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#ifndef _NODE_STORE_H
#define _NODE_STORE_H
#include "coordinates.h"
#include <utility>
class NodeStore
{
public:
using element_t = std::pair<NodeID, LatpLon>;
// Mutators
virtual void insert(const std::vector<element_t>& elements) = 0;
virtual void clear() = 0;
virtual void reopen() = 0;
// Run on each thread when a batch of blocks is started. Only
// meaningful for SortedNodeStore
virtual void batchStart() = 0;
// Run on a single-thread, after all nodes have been inserted.
virtual void finalize(size_t threadNum) = 0;
// Accessors
virtual size_t size() const = 0;
virtual LatpLon at(NodeID i) const = 0;
virtual bool contains(size_t shard, NodeID id) const = 0;
virtual NodeStore& shard(size_t shard) = 0;
virtual const NodeStore& shard(size_t shard) const = 0;
virtual size_t shards() const = 0;
};
#endif
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