File: tinyxml2.h

package info (click to toggle)
tinyxml2 7.0.0+dfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye, buster, sid
  • size: 1,252 kB
  • sloc: cpp: 5,271; xml: 3,888; python: 95; makefile: 57
file content (2314 lines) | stat: -rwxr-xr-x 71,064 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
/*
Original code by Lee Thomason (www.grinninglizard.com)

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.

Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.

2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.

3. This notice may not be removed or altered from any source
distribution.
*/

#ifndef TINYXML2_INCLUDED
#define TINYXML2_INCLUDED

#if defined(ANDROID_NDK) || defined(__BORLANDC__) || defined(__QNXNTO__)
#   include <ctype.h>
#   include <limits.h>
#   include <stdio.h>
#   include <stdlib.h>
#   include <string.h>
#	if defined(__PS3__)
#		include <stddef.h>
#	endif
#else
#   include <cctype>
#   include <climits>
#   include <cstdio>
#   include <cstdlib>
#   include <cstring>
#endif
#include <stdint.h>

/*
   TODO: intern strings instead of allocation.
*/
/*
	gcc:
        g++ -Wall -DTINYXML2_DEBUG tinyxml2.cpp xmltest.cpp -o gccxmltest.exe

    Formatting, Artistic Style:
        AStyle.exe --style=1tbs --indent-switches --break-closing-brackets --indent-preprocessor tinyxml2.cpp tinyxml2.h
*/

#if defined( _DEBUG ) || defined (__DEBUG__)
#   ifndef TINYXML2_DEBUG
#       define TINYXML2_DEBUG
#   endif
#endif

#ifdef _MSC_VER
#   pragma warning(push)
#   pragma warning(disable: 4251)
#endif

#ifdef _WIN32
#   ifdef TINYXML2_EXPORT
#       define TINYXML2_LIB __declspec(dllexport)
#   elif defined(TINYXML2_IMPORT)
#       define TINYXML2_LIB __declspec(dllimport)
#   else
#       define TINYXML2_LIB
#   endif
#elif __GNUC__ >= 4
#   define TINYXML2_LIB __attribute__((visibility("default")))
#else
#   define TINYXML2_LIB
#endif


#if defined(TINYXML2_DEBUG)
#   if defined(_MSC_VER)
#       // "(void)0," is for suppressing C4127 warning in "assert(false)", "assert(true)" and the like
#       define TIXMLASSERT( x )           if ( !((void)0,(x))) { __debugbreak(); }
#   elif defined (ANDROID_NDK)
#       include <android/log.h>
#       define TIXMLASSERT( x )           if ( !(x)) { __android_log_assert( "assert", "grinliz", "ASSERT in '%s' at %d.", __FILE__, __LINE__ ); }
#   else
#       include <assert.h>
#       define TIXMLASSERT                assert
#   endif
#else
#   define TIXMLASSERT( x )               {}
#endif


/* Versioning, past 1.0.14:
	http://semver.org/
*/
static const int TIXML2_MAJOR_VERSION = 6;
static const int TIXML2_MINOR_VERSION = 2;
static const int TIXML2_PATCH_VERSION = 0;

#define TINYXML2_MAJOR_VERSION 6
#define TINYXML2_MINOR_VERSION 2
#define TINYXML2_PATCH_VERSION 0

// A fixed element depth limit is problematic. There needs to be a 
// limit to avoid a stack overflow. However, that limit varies per 
// system, and the capacity of the stack. On the other hand, it's a trivial 
// attack that can result from ill, malicious, or even correctly formed XML, 
// so there needs to be a limit in place.
static const int TINYXML2_MAX_ELEMENT_DEPTH = 100;

namespace tinyxml2
{
class XMLDocument;
class XMLElement;
class XMLAttribute;
class XMLComment;
class XMLText;
class XMLDeclaration;
class XMLUnknown;
class XMLPrinter;

/*
	A class that wraps strings. Normally stores the start and end
	pointers into the XML file itself, and will apply normalization
	and entity translation if actually read. Can also store (and memory
	manage) a traditional char[]
*/
class StrPair
{
public:
    enum {
        NEEDS_ENTITY_PROCESSING			= 0x01,
        NEEDS_NEWLINE_NORMALIZATION		= 0x02,
        NEEDS_WHITESPACE_COLLAPSING     = 0x04,

        TEXT_ELEMENT		            = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
        TEXT_ELEMENT_LEAVE_ENTITIES		= NEEDS_NEWLINE_NORMALIZATION,
        ATTRIBUTE_NAME		            = 0,
        ATTRIBUTE_VALUE		            = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
        ATTRIBUTE_VALUE_LEAVE_ENTITIES  = NEEDS_NEWLINE_NORMALIZATION,
        COMMENT							= NEEDS_NEWLINE_NORMALIZATION
    };

    StrPair() : _flags( 0 ), _start( 0 ), _end( 0 ) {}
    ~StrPair();

    void Set( char* start, char* end, int flags ) {
        TIXMLASSERT( start );
        TIXMLASSERT( end );
        Reset();
        _start  = start;
        _end    = end;
        _flags  = flags | NEEDS_FLUSH;
    }

    const char* GetStr();

    bool Empty() const {
        return _start == _end;
    }

    void SetInternedStr( const char* str ) {
        Reset();
        _start = const_cast<char*>(str);
    }

    void SetStr( const char* str, int flags=0 );

    char* ParseText( char* in, const char* endTag, int strFlags, int* curLineNumPtr );
    char* ParseName( char* in );

    void TransferTo( StrPair* other );
	void Reset();

private:
    void CollapseWhitespace();

    enum {
        NEEDS_FLUSH = 0x100,
        NEEDS_DELETE = 0x200
    };

    int     _flags;
    char*   _start;
    char*   _end;

    StrPair( const StrPair& other );	// not supported
    void operator=( StrPair& other );	// not supported, use TransferTo()
};


/*
	A dynamic array of Plain Old Data. Doesn't support constructors, etc.
	Has a small initial memory pool, so that low or no usage will not
	cause a call to new/delete
*/
template <class T, int INITIAL_SIZE>
class DynArray
{
public:
    DynArray() :
        _mem( _pool ),
        _allocated( INITIAL_SIZE ),
        _size( 0 )
    {
    }

    ~DynArray() {
        if ( _mem != _pool ) {
            delete [] _mem;
        }
    }

    void Clear() {
        _size = 0;
    }

    void Push( T t ) {
        TIXMLASSERT( _size < INT_MAX );
        EnsureCapacity( _size+1 );
        _mem[_size] = t;
        ++_size;
    }

    T* PushArr( int count ) {
        TIXMLASSERT( count >= 0 );
        TIXMLASSERT( _size <= INT_MAX - count );
        EnsureCapacity( _size+count );
        T* ret = &_mem[_size];
        _size += count;
        return ret;
    }

    T Pop() {
        TIXMLASSERT( _size > 0 );
        --_size;
        return _mem[_size];
    }

    void PopArr( int count ) {
        TIXMLASSERT( _size >= count );
        _size -= count;
    }

    bool Empty() const					{
        return _size == 0;
    }

    T& operator[](int i)				{
        TIXMLASSERT( i>= 0 && i < _size );
        return _mem[i];
    }

    const T& operator[](int i) const	{
        TIXMLASSERT( i>= 0 && i < _size );
        return _mem[i];
    }

    const T& PeekTop() const            {
        TIXMLASSERT( _size > 0 );
        return _mem[ _size - 1];
    }

    int Size() const					{
        TIXMLASSERT( _size >= 0 );
        return _size;
    }

    int Capacity() const				{
        TIXMLASSERT( _allocated >= INITIAL_SIZE );
        return _allocated;
    }

	void SwapRemove(int i) {
		TIXMLASSERT(i >= 0 && i < _size);
		TIXMLASSERT(_size > 0);
		_mem[i] = _mem[_size - 1];
		--_size;
	}

    const T* Mem() const				{
        TIXMLASSERT( _mem );
        return _mem;
    }

    T* Mem()							{
        TIXMLASSERT( _mem );
        return _mem;
    }

private:
    DynArray( const DynArray& ); // not supported
    void operator=( const DynArray& ); // not supported

    void EnsureCapacity( int cap ) {
        TIXMLASSERT( cap > 0 );
        if ( cap > _allocated ) {
            TIXMLASSERT( cap <= INT_MAX / 2 );
            int newAllocated = cap * 2;
            T* newMem = new T[newAllocated];
            TIXMLASSERT( newAllocated >= _size );
            memcpy( newMem, _mem, sizeof(T)*_size );	// warning: not using constructors, only works for PODs
            if ( _mem != _pool ) {
                delete [] _mem;
            }
            _mem = newMem;
            _allocated = newAllocated;
        }
    }

