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/*
* Copyright (C) 2000-2004 the xine project
*
* This file is part of xine, a unix video player.
*
* xine is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* xine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*
* $Id$
*
*/
#ifndef _HAVE_DND_H
#define _HAVE_DND_H
#include <X11/Xlib.h>
#define _XA_XdndAware Atoms[0]
#define _XA_XdndEnter Atoms[1]
#define _XA_XdndLeave Atoms[2]
#define _XA_XdndDrop Atoms[3]
#define _XA_XdndPosition Atoms[4]
#define _XA_XdndStatus Atoms[5]
#define _XA_XdndSelection Atoms[6]
#define _XA_XdndFinished Atoms[7]
#define _XA_XdndTypeList Atoms[8]
#define _XA_INCR Atoms[9]
#define _XA_WM_DELETE_WINDOW Atoms[10]
#define TIMIDITY_PROTOCOL_ATOM Atoms[11]
#define _XA_ATOMS_COUNT 12
#define MAX_SUPPORTED_TYPE 2
typedef void (*dnd_callback_t) (const char *);
typedef struct {
Display *display;
Window win;
dnd_callback_t callback;
int x;
int y;
Window dropper_toplevel;
Window dropper_window;
Window dragger_window;
Atom *dragger_typelist;
Atom desired;
Time time;
Atom Atoms[_XA_ATOMS_COUNT];
Atom supported[MAX_SUPPORTED_TYPE];
Atom version;
Bool in_progress;
} DndClass;
/* header was ripped from xdnd's example on its page */
#define XDND_THREE 3
#define XDND_ENTER_SOURCE_WIN(e) ((e)->xclient.data.l[0])
#define XDND_ENTER_THREE_TYPES(e) (((e)->xclient.data.l[1] & 0x1UL) == 0)
#define XDND_ENTER_THREE_TYPES_SET(e,b) (e)->xclient.data.l[1] = ((e)->xclient.data.l[1] & ~0x1UL) | (((b) == 0) ? 0 : 0x1UL)
#define XDND_ENTER_VERSION(e) ((e)->xclient.data.l[1] >> 24)
#define XDND_ENTER_VERSION_SET(e,v) (e)->xclient.data.l[1] = ((e)->xclient.data.l[1] & ~(0xFF << 24)) | ((v) << 24)
#define XDND_ENTER_TYPE(e,i) ((e)->xclient.data.l[2 + i]) /* i => (0, 1, 2) */
/* XdndPosition */
#define XDND_POSITION_SOURCE_WIN(e) ((e)->xclient.data.l[0])
#define XDND_POSITION_ROOT_X(e) ((e)->xclient.data.l[2] >> 16)
#define XDND_POSITION_ROOT_Y(e) ((e)->xclient.data.l[2] & 0xFFFFUL)
#define XDND_POSITION_ROOT_SET(e,x,y) (e)->xclient.data.l[2] = ((x) << 16) | ((y) & 0xFFFFUL)
#define XDND_POSITION_TIME(e) ((e)->xclient.data.l[3])
#define XDND_POSITION_ACTION(e) ((e)->xclient.data.l[4])
/* XdndStatus */
#define XDND_STATUS_TARGET_WIN(e) ((e)->xclient.data.l[0])
#define XDND_STATUS_WILL_ACCEPT(e) ((e)->xclient.data.l[1] & 0x1L)
#define XDND_STATUS_WILL_ACCEPT_SET(e,b) (e)->xclient.data.l[1] = ((e)->xclient.data.l[1] & ~0x1UL) | (((b) == 0) ? 0 : 0x1UL)
#define XDND_STATUS_WANT_POSITION(e) ((e)->xclient.data.l[1] & 0x2UL)
#define XDND_STATUS_WANT_POSITION_SET(e,b) (e)->xclient.data.l[1] = ((e)->xclient.data.l[1] & ~0x2UL) | (((b) == 0) ? 0 : 0x2UL)
#define XDND_STATUS_RECT_X(e) ((e)->xclient.data.l[2] >> 16)
#define XDND_STATUS_RECT_Y(e) ((e)->xclient.data.l[2] & 0xFFFFL)
#define XDND_STATUS_RECT_WIDTH(e) ((e)->xclient.data.l[3] >> 16)
#define XDND_STATUS_RECT_HEIGHT(e) ((e)->xclient.data.l[3] & 0xFFFFL)
#define XDND_STATUS_RECT_SET(e,x,y,w,h) {(e)->xclient.data.l[2] = ((x) << 16) | ((y) & 0xFFFFUL); (e)->xclient.data.l[3] = ((w) << 16) | ((h) & 0xFFFFUL); }
#define XDND_STATUS_ACTION(e) ((e)->xclient.data.l[4])
/* XdndLeave */
#define XDND_LEAVE_SOURCE_WIN(e) ((e)->xclient.data.l[0])
/* XdndDrop */
#define XDND_DROP_SOURCE_WIN(e) ((e)->xclient.data.l[0])
#define XDND_DROP_TIME(e) ((e)->xclient.data.l[2])
/* XdndFinished */
#define XDND_FINISHED_TARGET_WIN(e) ((e)->xclient.data.l[0])
/*
* *** DND
*/
void init_dnd(Display *, DndClass *);
int make_window_dnd_aware(DndClass *, Window, dnd_callback_t);
int process_client_dnd_message(DndClass *, XEvent *);
#endif
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