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|
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2017, Tiled Documentation Writers
# This file is distributed under the same license as the Tiled package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Tiled 1.1\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-12-21 14:31+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../reference/json-map-format.rst:2
msgid "JSON Map Format"
msgstr ""
#: ../../reference/json-map-format.rst:4
msgid "Tiled can export maps as JSON files. To do so, simply select \"File > Export As\" and select the JSON file type. You can export json from the command line with the ``--export-map`` option."
msgstr ""
#: ../../reference/json-map-format.rst:8
msgid "The fields found in the JSON format differ slightly from those in the :doc:`tmx-map-format`, but the meanings should remain the same."
msgstr ""
#: ../../reference/json-map-format.rst:11
msgid "The following fields can be found in a Tiled JSON file:"
msgstr ""
#: ../../reference/json-map-format.rst:14
msgid "Map"
msgstr ""
#: ../../reference/json-map-format.rst:17
#: ../../reference/json-map-format.rst:82
#: ../../reference/json-map-format.rst:160
#: ../../reference/json-map-format.rst:378
#: ../../reference/json-map-format.rst:453
#: ../../reference/json-map-format.rst:493
msgid "Field"
msgstr ""
#: ../../reference/json-map-format.rst:17
#: ../../reference/json-map-format.rst:82
#: ../../reference/json-map-format.rst:160
#: ../../reference/json-map-format.rst:378
#: ../../reference/json-map-format.rst:453
#: ../../reference/json-map-format.rst:493
msgid "Type"
msgstr ""
#: ../../reference/json-map-format.rst:17
#: ../../reference/json-map-format.rst:82
#: ../../reference/json-map-format.rst:160
#: ../../reference/json-map-format.rst:378
#: ../../reference/json-map-format.rst:453
#: ../../reference/json-map-format.rst:493
msgid "Description"
msgstr ""
#: ../../reference/json-map-format.rst:19
msgid "backgroundcolor"
msgstr ""
#: ../../reference/json-map-format.rst:19
#: ../../reference/json-map-format.rst:29
#: ../../reference/json-map-format.rst:34
#: ../../reference/json-map-format.rst:36
#: ../../reference/json-map-format.rst:44
#: ../../reference/json-map-format.rst:86
#: ../../reference/json-map-format.rst:92
#: ../../reference/json-map-format.rst:100
#: ../../reference/json-map-format.rst:170
#: ../../reference/json-map-format.rst:184
#: ../../reference/json-map-format.rst:386
#: ../../reference/json-map-format.rst:394
#: ../../reference/json-map-format.rst:417
#: ../../reference/json-map-format.rst:495
msgid "string"
msgstr ""
#: ../../reference/json-map-format.rst:19
msgid "Hex-formatted color (#RRGGBB or #AARRGGBB) (optional)"
msgstr ""
#: ../../reference/json-map-format.rst:21
#: ../../reference/json-map-format.rst:88
#: ../../reference/json-map-format.rst:166
msgid "height"
msgstr ""
#: ../../reference/json-map-format.rst:21
#: ../../reference/json-map-format.rst:27
#: ../../reference/json-map-format.rst:38
#: ../../reference/json-map-format.rst:42
#: ../../reference/json-map-format.rst:48
#: ../../reference/json-map-format.rst:84
#: ../../reference/json-map-format.rst:88
#: ../../reference/json-map-format.rst:104
#: ../../reference/json-map-format.rst:106
#: ../../reference/json-map-format.rst:108
#: ../../reference/json-map-format.rst:164
#: ../../reference/json-map-format.rst:166
#: ../../reference/json-map-format.rst:168
#: ../../reference/json-map-format.rst:188
#: ../../reference/json-map-format.rst:190
#: ../../reference/json-map-format.rst:192
#: ../../reference/json-map-format.rst:380
#: ../../reference/json-map-format.rst:382
#: ../../reference/json-map-format.rst:388
#: ../../reference/json-map-format.rst:390
#: ../../reference/json-map-format.rst:392
#: ../../reference/json-map-format.rst:400
#: ../../reference/json-map-format.rst:404
#: ../../reference/json-map-format.rst:406
#: ../../reference/json-map-format.rst:415
#: ../../reference/json-map-format.rst:497
msgid "int"
msgstr ""
#: ../../reference/json-map-format.rst:21
msgid "Number of tile rows"
msgstr ""
#: ../../reference/json-map-format.rst:23
msgid "infinite"
msgstr ""
#: ../../reference/json-map-format.rst:23
#: ../../reference/json-map-format.rst:102
#: ../../reference/json-map-format.rst:162
#: ../../reference/json-map-format.rst:172
#: ../../reference/json-map-format.rst:186
msgid "bool"
msgstr ""
#: ../../reference/json-map-format.rst:23
msgid "Whether the map has infinite dimensions"
msgstr ""
#: ../../reference/json-map-format.rst:25
#: ../../reference/json-map-format.rst:90
msgid "layers"
msgstr ""
#: ../../reference/json-map-format.rst:25
#: ../../reference/json-map-format.rst:40
#: ../../reference/json-map-format.rst:90
#: ../../reference/json-map-format.rst:174
#: ../../reference/json-map-format.rst:176
#: ../../reference/json-map-format.rst:402
#: ../../reference/json-map-format.rst:455
msgid "array"
msgstr ""
#: ../../reference/json-map-format.rst:25
msgid "Array of :ref:`layers <json-layer>`"
msgstr ""
#: ../../reference/json-map-format.rst:27
msgid "nextobjectid"
msgstr ""
#: ../../reference/json-map-format.rst:27
msgid "Auto-increments for each placed object"
msgstr ""
#: ../../reference/json-map-format.rst:29
msgid "orientation"
msgstr ""
#: ../../reference/json-map-format.rst:29
msgid "``orthogonal``, ``isometric``, ``staggered`` or ``hexagonal``"
msgstr ""
#: ../../reference/json-map-format.rst:32
#: ../../reference/json-map-format.rst:98
#: ../../reference/json-map-format.rst:178
#: ../../reference/json-map-format.rst:396
msgid "properties"
msgstr ""
#: ../../reference/json-map-format.rst:32
#: ../../reference/json-map-format.rst:94
#: ../../reference/json-map-format.rst:98
#: ../../reference/json-map-format.rst:178
#: ../../reference/json-map-format.rst:182
#: ../../reference/json-map-format.rst:384
#: ../../reference/json-map-format.rst:396
#: ../../reference/json-map-format.rst:398
#: ../../reference/json-map-format.rst:408
#: ../../reference/json-map-format.rst:410
#: ../../reference/json-map-format.rst:412
msgid "object"
msgstr ""
#: ../../reference/json-map-format.rst:32
#: ../../reference/json-map-format.rst:178
#: ../../reference/json-map-format.rst:182
#: ../../reference/json-map-format.rst:396
#: ../../reference/json-map-format.rst:398
msgid "String key-value pairs"
msgstr ""
#: ../../reference/json-map-format.rst:34
msgid "renderorder"
msgstr ""
#: ../../reference/json-map-format.rst:34
msgid "Rendering direction (orthogonal maps only)"
msgstr ""
#: ../../reference/json-map-format.rst:36
msgid "tiledversion"
msgstr ""
#: ../../reference/json-map-format.rst:36
msgid "The Tiled version used to save the file"
msgstr ""
#: ../../reference/json-map-format.rst:38
#: ../../reference/json-map-format.rst:406
msgid "tileheight"
msgstr ""
#: ../../reference/json-map-format.rst:38
msgid "Map grid height"
msgstr ""
#: ../../reference/json-map-format.rst:40
msgid "tilesets"
msgstr ""
#: ../../reference/json-map-format.rst:40
msgid "Array of :ref:`tilesets <json-tileset>`"
msgstr ""
#: ../../reference/json-map-format.rst:42
#: ../../reference/json-map-format.rst:415
msgid "tilewidth"
msgstr ""
#: ../../reference/json-map-format.rst:42
msgid "Map grid width"
msgstr ""
#: ../../reference/json-map-format.rst:44
#: ../../reference/json-map-format.rst:100
#: ../../reference/json-map-format.rst:184
#: ../../reference/json-map-format.rst:417
msgid "type"
msgstr ""
#: ../../reference/json-map-format.rst:44
msgid "``map`` (since 1.0)"
msgstr ""
#: ../../reference/json-map-format.rst:46
msgid "version"
msgstr ""
#: ../../reference/json-map-format.rst:46
msgid "number"
msgstr ""
#: ../../reference/json-map-format.rst:46
msgid "The JSON format version"
msgstr ""
#: ../../reference/json-map-format.rst:48
#: ../../reference/json-map-format.rst:104
#: ../../reference/json-map-format.rst:188
msgid "width"
msgstr ""
#: ../../reference/json-map-format.rst:48
msgid "Number of tile columns"
msgstr ""
#: ../../reference/json-map-format.rst:52
msgid "Map Example"
msgstr ""
#: ../../reference/json-map-format.rst:79
msgid "Layer"
msgstr ""
#: ../../reference/json-map-format.rst:84
msgid "data"
msgstr ""
#: ../../reference/json-map-format.rst:84
msgid "Array of GIDs. ``tilelayer`` only."
msgstr ""
#: ../../reference/json-map-format.rst:86
msgid "draworder"
msgstr ""
#: ../../reference/json-map-format.rst:86
msgid "``topdown`` (default) or ``index``. ``objectgroup`` only."
msgstr ""
#: ../../reference/json-map-format.rst:88
msgid "Row count. Same as map height for fixed-size maps."
msgstr ""
#: ../../reference/json-map-format.rst:90
msgid "Array of :ref:`layers <json-layer>`. ``group`` on"
msgstr ""
#: ../../reference/json-map-format.rst:92
#: ../../reference/json-map-format.rst:170
#: ../../reference/json-map-format.rst:394
#: ../../reference/json-map-format.rst:495
msgid "name"
msgstr ""
#: ../../reference/json-map-format.rst:92
msgid "Name assigned to this layer"
msgstr ""
#: ../../reference/json-map-format.rst:94
msgid "objects"
msgstr ""
#: ../../reference/json-map-format.rst:94
msgid "Array of :ref:`objects <json-object>`. ``objectgroup`` only."
msgstr ""
#: ../../reference/json-map-format.rst:96
msgid "opacity"
msgstr ""
#: ../../reference/json-map-format.rst:96
#: ../../reference/json-map-format.rst:180
msgid "float"
msgstr ""
#: ../../reference/json-map-format.rst:96
msgid "Value between 0 and 1"
msgstr ""
#: ../../reference/json-map-format.rst:98
msgid "string key-value pairs."
msgstr ""
#: ../../reference/json-map-format.rst:100
msgid "``tilelayer``, ``objectgroup``, ``imagelayer`` or ``group``"
msgstr ""
#: ../../reference/json-map-format.rst:102
#: ../../reference/json-map-format.rst:186
msgid "visible"
msgstr ""
#: ../../reference/json-map-format.rst:102
msgid "Whether layer is shown or hidden in editor"
msgstr ""
#: ../../reference/json-map-format.rst:104
msgid "Column count. Same as map width for fixed-size maps."