    T*  _mem;
    T   _pool[INITIAL_SIZE];
    int _allocated;		// objects allocated
    int _size;			// number objects in use
};


/*
	Parent virtual class of a pool for fast allocation
	and deallocation of objects.
*/
class MemPool
{
public:
    MemPool() {}
    virtual ~MemPool() {}

    virtual int ItemSize() const = 0;
    virtual void* Alloc() = 0;
    virtual void Free( void* ) = 0;
    virtual void SetTracked() = 0;
    virtual void Clear() = 0;
};


/*
	Template child class to create pools of the correct type.
*/
template< int ITEM_SIZE >
class MemPoolT : public MemPool
{
public:
    MemPoolT() : _blockPtrs(), _root(0), _currentAllocs(0), _nAllocs(0), _maxAllocs(0), _nUntracked(0)	{}
    ~MemPoolT() {
        Clear();
    }
    
    void Clear() {
        // Delete the blocks.
        while( !_blockPtrs.Empty()) {
            Block* lastBlock = _blockPtrs.Pop();
            delete lastBlock;
        }
        _root = 0;
        _currentAllocs = 0;
        _nAllocs = 0;
        _maxAllocs = 0;
        _nUntracked = 0;
    }

    virtual int ItemSize() const	{
        return ITEM_SIZE;
    }
    int CurrentAllocs() const		{
        return _currentAllocs;
    }

    virtual void* Alloc() {
        if ( !_root ) {
            // Need a new block.
            Block* block = new Block();
            _blockPtrs.Push( block );

            Item* blockItems = block->items;
            for( int i = 0; i < ITEMS_PER_BLOCK - 1; ++i ) {
                blockItems[i].next = &(blockItems[i + 1]);
            }
            blockItems[ITEMS_PER_BLOCK - 1].next = 0;
            _root = blockItems;
        }
        Item* const result = _root;
        TIXMLASSERT( result != 0 );
        _root = _root->next;

        ++_currentAllocs;
        if ( _currentAllocs > _maxAllocs ) {
            _maxAllocs = _currentAllocs;
        }
        ++_nAllocs;
        ++_nUntracked;
        return result;
    }
    
    virtual void Free( void* mem ) {
        if ( !mem ) {
            return;
        }
        --_currentAllocs;
        Item* item = static_cast<Item*>( mem );
#ifdef TINYXML2_DEBUG
        memset( item, 0xfe, sizeof( *item ) );
#endif
        item->next = _root;
        _root = item;
    }
    void Trace( const char* name ) {
        printf( "Mempool %s watermark=%d [%dk] current=%d size=%d nAlloc=%d blocks=%d\n",
                name, _maxAllocs, _maxAllocs * ITEM_SIZE / 1024, _currentAllocs,
                ITEM_SIZE, _nAllocs, _blockPtrs.Size() );
    }

    void SetTracked() {
        --_nUntracked;
    }

    int Untracked() const {
        return _nUntracked;
    }

	// This number is perf sensitive. 4k seems like a good tradeoff on my machine.
	// The test file is large, 170k.
	// Release:		VS2010 gcc(no opt)
	//		1k:		4000
	//		2k:		4000
	//		4k:		3900	21000
	//		16k:	5200
	//		32k:	4300
	//		64k:	4000	21000
    // Declared public because some compilers do not accept to use ITEMS_PER_BLOCK
    // in private part if ITEMS_PER_BLOCK is private
    enum { ITEMS_PER_BLOCK = (4 * 1024) / ITEM_SIZE };

private:
    MemPoolT( const MemPoolT& ); // not supported
    void operator=( const MemPoolT& ); // not supported

    union Item {
        Item*   next;
        char    itemData[ITEM_SIZE];
    };
    struct Block {
        Item items[ITEMS_PER_BLOCK];
    };
    DynArray< Block*, 10 > _blockPtrs;
    Item* _root;

    int _currentAllocs;
    int _nAllocs;
    int _maxAllocs;
    int _nUntracked;
};



/**
	Implements the interface to the "Visitor pattern" (see the Accept() method.)
	If you call the Accept() method, it requires being passed a XMLVisitor
	class to handle callbacks. For nodes that contain other nodes (Document, Element)
	you will get called with a VisitEnter/VisitExit pair. Nodes that are always leafs
	are simply called with Visit().

	If you return 'true' from a Visit method, recursive parsing will continue. If you return
	false, <b>no children of this node or its siblings</b> will be visited.

	All flavors of Visit methods have a default implementation that returns 'true' (continue
	visiting). You need to only override methods that are interesting to you.

	Generally Accept() is called on the XMLDocument, although all nodes support visiting.

	You should never change the document from a callback.

	@sa XMLNode::Accept()
*/
class TINYXML2_LIB XMLVisitor
{
public:
    virtual ~XMLVisitor() {}

    /// Visit a document.
    virtual bool VisitEnter( const XMLDocument& /*doc*/ )			{
        return true;
    }
    /// Visit a document.
    virtual bool VisitExit( const XMLDocument& /*doc*/ )			{
        return true;
    }

    /// Visit an element.
    virtual bool VisitEnter( const XMLElement& /*element*/, const XMLAttribute* /*firstAttribute*/ )	{
        return true;
    }
    /// Visit an element.
    virtual bool VisitExit( const XMLElement& /*element*/ )			{
        return true;
    }

    /// Visit a declaration.
    virtual bool Visit( const XMLDeclaration& /*declaration*/ )		{
        return true;
    }
    /// Visit a text node.
    virtual bool Visit( const XMLText& /*text*/ )					{
        return true;
    }
    /// Visit a comment node.
    virtual bool Visit( const XMLComment& /*comment*/ )				{
        return true;
    }
    /// Visit an unknown node.
    virtual bool Visit( const XMLUnknown& /*unknown*/ )				{
        return true;
    }
};

// WARNING: must match XMLDocument::_errorNames[]
enum XMLError {
    XML_SUCCESS = 0,
    XML_NO_ATTRIBUTE,
    XML_WRONG_ATTRIBUTE_TYPE,
    XML_ERROR_FILE_NOT_FOUND,
    XML_ERROR_FILE_COULD_NOT_BE_OPENED,
    XML_ERROR_FILE_READ_ERROR,
    UNUSED_XML_ERROR_ELEMENT_MISMATCH,	// remove at next major version
    XML_ERROR_PARSING_ELEMENT,
    XML_ERROR_PARSING_ATTRIBUTE,
    UNUSED_XML_ERROR_IDENTIFYING_TAG,	// remove at next major version
    XML_ERROR_PARSING_TEXT,
    XML_ERROR_PARSING_CDATA,
    XML_ERROR_PARSING_COMMENT,
    XML_ERROR_PARSING_DECLARATION,
    XML_ERROR_PARSING_UNKNOWN,
    XML_ERROR_EMPTY_DOCUMENT,
    XML_ERROR_MISMATCHED_ELEMENT,
    XML_ERROR_PARSING,
    XML_CAN_NOT_CONVERT_TEXT,
    XML_NO_TEXT_NODE,
	XML_ELEMENT_DEPTH_EXCEEDED,

	XML_ERROR_COUNT
};


/*
	Utility functionality.
*/
class TINYXML2_LIB XMLUtil
{
public:
    static const char* SkipWhiteSpace( const char* p, int* curLineNumPtr )	{
        TIXMLASSERT( p );

        while( IsWhiteSpace(*p) ) {
            if (curLineNumPtr && *p == '\n') {
                ++(*curLineNumPtr);
            }
            ++p;
        }
        TIXMLASSERT( p );
        return p;
    }
    static char* SkipWhiteSpace( char* p, int* curLineNumPtr )				{
        return const_cast<char*>( SkipWhiteSpace( const_cast<const char*>(p), curLineNumPtr ) );
    }

    // Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't
    // correct, but simple, and usually works.
    static bool IsWhiteSpace( char p )					{
        return !IsUTF8Continuation(p) && isspace( static_cast<unsigned char>(p) );
    }
    
    inline static bool IsNameStartChar( unsigned char ch ) {
        if ( ch >= 128 ) {
            // This is a heuristic guess in attempt to not implement Unicode-aware isalpha()
            return true;
        }
        if ( isalpha( ch ) ) {
            return true;
        }
        return ch == ':' || ch == '_';
    }
    
    inline static bool IsNameChar( unsigned char ch ) {
        return IsNameStartChar( ch )
               || isdigit( ch )
               || ch == '.'
               || ch == '-';
    }

    inline static bool StringEqual( const char* p, const char* q, int nChar=INT_MAX )  {
        if ( p == q ) {
            return true;
        }
        TIXMLASSERT( p );
        TIXMLASSERT( q );
        TIXMLASSERT( nChar >= 0 );
        return strncmp( p, q, nChar ) == 0;
    }
    
    inline static bool IsUTF8Continuation( char p ) {
        return ( p & 0x80 ) != 0;
    }

    static const char* ReadBOM( const char* p, bool* hasBOM );
    // p is the starting location,
    // the UTF-8 value of the entity will be placed in value, and length filled in.
    static const char* GetCharacterRef( const char* p, char* value, int* length );
    static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length );

