(*rect, changed, pb);
}
void EncodeManager::findSolidRect(const Rect& rect, Region *changed,
const PixelBuffer* pb)
{
Rect sr;
int dx, dy, dw, dh;
// We start by finding a solid 16x16 block
for (dy = rect.tl.y; dy < rect.br.y; dy += SolidSearchBlock) {
dh = SolidSearchBlock;
if (dy + dh > rect.br.y)
dh = rect.br.y - dy;
for (dx = rect.tl.x; dx < rect.br.x; dx += SolidSearchBlock) {
// We define it like this to guarantee alignment
rdr::U32 _buffer;
rdr::U8* colourValue = (rdr::U8*)&_buffer;
dw = SolidSearchBlock;
if (dx + dw > rect.br.x)
dw = rect.br.x - dx;
pb->getImage(colourValue, Rect(dx, dy, dx+1, dy+1));
sr.setXYWH(dx, dy, dw, dh);
if (checkSolidTile(sr, colourValue, pb)) {
Rect erb, erp;
Encoder *encoder;
// We then try extending the area by adding more blocks
// in both directions and pick the combination that gives
// the largest area.
sr.setXYWH(dx, dy, rect.br.x - dx, rect.br.y - dy);
extendSolidAreaByBlock(sr, colourValue, pb, &erb);
// Did we end up getting the entire rectangle?
if (erb.equals(rect))
erp = erb;
else {
// Don't bother with sending tiny rectangles
if (erb.area() < SolidBlockMinArea)
continue;
// Extend the area again, but this time one pixel
// row/column at a time.
extendSolidAreaByPixel(rect, erb, colourValue, pb, &erp);
}
// Send solid-color rectangle.
encoder = startRect(erp, encoderSolid);
if (encoder->flags & EncoderUseNativePF) {
encoder->writeSolidRect(erp.width(), erp.height(),
pb->getPF(), colourValue);
} else {
rdr::U32 _buffer2;
rdr::U8* converted = (rdr::U8*)&_buffer2;
conn->cp.pf().bufferFromBuffer(converted, pb->getPF(),
colourValue, 1);
encoder->writeSolidRect(erp.width(), erp.height(),
conn->cp.pf(), converted);
}
endRect();
changed->assign_subtract(Region(erp));
// Search remaining areas by recursion
// FIXME: Is this the best way to divide things up?
// Left? (Note that we've already searched a SolidSearchBlock
// pixels high strip here)
if ((erp.tl.x != rect.tl.x) && (erp.height() > SolidSearchBlock)) {
sr.setXYWH(rect.tl.x, erp.tl.y + SolidSearchBlock,
erp.tl.x - rect.tl.x, erp.height() - SolidSearchBlock);
findSolidRect(sr, changed, pb);
}
// Right?
if (erp.br.x != rect.br.x) {
sr.setXYWH(erp.br.x, erp.tl.y, rect.br.x - erp.br.x, erp.height());
findSolidRect(sr, changed, pb);
}
// Below?
if (erp.br.y != rect.br.y) {
sr.setXYWH(rect.tl.x, erp.br.y, rect.width(), rect.br.y - erp.br.y);
findSolidRect(sr, changed, pb);
}
return;
}
}
}
}
void EncodeManager::writeRects(const Region& changed, const PixelBuffer* pb)
{
std::vector<Rect> rects;
std::vector<Rect>::const_iterator rect;
changed.get_rects(&rects);
for (rect = rects.begin(); rect != rects.end(); ++rect) {
int w, h, sw, sh;
Rect sr;
w = rect->width();
h = rect->height();
// No split necessary?