msgstr ""
#: ../../reference/json-map-format.rst:106
#: ../../reference/json-map-format.rst:190
msgid "x"
msgstr ""
#: ../../reference/json-map-format.rst:106
msgid "Horizontal layer offset in tiles. Always 0."
msgstr ""
#: ../../reference/json-map-format.rst:108
#: ../../reference/json-map-format.rst:192
msgid "y"
msgstr ""
#: ../../reference/json-map-format.rst:108
msgid "Vertical layer offset in tiles. Always 0."
msgstr ""
#: ../../reference/json-map-format.rst:112
msgid "Tile Layer Example"
msgstr ""
#: ../../reference/json-map-format.rst:133
msgid "Object Layer Example"
msgstr ""
#: ../../reference/json-map-format.rst:157
msgid "Object"
msgstr ""
#: ../../reference/json-map-format.rst:162
msgid "ellipse"
msgstr ""
#: ../../reference/json-map-format.rst:162
msgid "Used to mark an object as an ellipse"
msgstr ""
#: ../../reference/json-map-format.rst:164
msgid "gid"
msgstr ""
#: ../../reference/json-map-format.rst:164
msgid "GID, only if object comes from a Tilemap"
msgstr ""
#: ../../reference/json-map-format.rst:166
msgid "Height in pixels. Ignored if using a gid."
msgstr ""
#: ../../reference/json-map-format.rst:168
msgid "id"
msgstr ""
#: ../../reference/json-map-format.rst:168
msgid "Incremental id - unique across all objects"
msgstr ""
#: ../../reference/json-map-format.rst:170
msgid "String assigned to name field in editor"
msgstr ""
#: ../../reference/json-map-format.rst:172
msgid "point"
msgstr ""
#: ../../reference/json-map-format.rst:172
msgid "Used to mark an object as a point"
msgstr ""
#: ../../reference/json-map-format.rst:174
msgid "polygon"
msgstr ""
#: ../../reference/json-map-format.rst:174
#: ../../reference/json-map-format.rst:176
msgid "A list of x,y coordinates in pixels"
msgstr ""
#: ../../reference/json-map-format.rst:176
msgid "polyline"
msgstr ""
#: ../../reference/json-map-format.rst:180
msgid "rotation"
msgstr ""
#: ../../reference/json-map-format.rst:180
msgid "Angle in degrees clockwise"
msgstr ""
#: ../../reference/json-map-format.rst:182
msgid "text"
msgstr ""
#: ../../reference/json-map-format.rst:184
msgid "String assigned to type field in editor"
msgstr ""
#: ../../reference/json-map-format.rst:186
msgid "Whether object is shown in editor."
msgstr ""
#: ../../reference/json-map-format.rst:188
msgid "Width in pixels. Ignored if using a gid."
msgstr ""
#: ../../reference/json-map-format.rst:190
msgid "x coordinate in pixels"
msgstr ""
#: ../../reference/json-map-format.rst:192
msgid "y coordinate in pixels"
msgstr ""
#: ../../reference/json-map-format.rst:196
msgid "Object Example"
msgstr ""
#: ../../reference/json-map-format.rst:218
msgid "Ellipse Example"
msgstr ""
#: ../../reference/json-map-format.rst:236
msgid "Rectangle Example"
msgstr ""
#: ../../reference/json-map-format.rst:253
msgid "Point Example"
msgstr ""
#: ../../reference/json-map-format.rst:271
msgid "Polygon Example"
msgstr ""
#: ../../reference/json-map-format.rst:309
msgid "Polyline Example"
msgstr ""
#: ../../reference/json-map-format.rst:351
msgid "Text Example"
msgstr ""
#: ../../reference/json-map-format.rst:375
msgid "Tileset"
msgstr ""
#: ../../reference/json-map-format.rst:380
msgid "columns"
msgstr ""
#: ../../reference/json-map-format.rst:380
msgid "The number of tile columns in the tileset"
msgstr ""
#: ../../reference/json-map-format.rst:382
msgid "firstgid"
msgstr ""
#: ../../reference/json-map-format.rst:382
msgid "GID corresponding to the first tile in the set"
msgstr ""
#: ../../reference/json-map-format.rst:384
msgid "grid"
msgstr ""
#: ../../reference/json-map-format.rst:384
msgid "See :ref:`tmx-grid` (optional)"
msgstr ""
#: ../../reference/json-map-format.rst:386
msgid "image"
msgstr ""
#: ../../reference/json-map-format.rst:386
msgid "Image used for tiles in this set"
msgstr ""
#: ../../reference/json-map-format.rst:388
msgid "imagewidth"
msgstr ""
#: ../../reference/json-map-format.rst:388
msgid "Width of source image in pixels"
msgstr ""
#: ../../reference/json-map-format.rst:390
msgid "imageheight"
msgstr ""
#: ../../reference/json-map-format.rst:390
msgid "Height of source image in pixels"
msgstr ""
#: ../../reference/json-map-format.rst:392
msgid "margin"
msgstr ""
#: ../../reference/json-map-format.rst:392
msgid "Buffer between image edge and first tile (pixels)"
msgstr ""
#: ../../reference/json-map-format.rst:394
msgid "Name given to this tileset"
msgstr ""
#: ../../reference/json-map-format.rst:398
msgid "propertytypes"
msgstr ""
#: ../../reference/json-map-format.rst:400
msgid "spacing"
msgstr ""
#: ../../reference/json-map-format.rst:400
msgid "Spacing between adjacent tiles in image (pixels)"
msgstr ""
#: ../../reference/json-map-format.rst:402
msgid "terrains"
msgstr ""
#: ../../reference/json-map-format.rst:402
msgid "Array of :ref:`terrains <json-terrain>` (optional)"
msgstr ""
#: ../../reference/json-map-format.rst:404
msgid "tilecount"
msgstr ""
#: ../../reference/json-map-format.rst:404
msgid "The number of tiles in this tileset"
msgstr ""
#: ../../reference/json-map-format.rst:406
msgid "Maximum height of tiles in this set"
msgstr ""
#: ../../reference/json-map-format.rst:408
msgid "tileoffset"
msgstr ""
#: ../../reference/json-map-format.rst:408
msgid "See :ref:`tmx-tileoffset` (optional)"
msgstr ""
#: ../../reference/json-map-format.rst:410
msgid "tileproperties"
msgstr ""
#: ../../reference/json-map-format.rst:410
msgid "Per-tile properties, indexed by gid as string"
msgstr ""
#: ../../reference/json-map-format.rst:412
msgid "tiles"
msgstr ""
#: ../../reference/json-map-format.rst:412
msgid "Mapping from tile ID to :ref:`tile <json-tile>` (optional)"
msgstr ""
#: ../../reference/json-map-format.rst:415
msgid "Maximum width of tiles in this set"
msgstr ""
#: ../../reference/json-map-format.rst:417
msgid "``tileset`` (for tileset files, since 1.0)"
msgstr ""
#: ../../reference/json-map-format.rst:421
msgid "Tileset Example"
msgstr ""
#: ../../reference/json-map-format.rst:450
msgid "Tile (Definition)"
msgstr ""
#: ../../reference/json-map-format.rst:455
msgid "terrain"
msgstr ""
#: ../../reference/json-map-format.rst:455
msgid "index of terrain for each corner of tile"
msgstr ""
#: ../../reference/json-map-format.rst:458
msgid "A tileset that associates information with each tile, like its image path or terrain type, may include a \"tiles\" JSON object. Each key is a local ID of a tile within the tileset."
msgstr ""
#: ../../reference/json-map-format.rst:462
msgid "For the terrain information, each value is a length-4 array where each element is the index of a :ref:`terrain <json-terrain>` on one corner of the tile. The order of indices is: top-left, top-right, bottom-left, bottom-right."
