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/*
* tkUnixColor.c --
*
* This file contains the platform specific color routines
* needed for X support.
*
* Copyright (c) 1996 by Sun Microsystems, Inc.
*
* See the file "license.terms" for information on usage and redistribution
* of this file, and for a DISCLAIMER OF ALL WARRANTIES.
*
* RCS: @(#) $Id: tkUnixColor.c,v 1.2 1998/09/14 18:23:55 stanton Exp $
*/
#include <tkColor.h>
/*
* If a colormap fills up, attempts to allocate new colors from that
* colormap will fail. When that happens, we'll just choose the
* closest color from those that are available in the colormap.
* One of the following structures will be created for each "stressed"
* colormap to keep track of the colors that are available in the
* colormap (otherwise we would have to re-query from the server on
* each allocation, which would be very slow). These entries are
* flushed after a few seconds, since other clients may release or
* reallocate colors over time.
*/
struct TkStressedCmap {
Colormap colormap; /* X's token for the colormap. */
int numColors; /* Number of entries currently active
* at *colorPtr. */
XColor *colorPtr; /* Pointer to malloc'ed array of all
* colors that seem to be available in
* the colormap. Some may not actually
* be available, e.g. because they are
* read-write for another client; when
* we find this out, we remove them
* from the array. */
struct TkStressedCmap *nextPtr; /* Next in list of all stressed
* colormaps for the display. */
};
/*
* Forward declarations for procedures defined in this file:
*/
static void DeleteStressedCmap _ANSI_ARGS_((Display *display,
Colormap colormap));
static void FindClosestColor _ANSI_ARGS_((Tk_Window tkwin,
XColor *desiredColorPtr, XColor *actualColorPtr));
/*
*----------------------------------------------------------------------
*
* TkpFreeColor --
*
* Release the specified color back to the system.
*
* Results:
* None
*
* Side effects:
* Invalidates the colormap cache for the colormap associated with
* the given color.
*
*----------------------------------------------------------------------
*/
void
TkpFreeColor(tkColPtr)
TkColor *tkColPtr; /* Color to be released. Must have been
* allocated by TkpGetColor or
* TkpGetColorByValue. */
{
Visual *visual;
Screen *screen = tkColPtr->screen;
/*
* Careful! Don't free black or white, since this will
* make some servers very unhappy. Also, there is a bug in
* some servers (such Sun's X11/NeWS server) where reference
* counting is performed incorrectly, so that if a color is
* allocated twice in different places and then freed twice,
* the second free generates an error (this bug existed as of
* 10/1/92). To get around this problem, ignore errors that
* occur during the free operation.
*/
visual = tkColPtr->visual;
if ((visual->class != StaticGray) && (visual->class != StaticColor)
&& (tkColPtr->color.pixel != BlackPixelOfScreen(screen))
&& (tkColPtr->color.pixel != WhitePixelOfScreen(screen))) {
Tk_ErrorHandler handler;
handler = Tk_CreateErrorHandler(DisplayOfScreen(screen),
-1, -1, -1, (Tk_ErrorProc *) NULL, (ClientData) NULL);
XFreeColors(DisplayOfScreen(screen), tkColPtr->colormap,
&tkColPtr->color.pixel, 1, 0L);
Tk_DeleteErrorHandler(handler);
}
DeleteStressedCmap(DisplayOfScreen(screen), tkColPtr->colormap);
}
/*
*----------------------------------------------------------------------
*
* TkpGetColor --
*
* Allocate a new TkColor for the color with the given name.
*
* Results:
* Returns a newly allocated TkColor, or NULL on failure.
*
* Side effects:
* May invalidate the colormap cache associated with tkwin upon
* allocating a new colormap entry. Allocates a new TkColor
* structure.
*
*----------------------------------------------------------------------
*/
TkColor *
TkpGetColor(tkwin, name)
Tk_Window tkwin; /* Window in which color will be used. */
Tk_Uid name; /* Name of color to allocated (in form
* suitable for passing to XParseColor). */
{
Display *display = Tk_Display(tkwin);
Colormap colormap = Tk_Colormap(tkwin);
XColor color;
TkColor *tkColPtr;
/*
* Map from the name to a pixel value. Call XAllocNamedColor rather than
* XParseColor for non-# names: this saves a server round-trip for those
* names.