    // converts primitive types to strings
    static void ToStr( int v, char* buffer, int bufferSize );
    static void ToStr( unsigned v, char* buffer, int bufferSize );
    static void ToStr( bool v, char* buffer, int bufferSize );
    static void ToStr( float v, char* buffer, int bufferSize );
    static void ToStr( double v, char* buffer, int bufferSize );
	static void ToStr(int64_t v, char* buffer, int bufferSize);

    // converts strings to primitive types
    static bool	ToInt( const char* str, int* value );
    static bool ToUnsigned( const char* str, unsigned* value );
    static bool	ToBool( const char* str, bool* value );
    static bool	ToFloat( const char* str, float* value );
    static bool ToDouble( const char* str, double* value );
	static bool ToInt64(const char* str, int64_t* value);

	// Changes what is serialized for a boolean value.
	// Default to "true" and "false". Shouldn't be changed
	// unless you have a special testing or compatibility need.
	// Be careful: static, global, & not thread safe.
	// Be sure to set static const memory as parameters.
	static void SetBoolSerialization(const char* writeTrue, const char* writeFalse);

private:
	static const char* writeBoolTrue;
	static const char* writeBoolFalse;
};


/** XMLNode is a base class for every object that is in the
	XML Document Object Model (DOM), except XMLAttributes.
	Nodes have siblings, a parent, and children which can
	be navigated. A node is always in a XMLDocument.
	The type of a XMLNode can be queried, and it can
	be cast to its more defined type.

	A XMLDocument allocates memory for all its Nodes.
	When the XMLDocument gets deleted, all its Nodes
	will also be deleted.

	@verbatim
	A Document can contain:	Element	(container or leaf)
							Comment (leaf)
							Unknown (leaf)
							Declaration( leaf )

	An Element can contain:	Element (container or leaf)
							Text	(leaf)
							Attributes (not on tree)
							Comment (leaf)
							Unknown (leaf)

	@endverbatim
*/
class TINYXML2_LIB XMLNode
{
    friend class XMLDocument;
    friend class XMLElement;
public:

    /// Get the XMLDocument that owns this XMLNode.
    const XMLDocument* GetDocument() const	{
        TIXMLASSERT( _document );
        return _document;
    }
    /// Get the XMLDocument that owns this XMLNode.
    XMLDocument* GetDocument()				{
        TIXMLASSERT( _document );
        return _document;
    }

    /// Safely cast to an Element, or null.
    virtual XMLElement*		ToElement()		{
        return 0;
    }
    /// Safely cast to Text, or null.
    virtual XMLText*		ToText()		{
        return 0;
    }
    /// Safely cast to a Comment, or null.
    virtual XMLComment*		ToComment()		{
        return 0;
    }
    /// Safely cast to a Document, or null.
    virtual XMLDocument*	ToDocument()	{
        return 0;
    }
    /// Safely cast to a Declaration, or null.
    virtual XMLDeclaration*	ToDeclaration()	{
        return 0;
    }
    /// Safely cast to an Unknown, or null.
    virtual XMLUnknown*		ToUnknown()		{
        return 0;
    }

    virtual const XMLElement*		ToElement() const		{
        return 0;
    }
    virtual const XMLText*			ToText() const			{
        return 0;
    }
    virtual const XMLComment*		ToComment() const		{
        return 0;
    }
    virtual const XMLDocument*		ToDocument() const		{
        return 0;
    }
    virtual const XMLDeclaration*	ToDeclaration() const	{
        return 0;
    }
    virtual const XMLUnknown*		ToUnknown() const		{
        return 0;
    }

    /** The meaning of 'value' changes for the specific type.
    	@verbatim
    	Document:	empty (NULL is returned, not an empty string)
    	Element:	name of the element
    	Comment:	the comment text
    	Unknown:	the tag contents
    	Text:		the text string
    	@endverbatim
    */
    const char* Value() const;

    /** Set the Value of an XML node.
    	@sa Value()
    */
    void SetValue( const char* val, bool staticMem=false );

    /// Gets the line number the node is in, if the document was parsed from a file.
    int GetLineNum() const { return _parseLineNum; }

    /// Get the parent of this node on the DOM.
    const XMLNode*	Parent() const			{
        return _parent;
    }

    XMLNode* Parent()						{
        return _parent;
    }

    /// Returns true if this node has no children.
    bool NoChildren() const					{
        return !_firstChild;
    }

    /// Get the first child node, or null if none exists.
    const XMLNode*  FirstChild() const		{
        return _firstChild;
    }

    XMLNode*		FirstChild()			{
        return _firstChild;
    }

    /** Get the first child element, or optionally the first child
        element with the specified name.
    */
    const XMLElement* FirstChildElement( const char* name = 0 ) const;

    XMLElement* FirstChildElement( const char* name = 0 )	{
        return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->FirstChildElement( name ));
    }

    /// Get the last child node, or null if none exists.
    const XMLNode*	LastChild() const						{
        return _lastChild;
    }

    XMLNode*		LastChild()								{
        return _lastChild;
    }

    /** Get the last child element or optionally the last child
        element with the specified name.
    */
    const XMLElement* LastChildElement( const char* name = 0 ) const;

    XMLElement* LastChildElement( const char* name = 0 )	{
        return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(name) );
    }

    /// Get the previous (left) sibling node of this node.
    const XMLNode*	PreviousSibling() const					{
        return _prev;
    }

    XMLNode*	PreviousSibling()							{
        return _prev;
    }

    /// Get the previous (left) sibling element of this node, with an optionally supplied name.
    const XMLElement*	PreviousSiblingElement( const char* name = 0 ) const ;

    XMLElement*	PreviousSiblingElement( const char* name = 0 ) {
        return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( name ) );
    }

    /// Get the next (right) sibling node of this node.
    const XMLNode*	NextSibling() const						{
        return _next;
    }

    XMLNode*	NextSibling()								{
        return _next;
    }

    /// Get the next (right) sibling element of this node, with an optionally supplied name.
    const XMLElement*	NextSiblingElement( const char* name = 0 ) const;

    XMLElement*	NextSiblingElement( const char* name = 0 )	{
        return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->NextSiblingElement( name ) );
    }

    /**
    	Add a child node as the last (right) child.
		If the child node is already part of the document,
		it is moved from its old location to the new location.
		Returns the addThis argument or 0 if the node does not
		belong to the same document.
    */
    XMLNode* InsertEndChild( XMLNode* addThis );

    XMLNode* LinkEndChild( XMLNode* addThis )	{
        return InsertEndChild( addThis );
    }
    /**
    	Add a child node as the first (left) child.
		If the child node is already part of the document,
		it is moved from its old location to the new location.
		Returns the addThis argument or 0 if the node does not
		belong to the same document.
    */
    XMLNode* InsertFirstChild( XMLNode* addThis );
    /**
    	Add a node after the specified child node.
		If the child node is already part of the document,
		it is moved from its old location to the new location.
		Returns the addThis argument or 0 if the afterThis node
		is not a child of this node, or if the node does not
		belong to the same document.
    */
    XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis );

    /**
    	Delete all the children of this node.
    */
    void DeleteChildren();

    /**
    	Delete a child of this node.
    */
    void DeleteChild( XMLNode* node );

    /**
    	Make a copy of this node, but not its children.
    	You may pass in a Document pointer that will be
    	the owner of the new Node. If the 'document' is
    	null, then the node returned will be allocated
    	from the current Document. (this->GetDocument())

    	Note: if called on a XMLDocument, this will return null.
    */
    virtual XMLNode* ShallowClone( XMLDocument* document ) const = 0;

	/**
		Make a copy of this node and all its children.

		If the 'target' is null, then the nodes will
		be allocated in the current document. If 'target' 
        is specified, the memory will be allocated is the 
        specified XMLDocument.

		NOTE: This is probably not the correct tool to 
		copy a document, since XMLDocuments can have multiple
		top level XMLNodes. You probably want to use
        XMLDocument::DeepCopy()
	*/
	XMLNode* DeepClone( XMLDocument* target ) const;

    /**
    	Test if 2 nodes are the same, but don't test children.
    	The 2 nodes do not need to be in the same Document.

    	Note: if called on a XMLDocument, this will return false.
    */
    virtual bool ShallowEqual( const XMLNode* compare ) const = 0;

    /** Accept a hierarchical visit of the nodes in the TinyXML-2 DOM. Every node in the
    	XML tree will be conditionally visited and the host will be called back
    	via the XMLVisitor interface.