msgstr ""
#: ../../reference/json-map-format.rst:467
#: ../../reference/json-map-format.rst:500
msgid "Example:"
msgstr ""
#: ../../reference/json-map-format.rst:490
msgid "Terrain"
msgstr ""
#: ../../reference/json-map-format.rst:495
msgid "Name of terrain"
msgstr ""
#: ../../reference/json-map-format.rst:497
msgid "tile"
msgstr ""
#: ../../reference/json-map-format.rst:497
msgid "Local ID of tile representing terrain"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:2
msgid "Libraries and Frameworks"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:4
msgid "There are many libraries available for reading and/or writing Tiled maps (either stored in the :doc:`tmx-map-format` or the :doc:`json-map-format`) as well as many development frameworks that include support for Tiled maps. This list is divided into two sections:"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:9
msgid "`Support by Language <#support-by-language>`__"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:10
msgid "`Support by Framework <#support-by-framework>`__"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:12
msgid "The first list is for developers who plan on implementing their own renderer. The second list is for developers already using (or considering) a particular game engine / graphics library who would rather pass on having to write their own tile map renderer."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:19
msgid "For updates to this page please open a pull request or issue `on GitHub <https://github.com/bjorn/tiled/issues>`__, thanks!"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:23
msgid "Support by Language"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:25
msgid "These libraries typically include only a TMX parser, but no rendering support. They can be used universally and should not require a specific game engine or graphics library."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:30
msgid "C"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:32
msgid "`TMX <https://github.com/baylej/tmx/>`__ - TMX map loader with Allegro5 and SDL2 examples (BSD)."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:36
msgid "C++"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:38
msgid "`C++/Boost <http://www.catnapgames.com/blog/2011/10/10/simple-tmx-tilemap-parser.html>`__ by Tomas Andrle (limited functionality, single cpp file)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:40
msgid "`C++/TinyXML based tmxparser <https://github.com/sainteos/tmxparser>`__ (BSD)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:41
msgid "C++/Qt based libtiled, used by Tiled itself and included at `src/libtiled <https://github.com/bjorn/tiled/tree/master/src/libtiled>`__ (BSD)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:44
msgid "`C++11x/TinyXml2 libtmx-parser <https://github.com/halsafar/libtmx-parser>`__ by halsafar. (zlib/tinyxml2)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:47
msgid "`C++11/TinyXml2 libtmx <https://github.com/jube/libtmx>`__ by jube, for reading only (ISC licence). See `documentation <http://jube.github.io/libtmx/index.html>`__."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:50
msgid "`TMXParser <https://github.com/solar-storm-studios/TMXParser>`__ General \\*.tmx tileset data loader. Intended to be used with TSXParser for external tileset loading. (No internal tileset support)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:53
msgid "`TSXParser <https://github.com/solar-storm-studios/TSXParser>`__ General \\*.tsx tileset data loader. Intended to be used with TMXParser."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:56
msgid "`TMXLoader <https://bitbucket.org/martingrant/tmxloader>`__ based on `RapidXml <http://rapidxml.sourceforge.net/>`__. Limited functionality (check the `website <http://www.midnightpacific.com/portfolio/tmxloader-for-tiled-map-editor/>`__ for details)."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:61
msgid "`tmxlite <https://github.com/fallahn/tmxlite>`__ C++14 map parser with compressed map support but no external linking required. Includes examples for SFML and SDL2 rendering. Currently has full tmx support up to 0.16. (Zlib/libpng)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:67
msgid "C#/.NET"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:69
msgid "`MonoGame.Extended <https://github.com/craftworkgames/MonoGame.Extended>`__ has a Tiled map loader and renderer that works with MonoGame on all platforms that support portable class libraries."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:72
msgid "`XNA map loader <https://github.com/zachmu/tiled-xna>`__ by Kevin Gadd, extended by Stephen Belanger and Zach Musgrave (has dependency on XNA but supposedly can be turned into a standalone parser easily)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:75
msgid "`TiledSharp <https://github.com/marshallward/TiledSharp>`__: Yet another C# TMX importer library, with Tiled 0.11 support. TiledSharp is a generic parser which can be used in any framework, but it cannot be used to render the maps. Available via NuGet."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:79
msgid "`NTiled <https://github.com/patriksvensson/ntiled>`__: Generic parser for 0.9.1 tiled maps. Available via NuGet."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:81
msgid "`TmxCSharp <https://github.com/gwicksted/TmxCSharp>`__: Useful for multi-layer orthographic tile engines. No framework dependencies, used with a custom OpenTK tile engine soon to be open source, tested with Tiled 0.8.1 (multiple output formats). MIT license."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:85
msgid "`tmx-mapper-pcl <https://github.com/aalmik/tmx-mapper-pcl>`__: PCL library for parsing Tiled map TMX files. This library could be used with MonoGame and Windows Runtime Universal apps."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:90
msgid "D"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:92
msgid "`tiledMap.d <https://gist.github.com/gdm85/9896961>`__ simple single-layer and single-tileset example to load a map and its tileset in `D language <http://dlang.org/>`__. It also contains basic rendering logic using `DSFML <https://github.com/Jebbs/DSFML/>`__"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:96
msgid "`dtiled <https://github.com/rcorre/dtiled>`__ can load JSON-formatted Tiled maps. It also provides general tilemap-related functions and algorithms."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:100
msgid "Go"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:102
msgid "`github.com/salviati/go-tmx/tmx <https://github.com/salviati/go-tmx>`__"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:105
msgid "Haskell"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:107
msgid "`htiled <http://hackage.haskell.org/package/htiled>`__ (TMX) by `Christian Rødli Amble <https://github.com/chrra>`__."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:109
msgid "`aeson-tiled <https://hackage.haskell.org/package/aeson-tiled>`__ (JSON) by `Schell Scivally <https://github.com/schell>`__."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:112
msgid "Java"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:114
msgid "A library for loading TMX files is included with Tiled at `util/java/libtiled-java <https://github.com/bjorn/tiled/tree/master/util/java/libtiled-java>`__."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:116
msgid "Android-Specific:"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:118
msgid "`AndroidTMXLoader <https://github.com/davidmi/Android-TMX-Loader>`__ loads TMX data into an object and renders to an Android Bitmap (limited functionality)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:121
msgid "`libtiled-java port <http://chiselapp.com/user/devnewton/repository/libtiled-android/index>`__ is a port of the libtiled-java to be used on Android phones."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:126
msgid "PHP"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:128
msgid "`PHP TMX Viewer <https://github.com/sebbu2/php-tmx-viewer>`__ by sebbu : render the map as an image (allow some modifications as well)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:132
msgid "Pike"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:134
msgid "`TMX parser <https://gitlab.com/tmx-parser/tmx-parser>`__: a simple loader for TMX maps (CSV format only)."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:138
msgid "Processing"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:140
msgid "`linux-man/ptmx <https://github.com/linux-man/ptmx>`__: Add Tiled maps to your Processing sketch."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:144
msgid "Python"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:146
msgid "`pytmxlib <http://pytmxlib.readthedocs.org/en/latest/>`__: library for programmatic manipulation of TMX maps"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:148
msgid "`python-tmx <http://python-tmx.nongnu.org>`__: a simple library for reading and writing TMX files."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:152
msgid "Ruby"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:154
msgid "`tmx gem <https://github.com/shawn42/tmx>`__ by erisdiscord"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:157
msgid "Vala"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:159
msgid "`librpg <https://github.com/JumpLink/librpg>`__ A library to load and handle spritesets (own format) and orthogonal TMX maps."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:163
msgid "Support by Framework"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:165
msgid "Following entries are integrated solutions for specific game engines. They are typically of little to no use if you're not using said game engine."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:170
msgid "AndEngine"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:172
msgid "`AndEngine <http://www.andengine.org/>`__ by Nicolas Gramlich supports `rendering TMX maps <http://www.andengine.org/blog/2010/07/andengine-tiledmaps-in-the-tmx-format/>`__"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:177
msgid "Allegro"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:179
msgid "`allegro\\_tiled <https://github.com/dradtke/allegro_tiled>`__ integrates Tiled support with `Allegro 5 <http://alleg.sourceforge.net/>`__."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:184
msgid "cocos2d"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:186
msgid "`cocos2d (Python) <http://python.cocos2d.org/>`__ supports loading `Tiled maps <http://python.cocos2d.org/doc/programming_guide/tiled_map.html>`__ through its ``cocos.tiles`` module."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:190
msgid "`cocos2d-x (C++) <http://www.cocos2d-x.org/>`__ supports loading TMX maps through the `CCTMXTiledMap <http://www.cocos2d-x.org/reference/native-cpp/V2.1.4/da/d68/classcocos2d_1_1_c_c_t_m_x_tiled_map.html>`__ class."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:194
msgid "`cocos2d-objc (Objective-C, Swift) <http://www.cocos2d-objc.org/>`__ (previously known as: cocos2d-iphone, cocos2d-swift, cocos2d-spritebuilder) supports loading TMX maps through `CCTiledMap <http://cocos2d.spritebuilder.com/docs/api/Classes/CCTiledMap.html>`__"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:198
msgid "`TilemapKit <http://tilemapkit.com>`__ is a tilemapping framework for Cocos2D. It supports all TMX tilemap types, including staggered iso and all hex variations. No longer in development."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:203
msgid "Construct 2 - Scirra"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:205
msgid "`Construct 2 <http://www.scirra.com>`__, since the Beta Release 149, officially supports TMX maps, and importing it by simple dragging the file inside the editor. `Official Note <https://www.scirra.com/construct2/releases/r149>`__"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:211
msgid "Corona SDK"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:213
msgid "`ponytiled <https://github.com/ponywolf/ponytiled>`__ is a simple Tiled Map Loader for Corona SDK (`forum announcement <http://discourse.mapeditor.org/t/new-lua-coronasdk-framework-ponytiled/1826>`__)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:216
msgid "`Dusk Engine <https://github.com/GymbylCoding/Dusk-Engine>`__ is a fully featured Tiled map game engine for Corona SDK"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:220
msgid "Flixel"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:222
msgid "Lithander demonstrated his `Flash TMX parser combined with Flixel rendering <http://blog.pixelpracht.net/?p=59>`__"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:226
msgid "Game Maker"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:228
msgid "Tiled ships with a plug-in that can :ref:`export a map to a GameMaker: Studio 1.4 room file <gamemaker-export>`"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:229
msgid "`Tiled2GM Converter <http://gmc.yoyogames.com/index.php?showtopic=539494>`__ by Dmi7ry"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:232
msgid "Godot"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:234
msgid "`Tiled Map Importer <https://godotengine.org/asset-library/asset/25>`__ imports each map as Godot scene which can be instanced or inherited (`forum announcement <http://discourse.mapeditor.org/t/importer-plugin-for-godot-engine/1833/1>`__)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:240
msgid "Haxe"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:242
msgid "`HaxePunk <https://github.com/HaxePunk/tiled>`__ Tiled Loader for HaxePunk"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:244
msgid "`HaxeFlixel <https://github.com/HaxeFlixel/flixel-addons/tree/dev/flixel/addons/editors/tiled>`__"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:245
msgid "`OpenFL <https://github.com/Kasoki/openfl-tiled>`__ \"openfl-tiled\" is a library, which gives OpenFL developers the ability to use the Tiled Map Editor."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:248
msgid "`OpenFL + Tiled + Flixel <https://github.com/kasoki/openfl-tiled-flixel>`__ Experimental glue to use \"openfl-tiled\" with HaxeFlixel"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:253
msgid "HTML5 (multiple engines)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:255
msgid "`Canvas Engine <http://canvasengine.net>`__ A framework to create video games in HTML5 Canvas"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:257
