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/*
* This file is a part of TiledArray.
* Copyright (C) 2014 Virginia Tech
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "TiledArray/config.h"
#ifdef TILEDARRAY_HAS_ELEMENTAL
#ifdef HAVE_ELEMENTAL_H
#include "TiledArray/elemental.h"
#include "unit_test_config.h"
#include "range_fixture.h"
struct ElemFixture : public TiledRangeFixture {
ElemFixture():
trange(dims.begin(), dims.begin() + 2),
array(*GlobalFixture::world, trange),
grid(elem::DefaultGrid().Comm())
{}
TiledRange trange;
Array<int, 2> array;
elem::Grid grid;
};
void check_equal(Array<int,2> &array, elem::DistMatrix<int> &matrix){
elem::DistMatrix<int, elem::STAR, elem::STAR> rep_matrix(matrix);
for(Array<int,2>::range_type::const_iterator it = array.range().begin();
it != array.range().end();
++it){
Future<Array<int,2>::value_type> tile = array.find(*it);
for(Array<int,2>::value_type::range_type::const_iterator it = tile.get().range().begin();
it != tile.get().range().end();
++it){
BOOST_CHECK_EQUAL(tile.get()[*it], rep_matrix.Get((*it)[0], (*it)[1]));
}
}
}
BOOST_FIXTURE_TEST_SUITE(elemental_suite, ElemFixture)
BOOST_AUTO_TEST_CASE(array_to_elem_test) {
GlobalFixture::world->gop.fence();
// Fill array with random data
GlobalFixture::world->srand(27);
for(Array<int,2>::iterator it = array.begin(); it != array.end(); ++it) {
Array<int, 2>::value_type tile(it.make_range());
for(auto& v : tile) {
v = GlobalFixture::world->rand();
}
*it = tile;
}
// Convert the array to an elemental matrix
elem::DistMatrix<int> matrix(grid);
BOOST_CHECK_NO_THROW(matrix = array_to_elem(array, grid));
// Check dims
BOOST_CHECK_EQUAL(matrix.Width(), array.trange().elements_range().extent_data()[0]);
BOOST_CHECK_EQUAL(matrix.Height(), array.trange().elements_range().extent_data()[1]);
check_equal(array, matrix);
GlobalFixture::world->gop.fence();
}
BOOST_AUTO_TEST_CASE(elem_to_array_test) {
// Fill array with random data
GlobalFixture::world->srand(27);
for(Array<int,2>::iterator it = array.begin(); it != array.end(); ++it) {
Array<int, 2>::value_type tile(it.make_range());
for(Array<int, 2>::value_type::iterator tile_it = tile.begin(); tile_it != tile.end(); ++tile_it) {
*tile_it = GlobalFixture::world->rand();
}
*it = tile;
}
// Convert the array to an elemental matrix
elem::DistMatrix<int> matrix(grid);
BOOST_CHECK_NO_THROW(matrix = array_to_elem(array, grid));
// Check dims
BOOST_CHECK_EQUAL(matrix.Width(), array.trange().elements_range().extent_data()[0]);
BOOST_CHECK_EQUAL(matrix.Height(), array.trange().elements_range().extent_data()[1]);
// Re-fill elemental matrix with other random values
for(int i = 0; i < matrix.Width(); ++i){
for(int j = 0; j < matrix.Height(); ++j){
matrix.Set(i,j, GlobalFixture::world->rand() );
}
}
// Copy matrix to TiledArray Array
elem_to_array(array, matrix);
array.world().gop.fence();
check_equal(array, matrix);
}
BOOST_AUTO_TEST_SUITE_END()
#else // HAVE_ELEMENTAL_H
# warning "TA<->Elemental conversions have not been reimplemented for recent Elemental API; check back soon"
#endif // HAVE_EL_H
#endif // TILEDARRAY_HAS_ELEMENTAL
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