File: obj_sticher.cc

package info (click to toggle)
tinyobjloader 2.0.0~rc5%2Bdfsg1-4
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 1,280 kB
  • sloc: cpp: 5,860; python: 113; makefile: 38; sh: 31
file content (163 lines) | stat: -rw-r--r-- 5,611 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
//
// Stiches multiple .obj files into one .obj.
//
#include "obj_writer.h"

#include "../../tiny_obj_loader.h"

#include <cassert>
#include <iostream>
#include <cstdlib>
#include <cstdio>

typedef std::vector<tinyobj::shape_t> Shape;
typedef std::vector<tinyobj::material_t> Material;
typedef tinyobj::attrib_t Attribute;

void
StichObjs(
  tinyobj::attrib_t& out_attribute,
  std::vector<tinyobj::shape_t>& out_shape,
  std::vector<tinyobj::material_t>& out_material,
  const std::vector<Attribute>& attributes,
  const std::vector<Shape>& shapes,
  const std::vector<Material>& materials)
{
  // The amount of attributes, shape-vectors and material-vecotrs should be the same.
  if(attributes.size() != shapes.size() && attributes.size() != materials.size()){
    std::cerr << "Size of attributes, shapes and Materials don't fit!" << attributes.size() << " " << shapes.size() <<" " << materials.size() << std::endl;;
    exit(1);
  }
  int num_shapes = 0;
  // 4 values (vertices, normals, texcoords, colors)
  std::vector<int> num_attributes(4, 0);
  int num_materials = 0;
  for(int i = 0; i < shapes.size(); i++){
    num_shapes += shapes[i].size();
  }
  for(int i = 0; i < attributes.size(); i++){
    num_attributes[0] += attributes[i].vertices.size();
    num_attributes[1] += attributes[i].normals.size();
    num_attributes[2] += attributes[i].texcoords.size();
    num_attributes[3] += attributes[i].colors.size();
  }
  for(int i = 0; i < materials.size(); i++){
    num_materials += materials[i].size();
  }

  // More performant, than push_back
  out_attribute.vertices.resize(num_attributes[0]);
  out_attribute.normals.resize(num_attributes[1]);
  out_attribute.texcoords.resize(num_attributes[2]);
  out_attribute.colors.resize(num_attributes[3]);
  out_shape.resize(num_shapes);
  out_material.resize(num_materials);

  int material_id_offset = 0;
  int shape_id_offset = 0;
  int vertex_idx_offset = 0;
  int normal_idx_offset = 0;
  int texcoord_idx_offset = 0;
  int color_idx_offset = 0;

  // shapes.size() = attributes.size() = materials.size()
  for (size_t i = 0; i < shapes.size(); i++) {

    // Copy shapes
    for (size_t k = 0; k < shapes[i].size(); k++) {
      std::string new_name = shapes[i][k].name;
      // Add suffix
      char buf[1024];
      sprintf(buf, "_%04d", (int)i);
      new_name += std::string(buf);

      printf("shape[%ld][%ld].name = %s\n", i, k, shapes[i][k].name.c_str());

      tinyobj::shape_t new_shape = shapes[i][k];
      // Add material offset.
      for(size_t f = 0; f < new_shape.mesh.material_ids.size(); f++) {
        new_shape.mesh.material_ids[f] += material_id_offset;
      }
      // Add indices offset.
      for(size_t f = 0; f < new_shape.mesh.indices.size(); f++){
        tinyobj::index_t& ref = new_shape.mesh.indices[f];
        if(ref.vertex_index > -1){
          ref.vertex_index += vertex_idx_offset;
        }
        if(ref.normal_index > -1){
          ref.normal_index += normal_idx_offset;
        }
        if(ref.texcoord_index > -1){
          ref.texcoord_index += texcoord_idx_offset;
        }
      }

      new_shape.name = new_name;
      printf("shape[%ld][%ld].new_name = %s\n", i, k, new_shape.name.c_str());

      out_shape[shape_id_offset++] = new_shape;
    }

    // Copy materials
    for (size_t k = 0; k < materials[i].size(); k++) {
      out_material[material_id_offset++] = materials[i][k];
    }

    // Copy attributes (3 floats per vertex, 3 floats per normal, 2 floats per texture-coordinate, 3 floats per color)
    // You could also include a check here, if the sizes are dividable by 3 (resp. 2), but it's safe to simply assume, they do.
    std::copy(attributes[i].vertices.begin(), attributes[i].vertices.end(), out_attribute.vertices.begin() + vertex_idx_offset * 3);
    vertex_idx_offset += attributes[i].vertices.size() / 3;
    std::copy(attributes[i].normals.begin(), attributes[i].normals.end(), out_attribute.normals.begin() + normal_idx_offset * 3);
    normal_idx_offset += attributes[i].normals.size() / 3;
    std::copy(attributes[i].texcoords.begin(), attributes[i].texcoords.end(), out_attribute.texcoords.begin() + texcoord_idx_offset * 2);
    texcoord_idx_offset += attributes[i].texcoords.size() / 2;
    std::copy(attributes[i].colors.begin(), attributes[i].colors.end(), out_attribute.colors.begin() + color_idx_offset);
    color_idx_offset += attributes[i].colors.size();
  }
}

int main(int argc, char **argv)
{
  if (argc < 3) {
    printf("Usage: obj_sticher input0.obj input1.obj ... output.obj\n");
    exit(1);
  }

  int num_objfiles = argc - 2;
  std::string out_filename = std::string(argv[argc-1]); // last element

  std::vector<Attribute> attributes(num_objfiles);
  std::vector<Shape> shapes(num_objfiles);
  std::vector<Material> materials(num_objfiles);

  for (int i = 0; i < num_objfiles; i++) {
    std::cout << "Loading " << argv[i+1] << " ... " << std::flush;

    std::string warn;
    std::string err;
    bool ret = tinyobj::LoadObj(&attributes[i], &shapes[i], &materials[i], &warn, &err, argv[i+1]);
    if (!warn.empty()) {
      std::cerr << "WARN:" << warn << std::endl;
    }

    if (!err.empty()) {
      std::cerr << err << std::endl;
    }
    if (!ret) {
      exit(1);
    }

    std::cout << "DONE." << std::endl;
  }

  Attribute out_attribute;
  Shape out_shape;
  Material out_material;
  StichObjs(out_attribute, out_shape, out_material, attributes, shapes, materials);

  bool coordTransform = true;
  bool ret = WriteObj(out_filename, out_attribute, out_shape, out_material, coordTransform);
  assert(ret);

  return 0;
}