msgid "`chesterGL <https://github.com/funkaster/ChesterGL>`__ A simple WebGL/canvas game library"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:259
msgid "`KineticJs-Ext <https://github.com/Wappworks/kineticjs-ext>`__ A multi-canvas based game rendering library"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:261
msgid "`melonJS <http://www.melonjs.org>`__ A lightweight HTML5 game engine"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:262
msgid "`Platypus Engine <https://github.com/PBS-KIDS/Platypus/>`__ A robust orthogonal tile game engine with game entity library."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:264
msgid "`sprite.js <https://github.com/batiste/sprite.js>`__ A game framework for image sprites."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:266
msgid "`TMXjs <https://github.com/cdmckay/tmxjs>`__ A JavaScript, jQuery and RequireJS-based TMX (Tile Map XML) parser and renderer."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:268
msgid "`chem-tmx <https://github.com/andrewrk/chem-tmx>`__ Plugin for `chem <https://github.com/andrewrk/chem/>`__ game engine."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:270
msgid "`GameJs <http://gamejs.org>`__ JavaScript library for game programming; a thin wrapper to draw on HTML5 canvas and other useful modules for game development"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:273
msgid "`Crafty <http://craftyjs.com>`__ JavaScript HTML5 Game Engine; supports loading Tiled maps through an external component `TiledMapBuilder <https://github.com/Kibo/TiledMapBuilder>`__."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:276
msgid "`Phaser <http://www.phaser.io>`__ A fast, free and fun open source framework supporting both JavaScript and TypeScript (`Tiled tutorial <http://www.gamedevacademy.org/html5-phaser-tutorial-top-down-games-with-tiled/>`__)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:279
msgid "`linux-man/p5.tiledmap <https://github.com/linux-man/p5.tiledmap>`__ adds Tiled maps to `p5.js <http://p5js.org/>`__."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:283
msgid "indielib-crossplatform"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:285
msgid "`indielib cross-platform <http://www.indielib.com>`__ supports loading TMX maps through the `C++/TinyXML based tmx-parser <http://code.google.com/p/tmx-parser/>`__ by KonoM (BSD)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:290
msgid "LibGDX"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:292
msgid "`libgdx <http://libgdx.badlogicgames.com/>`__, a Java-based Android/desktop/HTML5 game library, `provides <https://github.com/libgdx/libgdx/wiki/Tile-maps>`__ a packer, loader and renderer for TMX maps"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:298
msgid "LITIengine"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:300
msgid "`LITIengine <https://litiengine.com>`__ is a 2D Java Game Engine that supports loading, saving and rendering maps in the .tmx format."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:304
msgid "LÖVE"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:306
msgid "`Simple Tiled Implementation <https://github.com/Karai17/Simple-Tiled-Implementation>`__ Lua loader for the LÖVE (Love2d) game framework."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:311
msgid "MOAI SDK"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:313
msgid "`Hanappe <https://github.com/makotok/Hanappe>`__ Framework for MOAI SDK."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:315
msgid "`Rapanui <https://github.com/ymobe/rapanui>`__ Framework for MOAI SDK."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:319
msgid "Monkey X"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:321
msgid "`bit.tiled <https://github.com/bitJericho/bit.tiled>`__ Loads TMX file as objects. Aims to be fully compatible with native TMX files."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:323
msgid "`Diddy <https://code.google.com/p/diddy/>`__ is an extensive framework for Monkey X that contains a module for loading and rendering TMX files. Supports orthogonal and isometric maps as both CSV and Base64 (uncompressed)."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:329
msgid "Node.js"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:331
msgid "`node-tmx-parser <https://github.com/andrewrk/node-tmx-parser>`__ - loads the TMX file into a JavaScript object"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:335
msgid "Oak Nut Engine (onut)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:337
msgid "`Oak Nut Engine <http://daivuk.github.io/onut/>`__ supports Tiled maps through Javascript and C++. (see TiledMap `Javascript <https://github.com/Daivuk/onut/tree/master/samplesJS/TiledMap>`__ or `C++ <https://github.com/Daivuk/onut/tree/master/samples/TiledMap>`__ samples)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:341
msgid "Orx Portable Game Engine"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:343
msgid "`TMX to ORX Converter <http://orx-project.org/wiki/tutorials/community/sausage/tmx_to_orx>`__ Tutorial and converter download for Orx."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:348
msgid "Pygame"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:350
msgid "`Pygame map loader <http://www.pygame.org/project/1158/>`__ by dr0id"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:351
#: ../../reference/support-for-tmx-maps.rst:367
#: ../../reference/support-for-tmx-maps.rst:373
msgid "`PyTMX <https://github.com/bitcraft/PyTMX>`__ by Leif Theden (bitcraft)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:353
msgid "`tmx.py <https://bitbucket.org/r1chardj0n3s/pygame-tutorial/src/a383dd24790d/tmx.py>`__ by Richard Jones, from his `2012 PyCon 'Introduction to Game Development' talk <http://pyvideo.org/video/615/introduction-to-game-development>`__."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:357
msgid "`TMX <https://github.com/renfredxh/tmx>`__, a fork of tmx.py and a port to Python3. A demo called pylletTown can be found `here <https://github.com/renfredxh/pylletTown>`__."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:362
msgid "Pyglet"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:364
msgid "`JSON map loader/renderer for pyglet <https://github.com/reidrac/pyglet-tiled-json-map>`__ by Juan J. MartÃnez (reidrac)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:371
msgid "PySDL2"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:377
msgid "RPG Maker MV"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:379
msgid "`Tiled Plugin <https://forums.rpgmakerweb.com/index.php?threads/tiled-plugin-version-1-3-0-released.50752/>`__ by `Dr.Yami <http://yami.moe/>`__ & Archeia, from `RPG Maker Web <https://forums.rpgmakerweb.com>`__"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:385
msgid "SDL"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:387
msgid "`C++/TinyXML/SDL based loader <http://usefulgamedev.weebly.com/c-tiled-map-loader.html>`__ example by Rohin Knight (limited functionality)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:392
msgid "SFML"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:394
msgid "`STP <https://github.com/edoren/STP>`__ (SFML TMX Parser) by edoren"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:395
msgid "`C++/SFML Tiled map loader <http://trederia.blogspot.co.uk/2013/05/tiled-map-loader-for-sfml.html>`__ by fallahn. (Zlib/libpng)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:398
msgid "`C++/SfTileEngine <https://github.com/Tresky/sf_tile_engine>`__ by Tresky (currently limited functionality)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:402
msgid "Slick2D"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:404
msgid "`Slick2D <http://slick.ninjacave.com>`__ supports loading TMX maps through `TiledMap <http://slick.ninjacave.com/javadoc/org/newdawn/slick/tiled/TiledMap.html>`__."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:409
msgid "Sprite Kit Framework"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:411
msgid "`SKTilemap <https://github.com/TomLinthwaite/SKTilemap>`__ is built from the ground up in Swift. It's up to date, full of features and easy to integrate into any Sprite Kit project. Supports iOS and OSX."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:414
msgid "`SKTiled <https://github.com/mfessenden/SKTiled>`__ - A Swift framework for working with Tiled assets in SpriteKit."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:416
msgid "`TilemapKit <http://tilemapkit.com>`__ is a tilemapping framework for Sprite Kit. It supports all TMX tilemap types, including staggered iso and all hex variations. No longer in development."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:419
msgid "`JSTileMap <https://github.com/slycrel/JSTileMap>`__ is a lightweight SpriteKit implementation of the TMX format supporting iOS 7 and OS X 10.9 and above."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:424
msgid "TERRA Engine (Delphi/Pascal)"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:426
msgid "`TERRA Engine <http://pascalgameengine.com/>`__ supports loading and rendering of TMX maps."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:430
msgid "Unity 3D"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:432
msgid "`Orthello Pro <http://www.wyrmtale.com/products/unity3d-components/orthello-pro>`__ (2D framework) offers `Tiled map support <http://www.wyrmtale.com/orthello-pro/tilemaps>`__."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:436
msgid "`Tiled To Unity <https://www.assetstore.unity3d.com/#/content/17260/>`__ is a 3D pipeline for Tiled maps. It uses prefabs as tiles, and can place decorations dynamically on tiles. Supports multiple layers (including object layers)."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:441
msgid "`Tiled2Unity <http://www.seanba.com/introtiled2unity.html>`__ exports TMX files to Unity with support for (non-simple) collisions."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:443
msgid "`UniTMX <https://bitbucket.org/PolCPP/unitmx/overview>`__ imports TMX files into a mesh."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:445
msgid "`X-UniTMX <https://bitbucket.org/Chaoseiro/x-unitmx>`__ supports almost all Tiled 0.11 features. Imports TMX/XML files into Sprite Objects or Meshes."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:448
msgid "`Tiled TMX Importer <https://www.assetstore.unity3d.com/en/#!/content/102928>`__, imports into Unity 2017.2's new native Tilemap system."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:451
msgid "Unreal Engine 4"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:453
msgid "`Paper2D <https://forums.unrealengine.com/showthread.php?3539-Project-Paper2D>`__ provides built-in support for tile maps and tile sets, importing JSON exported from Tiled."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:458
msgid "Urho3D"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:460
msgid "`Urho3D <http://urho3d.github.io/>`__ natively supports loading Tiled maps as part of the `Urho2D <http://urho3d.github.io/documentation/1.4/_urho2_d.html>`__ sublibrary (`Documentation <http://urho3d.github.io/documentation/1.4/class_urho3_d_1_1_tile_map2_d.html>`__, `HTML5 example <http://urho3d.github.io/samples/36_Urho2DTileMap.html>`__)."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:469
msgid "XNA"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:471
msgid "`FlatRedBall Engine TMXGlue tool <http://www.flatredball.com/frb/docs/index.php?title=Kain%27s_Tavern#Tiled_Map_Editor.2C_TMX.2C_Glue_and_you.>`__ by Domenic Datti loads TMX maps into the FlatRedBall engine, complete with node networks, pathfinding, and shapecollection support via object layers."
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:476
msgid "`TiledMax <http://tiledmax.xpod.be/>`__ by Aimee Bailey, a .NET library for parsing TMX maps without dependencies on Windows or XNA"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:478
msgid "`XTiled <https://bitbucket.org/vinull/xtiled>`__ by Michael C. Neel and Dylan Wolf, XNA library for loading and rendering TMX maps"
msgstr ""
#: ../../reference/support-for-tmx-maps.rst:480
msgid "`XNA map loader <https://github.com/zachmu/tiled-xna>`__ by Kevin Gadd, extended by Stephen Belanger and Zach Musgrave"
msgstr ""
#: ../../reference/tmx-changelog.rst:2
msgid "TMX Changelog"
msgstr ""
#: ../../reference/tmx-changelog.rst:4
msgid "Below are described the changes/additions that were made to the :doc:`tmx-map-format` for recent versions of Tiled."
msgstr ""
#: ../../reference/tmx-changelog.rst:8
msgid "Tiled 1.1"
msgstr ""
#: ../../reference/tmx-changelog.rst:10
msgid "A new :ref:`tmx-chunk` element was added for infinite maps which contains the similar content as :ref:`tmx-data`, except it stores the data of the area specified by its ``x``, ``y``, ``width`` and ``height`` attributes."
msgstr ""
#: ../../reference/tmx-changelog.rst:15
msgid ":doc:`Templates </manual/using-templates>` were added, a template is an :ref:`external file <tmx-template-files>` referenced by template instance objects:"
msgstr ""
#: ../../reference/tmx-changelog.rst:23
msgid "Tilesets can now contain :doc:`Wang tiles </manual/using-wang-tiles>`. They are saved in the new :ref:`tmx-wangsets` element."
msgstr ""
#: ../../reference/tmx-changelog.rst:27
msgid "Tiled 1.0"
msgstr ""
#: ../../reference/tmx-changelog.rst:29
msgid "A new :ref:`tmx-group` element was added which is a group layer that can have other layers as child elements. This means layers now form a hierarchy."
msgstr ""
#: ../../reference/tmx-changelog.rst:31
msgid "Added Text objects, identified by a new :ref:`tmx-text` element which is used as a child of the :ref:`tmx-object` element."
msgstr ""
#: ../../reference/tmx-changelog.rst:33
msgid "Added a :ref:`tile.type <tmx-tileset-tile>` attribute for supporting :ref:`typed-tiles`."
msgstr ""
#: ../../reference/tmx-changelog.rst:37
msgid "Tiled 0.18"
msgstr ""
#: ../../reference/tmx-changelog.rst:39
msgid "*No file format changes.*"
msgstr ""
#: ../../reference/tmx-changelog.rst:42
msgid "Tiled 0.17"
msgstr ""
#: ../../reference/tmx-changelog.rst:44
msgid "Added ``color`` and ``file`` as possible values for the :ref:`property.type <tmx-property>` attribute."
msgstr ""
#: ../../reference/tmx-changelog.rst:46
msgid "Added support for editing multi-line string properties, which are written out differently."