*/
if (*name != '#') {
XColor screen;
if (XAllocNamedColor(display, colormap, name, &screen,
&color) != 0) {
DeleteStressedCmap(display, colormap);
} else {
/*
* Couldn't allocate the color. Try translating the name to
* a color value, to see whether the problem is a bad color
* name or a full colormap. If the colormap is full, then
* pick an approximation to the desired color.
*/
if (XLookupColor(display, colormap, name, &color,
&screen) == 0) {
return (TkColor *) NULL;
}
FindClosestColor(tkwin, &screen, &color);
}
} else {
if (XParseColor(display, colormap, name, &color) == 0) {
return (TkColor *) NULL;
}
if (XAllocColor(display, colormap, &color) != 0) {
DeleteStressedCmap(display, colormap);
} else {
FindClosestColor(tkwin, &color, &color);
}
}
tkColPtr = (TkColor *) ckalloc(sizeof(TkColor));
tkColPtr->color = color;
return tkColPtr;
}
/*
*----------------------------------------------------------------------
*
* TkpGetColorByValue --
*
* Given a desired set of red-green-blue intensities for a color,
* locate a pixel value to use to draw that color in a given
* window.
*
* Results:
* The return value is a pointer to an TkColor structure that
* indicates the closest red, blue, and green intensities available
* to those specified in colorPtr, and also specifies a pixel
* value to use to draw in that color.
*
* Side effects:
* May invalidate the colormap cache for the specified window.
* Allocates a new TkColor structure.
*
*----------------------------------------------------------------------
*/
TkColor *
TkpGetColorByValue(tkwin, colorPtr)
Tk_Window tkwin; /* Window in which color will be used. */
XColor *colorPtr; /* Red, green, and blue fields indicate
* desired color. */
{
Display *display = Tk_Display(tkwin);
Colormap colormap = Tk_Colormap(tkwin);
TkColor *tkColPtr = (TkColor *) ckalloc(sizeof(TkColor));
tkColPtr->color.red = colorPtr->red;
tkColPtr->color.green = colorPtr->green;
tkColPtr->color.blue = colorPtr->blue;
if (XAllocColor(display, colormap, &tkColPtr->color) != 0) {
DeleteStressedCmap(display, colormap);
} else {
FindClosestColor(tkwin, &tkColPtr->color, &tkColPtr->color);
}
return tkColPtr;
}
/*
*----------------------------------------------------------------------
*
* FindClosestColor --
*
* When Tk can't allocate a color because a colormap has filled
* up, this procedure is called to find and allocate the closest
* available color in the colormap.
*
* Results:
* There is no return value, but *actualColorPtr is filled in
* with information about the closest available color in tkwin's
* colormap. This color has been allocated via X, so it must
* be released by the caller when the caller is done with it.
*
* Side effects:
* A color is allocated.
*
*----------------------------------------------------------------------
*/
static void
FindClosestColor(tkwin, desiredColorPtr, actualColorPtr)
Tk_Window tkwin; /* Window where color will be used. */
XColor *desiredColorPtr; /* RGB values of color that was
* wanted (but unavailable). */
XColor *actualColorPtr; /* Structure to fill in with RGB and
* pixel for closest available
* color. */
{
TkStressedCmap *stressPtr;
double tmp, distance, closestDistance;
int i, closest, numFound;
XColor *colorPtr;
TkDisplay *dispPtr = ((TkWindow *) tkwin)->dispPtr;
Colormap colormap = Tk_Colormap(tkwin);
XVisualInfo template, *visInfoPtr;
/*
* Find the TkStressedCmap structure for this colormap, or create
* a new one if needed.
*/
for (stressPtr = dispPtr->stressPtr; ; stressPtr = stressPtr->nextPtr) {
if (stressPtr == NULL) {
stressPtr = (TkStressedCmap *) ckalloc(sizeof(TkStressedCmap));
stressPtr->colormap = colormap;
template.visualid = XVisualIDFromVisual(Tk_Visual(tkwin));
visInfoPtr = XGetVisualInfo(Tk_Display(tkwin),
VisualIDMask, &template, &numFound);
if (numFound < 1) {
panic("FindClosestColor couldn't lookup visual");
}
stressPtr->numColors = visInfoPtr->colormap_size;
XFree((char *) visInfoPtr);
stressPtr->colorPtr = (XColor *) ckalloc((unsigned)
(stressPtr->numColors * sizeof(XColor)));
for (i = 0; i < stressPtr->numColors; i++) {
stressPtr->colorPtr[i].pixel = (unsigned long) i;
}
XQueryColors(dispPtr->display, colormap, stressPtr->colorPtr,
stressPtr->numColors);
stressPtr->nextPtr = dispPtr->stressPtr;
dispPtr->stressPtr = stressPtr;
break;
}
if (stressPtr->colormap == colormap) {
break;
}
}
/*
* Find the color that best approximates the desired one, then
* try to allocate that color. If that fails, it must mean that
* the color was read-write (so we can't use it, since it's owner
* might change it) or else it was already freed. Try again,
* over and over again, until something succeeds.
