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tinymux for Debian
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* This tinymux is installed globally. Individual user accounts are setup
by running `tinymux-install' from the desired top-level directory for the
account. A tinymux game/ directory will be created for the user.
-- Ervin Hearn III <noltar@korongil.net>, Mon, 25 Oct 2004 19:14:38
Notes from the TinyMUX INSTALL file:
- When starting from a MUX from scratch, do the following:
- cd to the game directory. 'cd ../game'
- Make your configuration file, as described in docs/CONFIGURATION
- Type './Startmux'. TinyMUX 2.12 automatically creates a minimal
DB if one does not exist in the game/data directory.
- Log into the game as player wizard 'connect wizard potrzebie',
and shut it down again.
- Edit the .txt files in game/text to your liking. In particular
connect.txt and motd.txt.
- Start up TinyMUX 2.12 by running './Startmux' again.
- @ccreate a channel named 'Public', and a channel named 'Guests' from
within the MUX. Created players will automatically be joined to
'Public'with alias 'pub', guests will automatically join 'Guests' with
alias 'g'.
Changes to dbconvert:
~~~~~~~~~~~~~~~~~~~~
- dbconvert is the means by which the binary game data is converted to
flatfile format and back again. The db_load and db_unload scripts
simplify the process for the user.
- The syntax of the scripts is:
- './db_load netmux netmux.flat netmux.db'
This converts flatfiled database to binary for use by the server and
would be done with dbconvert thus:
../bin/dbconvert -dnetmux -inetmux.flat -onetmux.db -l
- './db_unload netmux netmux.db.new netmux.flat'
This converts binary data to flatfile for would be done with dbconvert
thus:
../bin/dbconvert -dnetmux -inetmux.db.new -onetmux.flat -u
Instructions for Existing Games:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[NOTE: It is HIGHLY recommended that you preserve a previous setup if
you can, to make conversion a bit less painful. If you had one while
converting, make sure the conversion process has completed successfully
before you delete your old distribution. We cannot stress enough to
you the importance of protecting your data throughout any conversion
or upgrade.]
- Put databases in game/data.
- Put text files in game/text.
- The scripts db_load, db_unload, and db_check may be found in the
game/data directory.
- If you changed the GAMENAME in mux.config, be sure to change
the filenames in GAMENAME.conf as well.
- If you had a mail database previously, adjust mail_expiration
accordingly, BEFORE you restart the game, or else ALL @mail older
than the default value of 14 days will be deleted.
- Start TinyMUX 2.12 by running './Startmux'.
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