msgstr ""
#: ../../reference/tmx-changelog.rst:50
msgid "Tiled 0.16"
msgstr ""
#: ../../reference/tmx-changelog.rst:52
msgid "The :ref:`tmx-property` element gained a ``type`` attribute, storing the type of the value. Currently supported types are ``string`` (the default), ``int``, ``float`` and ``bool``."
msgstr ""
#: ../../reference/tmx-changelog.rst:57
msgid "Tiled 0.15"
msgstr ""
#: ../../reference/tmx-changelog.rst:59
msgid "The ``offsetx`` and ``offsety`` attributes are now also used for :ref:`tmx-imagelayer` elements, replacing the ``x`` and ``y`` attributes previously used. This change was made for consistency with the other layer types."
msgstr ""
#: ../../reference/tmx-changelog.rst:63
msgid "The tiles in an image collection tileset are no longer guaranteed to be consecutive, because removing tiles from the collection will no longer change the IDs of other tiles."
msgstr ""
#: ../../reference/tmx-changelog.rst:66
msgid "The pure XML and Gzip-compressed tile layer data formats were deprecated, since they didn't have any advantage over other formats. Remaining formats are CSV, base64 and Zlib-compressed layer data."
msgstr ""
#: ../../reference/tmx-changelog.rst:69
msgid "Added ``columns`` attribute to the :ref:`tmx-tileset` element, which specifies the number of tile columns in the tileset. For image collection tilesets it is editable and is used when displaying the tileset."
msgstr ""
#: ../../reference/tmx-changelog.rst:73
msgid "The ``backgroundcolor`` attribute of the :ref:`tmx-map` element will now take the format ``#AARRGGBB`` when its alpha value differs from 255. Previously the alpha value was silently discarded."
msgstr ""
#: ../../reference/tmx-changelog.rst:78
msgid "Tiled 0.14"
msgstr ""
#: ../../reference/tmx-changelog.rst:80
msgid "Added optional ``offsetx`` and ``offsety`` attributes to the ``layer`` and ``objectgroup`` elements. These specify an offset in pixels that is to be applied when rendering the layer. The default values are 0."
msgstr ""
#: ../../reference/tmx-changelog.rst:86
msgid "Tiled 0.13"
msgstr ""
#: ../../reference/tmx-changelog.rst:88
msgid "Added an optional ``tilecount`` attribute to the ``tileset`` element, which is written by Tiled to help parsers determine the amount of memory to allocate for tile data."
msgstr ""
#: ../../reference/tmx-changelog.rst:93
msgid "Tiled 0.12"
msgstr ""
#: ../../reference/tmx-changelog.rst:95
msgid "Previously tile objects never had ``width`` and ``height`` properties, though the format technically allowed this. Now these properties are used to store the size the image should be rendered at. The default values for these attributes are the dimensions of the tile image."
msgstr ""
#: ../../reference/tmx-changelog.rst:102
msgid "Tiled 0.11"
msgstr ""
#: ../../reference/tmx-changelog.rst:104
msgid "Added ``hexagonal`` to the supported values for the ``orientation`` attribute on the ``map`` element. This also adds ``staggerindex`` (``even`` or ``odd``) and ``staggeraxis`` (``x`` or ``y``) and ``hexsidelength`` (integer value) attributes to the ``map`` element, in order to support the many variations of staggered hexagonal. The new ``staggerindex`` and ``staggeraxis`` attributes are also supported when using the ``staggered`` map orientation."
msgstr ""
#: ../../reference/tmx-changelog.rst:111
msgid "Added an ``id`` attribute to the ``object`` element, which stores a map-unique ID of the object."
msgstr ""
#: ../../reference/tmx-changelog.rst:113
msgid "Added a ``nextobjectid`` attribute to the ``map`` element, which stores the next available ID for new objects. This number is stored to prevent reuse of the same ID after objects have been removed."
msgstr ""
#: ../../reference/tmx-changelog.rst:118
msgid "Tiled 0.10"
msgstr ""
#: ../../reference/tmx-changelog.rst:120
msgid "Tile objects can now be horizontally or vertically flipped. This is stored in the ``gid`` attribute using the same mechanism as for regular tiles. The image is expected to be flipped without affecting its position, same way as flipped tiles."
msgstr ""
#: ../../reference/tmx-changelog.rst:125
msgid "Objects can be rotated freely. The rotation is stored in degrees as a ``rotation`` attribute, with positive rotation going clockwise."
msgstr ""
#: ../../reference/tmx-changelog.rst:128
msgid "The render order of the tiles on tile layers can be configured in a number of ways through a new ``renderorder`` property on the ``map`` element. Valid values are ``right-down`` (the default), ``right-up``, ``left-down`` and ``left-up``. In all cases, the map is drawn row-by-row. This is only supported for orthogonal maps at the moment."
msgstr ""
#: ../../reference/tmx-changelog.rst:134
msgid "The render order of objects on object layers can be configured to be either sorted by their y-coordinate (previous behavior and still the default) or simply the order of appearance in the map file. The latter enables manual control over the drawing order with actions that \"Raise\" and \"Lower\" selected objects. It is controlled by the ``draworder`` property on the ``objectgroup`` element, which can be either ``topdown`` (default) or ``index``."
msgstr ""
#: ../../reference/tmx-changelog.rst:142
msgid "Tiles can have an ``objectgroup`` child element, which can contain objects that define the collision shape to use for that tile. This information can be edited in the new Tile Collision Editor."
msgstr ""
#: ../../reference/tmx-changelog.rst:146
msgid "Tiles can have a single looping animation associated with them using an ``animation`` child element. Each frame of the animation refers to a local tile ID from this tileset and defines the frame duration in milliseconds. Example:"
msgstr ""
#: ../../reference/tmx-changelog.rst:165
msgid "Tiled 0.9"
msgstr ""
#: ../../reference/tmx-changelog.rst:167
msgid "Per-object visibility flag is saved (defaults to 1):"
msgstr ""
#: ../../reference/tmx-changelog.rst:173
msgid "Terrain information was added to tileset definitions (this is generally not very relevant for games):"
msgstr ""
#: ../../reference/tmx-changelog.rst:187
msgid "There is preliminary support for a \"staggered\" (isometric) projection (new value for the ``orientation`` attribute of the ``map`` element)."
msgstr ""
#: ../../reference/tmx-changelog.rst:190
msgid "A basic image layer type was added:"
msgstr ""
#: ../../reference/tmx-changelog.rst:198
msgid "Added ellipse object shape. Same parameters as rectangular objects, but marked as ellipse with a child element:"
msgstr ""
#: ../../reference/tmx-changelog.rst:207
msgid "Added map property for specifying the background color:"
msgstr ""
#: ../../reference/tmx-changelog.rst:213
msgid "Added initial (non-GUI) support for individual and/or embedded tile images (since there is no way to set this up in Tiled Qt but only in Tiled Java or with `pytmxlib <https://github.com/encukou/pytmxlib>`__, this is not very important to support at the moment):"
msgstr ""
#: ../../reference/tmx-changelog.rst:238
msgid "Tiled 0.8"
msgstr ""
#: ../../reference/tmx-changelog.rst:240
msgid "Tilesets can now have custom properties (using the ``properties`` child element, just like everything else)."
msgstr ""
#: ../../reference/tmx-changelog.rst:243
msgid "Tilesets now support defining a drawing offset in pixels, which is to be used when drawing any tiles from that tileset. Example:"
msgstr ""
#: ../../reference/tmx-changelog.rst:253
msgid "Support for tile rotation in 90-degree increments was added by using the third most significant bit in the global tile id. This new bit means \"anti-diagonal flip\", which swaps the x and y axis when rendering a tile."
msgstr ""
#: ../../reference/tmx-map-format.rst:2
msgid "TMX Map Format"
msgstr ""
#: ../../reference/tmx-map-format.rst:4
msgid "**Version 1.1**"
msgstr ""
#: ../../reference/tmx-map-format.rst:6
msgid "The TMX (Tile Map XML) map format used by `Tiled <http://www.mapeditor.org>`__ is a flexible way to describe a tile based map. It can describe maps with any tile size, any amount of layers, any number of tile sets and it allows custom properties to be set on most elements. Beside tile layers, it can also contain groups of objects that can be placed freely."
msgstr ""
#: ../../reference/tmx-map-format.rst:13
msgid "Note that there are many :doc:`libraries and frameworks <support-for-tmx-maps>` available that can work with TMX maps."
msgstr ""
#: ../../reference/tmx-map-format.rst:16
msgid "In this document we'll go through each element found in this map format. The elements are mentioned in the headers and the list of attributes of the elements are listed right below, followed by a short explanation. Attributes or elements that are deprecated or unsupported by the current version of Tiled are formatted in italics."
msgstr ""
#: ../../reference/tmx-map-format.rst:22
msgid "Have a look at the :doc:`changelog <tmx-changelog>` when you're interested in what changed between Tiled versions."
msgstr ""
#: ../../reference/tmx-map-format.rst:25
msgid "*A DTD-file (Document Type Definition) is served at http://mapeditor.org/dtd/1.0/map.dtd. This file is not up-to-date but might be useful for XML-namespacing anyway.*"
msgstr ""
#: ../../reference/tmx-map-format.rst:32
msgid "<map>"
msgstr ""
#: ../../reference/tmx-map-format.rst:34
msgid "**version:** The TMX format version. Was \"1.0\" so far, and will be incremented to match minor Tiled releases."
msgstr ""
#: ../../reference/tmx-map-format.rst:36
msgid "**tiledversion:** The Tiled version used to save the file (since Tiled 1.0.1). May be a date (for snapshot builds)."
msgstr ""
#: ../../reference/tmx-map-format.rst:38
msgid "**orientation:** Map orientation. Tiled supports \"orthogonal\", \"isometric\", \"staggered\" and \"hexagonal\" (since 0.11)."
msgstr ""
#: ../../reference/tmx-map-format.rst:40
msgid "**renderorder:** The order in which tiles on tile layers are rendered. Valid values are ``right-down`` (the default), ``right-up``, ``left-down`` and ``left-up``. In all cases, the map is drawn row-by-row. (only supported for orthogonal maps at the moment)"
msgstr ""
#: ../../reference/tmx-map-format.rst:44
msgid "**width:** The map width in tiles."
msgstr ""
#: ../../reference/tmx-map-format.rst:45
msgid "**height:** The map height in tiles."
msgstr ""
#: ../../reference/tmx-map-format.rst:46
msgid "**tilewidth:** The width of a tile."
msgstr ""
#: ../../reference/tmx-map-format.rst:47
msgid "**tileheight:** The height of a tile."
msgstr ""
#: ../../reference/tmx-map-format.rst:48
msgid "**hexsidelength:** Only for hexagonal maps. Determines the width or height (depending on the staggered axis) of the tile's edge, in pixels."