    	This is essentially a SAX interface for TinyXML-2. (Note however it doesn't re-parse
    	the XML for the callbacks, so the performance of TinyXML-2 is unchanged by using this
    	interface versus any other.)

    	The interface has been based on ideas from:

    	- http://www.saxproject.org/
    	- http://c2.com/cgi/wiki?HierarchicalVisitorPattern

    	Which are both good references for "visiting".

    	An example of using Accept():
    	@verbatim
    	XMLPrinter printer;
    	tinyxmlDoc.Accept( &printer );
    	const char* xmlcstr = printer.CStr();
    	@endverbatim
    */
    virtual bool Accept( XMLVisitor* visitor ) const = 0;

	/** 
		Set user data into the XMLNode. TinyXML-2 in 
		no way processes or interprets user data.
		It is initially 0.
	*/
	void SetUserData(void* userData)	{ _userData = userData; }

	/**
		Get user data set into the XMLNode. TinyXML-2 in
		no way processes or interprets user data.
		It is initially 0.
	*/
	void* GetUserData() const			{ return _userData; }

protected:
    XMLNode( XMLDocument* );
    virtual ~XMLNode();

    virtual char* ParseDeep( char* p, StrPair* parentEndTag, int* curLineNumPtr);

    XMLDocument*	_document;
    XMLNode*		_parent;
    mutable StrPair	_value;
    int             _parseLineNum;

    XMLNode*		_firstChild;
    XMLNode*		_lastChild;

    XMLNode*		_prev;
    XMLNode*		_next;

	void*			_userData;

private:
    MemPool*		_memPool;
    void Unlink( XMLNode* child );
    static void DeleteNode( XMLNode* node );
    void InsertChildPreamble( XMLNode* insertThis ) const;
    const XMLElement* ToElementWithName( const char* name ) const;

    XMLNode( const XMLNode& );	// not supported
    XMLNode& operator=( const XMLNode& );	// not supported
};


/** XML text.

	Note that a text node can have child element nodes, for example:
	@verbatim
	<root>This is <b>bold</b></root>
	@endverbatim

	A text node can have 2 ways to output the next. "normal" output
	and CDATA. It will default to the mode it was parsed from the XML file and
	you generally want to leave it alone, but you can change the output mode with
	SetCData() and query it with CData().
*/
class TINYXML2_LIB XMLText : public XMLNode
{
    friend class XMLDocument;
public:
    virtual bool Accept( XMLVisitor* visitor ) const;

    virtual XMLText* ToText()			{
        return this;
    }
    virtual const XMLText* ToText() const	{
        return this;
    }

    /// Declare whether this should be CDATA or standard text.
    void SetCData( bool isCData )			{
        _isCData = isCData;
    }
    /// Returns true if this is a CDATA text element.
    bool CData() const						{
        return _isCData;
    }

    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
    virtual bool ShallowEqual( const XMLNode* compare ) const;

protected:
    XMLText( XMLDocument* doc )	: XMLNode( doc ), _isCData( false )	{}
    virtual ~XMLText()												{}

    char* ParseDeep( char* p, StrPair* parentEndTag, int* curLineNumPtr );

private:
    bool _isCData;

    XMLText( const XMLText& );	// not supported
    XMLText& operator=( const XMLText& );	// not supported
};


/** An XML Comment. */
class TINYXML2_LIB XMLComment : public XMLNode
{
    friend class XMLDocument;
public:
    virtual XMLComment*	ToComment()					{
        return this;
    }
    virtual const XMLComment* ToComment() const		{
        return this;
    }

    virtual bool Accept( XMLVisitor* visitor ) const;

    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
    virtual bool ShallowEqual( const XMLNode* compare ) const;

protected:
    XMLComment( XMLDocument* doc );
    virtual ~XMLComment();

    char* ParseDeep( char* p, StrPair* parentEndTag, int* curLineNumPtr);

private:
    XMLComment( const XMLComment& );	// not supported
    XMLComment& operator=( const XMLComment& );	// not supported
};


/** In correct XML the declaration is the first entry in the file.
	@verbatim
		<?xml version="1.0" standalone="yes"?>
	@endverbatim

	TinyXML-2 will happily read or write files without a declaration,
	however.

	The text of the declaration isn't interpreted. It is parsed
	and written as a string.
*/
class TINYXML2_LIB XMLDeclaration : public XMLNode
{
    friend class XMLDocument;
public:
    virtual XMLDeclaration*	ToDeclaration()					{
        return this;
    }
    virtual const XMLDeclaration* ToDeclaration() const		{
        return this;
    }

    virtual bool Accept( XMLVisitor* visitor ) const;

    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
    virtual bool ShallowEqual( const XMLNode* compare ) const;

protected:
    XMLDeclaration( XMLDocument* doc );
    virtual ~XMLDeclaration();

    char* ParseDeep( char* p, StrPair* parentEndTag, int* curLineNumPtr );

private:
    XMLDeclaration( const XMLDeclaration& );	// not supported
    XMLDeclaration& operator=( const XMLDeclaration& );	// not supported
};


/** Any tag that TinyXML-2 doesn't recognize is saved as an
	unknown. It is a tag of text, but should not be modified.
	It will be written back to the XML, unchanged, when the file
	is saved.

	DTD tags get thrown into XMLUnknowns.
*/
class TINYXML2_LIB XMLUnknown : public XMLNode
{
    friend class XMLDocument;
public:
    virtual XMLUnknown*	ToUnknown()					{
        return this;
    }
    virtual const XMLUnknown* ToUnknown() const		{
        return this;
    }

    virtual bool Accept( XMLVisitor* visitor ) const;

    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
    virtual bool ShallowEqual( const XMLNode* compare ) const;

protected:
    XMLUnknown( XMLDocument* doc );
    virtual ~XMLUnknown();

    char* ParseDeep( char* p, StrPair* parentEndTag, int* curLineNumPtr );

private:
    XMLUnknown( const XMLUnknown& );	// not supported
    XMLUnknown& operator=( const XMLUnknown& );	// not supported
};



/** An attribute is a name-value pair. Elements have an arbitrary
	number of attributes, each with a unique name.

	@note The attributes are not XMLNodes. You may only query the
	Next() attribute in a list.
*/
class TINYXML2_LIB XMLAttribute
{
    friend class XMLElement;
public:
    /// The name of the attribute.
    const char* Name() const;

    /// The value of the attribute.
    const char* Value() const;

    /// Gets the line number the attribute is in, if the document was parsed from a file.
    int GetLineNum() const { return _parseLineNum; }

    /// The next attribute in the list.
    const XMLAttribute* Next() const {
        return _next;
    }

    /** IntValue interprets the attribute as an integer, and returns the value.
        If the value isn't an integer, 0 will be returned. There is no error checking;
    	use QueryIntValue() if you need error checking.
    */
	int	IntValue() const {
		int i = 0;
		QueryIntValue(&i);
		return i;
	}

	int64_t Int64Value() const {
		int64_t i = 0;
		QueryInt64Value(&i);
		return i;
	}

    /// Query as an unsigned integer. See IntValue()
    unsigned UnsignedValue() const			{
        unsigned i=0;
        QueryUnsignedValue( &i );
        return i;
    }
    /// Query as a boolean. See IntValue()
    bool	 BoolValue() const				{
        bool b=false;
        QueryBoolValue( &b );
        return b;
    }
    /// Query as a double. See IntValue()
    double 	 DoubleValue() const			{
        double d=0;
        QueryDoubleValue( &d );
        return d;
    }
    /// Query as a float. See IntValue()
    float	 FloatValue() const				{
        float f=0;
        QueryFloatValue( &f );
        return f;
    }

    /** QueryIntValue interprets the attribute as an integer, and returns the value
    	in the provided parameter. The function will return XML_SUCCESS on success,
    	and XML_WRONG_ATTRIBUTE_TYPE if the conversion is not successful.
    */
    XMLError QueryIntValue( int* value ) const;
    /// See QueryIntValue
    XMLError QueryUnsignedValue( unsigned int* value ) const;
	/// See QueryIntValue
	XMLError QueryInt64Value(int64_t* value) const;
	/// See QueryIntValue
    XMLError QueryBoolValue( bool* value ) const;
    /// See QueryIntValue
    XMLError QueryDoubleValue( double* value ) const;
    /// See QueryIntValue
    XMLError QueryFloatValue( float* value ) const;

    /// Set the attribute to a string value.
    void SetAttribute( const char* value );
    /// Set the attribute to value.
    void SetAttribute( int value );
    /// Set the attribute to value.
    void SetAttribute( unsigned value );
	/// Set the attribute to value.
	void SetAttribute(int64_t value);
	/// Set the attribute to value.
    void SetAttribute( bool value );
    /// Set the attribute to value.
    void SetAttribute( double value );
    /// Set the attribute to value.
    void SetAttribute( float value );

private:
    enum { BUF_SIZE = 200 };

