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/*
* This file is a part of TiledArray.
* Copyright (C) 2016 Virginia Tech
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef EXAMPLES_DEMO_DEMO_CPP_
#define EXAMPLES_DEMO_DEMO_CPP_
#include <tiledarray.h>
int main(int argc, char* argv[]) {
using namespace std;
auto& world = madness::initialize(argc, argv);
//TA::Range R0({0,0},{10,10});
TA::Range R0{10,10};
cout << R0 << endl;
TA::Range R1({2,1},{7,8});
cout << R1 << endl;
TA::Range R2(array<int,3>{{1,2,3}},array<int,3>{{3,4,5}});
cout << R2 << " area=" << R2.area() << endl;
for(const auto& i: R2) {
cout << i << " " << R2.ordinal(i) << endl;
}
TA::TiledRange1 TR0{0, 3, 8, 10};
TA::TiledRange1 TR1{0, 4, 7, 10};
TA::TiledRange TR{TR0, TR1};
cout << TR << endl;
for(const auto& i: TR.elements_range()) {
cout << i << endl;
}
for(const auto& i: TR.tiles_range()) {
cout << i << endl;
}
cout << TR.tile({0,1}) << endl;
auto TRp = TA::Permutation{1,0} * TR;
cout << TRp << endl;
TA::TArray<double> a0(world, TR);
a0.fill_local(1.0);
//std::vector<double> vec(100,0.0); for(auto& i: vec) { i = (double)rand()/RAND_MAX; }
//a0.set(vec.begin());
if (world.rank() == 0)
cout << a0 << endl;
world.gop.fence();
TA::Tensor<float> shape_tensor(TR.tiles_range());
shape_tensor(0,0) = 1.0;
shape_tensor(0,1) = 1.0;
shape_tensor(1,1) = 1.0;
shape_tensor(2,2) = 1.0;
TA::SparseShape<float> shape(shape_tensor, TR);
TA::TSpArray<double> a1(world, TR, shape);
a1.fill_local(1.0);
if (world.rank() == 0)
cout << a1 << endl;
world.gop.fence();
// TA::TArray<complex<double>> a1(world, TR);
// a1.fill_local(complex<double>{1., 2.});
// if (world.rank() == 0)
// cout << a1 << endl;
// world.gop.fence();
TA::TSpArray<double> a2; a2("i,j") = a1("i,j") * 2.0;
if (world.rank() == 0)
cout << a2 << endl;
world.gop.fence();
TA::TSpArray<double> a3; a3("j,i") = a2("i,j");
if (world.rank() == 0)
cout << a3 << endl;
world.gop.fence();
TA::TSpArray<double> a4; a4("j,i") = a3("i,j") * 0.5;
if (world.rank() == 0)
cout << a4 << endl;
world.gop.fence();
using TSpArrayD = TA::TSpArray<double>;
TSpArrayD a5; a5("i,j") = a4("i,j") + 2.0 * a4("i,j");
if (world.rank() == 0)
cout << a5 << endl;
world.gop.fence();
TSpArrayD a6; a6("i,j") = a4("i,j") - 2.0 * a4("i,j");
if (world.rank() == 0)
cout << a6 << endl;
world.gop.fence();
TSpArrayD a7; a7("i,j") = a6("i,j") * a5("i,j");
if (world.rank() == 0)
cout << a7 << endl;
world.gop.fence();
TSpArrayD a8; a8("i,j") = a1("i,k") * a5("j,k");
if (world.rank() == 0)
cout << a8 << endl;
world.gop.fence();
return 0;
}
#endif /* EXAMPLES_DEMO_DEMO_CPP_ */
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