*/
while (1) {
if (stressPtr->numColors == 0) {
panic("FindClosestColor ran out of colors");
}
closestDistance = 1e30;
closest = 0;
for (colorPtr = stressPtr->colorPtr, i = 0; i < stressPtr->numColors;
colorPtr++, i++) {
/*
* Use Euclidean distance in RGB space, weighted by Y (of YIQ)
* as the objective function; this accounts for differences
* in the color sensitivity of the eye.
*/
tmp = .30*(((int) desiredColorPtr->red) - (int) colorPtr->red);
distance = tmp*tmp;
tmp = .61*(((int) desiredColorPtr->green) - (int) colorPtr->green);
distance += tmp*tmp;
tmp = .11*(((int) desiredColorPtr->blue) - (int) colorPtr->blue);
distance += tmp*tmp;
if (distance < closestDistance) {
closest = i;
closestDistance = distance;
}
}
if (XAllocColor(dispPtr->display, colormap,
&stressPtr->colorPtr[closest]) != 0) {
*actualColorPtr = stressPtr->colorPtr[closest];
return;
}
/*
* Couldn't allocate the color. Remove it from the table and
* go back to look for the next best color.
*/
stressPtr->colorPtr[closest] =
stressPtr->colorPtr[stressPtr->numColors-1];
stressPtr->numColors -= 1;
}
}
/*
*----------------------------------------------------------------------
*
* DeleteStressedCmap --
*
* This procedure releases the information cached for "colormap"
* so that it will be refetched from the X server the next time
* it is needed.
*
* Results:
* None.
*
* Side effects:
* The TkStressedCmap structure for colormap is deleted; the
* colormap is no longer considered to be "stressed".
*
* Note:
* This procedure is invoked whenever a color in a colormap is
* freed, and whenever a color allocation in a colormap succeeds.
* This guarantees that TkStressedCmap structures are always
* deleted before the corresponding Colormap is freed.
*
*----------------------------------------------------------------------
*/
static void
DeleteStressedCmap(display, colormap)
Display *display; /* Xlib's handle for the display
* containing the colormap. */
Colormap colormap; /* Colormap to flush. */
{
TkStressedCmap *prevPtr, *stressPtr;
TkDisplay *dispPtr = TkGetDisplay(display);
for (prevPtr = NULL, stressPtr = dispPtr->stressPtr; stressPtr != NULL;
prevPtr = stressPtr, stressPtr = stressPtr->nextPtr) {
if (stressPtr->colormap == colormap) {
if (prevPtr == NULL) {
dispPtr->stressPtr = stressPtr->nextPtr;
} else {
prevPtr->nextPtr = stressPtr->nextPtr;
}
ckfree((char *) stressPtr->colorPtr);
ckfree((char *) stressPtr);
return;
}
}
}
/*
*----------------------------------------------------------------------
*
* TkpCmapStressed --
*
* Check to see whether a given colormap is known to be out
* of entries.
*
* Results:
* 1 is returned if "colormap" is stressed (i.e. it has run out
* of entries recently), 0 otherwise.
*
* Side effects:
* None.
*
*----------------------------------------------------------------------
*/
int
TkpCmapStressed(tkwin, colormap)
Tk_Window tkwin; /* Window that identifies the display
* containing the colormap. */
Colormap colormap; /* Colormap to check for stress. */
{
TkStressedCmap *stressPtr;
for (stressPtr = ((TkWindow *) tkwin)->dispPtr->stressPtr;
stressPtr != NULL; stressPtr = stressPtr->nextPtr) {
if (stressPtr->colormap == colormap) {
return 1;
}
}
return 0;
}
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