    XMLAttribute() : _name(), _value(),_parseLineNum( 0 ), _next( 0 ), _memPool( 0 ) {}
    virtual ~XMLAttribute()	{}

    XMLAttribute( const XMLAttribute& );	// not supported
    void operator=( const XMLAttribute& );	// not supported
    void SetName( const char* name );

    char* ParseDeep( char* p, bool processEntities, int* curLineNumPtr );

    mutable StrPair _name;
    mutable StrPair _value;
    int             _parseLineNum;
    XMLAttribute*   _next;
    MemPool*        _memPool;
};


/** The element is a container class. It has a value, the element name,
	and can contain other elements, text, comments, and unknowns.
	Elements also contain an arbitrary number of attributes.
*/
class TINYXML2_LIB XMLElement : public XMLNode
{
    friend class XMLDocument;
public:
    /// Get the name of an element (which is the Value() of the node.)
    const char* Name() const		{
        return Value();
    }
    /// Set the name of the element.
    void SetName( const char* str, bool staticMem=false )	{
        SetValue( str, staticMem );
    }

    virtual XMLElement* ToElement()				{
        return this;
    }
    virtual const XMLElement* ToElement() const {
        return this;
    }
    virtual bool Accept( XMLVisitor* visitor ) const;

    /** Given an attribute name, Attribute() returns the value
    	for the attribute of that name, or null if none
    	exists. For example:

    	@verbatim
    	const char* value = ele->Attribute( "foo" );
    	@endverbatim

    	The 'value' parameter is normally null. However, if specified,
    	the attribute will only be returned if the 'name' and 'value'
    	match. This allow you to write code:

    	@verbatim
    	if ( ele->Attribute( "foo", "bar" ) ) callFooIsBar();
    	@endverbatim

    	rather than:
    	@verbatim
    	if ( ele->Attribute( "foo" ) ) {
    		if ( strcmp( ele->Attribute( "foo" ), "bar" ) == 0 ) callFooIsBar();
    	}
    	@endverbatim
    */
    const char* Attribute( const char* name, const char* value=0 ) const;

    /** Given an attribute name, IntAttribute() returns the value
    	of the attribute interpreted as an integer. The default
        value will be returned if the attribute isn't present,
        or if there is an error. (For a method with error
    	checking, see QueryIntAttribute()).
    */
	int IntAttribute(const char* name, int defaultValue = 0) const;
    /// See IntAttribute()
	unsigned UnsignedAttribute(const char* name, unsigned defaultValue = 0) const;
	/// See IntAttribute()
	int64_t Int64Attribute(const char* name, int64_t defaultValue = 0) const;
	/// See IntAttribute()
	bool BoolAttribute(const char* name, bool defaultValue = false) const;
    /// See IntAttribute()
	double DoubleAttribute(const char* name, double defaultValue = 0) const;
    /// See IntAttribute()
	float FloatAttribute(const char* name, float defaultValue = 0) const;

    /** Given an attribute name, QueryIntAttribute() returns
    	XML_SUCCESS, XML_WRONG_ATTRIBUTE_TYPE if the conversion
    	can't be performed, or XML_NO_ATTRIBUTE if the attribute
    	doesn't exist. If successful, the result of the conversion
    	will be written to 'value'. If not successful, nothing will
    	be written to 'value'. This allows you to provide default
    	value:

    	@verbatim
    	int value = 10;
    	QueryIntAttribute( "foo", &value );		// if "foo" isn't found, value will still be 10
    	@endverbatim
    */
    XMLError QueryIntAttribute( const char* name, int* value ) const				{
        const XMLAttribute* a = FindAttribute( name );
        if ( !a ) {
            return XML_NO_ATTRIBUTE;
        }
        return a->QueryIntValue( value );
    }

	/// See QueryIntAttribute()
    XMLError QueryUnsignedAttribute( const char* name, unsigned int* value ) const	{
        const XMLAttribute* a = FindAttribute( name );
        if ( !a ) {
            return XML_NO_ATTRIBUTE;
        }
        return a->QueryUnsignedValue( value );
    }

	/// See QueryIntAttribute()
	XMLError QueryInt64Attribute(const char* name, int64_t* value) const {
		const XMLAttribute* a = FindAttribute(name);
		if (!a) {
			return XML_NO_ATTRIBUTE;
		}
		return a->QueryInt64Value(value);
	}

	/// See QueryIntAttribute()
    XMLError QueryBoolAttribute( const char* name, bool* value ) const				{
        const XMLAttribute* a = FindAttribute( name );
        if ( !a ) {
            return XML_NO_ATTRIBUTE;
        }
        return a->QueryBoolValue( value );
    }
    /// See QueryIntAttribute()
    XMLError QueryDoubleAttribute( const char* name, double* value ) const			{
        const XMLAttribute* a = FindAttribute( name );
        if ( !a ) {
            return XML_NO_ATTRIBUTE;
        }
        return a->QueryDoubleValue( value );
    }
    /// See QueryIntAttribute()
    XMLError QueryFloatAttribute( const char* name, float* value ) const			{
        const XMLAttribute* a = FindAttribute( name );
        if ( !a ) {
            return XML_NO_ATTRIBUTE;
        }
        return a->QueryFloatValue( value );
    }

	/// See QueryIntAttribute()
	XMLError QueryStringAttribute(const char* name, const char** value) const {
		const XMLAttribute* a = FindAttribute(name);
		if (!a) {
			return XML_NO_ATTRIBUTE;
		}
		*value = a->Value();
		return XML_SUCCESS;
	}


	
    /** Given an attribute name, QueryAttribute() returns
    	XML_SUCCESS, XML_WRONG_ATTRIBUTE_TYPE if the conversion
    	can't be performed, or XML_NO_ATTRIBUTE if the attribute
    	doesn't exist. It is overloaded for the primitive types,
		and is a generally more convenient replacement of
		QueryIntAttribute() and related functions.
		
		If successful, the result of the conversion
    	will be written to 'value'. If not successful, nothing will
    	be written to 'value'. This allows you to provide default
    	value:

    	@verbatim
    	int value = 10;
    	QueryAttribute( "foo", &value );		// if "foo" isn't found, value will still be 10
    	@endverbatim
    */
	int QueryAttribute( const char* name, int* value ) const {
		return QueryIntAttribute( name, value );
	}

	int QueryAttribute( const char* name, unsigned int* value ) const {
		return QueryUnsignedAttribute( name, value );
	}

	int QueryAttribute(const char* name, int64_t* value) const {
		return QueryInt64Attribute(name, value);
	}

	int QueryAttribute( const char* name, bool* value ) const {
		return QueryBoolAttribute( name, value );
	}

	int QueryAttribute( const char* name, double* value ) const {
		return QueryDoubleAttribute( name, value );
	}

	int QueryAttribute( const char* name, float* value ) const {
		return QueryFloatAttribute( name, value );
	}

	/// Sets the named attribute to value.
    void SetAttribute( const char* name, const char* value )	{
        XMLAttribute* a = FindOrCreateAttribute( name );
        a->SetAttribute( value );
    }
    /// Sets the named attribute to value.
    void SetAttribute( const char* name, int value )			{
        XMLAttribute* a = FindOrCreateAttribute( name );
        a->SetAttribute( value );
    }
    /// Sets the named attribute to value.
    void SetAttribute( const char* name, unsigned value )		{
        XMLAttribute* a = FindOrCreateAttribute( name );
        a->SetAttribute( value );
    }

	/// Sets the named attribute to value.
	void SetAttribute(const char* name, int64_t value) {
		XMLAttribute* a = FindOrCreateAttribute(name);
		a->SetAttribute(value);
	}

	/// Sets the named attribute to value.
    void SetAttribute( const char* name, bool value )			{
        XMLAttribute* a = FindOrCreateAttribute( name );
        a->SetAttribute( value );
    }
    /// Sets the named attribute to value.
    void SetAttribute( const char* name, double value )		{
        XMLAttribute* a = FindOrCreateAttribute( name );
        a->SetAttribute( value );
    }
    /// Sets the named attribute to value.
    void SetAttribute( const char* name, float value )		{
        XMLAttribute* a = FindOrCreateAttribute( name );
        a->SetAttribute( value );
    }

    /**
    	Delete an attribute.
    */
    void DeleteAttribute( const char* name );

    /// Return the first attribute in the list.
    const XMLAttribute* FirstAttribute() const {
        return _rootAttribute;
    }
    /// Query a specific attribute in the list.
    const XMLAttribute* FindAttribute( const char* name ) const;

    /** Convenience function for easy access to the text inside an element. Although easy
    	and concise, GetText() is limited compared to getting the XMLText child
    	and accessing it directly.

