File: ta_test.cpp

package info (click to toggle)
tiledarray 1.0.0-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 9,568 kB
  • sloc: cpp: 53,449; javascript: 1,599; sh: 393; ansic: 226; python: 223; xml: 195; makefile: 36
file content (53 lines) | stat: -rw-r--r-- 1,885 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
/*
 * This file is a part of TiledArray.
 * Copyright (C) 2013  Virginia Tech
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#define BOOST_TEST_MODULE TiledArray Tests
#include <TiledArray/initialize.h>
#include "TiledArray/external/madness.h"
#include "unit_test_config.h"

GlobalFixture::GlobalFixture() {
  world = &TiledArray::initialize(
      boost::unit_test::framework::master_test_suite().argc,
      boost::unit_test::framework::master_test_suite().argv);

  //  N.B. uncomment to create debugger:
  // using TiledArray::Debugger;
  // auto debugger = std::make_shared<Debugger>("ta_test");
  // Debugger::set_default_debugger(debugger);
  // debugger->set_prefix(world->rank());
  // choose lldb or gdb
  // debugger->set_cmd("lldb_xterm");
  // debugger->set_cmd("gdb_xterm");
  // to launch a debugger here or elsewhere:
  // Debugger::default_debugger()->debug("ready to run");
}

GlobalFixture::~GlobalFixture() {
  world->gop.fence();
  TiledArray::finalize();
}

TiledArray::World* GlobalFixture::world = NULL;
const std::array<std::size_t, 20> GlobalFixture::primes = {
    {2,  3,  5,  7,  11, 13, 17, 19, 23, 29,
     31, 37, 41, 43, 47, 53, 59, 61, 67, 71}};

// This line will initialize mpi and madness.
BOOST_GLOBAL_FIXTURE(GlobalFixture);