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#include "colors.inc"
global_settings {
assumed_gamma 2.2
hf_gray_16
}
#declare PScale = 5.0;
#declare FlatTexture =
pigment {
Black
}
#declare HillyTexture =
pigment {
bozo
turbulence 0.1
colour_map {
[0.0 0.1*White]
[1.0 White]
}
scale (1.0/PScale)*y
}
object {
plane { z, 0}
hollow on
texture {
gradient y
scale PScale*y
texture_map {
[0.0 HillyTexture]
[0.7 HillyTexture]
[0.95 FlatTexture]
}
}
}
camera {
location <0, 0, -10>
look_at 0
}
light_source { <0, 20, -100> color White }
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