    	If the first child of 'this' is a XMLText, the GetText()
    	returns the character string of the Text node, else null is returned.

    	This is a convenient method for getting the text of simple contained text:
    	@verbatim
    	<foo>This is text</foo>
    		const char* str = fooElement->GetText();
    	@endverbatim

    	'str' will be a pointer to "This is text".

    	Note that this function can be misleading. If the element foo was created from
    	this XML:
    	@verbatim
    		<foo><b>This is text</b></foo>
    	@endverbatim

    	then the value of str would be null. The first child node isn't a text node, it is
    	another element. From this XML:
    	@verbatim
    		<foo>This is <b>text</b></foo>
    	@endverbatim
    	GetText() will return "This is ".
    */
    const char* GetText() const;

    /** Convenience function for easy access to the text inside an element. Although easy
    	and concise, SetText() is limited compared to creating an XMLText child
    	and mutating it directly.

    	If the first child of 'this' is a XMLText, SetText() sets its value to
		the given string, otherwise it will create a first child that is an XMLText.

    	This is a convenient method for setting the text of simple contained text:
    	@verbatim
    	<foo>This is text</foo>
    		fooElement->SetText( "Hullaballoo!" );
     	<foo>Hullaballoo!</foo>
		@endverbatim

    	Note that this function can be misleading. If the element foo was created from
    	this XML:
    	@verbatim
    		<foo><b>This is text</b></foo>
    	@endverbatim

    	then it will not change "This is text", but rather prefix it with a text element:
    	@verbatim
    		<foo>Hullaballoo!<b>This is text</b></foo>
    	@endverbatim
		
		For this XML:
    	@verbatim
    		<foo />
    	@endverbatim
    	SetText() will generate
    	@verbatim
    		<foo>Hullaballoo!</foo>
    	@endverbatim
    */
	void SetText( const char* inText );
    /// Convenience method for setting text inside an element. See SetText() for important limitations.
    void SetText( int value );
    /// Convenience method for setting text inside an element. See SetText() for important limitations.
    void SetText( unsigned value );  
	/// Convenience method for setting text inside an element. See SetText() for important limitations.
	void SetText(int64_t value);
	/// Convenience method for setting text inside an element. See SetText() for important limitations.
    void SetText( bool value );  
    /// Convenience method for setting text inside an element. See SetText() for important limitations.
    void SetText( double value );  
    /// Convenience method for setting text inside an element. See SetText() for important limitations.
    void SetText( float value );  

    /**
    	Convenience method to query the value of a child text node. This is probably best
    	shown by example. Given you have a document is this form:
    	@verbatim
    		<point>
    			<x>1</x>
    			<y>1.4</y>
    		</point>
    	@endverbatim

    	The QueryIntText() and similar functions provide a safe and easier way to get to the
    	"value" of x and y.

    	@verbatim
    		int x = 0;
    		float y = 0;	// types of x and y are contrived for example
    		const XMLElement* xElement = pointElement->FirstChildElement( "x" );
    		const XMLElement* yElement = pointElement->FirstChildElement( "y" );
    		xElement->QueryIntText( &x );
    		yElement->QueryFloatText( &y );
    	@endverbatim

    	@returns XML_SUCCESS (0) on success, XML_CAN_NOT_CONVERT_TEXT if the text cannot be converted
    			 to the requested type, and XML_NO_TEXT_NODE if there is no child text to query.

    */
    XMLError QueryIntText( int* ival ) const;
    /// See QueryIntText()
    XMLError QueryUnsignedText( unsigned* uval ) const;
	/// See QueryIntText()
	XMLError QueryInt64Text(int64_t* uval) const;
	/// See QueryIntText()
    XMLError QueryBoolText( bool* bval ) const;
    /// See QueryIntText()
    XMLError QueryDoubleText( double* dval ) const;
    /// See QueryIntText()
    XMLError QueryFloatText( float* fval ) const;

	int IntText(int defaultValue = 0) const;

	/// See QueryIntText()
	unsigned UnsignedText(unsigned defaultValue = 0) const;
	/// See QueryIntText()
	int64_t Int64Text(int64_t defaultValue = 0) const;
	/// See QueryIntText()
	bool BoolText(bool defaultValue = false) const;
	/// See QueryIntText()
	double DoubleText(double defaultValue = 0) const;
	/// See QueryIntText()
	float FloatText(float defaultValue = 0) const;

    // internal:
    enum ElementClosingType {
        OPEN,		// <foo>
        CLOSED,		// <foo/>
        CLOSING		// </foo>
    };
    ElementClosingType ClosingType() const {
        return _closingType;
    }
    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
    virtual bool ShallowEqual( const XMLNode* compare ) const;

protected:
    char* ParseDeep( char* p, StrPair* parentEndTag, int* curLineNumPtr );

private:
    XMLElement( XMLDocument* doc );
    virtual ~XMLElement();
    XMLElement( const XMLElement& );	// not supported
    void operator=( const XMLElement& );	// not supported

    XMLAttribute* FindAttribute( const char* name ) {
        return const_cast<XMLAttribute*>(const_cast<const XMLElement*>(this)->FindAttribute( name ));
    }
    XMLAttribute* FindOrCreateAttribute( const char* name );
    //void LinkAttribute( XMLAttribute* attrib );
    char* ParseAttributes( char* p, int* curLineNumPtr );
    static void DeleteAttribute( XMLAttribute* attribute );
    XMLAttribute* CreateAttribute();

    enum { BUF_SIZE = 200 };
    ElementClosingType _closingType;
    // The attribute list is ordered; there is no 'lastAttribute'
    // because the list needs to be scanned for dupes before adding
    // a new attribute.
    XMLAttribute* _rootAttribute;
};


enum Whitespace {
    PRESERVE_WHITESPACE,
    COLLAPSE_WHITESPACE
};


/** A Document binds together all the functionality.
	It can be saved, loaded, and printed to the screen.
	All Nodes are connected and allocated to a Document.
	If the Document is deleted, all its Nodes are also deleted.
*/
class TINYXML2_LIB XMLDocument : public XMLNode
{
    friend class XMLElement;
    // Gives access to SetError and Push/PopDepth, but over-access for everything else.
    // Wishing C++ had "internal" scope.
    friend class XMLNode;       
    friend class XMLText;
    friend class XMLComment;
    friend class XMLDeclaration;
    friend class XMLUnknown;
public:
    /// constructor
    XMLDocument( bool processEntities = true, Whitespace whitespaceMode = PRESERVE_WHITESPACE );
    ~XMLDocument();

    virtual XMLDocument* ToDocument()				{
        TIXMLASSERT( this == _document );
        return this;
    }
    virtual const XMLDocument* ToDocument() const	{
        TIXMLASSERT( this == _document );
        return this;
    }

    /**
    	Parse an XML file from a character string.
    	Returns XML_SUCCESS (0) on success, or
    	an errorID.

    	You may optionally pass in the 'nBytes', which is
    	the number of bytes which will be parsed. If not
    	specified, TinyXML-2 will assume 'xml' points to a
    	null terminated string.
    */
    XMLError Parse( const char* xml, size_t nBytes=(size_t)(-1) );

    /**
    	Load an XML file from disk.
    	Returns XML_SUCCESS (0) on success, or
    	an errorID.
    */
    XMLError LoadFile( const char* filename );

    /**
    	Load an XML file from disk. You are responsible
    	for providing and closing the FILE*. 
     
        NOTE: The file should be opened as binary ("rb")
        not text in order for TinyXML-2 to correctly
        do newline normalization.

    	Returns XML_SUCCESS (0) on success, or
    	an errorID.
    */
    XMLError LoadFile( FILE* );

    /**
    	Save the XML file to disk.
    	Returns XML_SUCCESS (0) on success, or
    	an errorID.
    */
    XMLError SaveFile( const char* filename, bool compact = false );

    /**
    	Save the XML file to disk. You are responsible
    	for providing and closing the FILE*.