if (((w*h) < SubRectMaxArea) && (w < SubRectMaxWidth)) {
writeSubRect(*rect, pb);
continue;
}
if (w <= SubRectMaxWidth)
sw = w;
else
sw = SubRectMaxWidth;
sh = SubRectMaxArea / sw;
for (sr.tl.y = rect->tl.y; sr.tl.y < rect->br.y; sr.tl.y += sh) {
sr.br.y = sr.tl.y + sh;
if (sr.br.y > rect->br.y)
sr.br.y = rect->br.y;
for (sr.tl.x = rect->tl.x; sr.tl.x < rect->br.x; sr.tl.x += sw) {
sr.br.x = sr.tl.x + sw;
if (sr.br.x > rect->br.x)
sr.br.x = rect->br.x;
writeSubRect(sr, pb);
}
}
}
}
void EncodeManager::writeSubRect(const Rect& rect, const PixelBuffer *pb)
{
PixelBuffer *ppb;
Encoder *encoder;
struct RectInfo info;
unsigned int divisor, maxColours;
bool useRLE;
EncoderType type;
// FIXME: This is roughly the algorithm previously used by the Tight
// encoder. It seems a bit backwards though, that higher
// compression setting means spending less effort in building
// a palette. It might be that they figured the increase in
// zlib setting compensated for the loss.
if (conn->cp.compressLevel == -1)
divisor = 2 * 8;
else
divisor = conn->cp.compressLevel * 8;
if (divisor < 4)
divisor = 4;
maxColours = rect.area()/divisor;
// Special exception inherited from the Tight encoder
if (activeEncoders[encoderFullColour] == encoderTightJPEG) {
if ((conn->cp.compressLevel != -1) && (conn->cp.compressLevel < 2))
maxColours = 24;
else
maxColours = 96;
}
if (maxColours < 2)
maxColours = 2;
encoder = encoders[activeEncoders[encoderIndexedRLE]];
if (maxColours > encoder->maxPaletteSize)
maxColours = encoder->maxPaletteSize;
encoder = encoders[activeEncoders[encoderIndexed]];
if (maxColours > encoder->maxPaletteSize)
maxColours = encoder->maxPaletteSize;
ppb = preparePixelBuffer(rect, pb, true);
if (!analyseRect(ppb, &info, maxColours))
info.palette.clear();
// Different encoders might have different RLE overhead, but
// here we do a guess at RLE being the better choice if reduces
// the pixel count by 50%.
useRLE = info.rleRuns <= (rect.area() * 2);
switch (info.palette.size()) {
case 0:
type = encoderFullColour;
break;
case 1:
type = encoderSolid;
break;
case 2:
if (useRLE)
type = encoderBitmapRLE;
else
type = encoderBitmap;
break;
default:
if (useRLE)
type = encoderIndexedRLE;
else
type = encoderIndexed;
}
encoder = startRect(rect, type);
if (encoder->flags & EncoderUseNativePF)
ppb = preparePixelBuffer(rect, pb, false);
encoder->writeRect(ppb, info.palette);
endRect();
}
bool EncodeManager::checkSolidTile(const Rect& r, const rdr::U8* colourValue,
const PixelBuffer *pb)
{
switch (pb->getPF().bpp) {
case 32:
return checkSolidTile(r, *(const rdr::U32*)colourValue, pb);
case 16:
return checkSolidTile(r, *(const rdr::U16*)colourValue, pb);
default:
return checkSolidTile(r, *(const rdr::U8*)colourValue, pb);
}
}
void EncodeManager::extendSolidAreaByBlock(const Rect& r,
const rdr::U8* colourValue,
const PixelBuffer *pb, Rect* er)
{
int dx, dy, dw, dh;
int w_prev;
Rect sr;
int w_best = 0, h_best = 0;
w_prev = r.width();
// We search width first, back off when we hit a different colour,
// and restart with a larger height. We keep track of the
// width/height combination that gives us the largest area.
for (dy = r.tl.y; dy < r.br.y; dy += SolidSearchBlock) {
dh = SolidSearchBlock;
if (dy + dh > r.br.y)
dh = r.br.y - dy;
// We test one block here outside the x loop in order to break
// the y loop right away.