msgstr ""
#: ../../reference/tmx-map-format.rst:51
msgid "**staggeraxis:** For staggered and hexagonal maps, determines which axis (\"x\" or \"y\") is staggered. (since 0.11)"
msgstr ""
#: ../../reference/tmx-map-format.rst:53
msgid "**staggerindex:** For staggered and hexagonal maps, determines whether the \"even\" or \"odd\" indexes along the staggered axis are shifted. (since 0.11)"
msgstr ""
#: ../../reference/tmx-map-format.rst:56
msgid "**backgroundcolor:** The background color of the map. (optional, may include alpha value since 0.15 in the form ``#AARRGGBB``)"
msgstr ""
#: ../../reference/tmx-map-format.rst:58
msgid "**nextobjectid:** Stores the next available ID for new objects. This number is stored to prevent reuse of the same ID after objects have been removed. (since 0.11)"
msgstr ""
#: ../../reference/tmx-map-format.rst:62
msgid "The ``tilewidth`` and ``tileheight`` properties determine the general grid size of the map. The individual tiles may have different sizes. Larger tiles will extend at the top and right (anchored to the bottom left)."
msgstr ""
#: ../../reference/tmx-map-format.rst:67
msgid "A map contains three different kinds of layers. Tile layers were once the only type, and are simply called ``layer``, object layers have the ``objectgroup`` tag and image layers use the ``imagelayer`` tag. The order in which these layers appear is the order in which the layers are rendered by Tiled."
msgstr ""
#: ../../reference/tmx-map-format.rst:73
msgid "Can contain: :ref:`tmx-properties`, :ref:`tmx-tileset`, :ref:`tmx-layer`, :ref:`tmx-objectgroup`, :ref:`tmx-imagelayer`, :ref:`tmx-group` (since 1.0)"
msgstr ""
#: ../../reference/tmx-map-format.rst:80
msgid "<tileset>"
msgstr ""
#: ../../reference/tmx-map-format.rst:82
msgid "**firstgid:** The first global tile ID of this tileset (this global ID maps to the first tile in this tileset)."
msgstr ""
#: ../../reference/tmx-map-format.rst:84
msgid "**source:** If this tileset is stored in an external TSX (Tile Set XML) file, this attribute refers to that file. That TSX file has the same structure as the ``<tileset>`` element described here. (There is the firstgid attribute missing and this source attribute is also not there. These two attributes are kept in the TMX map, since they are map specific.)"
msgstr ""
#: ../../reference/tmx-map-format.rst:90
msgid "**name:** The name of this tileset."
msgstr ""
#: ../../reference/tmx-map-format.rst:91
msgid "**tilewidth:** The (maximum) width of the tiles in this tileset."
msgstr ""
#: ../../reference/tmx-map-format.rst:92
msgid "**tileheight:** The (maximum) height of the tiles in this tileset."
msgstr ""
#: ../../reference/tmx-map-format.rst:93
msgid "**spacing:** The spacing in pixels between the tiles in this tileset (applies to the tileset image)."
msgstr ""
#: ../../reference/tmx-map-format.rst:95
msgid "**margin:** The margin around the tiles in this tileset (applies to the tileset image)."
msgstr ""
#: ../../reference/tmx-map-format.rst:97
msgid "**tilecount:** The number of tiles in this tileset (since 0.13)"
msgstr ""
#: ../../reference/tmx-map-format.rst:98
msgid "**columns:** The number of tile columns in the tileset. For image collection tilesets it is editable and is used when displaying the tileset. (since 0.15)"
msgstr ""
#: ../../reference/tmx-map-format.rst:102
msgid "If there are multiple ``<tileset>`` elements, they are in ascending order of their ``firstgid`` attribute. The first tileset always has a ``firstgid`` value of 1. Since Tiled 0.15, image collection tilesets do not necessarily number their tiles consecutively since gaps can occur when removing tiles."
msgstr ""
#: ../../reference/tmx-map-format.rst:108
msgid "Can contain: :ref:`tmx-tileoffset`, :ref:`tmx-grid` (since 1.0), :ref:`tmx-properties`, :ref:`tmx-image`, :ref:`tmx-terraintypes`, :ref:`tmx-tileset-tile`, :ref:`tmx-wangsets` (since 1.1)"
msgstr ""
#: ../../reference/tmx-map-format.rst:115
msgid "<tileoffset>"
msgstr ""
#: ../../reference/tmx-map-format.rst:117
msgid "**x:** Horizontal offset in pixels"
msgstr ""
#: ../../reference/tmx-map-format.rst:118
msgid "**y:** Vertical offset in pixels (positive is down)"
msgstr ""
#: ../../reference/tmx-map-format.rst:120
msgid "This element is used to specify an offset in pixels, to be applied when drawing a tile from the related tileset. When not present, no offset is applied."
msgstr ""
#: ../../reference/tmx-map-format.rst:127
msgid "<grid>"
msgstr ""
#: ../../reference/tmx-map-format.rst:129
msgid "**orientation:** Orientation of the grid for the tiles in this tileset (``orthogonal`` or ``isometric``)"
msgstr ""
#: ../../reference/tmx-map-format.rst:131
msgid "**width:** Width of a grid cell"
msgstr ""
#: ../../reference/tmx-map-format.rst:132
msgid "**height:** Height of a grid cell"
msgstr ""
#: ../../reference/tmx-map-format.rst:134
msgid "This element is only used in case of isometric orientation, and determines how tile overlays for terrain and collision information are rendered."
msgstr ""
#: ../../reference/tmx-map-format.rst:141
msgid "<image>"
msgstr ""
#: ../../reference/tmx-map-format.rst:143
msgid "**format:** Used for embedded images, in combination with a ``data`` child element. Valid values are file extensions like ``png``, ``gif``, ``jpg``, ``bmp``, etc."
msgstr ""
#: ../../reference/tmx-map-format.rst:146
msgid "*id:* Used by some versions of Tiled Java. Deprecated and unsupported by Tiled Qt."
msgstr ""
#: ../../reference/tmx-map-format.rst:148
msgid "**source:** The reference to the tileset image file (Tiled supports most common image formats)."
msgstr ""
#: ../../reference/tmx-map-format.rst:150
msgid "**trans:** Defines a specific color that is treated as transparent (example value: \"#FF00FF\" for magenta). Up until Tiled 0.12, this value is written out without a ``#`` but this is planned to change."
msgstr ""
#: ../../reference/tmx-map-format.rst:153
msgid "**width:** The image width in pixels (optional, used for tile index correction when the image changes)"
msgstr ""
#: ../../reference/tmx-map-format.rst:155
msgid "**height:** The image height in pixels (optional)"
msgstr ""
#: ../../reference/tmx-map-format.rst:157
msgid "Note that it is not currently possible to use Tiled to create maps with embedded image data, even though the TMX format supports this. It is possible to create such maps using ``libtiled`` (Qt/C++) or `tmxlib <https://pypi.python.org/pypi/tmxlib>`__ (Python)."
msgstr ""
#: ../../reference/tmx-map-format.rst:162
msgid "Can contain: :ref:`tmx-data`"
msgstr ""
#: ../../reference/tmx-map-format.rst:167
msgid "<terraintypes>"
msgstr ""
#: ../../reference/tmx-map-format.rst:169
msgid "This element defines an array of terrain types, which can be referenced from the ``terrain`` attribute of the ``tile`` element."
msgstr ""
#: ../../reference/tmx-map-format.rst:172
msgid "Can contain: :ref:`tmx-terrain`"
msgstr ""
#: ../../reference/tmx-map-format.rst:177
msgid "<terrain>"
msgstr ""
#: ../../reference/tmx-map-format.rst:179
msgid "**name:** The name of the terrain type."
msgstr ""
#: ../../reference/tmx-map-format.rst:180
msgid "**tile:** The local tile-id of the tile that represents the terrain visually."
msgstr ""
#: ../../reference/tmx-map-format.rst:183
msgid "Can contain: :ref:`tmx-properties`"
msgstr ""
#: ../../reference/tmx-map-format.rst:188
#: ../../reference/tmx-map-format.rst:427
msgid "<tile>"
msgstr ""
#: ../../reference/tmx-map-format.rst:190
msgid "**id:** The local tile ID within its tileset."
msgstr ""
#: ../../reference/tmx-map-format.rst:191
msgid "**type:** The type of the tile. Refers to an object type and is used by tile objects. (optional) (since 1.0)"
msgstr ""
#: ../../reference/tmx-map-format.rst:193
msgid "**terrain:** Defines the terrain type of each corner of the tile, given as comma-separated indexes in the terrain types array in the order top-left, top-right, bottom-left, bottom-right. Leaving out a value means that corner has no terrain. (optional)"
msgstr ""
#: ../../reference/tmx-map-format.rst:197
msgid "**probability:** A percentage indicating the probability that this tile is chosen when it competes with others while editing with the terrain tool. (optional)"
msgstr ""
#: ../../reference/tmx-map-format.rst:201
msgid "Can contain: :ref:`tmx-properties`, :ref:`tmx-image` (since 0.9), :ref:`tmx-objectgroup`, :ref:`tmx-animation`"
msgstr ""
#: ../../reference/tmx-map-format.rst:207
msgid "<animation>"
msgstr ""
#: ../../reference/tmx-map-format.rst:209
msgid "Contains a list of animation frames."
msgstr ""
#: ../../reference/tmx-map-format.rst:211
msgid "Each tile can have exactly one animation associated with it. In the future, there could be support for multiple named animations on a tile."
msgstr ""
#: ../../reference/tmx-map-format.rst:214
msgid "Can contain: :ref:`tmx-frame`"
msgstr ""
#: ../../reference/tmx-map-format.rst:219
msgid "<frame>"
msgstr ""
#: ../../reference/tmx-map-format.rst:221
msgid "**tileid:** The local ID of a tile within the parent :ref:`tmx-tileset`."
msgstr ""
#: ../../reference/tmx-map-format.rst:223
msgid "**duration:** How long (in milliseconds) this frame should be displayed before advancing to the next frame."
msgstr ""
#: ../../reference/tmx-map-format.rst:229
msgid "<wangsets>"
msgstr ""
#: ../../reference/tmx-map-format.rst:231
msgid "Contains the list of Wang sets defined for this tileset."
msgstr ""
#: ../../reference/tmx-map-format.rst:233
msgid "Can contain: :ref:`tmx-wangset`"
msgstr ""
#: ../../reference/tmx-map-format.rst:238
msgid "<wangset>"
msgstr ""
#: ../../reference/tmx-map-format.rst:240
msgid "Defines a list of corner colors and a list of edge colors, and any number of Wang tiles using these colors."
msgstr ""
#: ../../reference/tmx-map-format.rst:243
msgid "**name**: The name of the Wang set."
msgstr ""
#: ../../reference/tmx-map-format.rst:244
msgid "**tile**: The tile ID of the tile representing this Wang set."