    	Returns XML_SUCCESS (0) on success, or
    	an errorID.
    */
    XMLError SaveFile( FILE* fp, bool compact = false );

    bool ProcessEntities() const		{
        return _processEntities;
    }
    Whitespace WhitespaceMode() const	{
        return _whitespaceMode;
    }

    /**
    	Returns true if this document has a leading Byte Order Mark of UTF8.
    */
    bool HasBOM() const {
        return _writeBOM;
    }
    /** Sets whether to write the BOM when writing the file.
    */
    void SetBOM( bool useBOM ) {
        _writeBOM = useBOM;
    }

    /** Return the root element of DOM. Equivalent to FirstChildElement().
        To get the first node, use FirstChild().
    */
    XMLElement* RootElement()				{
        return FirstChildElement();
    }
    const XMLElement* RootElement() const	{
        return FirstChildElement();
    }

    /** Print the Document. If the Printer is not provided, it will
        print to stdout. If you provide Printer, this can print to a file:
    	@verbatim
    	XMLPrinter printer( fp );
    	doc.Print( &printer );
    	@endverbatim

    	Or you can use a printer to print to memory:
    	@verbatim
    	XMLPrinter printer;
    	doc.Print( &printer );
    	// printer.CStr() has a const char* to the XML
    	@endverbatim
    */
    void Print( XMLPrinter* streamer=0 ) const;
    virtual bool Accept( XMLVisitor* visitor ) const;

    /**
    	Create a new Element associated with
    	this Document. The memory for the Element
    	is managed by the Document.
    */
    XMLElement* NewElement( const char* name );
    /**
    	Create a new Comment associated with
    	this Document. The memory for the Comment
    	is managed by the Document.
    */
    XMLComment* NewComment( const char* comment );
    /**
    	Create a new Text associated with
    	this Document. The memory for the Text
    	is managed by the Document.
    */
    XMLText* NewText( const char* text );
    /**
    	Create a new Declaration associated with
    	this Document. The memory for the object
    	is managed by the Document.

    	If the 'text' param is null, the standard
    	declaration is used.:
    	@verbatim
    		<?xml version="1.0" encoding="UTF-8"?>
    	@endverbatim
    */
    XMLDeclaration* NewDeclaration( const char* text=0 );
    /**
    	Create a new Unknown associated with
    	this Document. The memory for the object
    	is managed by the Document.
    */
    XMLUnknown* NewUnknown( const char* text );

    /**
    	Delete a node associated with this document.
    	It will be unlinked from the DOM.
    */
    void DeleteNode( XMLNode* node );

    void ClearError() {
        SetError(XML_SUCCESS, 0, 0);
    }

    /// Return true if there was an error parsing the document.
    bool Error() const {
        return _errorID != XML_SUCCESS;
    }
    /// Return the errorID.
    XMLError  ErrorID() const {
        return _errorID;
    }
	const char* ErrorName() const;
    static const char* ErrorIDToName(XMLError errorID);

    /** Returns a "long form" error description. A hopefully helpful 
        diagnostic with location, line number, and/or additional info.
    */
	const char* ErrorStr() const;

    /// A (trivial) utility function that prints the ErrorStr() to stdout.
    void PrintError() const;

    /// Return the line where the error occured, or zero if unknown.
    int ErrorLineNum() const
    {
        return _errorLineNum;
    }
    
    /// Clear the document, resetting it to the initial state.
    void Clear();

	/**
		Copies this document to a target document.
		The target will be completely cleared before the copy.
		If you want to copy a sub-tree, see XMLNode::DeepClone().

		NOTE: that the 'target' must be non-null.
	*/
	void DeepCopy(XMLDocument* target) const;

	// internal
    char* Identify( char* p, XMLNode** node );

	// internal
	void MarkInUse(XMLNode*);

    virtual XMLNode* ShallowClone( XMLDocument* /*document*/ ) const	{
        return 0;
    }
    virtual bool ShallowEqual( const XMLNode* /*compare*/ ) const	{
        return false;
    }

private:
    XMLDocument( const XMLDocument& );	// not supported
    void operator=( const XMLDocument& );	// not supported

    bool			_writeBOM;
    bool			_processEntities;
    XMLError		_errorID;
    Whitespace		_whitespaceMode;
    mutable StrPair	_errorStr;
    int             _errorLineNum;
    char*			_charBuffer;
    int				_parseCurLineNum;
	int				_parsingDepth;
	// Memory tracking does add some overhead.
	// However, the code assumes that you don't
	// have a bunch of unlinked nodes around.
	// Therefore it takes less memory to track
	// in the document vs. a linked list in the XMLNode,
	// and the performance is the same.
	DynArray<XMLNode*, 10> _unlinked;

    MemPoolT< sizeof(XMLElement) >	 _elementPool;
    MemPoolT< sizeof(XMLAttribute) > _attributePool;
    MemPoolT< sizeof(XMLText) >		 _textPool;
    MemPoolT< sizeof(XMLComment) >	 _commentPool;

	static const char* _errorNames[XML_ERROR_COUNT];

    void Parse();

    void SetError( XMLError error, int lineNum, const char* format, ... );

	// Something of an obvious security hole, once it was discovered.
	// Either an ill-formed XML or an excessively deep one can overflow
	// the stack. Track stack depth, and error out if needed.
	class DepthTracker {
	public:
		DepthTracker(XMLDocument * document) { 
			this->_document = document; 
			document->PushDepth();
		}
		~DepthTracker() {
			_document->PopDepth();
		}
	private:
		XMLDocument * _document;
	};
	void PushDepth();
	void PopDepth();

    template<class NodeType, int PoolElementSize>
    NodeType* CreateUnlinkedNode( MemPoolT<PoolElementSize>& pool );
};

template<class NodeType, int PoolElementSize>
inline NodeType* XMLDocument::CreateUnlinkedNode( MemPoolT<PoolElementSize>& pool )
{
    TIXMLASSERT( sizeof( NodeType ) == PoolElementSize );
    TIXMLASSERT( sizeof( NodeType ) == pool.ItemSize() );
    NodeType* returnNode = new (pool.Alloc()) NodeType( this );
    TIXMLASSERT( returnNode );
    returnNode->_memPool = &pool;

	_unlinked.Push(returnNode);
    return returnNode;
}

/**
	A XMLHandle is a class that wraps a node pointer with null checks; this is
	an incredibly useful thing. Note that XMLHandle is not part of the TinyXML-2
	DOM structure. It is a separate utility class.

	Take an example:
	@verbatim
	<Document>
		<Element attributeA = "valueA">
			<Child attributeB = "value1" />
			<Child attributeB = "value2" />
		</Element>
	</Document>
	@endverbatim

	Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very
	easy to write a *lot* of code that looks like:

	@verbatim
	XMLElement* root = document.FirstChildElement( "Document" );
	if ( root )
	{
		XMLElement* element = root->FirstChildElement( "Element" );
		if ( element )
		{
			XMLElement* child = element->FirstChildElement( "Child" );
			if ( child )
			{
				XMLElement* child2 = child->NextSiblingElement( "Child" );
				if ( child2 )
				{
					// Finally do something useful.
	@endverbatim

	And that doesn't even cover "else" cases. XMLHandle addresses the verbosity
	of such code. A XMLHandle checks for null pointers so it is perfectly safe
	and correct to use:

	@verbatim
	XMLHandle docHandle( &document );
	XMLElement* child2 = docHandle.FirstChildElement( "Document" ).FirstChildElement( "Element" ).FirstChildElement().NextSiblingElement();
	if ( child2 )
	{
		// do something useful
	@endverbatim

	Which is MUCH more concise and useful.

	It is also safe to copy handles - internally they are nothing more than node pointers.
	@verbatim
	XMLHandle handleCopy = handle;
	@endverbatim

	See also XMLConstHandle, which is the same as XMLHandle, but operates on const objects.
*/
class TINYXML2_LIB XMLHandle
{
public:
    /// Create a handle from any node (at any depth of the tree.) This can be a null pointer.
    XMLHandle( XMLNode* node ) : _node( node ) {
    }
    /// Create a handle from a node.
    XMLHandle( XMLNode& node ) : _node( &node ) {
    }
    /// Copy constructor
    XMLHandle( const XMLHandle& ref ) : _node( ref._node ) {
    }
    /// Assignment
    XMLHandle& operator=( const XMLHandle& ref )							{
        _node = ref._node;
        return *this;
    }

    /// Get the first child of this handle.
    XMLHandle FirstChild() 													{
        return XMLHandle( _node ? _node->FirstChild() : 0 );
    }
    /// Get the first child element of this handle.
    XMLHandle FirstChildElement( const char* name = 0 )						{
        return XMLHandle( _node ? _node->FirstChildElement( name ) : 0 );
    }
    /// Get the last child of this handle.
    XMLHandle LastChild()													{
        return XMLHandle( _node ? _node->LastChild() : 0 );
    }
    /// Get the last child element of this handle.
    XMLHandle LastChildElement( const char* name = 0 )						{
        return XMLHandle( _node ? _node->LastChildElement( name ) : 0 );
    }
    /// Get the previous sibling of this handle.
    XMLHandle PreviousSibling()												{
        return XMLHandle( _node ? _node->PreviousSibling() : 0 );
    }
    /// Get the previous sibling element of this handle.
    XMLHandle PreviousSiblingElement( const char* name = 0 )				{
        return XMLHandle( _node ? _node->PreviousSiblingElement( name ) : 0 );
    }
    /// Get the next sibling of this handle.
    XMLHandle NextSibling()													{
        return XMLHandle( _node ? _node->NextSibling() : 0 );
    }
    /// Get the next sibling element of this handle.
    XMLHandle NextSiblingElement( const char* name = 0 )					{
        return XMLHandle( _node ? _node->NextSiblingElement( name ) : 0 );
    }