dw = SolidSearchBlock;
if (dw > w_prev)
dw = w_prev;
sr.setXYWH(r.tl.x, dy, dw, dh);
if (!checkSolidTile(sr, colourValue, pb))
break;
for (dx = r.tl.x + dw; dx < r.tl.x + w_prev;) {
dw = SolidSearchBlock;
if (dx + dw > r.tl.x + w_prev)
dw = r.tl.x + w_prev - dx;
sr.setXYWH(dx, dy, dw, dh);
if (!checkSolidTile(sr, colourValue, pb))
break;
dx += dw;
}
w_prev = dx - r.tl.x;
if (w_prev * (dy + dh - r.tl.y) > w_best * h_best) {
w_best = w_prev;
h_best = dy + dh - r.tl.y;
}
}
er->tl.x = r.tl.x;
er->tl.y = r.tl.y;
er->br.x = er->tl.x + w_best;
er->br.y = er->tl.y + h_best;
}
void EncodeManager::extendSolidAreaByPixel(const Rect& r, const Rect& sr,
const rdr::U8* colourValue,
const PixelBuffer *pb, Rect* er)
{
int cx, cy;
Rect tr;
// Try to extend the area upwards.
for (cy = sr.tl.y - 1; cy >= r.tl.y; cy--) {
tr.setXYWH(sr.tl.x, cy, sr.width(), 1);
if (!checkSolidTile(tr, colourValue, pb))
break;
}
er->tl.y = cy + 1;
// ... downwards.
for (cy = sr.br.y; cy < r.br.y; cy++) {
tr.setXYWH(sr.tl.x, cy, sr.width(), 1);
if (!checkSolidTile(tr, colourValue, pb))
break;
}
er->br.y = cy;
// ... to the left.
for (cx = sr.tl.x - 1; cx >= r.tl.x; cx--) {
tr.setXYWH(cx, er->tl.y, 1, er->height());
if (!checkSolidTile(tr, colourValue, pb))
break;
}
er->tl.x = cx + 1;
// ... to the right.
for (cx = sr.br.x; cx < r.br.x; cx++) {
tr.setXYWH(cx, er->tl.y, 1, er->height());
if (!checkSolidTile(tr, colourValue, pb))
break;
}
er->br.x = cx;
}
PixelBuffer* EncodeManager::preparePixelBuffer(const Rect& rect,
const PixelBuffer *pb,
bool convert)
{
const rdr::U8* buffer;
int stride;
// Do wo need to convert the data?
if (convert && !conn->cp.pf().equal(pb->getPF())) {
convertedPixelBuffer.setPF(conn->cp.pf());
convertedPixelBuffer.setSize(rect.width(), rect.height());
buffer = pb->getBuffer(rect, &stride);
convertedPixelBuffer.imageRect(pb->getPF(),
convertedPixelBuffer.getRect(),
buffer, stride);
return &convertedPixelBuffer;
}
// Otherwise we still need to shift the coordinates. We have our own
// abusive subclass of FullFramePixelBuffer for this.
buffer = pb->getBuffer(rect, &stride);
offsetPixelBuffer.update(pb->getPF(), rect.width(), rect.height(),
buffer, stride);
return &offsetPixelBuffer;
}
bool EncodeManager::analyseRect(const PixelBuffer *pb,
struct RectInfo *info, int maxColours)
{
const rdr::U8* buffer;
int stride;
buffer = pb->getBuffer(pb->getRect(), &stride);
switch (pb->getPF().bpp) {
case 32:
return analyseRect(pb->width(), pb->height(),
(const rdr::U32*)buffer, stride,
info, maxColours);
case 16:
return analyseRect(pb->width(), pb->height(),
(const rdr::U16*)buffer, stride,
info, maxColours);
default:
return analyseRect(pb->width(), pb->height(),
(const rdr::U8*)buffer, stride,
info, maxColours);
}
}
void EncodeManager::OffsetPixelBuffer::update(const PixelFormat& pf,
int width, int height,
const rdr::U8* data_,
int stride_)
{
format = pf;
// Forced cast. We never write anything though, so it should be safe.
setBuffer(width, height, (rdr::U8*)data_, stride_);
}
// Preprocessor generated, optimised methods
#define BPP 8
#include "EncodeManagerBPP.cxx"
#undef BPP
#define BPP 16
#include "EncodeManagerBPP.cxx"
#undef BPP
#define BPP 32
#include "EncodeManagerBPP.cxx"
#undef BPP
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