msgstr ""
#: ../../reference/tmx-map-format.rst:246
msgid "Can contain: :ref:`tmx-wangcornercolor`, :ref:`tmx-wangedgecolor`, :ref:`tmx-wangtile`"
msgstr ""
#: ../../reference/tmx-map-format.rst:251
msgid "<wangcornercolor>"
msgstr ""
#: ../../reference/tmx-map-format.rst:253
msgid "A color that can be used to define the corner of a Wang tile."
msgstr ""
#: ../../reference/tmx-map-format.rst:255
#: ../../reference/tmx-map-format.rst:268
msgid "**name**: The name of this color."
msgstr ""
#: ../../reference/tmx-map-format.rst:256
#: ../../reference/tmx-map-format.rst:269
msgid "**color**: The color in ``#RRGGBB`` format (example: ``#c17d11``)."
msgstr ""
#: ../../reference/tmx-map-format.rst:257
#: ../../reference/tmx-map-format.rst:270
msgid "**tile**: The tile ID of the tile representing this color."
msgstr ""
#: ../../reference/tmx-map-format.rst:258
#: ../../reference/tmx-map-format.rst:271
msgid "**probability**: The relative probability that this color is chosen over others in case of multiple options."
msgstr ""
#: ../../reference/tmx-map-format.rst:264
msgid "<wangedgecolor>"
msgstr ""
#: ../../reference/tmx-map-format.rst:266
msgid "A color that can be used to define the edge of a Wang tile."
msgstr ""
#: ../../reference/tmx-map-format.rst:277
msgid "<wangtile>"
msgstr ""
#: ../../reference/tmx-map-format.rst:279
msgid "Defines a Wang tile, by referring to a tile in the tileset and associating it with a certain Wang ID."
msgstr ""
#: ../../reference/tmx-map-format.rst:282
msgid "**tileid**: The tile ID."
msgstr ""
#: ../../reference/tmx-map-format.rst:283
msgid "**wangid**: The Wang ID, which is a 32-bit unsigned integer stored in the format ``0xCECECECE`` (where each C is a corner color and each E is an edge color, from right to left clockwise, starting with the top edge)"
msgstr ""
#: ../../reference/tmx-map-format.rst:291
msgid "<layer>"
msgstr ""
#: ../../reference/tmx-map-format.rst:293
msgid "All ``<tileset>`` tags shall occur before the first ``<layer>`` tag so that parsers may rely on having the tilesets before needing to resolve tiles."
msgstr ""
#: ../../reference/tmx-map-format.rst:297
msgid "**name:** The name of the layer."
msgstr ""
#: ../../reference/tmx-map-format.rst:298
msgid "*x:* The x coordinate of the layer in tiles. Defaults to 0 and can not be changed in Tiled."
msgstr ""
#: ../../reference/tmx-map-format.rst:299
msgid "*y:* The y coordinate of the layer in tiles. Defaults to 0 and can not be changed in Tiled."
msgstr ""
#: ../../reference/tmx-map-format.rst:300
msgid "**width:** The width of the layer in tiles. Always the same as the map width for fixed-size maps."
msgstr ""
#: ../../reference/tmx-map-format.rst:301
msgid "**height:** The height of the layer in tiles. Always the same as the map height for fixed-size maps."
msgstr ""
#: ../../reference/tmx-map-format.rst:302
#: ../../reference/tmx-map-format.rst:449
#: ../../reference/tmx-map-format.rst:592
#: ../../reference/tmx-map-format.rst:610
msgid "**opacity:** The opacity of the layer as a value from 0 to 1. Defaults to 1."
msgstr ""
#: ../../reference/tmx-map-format.rst:303
#: ../../reference/tmx-map-format.rst:451
#: ../../reference/tmx-map-format.rst:594
#: ../../reference/tmx-map-format.rst:612
msgid "**visible:** Whether the layer is shown (1) or hidden (0). Defaults to 1."
msgstr ""
#: ../../reference/tmx-map-format.rst:304
msgid "**offsetx:** Rendering offset for this layer in pixels. Defaults to 0. (since 0.14)"
msgstr ""
#: ../../reference/tmx-map-format.rst:306
msgid "**offsety:** Rendering offset for this layer in pixels. Defaults to 0. (since 0.14)"
msgstr ""
#: ../../reference/tmx-map-format.rst:309
msgid "Can contain: :ref:`tmx-properties`, :ref:`tmx-data`"
msgstr ""
#: ../../reference/tmx-map-format.rst:314
msgid "<data>"
msgstr ""
#: ../../reference/tmx-map-format.rst:316
msgid "**encoding:** The encoding used to encode the tile layer data. When used, it can be \"base64\" and \"csv\" at the moment."
msgstr ""
#: ../../reference/tmx-map-format.rst:318
msgid "**compression:** The compression used to compress the tile layer data. Tiled supports \"gzip\" and \"zlib\"."
msgstr ""
#: ../../reference/tmx-map-format.rst:321
msgid "When no encoding or compression is given, the tiles are stored as individual XML ``tile`` elements. Next to that, the easiest format to parse is the \"csv\" (comma separated values) format."
msgstr ""
#: ../../reference/tmx-map-format.rst:325
msgid "The base64-encoded and optionally compressed layer data is somewhat more complicated to parse. First you need to base64-decode it, then you may need to decompress it. Now you have an array of bytes, which should be interpreted as an array of unsigned 32-bit integers using little-endian byte ordering."
msgstr ""
#: ../../reference/tmx-map-format.rst:331
msgid "Whatever format you choose for your layer data, you will always end up with so called \"global tile IDs\" (gids). They are global, since they may refer to a tile from any of the tilesets used by the map. In order to find out from which tileset the tile is you need to find the tileset with the highest ``firstgid`` that is still lower or equal than the gid. The tilesets are always stored with increasing ``firstgid``\\ s."
msgstr ""
#: ../../reference/tmx-map-format.rst:338
msgid "Can contain: :ref:`tmx-tilelayer-tile`, :ref:`tmx-chunk`"
msgstr ""
#: ../../reference/tmx-map-format.rst:341
msgid "Tile flipping"
msgstr ""
#: ../../reference/tmx-map-format.rst:343
msgid "The highest three bits of the gid store the flipped states. Bit 32 is used for storing whether the tile is horizontally flipped, bit 31 is used for the vertically flipped tiles and bit 30 indicates whether the tile is flipped (anti) diagonally, enabling tile rotation. These bits have to be read and cleared before you can find out which tileset a tile belongs to."
msgstr ""
#: ../../reference/tmx-map-format.rst:350
msgid "When rendering a tile, the order of operation matters. The diagonal flip (x/y axis swap) is done first, followed by the horizontal and vertical flips."
msgstr ""
#: ../../reference/tmx-map-format.rst:354
msgid "The following C++ pseudo-code should make it all clear:"
msgstr ""
#: ../../reference/tmx-map-format.rst:404
msgid "(Since the above code was put together on this wiki page and can't be directly tested, please make sure to report any errors you encounter when basing your parsing code on it, thanks.)"
msgstr ""
#: ../../reference/tmx-map-format.rst:411
msgid "<chunk>"
msgstr ""
#: ../../reference/tmx-map-format.rst:413
msgid "**x:** The x coordinate of the chunk in tiles."
msgstr ""
#: ../../reference/tmx-map-format.rst:414
msgid "**y:** The y coordinate of the chunk in tiles."
msgstr ""
#: ../../reference/tmx-map-format.rst:415
msgid "**width:** The width of the chunk in tiles."
msgstr ""
#: ../../reference/tmx-map-format.rst:416
msgid "**height:** The height of the chunk in tiles."
msgstr ""
#: ../../reference/tmx-map-format.rst:418
msgid "This is currently added only for infinite maps. The contents of a chunk element is same as that of the ``data`` element, except it stores the data of the area specified in the attributes."
msgstr ""
#: ../../reference/tmx-map-format.rst:422
msgid "Can contain: :ref:`tmx-tilelayer-tile`"
msgstr ""
#: ../../reference/tmx-map-format.rst:429
msgid "**gid:** The global tile ID (default: 0)."
msgstr ""
#: ../../reference/tmx-map-format.rst:431
msgid "Not to be confused with the ``tile`` element inside a ``tileset``, this element defines the value of a single tile on a tile layer. This is however the most inefficient way of storing the tile layer data, and should generally be avoided."
msgstr ""
#: ../../reference/tmx-map-format.rst:439
msgid "<objectgroup>"
msgstr ""
#: ../../reference/tmx-map-format.rst:441
msgid "**name:** The name of the object group."
msgstr ""
#: ../../reference/tmx-map-format.rst:442
msgid "**color:** The color used to display the objects in this group."
msgstr ""
#: ../../reference/tmx-map-format.rst:443
msgid "*x:* The x coordinate of the object group in tiles. Defaults to 0 and can no longer be changed in Tiled."
msgstr ""
#: ../../reference/tmx-map-format.rst:445
msgid "*y:* The y coordinate of the object group in tiles. Defaults to 0 and can no longer be changed in Tiled."
msgstr ""
#: ../../reference/tmx-map-format.rst:447
msgid "*width:* The width of the object group in tiles. Meaningless."
msgstr ""
#: ../../reference/tmx-map-format.rst:448
msgid "*height:* The height of the object group in tiles. Meaningless."
msgstr ""
#: ../../reference/tmx-map-format.rst:452
msgid "**offsetx:** Rendering offset for this object group in pixels. Defaults to 0. (since 0.14)"
msgstr ""
#: ../../reference/tmx-map-format.rst:454
msgid "**offsety:** Rendering offset for this object group in pixels. Defaults to 0. (since 0.14)"
msgstr ""
#: ../../reference/tmx-map-format.rst:456
msgid "**draworder:** Whether the objects are drawn according to the order of appearance (\"index\") or sorted by their y-coordinate (\"topdown\"). Defaults to \"topdown\"."
msgstr ""
#: ../../reference/tmx-map-format.rst:460
msgid "The object group is in fact a map layer, and is hence called \"object layer\" in Tiled."
msgstr ""
#: ../../reference/tmx-map-format.rst:463
msgid "Can contain: :ref:`tmx-properties`, :ref:`tmx-object`"
msgstr ""
#: ../../reference/tmx-map-format.rst:468
msgid "<object>"
msgstr ""
#: ../../reference/tmx-map-format.rst:470
msgid "**id:** Unique ID of the object. Each object that is placed on a map gets a unique id. Even if an object was deleted, no object gets the same ID. Can not be changed in Tiled. (since Tiled 0.11)"
msgstr ""
#: ../../reference/tmx-map-format.rst:473
msgid "**name:** The name of the object. An arbitrary string."
msgstr ""
#: ../../reference/tmx-map-format.rst:474
msgid "**type:** The type of the object. An arbitrary string."
msgstr ""
#: ../../reference/tmx-map-format.rst:475
msgid "**x:** The x coordinate of the object in pixels."
msgstr ""
#: ../../reference/tmx-map-format.rst:476
msgid "**y:** The y coordinate of the object in pixels."