    /// Safe cast to XMLNode. This can return null.
    XMLNode* ToNode()							{
        return _node;
    }
    /// Safe cast to XMLElement. This can return null.
    XMLElement* ToElement() 					{
        return ( _node ? _node->ToElement() : 0 );
    }
    /// Safe cast to XMLText. This can return null.
    XMLText* ToText() 							{
        return ( _node ? _node->ToText() : 0 );
    }
    /// Safe cast to XMLUnknown. This can return null.
    XMLUnknown* ToUnknown() 					{
        return ( _node ? _node->ToUnknown() : 0 );
    }
    /// Safe cast to XMLDeclaration. This can return null.
    XMLDeclaration* ToDeclaration() 			{
        return ( _node ? _node->ToDeclaration() : 0 );
    }

private:
    XMLNode* _node;
};


/**
	A variant of the XMLHandle class for working with const XMLNodes and Documents. It is the
	same in all regards, except for the 'const' qualifiers. See XMLHandle for API.
*/
class TINYXML2_LIB XMLConstHandle
{
public:
    XMLConstHandle( const XMLNode* node ) : _node( node ) {
    }
    XMLConstHandle( const XMLNode& node ) : _node( &node ) {
    }
    XMLConstHandle( const XMLConstHandle& ref ) : _node( ref._node ) {
    }

    XMLConstHandle& operator=( const XMLConstHandle& ref )							{
        _node = ref._node;
        return *this;
    }

    const XMLConstHandle FirstChild() const											{
        return XMLConstHandle( _node ? _node->FirstChild() : 0 );
    }
    const XMLConstHandle FirstChildElement( const char* name = 0 ) const				{
        return XMLConstHandle( _node ? _node->FirstChildElement( name ) : 0 );
    }
    const XMLConstHandle LastChild()	const										{
        return XMLConstHandle( _node ? _node->LastChild() : 0 );
    }
    const XMLConstHandle LastChildElement( const char* name = 0 ) const				{
        return XMLConstHandle( _node ? _node->LastChildElement( name ) : 0 );
    }
    const XMLConstHandle PreviousSibling() const									{
        return XMLConstHandle( _node ? _node->PreviousSibling() : 0 );
    }
    const XMLConstHandle PreviousSiblingElement( const char* name = 0 ) const		{
        return XMLConstHandle( _node ? _node->PreviousSiblingElement( name ) : 0 );
    }
    const XMLConstHandle NextSibling() const										{
        return XMLConstHandle( _node ? _node->NextSibling() : 0 );
    }
    const XMLConstHandle NextSiblingElement( const char* name = 0 ) const			{
        return XMLConstHandle( _node ? _node->NextSiblingElement( name ) : 0 );
    }


    const XMLNode* ToNode() const				{
        return _node;
    }
    const XMLElement* ToElement() const			{
        return ( _node ? _node->ToElement() : 0 );
    }
    const XMLText* ToText() const				{
        return ( _node ? _node->ToText() : 0 );
    }
    const XMLUnknown* ToUnknown() const			{
        return ( _node ? _node->ToUnknown() : 0 );
    }
    const XMLDeclaration* ToDeclaration() const	{
        return ( _node ? _node->ToDeclaration() : 0 );
    }

private:
    const XMLNode* _node;
};


/**
	Printing functionality. The XMLPrinter gives you more
	options than the XMLDocument::Print() method.

	It can:
	-# Print to memory.
	-# Print to a file you provide.
	-# Print XML without a XMLDocument.

	Print to Memory

	@verbatim
	XMLPrinter printer;
	doc.Print( &printer );
	SomeFunction( printer.CStr() );
	@endverbatim

	Print to a File

	You provide the file pointer.
	@verbatim
	XMLPrinter printer( fp );
	doc.Print( &printer );
	@endverbatim

	Print without a XMLDocument

	When loading, an XML parser is very useful. However, sometimes
	when saving, it just gets in the way. The code is often set up
	for streaming, and constructing the DOM is just overhead.

	The Printer supports the streaming case. The following code
	prints out a trivially simple XML file without ever creating
	an XML document.

	@verbatim
	XMLPrinter printer( fp );
	printer.OpenElement( "foo" );
	printer.PushAttribute( "foo", "bar" );
	printer.CloseElement();
	@endverbatim
*/
class TINYXML2_LIB XMLPrinter : public XMLVisitor
{
public:
    /** Construct the printer. If the FILE* is specified,
    	this will print to the FILE. Else it will print
    	to memory, and the result is available in CStr().
    	If 'compact' is set to true, then output is created
    	with only required whitespace and newlines.
    */
    XMLPrinter( FILE* file=0, bool compact = false, int depth = 0 );
    virtual ~XMLPrinter()	{}

    /** If streaming, write the BOM and declaration. */
    void PushHeader( bool writeBOM, bool writeDeclaration );
    /** If streaming, start writing an element.
        The element must be closed with CloseElement()
    */
    void OpenElement( const char* name, bool compactMode=false );
    /// If streaming, add an attribute to an open element.
    void PushAttribute( const char* name, const char* value );
    void PushAttribute( const char* name, int value );
    void PushAttribute( const char* name, unsigned value );
	void PushAttribute(const char* name, int64_t value);
	void PushAttribute( const char* name, bool value );
    void PushAttribute( const char* name, double value );
    /// If streaming, close the Element.
    virtual void CloseElement( bool compactMode=false );

    /// Add a text node.
    void PushText( const char* text, bool cdata=false );
    /// Add a text node from an integer.
    void PushText( int value );
    /// Add a text node from an unsigned.
    void PushText( unsigned value );
	/// Add a text node from an unsigned.
	void PushText(int64_t value);
	/// Add a text node from a bool.
    void PushText( bool value );
    /// Add a text node from a float.
    void PushText( float value );
    /// Add a text node from a double.
    void PushText( double value );

    /// Add a comment
    void PushComment( const char* comment );

    void PushDeclaration( const char* value );
    void PushUnknown( const char* value );

    virtual bool VisitEnter( const XMLDocument& /*doc*/ );
    virtual bool VisitExit( const XMLDocument& /*doc*/ )			{
        return true;
    }

    virtual bool VisitEnter( const XMLElement& element, const XMLAttribute* attribute );
    virtual bool VisitExit( const XMLElement& element );

    virtual bool Visit( const XMLText& text );
    virtual bool Visit( const XMLComment& comment );
    virtual bool Visit( const XMLDeclaration& declaration );
    virtual bool Visit( const XMLUnknown& unknown );

    /**
    	If in print to memory mode, return a pointer to
    	the XML file in memory.
    */
    const char* CStr() const {
        return _buffer.Mem();
    }
    /**
    	If in print to memory mode, return the size
    	of the XML file in memory. (Note the size returned
    	includes the terminating null.)
    */
    int CStrSize() const {
        return _buffer.Size();
    }
    /**
    	If in print to memory mode, reset the buffer to the
    	beginning.
    */
    void ClearBuffer() {
        _buffer.Clear();
        _buffer.Push(0);
		_firstElement = true;
    }

protected:
	virtual bool CompactMode( const XMLElement& )	{ return _compactMode; }

	/** Prints out the space before an element. You may override to change
	    the space and tabs used. A PrintSpace() override should call Print().
	*/
    virtual void PrintSpace( int depth );
    void Print( const char* format, ... );
    void Write( const char* data, size_t size );
    inline void Write( const char* data )           { Write( data, strlen( data ) ); }
    void Putc( char ch );

    void SealElementIfJustOpened();
    bool _elementJustOpened;
    DynArray< const char*, 10 > _stack;

private:
    void PrintString( const char*, bool restrictedEntitySet );	// prints out, after detecting entities.

    bool _firstElement;
    FILE* _fp;
    int _depth;
    int _textDepth;
    bool _processEntities;
	bool _compactMode;

    enum {
        ENTITY_RANGE = 64,
        BUF_SIZE = 200
    };
    bool _entityFlag[ENTITY_RANGE];
    bool _restrictedEntityFlag[ENTITY_RANGE];

    DynArray< char, 20 > _buffer;

    // Prohibit cloning, intentionally not implemented
    XMLPrinter( const XMLPrinter& );
    XMLPrinter& operator=( const XMLPrinter& );
};


}	// tinyxml2

#if defined(_MSC_VER)
#   pragma warning(pop)
#endif

#endif // TINYXML2_INCLUDED