msgstr ""
#: ../../reference/tmx-map-format.rst:477
msgid "**width:** The width of the object in pixels (defaults to 0)."
msgstr ""
#: ../../reference/tmx-map-format.rst:478
msgid "**height:** The height of the object in pixels (defaults to 0)."
msgstr ""
#: ../../reference/tmx-map-format.rst:479
msgid "**rotation:** The rotation of the object in degrees clockwise (defaults to 0)."
msgstr ""
#: ../../reference/tmx-map-format.rst:481
msgid "**gid:** A reference to a tile (optional)."
msgstr ""
#: ../../reference/tmx-map-format.rst:482
msgid "**visible:** Whether the object is shown (1) or hidden (0). Defaults to 1."
msgstr ""
#: ../../reference/tmx-map-format.rst:484
msgid "**template:** A reference to a :ref:`template file <tmx-template-files>` (optional)."
msgstr ""
#: ../../reference/tmx-map-format.rst:486
msgid "While tile layers are very suitable for anything repetitive aligned to the tile grid, sometimes you want to annotate your map with other information, not necessarily aligned to the grid. Hence the objects have their coordinates and size in pixels, but you can still easily align that to the grid when you want to."
msgstr ""
#: ../../reference/tmx-map-format.rst:492
msgid "You generally use objects to add custom information to your tile map, such as spawn points, warps, exits, etc."
msgstr ""
#: ../../reference/tmx-map-format.rst:495
msgid "When the object has a ``gid`` set, then it is represented by the image of the tile with that global ID. The image alignment currently depends on the map orientation. In orthogonal orientation it's aligned to the bottom-left while in isometric it's aligned to the bottom-center."
msgstr ""
#: ../../reference/tmx-map-format.rst:500
msgid "When the object has a ``template`` set, it will borrow all the properties from the specified template, properties saved with the object will have higher priority, i.e. they will override the template properties."
msgstr ""
#: ../../reference/tmx-map-format.rst:505
msgid "Can contain: :ref:`tmx-properties`, :ref:`tmx-ellipse` (since 0.9), :ref:`tmx-polygon`, :ref:`tmx-polyline`, :ref:`tmx-text` (since 1.0), *image*"
msgstr ""
#: ../../reference/tmx-map-format.rst:512
msgid "<ellipse>"
msgstr ""
#: ../../reference/tmx-map-format.rst:514
msgid "Used to mark an object as an ellipse. The existing ``x``, ``y``, ``width`` and ``height`` attributes are used to determine the size of the ellipse."
msgstr ""
#: ../../reference/tmx-map-format.rst:521
msgid "<point>"
msgstr ""
#: ../../reference/tmx-map-format.rst:523
msgid "Used to mark an object as a point. The existing ``x`` and ``y`` attributes are used to determine the position of the point."
msgstr ""
#: ../../reference/tmx-map-format.rst:529
msgid "<polygon>"
msgstr ""
#: ../../reference/tmx-map-format.rst:531
#: ../../reference/tmx-map-format.rst:544
msgid "**points:** A list of x,y coordinates in pixels."
msgstr ""
#: ../../reference/tmx-map-format.rst:533
msgid "Each ``polygon`` object is made up of a space-delimited list of x,y coordinates. The origin for these coordinates is the location of the parent ``object``. By default, the first point is created as 0,0 denoting that the point will originate exactly where the ``object`` is placed."
msgstr ""
#: ../../reference/tmx-map-format.rst:542
msgid "<polyline>"
msgstr ""
#: ../../reference/tmx-map-format.rst:546
msgid "A ``polyline`` follows the same placement definition as a ``polygon`` object."
msgstr ""
#: ../../reference/tmx-map-format.rst:552
msgid "<text>"
msgstr ""
#: ../../reference/tmx-map-format.rst:554
msgid "**fontfamily:** The font family used (default: \"sans-serif\")"
msgstr ""
#: ../../reference/tmx-map-format.rst:555
msgid "**pixelsize:** The size of the font in pixels (not using points, because other sizes in the TMX format are also using pixels) (default: 16)"
msgstr ""
#: ../../reference/tmx-map-format.rst:558
msgid "**wrap:** Whether word wrapping is enabled (1) or disabled (0). Defaults to 0."
msgstr ""
#: ../../reference/tmx-map-format.rst:560
msgid "**color:** Color of the text in ``#AARRGGBB`` or ``#RRGGBB`` format (default: #000000)"
msgstr ""
#: ../../reference/tmx-map-format.rst:562
msgid "**bold:** Whether the font is bold (1) or not (0). Defaults to 0."
msgstr ""
#: ../../reference/tmx-map-format.rst:563
msgid "**italic:** Whether the font is italic (1) or not (0). Defaults to 0."
msgstr ""
#: ../../reference/tmx-map-format.rst:564
msgid "**underline:** Whether a line should be drawn below the text (1) or not (0). Defaults to 0."
msgstr ""
#: ../../reference/tmx-map-format.rst:566
msgid "**strikeout:** Whether a line should be drawn through the text (1) or not (0). Defaults to 0."
msgstr ""
#: ../../reference/tmx-map-format.rst:568
msgid "**kerning:** Whether kerning should be used while rendering the text (1) or not (0). Default to 1."
msgstr ""
#: ../../reference/tmx-map-format.rst:570
msgid "**halign:** Horizontal alignment of the text within the object (``left`` (default), ``center`` or ``right``)"
msgstr ""
#: ../../reference/tmx-map-format.rst:572
msgid "**valign:** Vertical alignment of the text within the object (``top`` (default), ``center`` or ``bottom``)"
msgstr ""
#: ../../reference/tmx-map-format.rst:575
msgid "Used to mark an object as a text object. Contains the actual text as character data."
msgstr ""
#: ../../reference/tmx-map-format.rst:581
msgid "<imagelayer>"
msgstr ""
#: ../../reference/tmx-map-format.rst:583
msgid "**name:** The name of the image layer."
msgstr ""
#: ../../reference/tmx-map-format.rst:584
msgid "**offsetx:** Rendering offset of the image layer in pixels. Defaults to 0. (since 0.15)"
msgstr ""
#: ../../reference/tmx-map-format.rst:586
msgid "**offsety:** Rendering offset of the image layer in pixels. Defaults to 0. (since 0.15)"
msgstr ""
#: ../../reference/tmx-map-format.rst:588
msgid "*x:* The x position of the image layer in pixels. (deprecated since 0.15)"
msgstr ""
#: ../../reference/tmx-map-format.rst:590
msgid "*y:* The y position of the image layer in pixels. (deprecated since 0.15)"
msgstr ""
#: ../../reference/tmx-map-format.rst:596
msgid "A layer consisting of a single image."
msgstr ""
#: ../../reference/tmx-map-format.rst:598
msgid "Can contain: :ref:`tmx-properties`, :ref:`tmx-image`"
msgstr ""
#: ../../reference/tmx-map-format.rst:603
msgid "<group>"
msgstr ""
#: ../../reference/tmx-map-format.rst:605
msgid "**name:** The name of the group layer."
msgstr ""
#: ../../reference/tmx-map-format.rst:606
msgid "**offsetx:** Rendering offset of the group layer in pixels. Defaults to 0."
msgstr ""
#: ../../reference/tmx-map-format.rst:608
msgid "**offsety:** Rendering offset of the group layer in pixels. Defaults to 0."
msgstr ""
#: ../../reference/tmx-map-format.rst:614
msgid "A group layer, used to organize the layers of the map in a hierarchy. Its attributes ``offsetx``, ``offsety``, ``opacity`` and ``visible`` recursively affect child layers."
msgstr ""
#: ../../reference/tmx-map-format.rst:618
msgid "Can contain: :ref:`tmx-properties`, :ref:`tmx-layer`, :ref:`tmx-objectgroup`, :ref:`tmx-imagelayer`, :ref:`tmx-group`"
msgstr ""
#: ../../reference/tmx-map-format.rst:624
msgid "<properties>"
msgstr ""
#: ../../reference/tmx-map-format.rst:626
msgid "Can contain: :ref:`tmx-property`"
msgstr ""
#: ../../reference/tmx-map-format.rst:628
msgid "Wraps any number of custom properties. Can be used as a child of the ``map``, ``tileset``, ``tile`` (when part of a ``tileset``), ``terrain``, ``layer``, ``objectgroup``, ``object``, ``imagelayer`` and ``group`` elements."
msgstr ""
#: ../../reference/tmx-map-format.rst:636
msgid "<property>"
msgstr ""
#: ../../reference/tmx-map-format.rst:638
msgid "**name:** The name of the property."
msgstr ""
#: ../../reference/tmx-map-format.rst:639
msgid "**type:** The type of the property. Can be ``string`` (default), ``int``, ``float``, ``bool``, ``color`` or ``file`` (since 0.16, with ``color`` and ``file`` added in 0.17)."
msgstr ""
#: ../../reference/tmx-map-format.rst:642
msgid "**value:** The value of the property."
msgstr ""
#: ../../reference/tmx-map-format.rst:644
msgid "Boolean properties have a value of either \"true\" or \"false\"."
msgstr ""
#: ../../reference/tmx-map-format.rst:646
msgid "Color properties are stored in the format ``#AARRGGBB``."
msgstr ""
#: ../../reference/tmx-map-format.rst:648
msgid "File properties are stored as paths relative from the location of the map file."
msgstr ""
#: ../../reference/tmx-map-format.rst:651
msgid "When a string property contains newlines, the current version of Tiled will write out the value as characters contained inside the ``property`` element rather than as the ``value`` attribute. It is possible that a future version of the TMX format will switch to always saving property values inside the element rather than as an attribute."
msgstr ""
#: ../../reference/tmx-map-format.rst:660
msgid "Template Files"
msgstr ""
#: ../../reference/tmx-map-format.rst:662
msgid "Templates are saved in their own file, and are referenced by :ref:`objects <tmx-object>` that are template instances."
msgstr ""
#: ../../reference/tmx-map-format.rst:668
msgid "<template>"
msgstr ""
#: ../../reference/tmx-map-format.rst:670
msgid "The template root element contains the saved :ref:`map object <tmx-object>` and a :ref:`tileset <tmx-tileset>` element that points to an external tileset, if the object is a tile object."
msgstr ""
#: ../../reference/tmx-map-format.rst:674
msgid "Example of a template file:"
msgstr ""
#: ../../reference/tmx-map-format.rst:684
msgid "Can contain: :ref:`tmx-tileset`, :ref:`tmx-object`"
msgstr ""
#: ../../reference/tmx-map-format.rst:691
msgid "Creative Commons License"
msgstr ""
#: ../../reference/tmx-map-format.rst:693
msgid "The **TMX Map Format** by http://www.mapeditor.org is licensed under a `Creative Commons Attribution-ShareAlike 3.0 Unported License <http://creativecommons.org/licenses/by-sa/3.0/>`__."
msgstr ""
|